| function asmFunc(global, env, buffer) { |
| "use asm"; |
| var HEAP8 = new global.Int8Array(buffer); |
| var HEAP16 = new global.Int16Array(buffer); |
| var HEAP32 = new global.Int32Array(buffer); |
| var HEAPU8 = new global.Uint8Array(buffer); |
| var HEAPU16 = new global.Uint16Array(buffer); |
| var HEAPU32 = new global.Uint32Array(buffer); |
| var HEAPF32 = new global.Float32Array(buffer); |
| var HEAPF64 = new global.Float64Array(buffer); |
| var Math_imul = global.Math.imul; |
| var Math_fround = global.Math.fround; |
| var Math_abs = global.Math.abs; |
| var Math_clz32 = global.Math.clz32; |
| var print = env.print; |
| function good(i) { |
| i = i | 0; |
| var wasm2asm_i32$0 = 0; |
| print(HEAPU8[i >> 0] | 0 | 0); |
| print(HEAPU8[(i + 1 | 0) >> 0] | 0 | 0); |
| print(HEAPU8[(i + 2 | 0) >> 0] | 0 | 0); |
| print(HEAPU8[(i + 25 | 0) >> 0] | 0 | 0); |
| print(HEAPU16[i >> 1] | 0 | 0); |
| print((wasm2asm_i32$0 = i, HEAPU8[wasm2asm_i32$0 >> 0] | 0 | 0 | (HEAPU8[(wasm2asm_i32$0 + 1 | 0) >> 0] | 0 | 0) << 8) | 0); |
| print((wasm2asm_i32$0 = i, HEAPU8[(wasm2asm_i32$0 + 1 | 0) >> 0] | 0 | 0 | (HEAPU8[(wasm2asm_i32$0 + 2 | 0) >> 0] | 0 | 0) << 8) | 0); |
| print(HEAPU16[(i + 2 | 0) >> 1] | 0 | 0); |
| print((wasm2asm_i32$0 = i, HEAPU8[(wasm2asm_i32$0 + 25 | 0) >> 0] | 0 | 0 | (HEAPU8[(wasm2asm_i32$0 + 26 | 0) >> 0] | 0 | 0) << 8) | 0); |
| print(HEAPU32[i >> 2] | 0 | 0); |
| print((wasm2asm_i32$0 = i, HEAPU8[(wasm2asm_i32$0 + 1 | 0) >> 0] | 0 | 0 | (HEAPU8[(wasm2asm_i32$0 + 2 | 0) >> 0] | 0 | 0) << 8 | (HEAPU8[(wasm2asm_i32$0 + 3 | 0) >> 0] | 0 | 0) << 16 | (HEAPU8[(wasm2asm_i32$0 + 4 | 0) >> 0] | 0 | 0) << 24) | 0); |
| print((wasm2asm_i32$0 = i, HEAPU8[(wasm2asm_i32$0 + 2 | 0) >> 0] | 0 | 0 | (HEAPU8[(wasm2asm_i32$0 + 3 | 0) >> 0] | 0 | 0) << 8 | (HEAPU8[(wasm2asm_i32$0 + 4 | 0) >> 0] | 0 | 0) << 16 | (HEAPU8[(wasm2asm_i32$0 + 5 | 0) >> 0] | 0 | 0) << 24) | 0); |
| print((wasm2asm_i32$0 = i, HEAPU8[(wasm2asm_i32$0 + 25 | 0) >> 0] | 0 | 0 | (HEAPU8[(wasm2asm_i32$0 + 26 | 0) >> 0] | 0 | 0) << 8 | (HEAPU8[(wasm2asm_i32$0 + 27 | 0) >> 0] | 0 | 0) << 16 | (HEAPU8[(wasm2asm_i32$0 + 28 | 0) >> 0] | 0 | 0) << 24) | 0); |
| } |
| |
| function bad2(i) { |
| i = i | 0; |
| HEAPU32[(i + 4294967295 | 0) >> 2] | 0 |
| } |
| |
| return { |
| good: good, |
| bad2: bad2 |
| }; |
| } |
| |