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angleproject
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dx11proto
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HEAD
7c646ff
Include stddef.h so NULL is defined.
by apatrick@chromium.org
· 11 years ago
master
53ee341
Merged EXT_frag_depth changes into dx11proto branch
by bajones@chromium.org
· 11 years ago
8a27062
Bump version for dx11proto branch.
by shannonwoods@chromium.org
· 11 years ago
e594b1d
Restore 64-bit support of the GLSL lexer.
by shannonwoods@chromium.org
· 11 years ago
9237afa
Removed checks for zero-length arrays because you can never define such arrays.
by shannonwoods@chromium.org
· 11 years ago
c4bb58c
Removed code for unsupported pack-unpack language.
by shannonwoods@chromium.org
· 11 years ago
4132174
Fix linker issue on Windows
by shannonwoods@chromium.org
· 11 years ago
bdc8239
Fix compiler warning on Windows
by shannonwoods@chromium.org
· 11 years ago
ab9dc12
bump version to 2243
by shannonwoods@chromium.org
· 11 years ago
3cce4bd
Add expression complexity and call stack depth limits.
by shannonwoods@chromium.org
· 11 years ago
961038c
Add adapter LUID to EGL vendor string.
by shannonwoods@chromium.org
· 11 years ago
fc84fd6
Fix CONSTANT_ALPHA and ONE_MINUS_CONSTANT_ALPHA blend modes in the D3D11 path.
by shannonwoods@chromium.org
· 11 years ago
9a14886
Add missing intrin.h include for __cpuid. Landing on behalf of Net147
by shannonwoods@chromium.org
· 11 years ago
23639c5
Bumping version number for dx11proto
by shannonwoods@chromium.org
· 11 years ago
b7a428a
Used size_t for object size instead of signed int.
by shannonwoods@chromium.org
· 11 years ago
daddb18
Clamped negative index access.
by shannonwoods@chromium.org
· 11 years ago
77f4fa5
Refactor location tracking.
by shannonwoods@chromium.org
· 11 years ago
6a59f64
Remove dead code left over from the old preprocessor.
by shannonwoods@chromium.org
· 11 years ago
167fd87
Refactor class to represent structure.
by shannonwoods@chromium.org
· 11 years ago
c11fb88
Delete dead code for cloning various types.
by shannonwoods@chromium.org
· 11 years ago
d18f401
We don't need to keep the param variable around for function prototypes.
by shannonwoods@chromium.org
· 11 years ago
414c8f1
A special state to track field selection is not necessary.
by shannonwoods@chromium.org
· 11 years ago
8d79fdb
Lexer does not need to handle unknown-char case.
by shannonwoods@chromium.org
· 11 years ago
42db333
Lexer does not need a state stack now that it does not handle comments.
by shannonwoods@chromium.org
· 11 years ago
a81a1c8
Robust distinction between IDENTIFIER and TYPE_NAME tokens.
by shannonwoods@chromium.org
· 11 years ago
f7f822c
Delete dead-code for handling comments and invalid octal integers. These are already handled by the preprocessor.
by shannonwoods@chromium.org
· 11 years ago
899cb7d
Deleted unnecessary TParseContext::AfterEOF.
by shannonwoods@chromium.org
· 11 years ago
39a4a56
Reformat tokenizer. No functional changes.
by shannonwoods@chromium.org
· 11 years ago
babc450
Validate allocation size in PoolAllocator.
by shannonwoods@chromium.org
· 11 years ago
8c97e0f
Add an extension describing the new D3D renderer chooser behavior in eglGetDisplay.
by shannonwoods@chromium.org
· 11 years ago
772c1e7
Control the creation of DX9 or DX11 renderers through eglGetDisplay.
by shannonwoods@chromium.org
· 11 years ago
0f3ead9
Update the shader compiler/translator bison-generated source files with the latest cygwin releases.
by shannonwoods@chromium.org
· 11 years ago
c9f4a3e
Add support for querying gl_DepthRange as an active uniform via GetActiveUniform.
by shannonwoods@chromium.org
· 11 years ago
7ce7174
Fall back to creating a Release runtime Direct3D device if Debug device creation fails.
by shannonwoods@chromium.org
· 11 years ago
a01bf6e
Add a fast path for single render target masked clears in Renderer11.
by shannonwoods@chromium.org
· 11 years ago
07ebb20
Migrate calls to releasing COM objects in Renderer11 to new SafeRelease helper method.
by shannonwoods@chromium.org
· 11 years ago
457c55c
Add a helper method to gl::Framebuffer to check if we are drawing to color attachment 0 only.
by shannonwoods@chromium.org
· 11 years ago
68a4000
Enable base address randomization.
by shannonwoods@chromium.org
· 11 years ago
6ed3b03
Store optimization level in program binaries and do not load those compiled with a different level.
by apatrick@chromium.org
· 11 years ago
c80c0f2
Bump version.h for dx11proto. Review URL: https://codereview.appspot.com/9330043
by apatrick@chromium.org
· 11 years ago
d42250d
Merge r2002 to dx11proto: Remove dependency on dwmapi.dll.
by apatrick@chromium.org
· 11 years ago
a033c6a
Bump version.h
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
a3046b8
Enable broadcasting gl_FragColor to all draw buffer color attachments in ES2 contexts.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
4020e0d
Fix not correctly allowing the 'require' keyword in shaders enabling EXT_draw_buffers.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
16ba2e9
Report gl_MaxDrawBuffers as 1 when the MRT extension is disabled, and the implementation value otherwise.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
0360272
Adds Jamie and Geoff to CONTRIBUTORS file
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
414eaf7
Revert device lost display mode changed handling in the D3D9 path.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
a7a8eb4
Add an ExternalCompilerOptions parameter for use with MSBuild on the command line.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
6a736ed
Fix glDrawBuffersEXT to be compliant with the spec.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
b031a06
Bump version.h
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
322103c
Add SwapChain::recreate for dealing with certain cases of lost devices.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
7c1602b
When CheckDeviceStats returns S_PRESENT_MODE_CHANGED, reset display mode and retest for device lost.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
70ce66f
Fix a warning in the cast of Renderer9::mDeviceCaps.MaxAnisotropy.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
18c3bec
Fast path for BGRA to RGBA readPixels conversions.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
c2c0138
Add a multiple render targets sample using EXT_draw_buffers. Requires the D3D11-enabled ANGLE.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
28e3872
Enable MRT support by exposing glDrawBuffersEXT to the application.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
002beee
Fix an improper upper case case 'B' in getFirstColorbuffer.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
c1f9cd8
Fix D3D11 depth/stencil framebuffer blit.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
5713249
Implement multiple render target support in glBlitFramebufferANGLE.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
c0ea645
Refactor Renderer11::blit to use simpler control flow.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
275257d
Added flag to suppress D3D11 warnings about missing render target views when drawing multiple render targets.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
8cd7bf8
Added Renderer11 methods to set a one-time render target, and unapply render target state.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
97e5878
Added support for line continuations.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
dd6240e
Pixel shaders support MRT output.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
b0efae3
Shader and Compiler track uses of gl_FragCoord and gl_FragData and MRT extension usage.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
9ad128f
BuiltInResources initialized with MRT limits from renderer.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
46156bb
Store the BuildInResources in the Compiler class so the draw buffer data can be read during shader output.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
91a23ec
Add support for multiple render targets in glClear.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
6857b64
Added DRAW_BUFFERx_EXT support to getIntegerv and related functions.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
8f2e3e0
Add and implement glDrawBuffersEXT entry point to libGLESv2.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
bcb6560
Refactor Renderer11::getRenderTargetResource to accept a gl::Renderbuffer instead of a gl::Framebuffer.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
db2777d
Enable multiple render targets in Renderer11::applyRenderTarget.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
b7abafd
Add helper functions to safely release Windows COM resources, and arrays of COM resources.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
9049d60
Rename renderbufferObject to colorbuffer in Renderer11::applyRenderTarget.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
9f3479c
Safely promote uninitialized constants.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
d4899ba
Don't assume unary operations on constants will be folded into a constant.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
bd2ab85
Ignore constants that have not been initialized.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
1cc134d
Provide safer and more convenient constant union accessors.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
208370e
Remove the old single-color-attachment calls from gl::Framebuffer, preferring the new multiple-attachment versions.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
490341e
Add multiple color buffer attachments points to gl::Framebuffer.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
56a0ba8
Add const qualifiers to several methods in gl::Framebuffer.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
b248013
Allow the application to query the maximum number of color attachment point values with GetIntegerv.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
ed66cc4
Added getMaxRenderTargets() to Renderer, for a runtime-specific value for the maximum simulatenous render targets.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
cb1326f
Add necessary defines and function prototypes for EXT_draw_buffers and multiple color attachment points to gl2ext.h.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
fec9a80
Bump ANGLE_SH_VERSION to 110.
by shannon.woods@transgaming.com
· 11 years ago
b9f2c76
Enabled FRAGMENT_PRECISION_HIGH unconditionally for ANGLE.
by shannon.woods@transgaming.com
· 11 years ago
ae2b0f8
Added preprocessor support for GL_FRAGMENT_PRECISION_HIGH.
by shannon.woods@transgaming.com
· 11 years ago
8b8ecf0
Fixed compile error for preprocessor tests.
by shannon.woods@transgaming.com
· 11 years ago
767a0cd
Fixes infinite recursion in QueryX::getResult due to similarly named base class accessor.
by shannon.woods@transgaming.com
· 11 years ago
0bbd39a
Make position the first vertex output varying on DX9 again to work around an NVIDIA driver issue.
by shannon.woods@transgaming.com
· 11 years ago
d1d4357
Fix warning as error in Renderer.cpp.
by apatrick@chromium.org
· 11 years ago
2795d17
Fix build_angle.gypi so libGLESv2 and libEGL can find precompiled.h.
by apatrick@chromium.org
· 11 years ago
4eacef6
Update build revision
by shannon.woods@transgaming.com
· 11 years ago
02423aa
Fixed plain integer pointers being passed to ShGetInfo which expects size_t pointers.
by shannon.woods@transgaming.com
· 11 years ago
894b00b
Updated the error handling of compressed image sizes based on the ANGLE_texture_compression_dxt spec.
by shannon.woods@transgaming.com
· 11 years ago
4fdf4bd
Fixed a bug where the texture would not be marked as dirty if mLodOffset was not zero.
by shannon.woods@transgaming.com
· 11 years ago
e030adb
Removed lod level subtraction since TextureStorage::levelCount already subtracts the lod level.
by shannon.woods@transgaming.com
· 11 years ago
a0d37fc
Image11 now generates multiple mip levels in its staging texture if a lod offset is required. TextureStorage11::updateSubresourceLevel now takes a subresource index on the source texture and copies to the correct subresource if mLodOffset is non-zero.
by shannon.woods@transgaming.com
· 11 years ago
af71074
Made Image11::getStagingTexture private and removed the undefined Image11::updateStagingTexture method.
by shannon.woods@transgaming.com
· 11 years ago
b5e6c3a
Fixed a bug where the wrong number of mip levels would be generated if levels was zero and the lod offset was non-zero.
by shannon.woods@transgaming.com
· 11 years ago
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