| function asmFunc(global, env, buffer) { |
| "use asm"; |
| var HEAP8 = new global.Int8Array(buffer); |
| var HEAP16 = new global.Int16Array(buffer); |
| var HEAP32 = new global.Int32Array(buffer); |
| var HEAPU8 = new global.Uint8Array(buffer); |
| var HEAPU16 = new global.Uint16Array(buffer); |
| var HEAPU32 = new global.Uint32Array(buffer); |
| var HEAPF32 = new global.Float32Array(buffer); |
| var HEAPF64 = new global.Float64Array(buffer); |
| var Math_imul = global.Math.imul; |
| var Math_fround = global.Math.fround; |
| var Math_abs = global.Math.abs; |
| var Math_clz32 = global.Math.clz32; |
| var Math_min = global.Math.min; |
| var Math_max = global.Math.max; |
| var Math_floor = global.Math.floor; |
| var Math_ceil = global.Math.ceil; |
| var Math_sqrt = global.Math.sqrt; |
| var abort = env.abort; |
| var nan = global.NaN; |
| var infinity = global.Infinity; |
| var i64toi32_i32$HIGH_BITS = 0; |
| function $0() { |
| var $0_1 = 0; |
| return $0_1 | 0; |
| } |
| |
| function $1() { |
| var i64toi32_i32$0 = 0, $0$hi = 0, $0_1 = 0; |
| i64toi32_i32$0 = $0$hi; |
| i64toi32_i32$HIGH_BITS = i64toi32_i32$0; |
| return $0_1 | 0; |
| } |
| |
| function $2() { |
| var $0_1 = Math_fround(0); |
| return Math_fround($0_1); |
| } |
| |
| function $3() { |
| var $0_1 = 0.0; |
| return +$0_1; |
| } |
| |
| function $4($0_1) { |
| $0_1 = $0_1 | 0; |
| return $0_1 | 0; |
| } |
| |
| function $5($0_1, $0$hi) { |
| $0_1 = $0_1 | 0; |
| $0$hi = $0$hi | 0; |
| var i64toi32_i32$0 = 0; |
| i64toi32_i32$0 = $0$hi; |
| i64toi32_i32$HIGH_BITS = i64toi32_i32$0; |
| return $0_1 | 0; |
| } |
| |
| function $6($0_1) { |
| $0_1 = Math_fround($0_1); |
| return Math_fround($0_1); |
| } |
| |
| function $7($0_1) { |
| $0_1 = +$0_1; |
| return +$0_1; |
| } |
| |
| function $8($0_1, $0$hi, $1_1, $2_1, $3_1, $4_1) { |
| $0_1 = $0_1 | 0; |
| $0$hi = $0$hi | 0; |
| $1_1 = Math_fround($1_1); |
| $2_1 = +$2_1; |
| $3_1 = $3_1 | 0; |
| $4_1 = $4_1 | 0; |
| var i64toi32_i32$0 = 0, $5_1 = Math_fround(0), $6$hi = 0, $6_1 = 0, $7$hi = 0, $7_1 = 0, $8_1 = 0.0; |
| i64toi32_i32$0 = $0$hi; |
| i64toi32_i32$0 = $6$hi; |
| i64toi32_i32$0 = $7$hi; |
| } |
| |
| function $9($0_1, $0$hi, $1_1, $2_1, $3_1, $4_1) { |
| $0_1 = $0_1 | 0; |
| $0$hi = $0$hi | 0; |
| $1_1 = Math_fround($1_1); |
| $2_1 = +$2_1; |
| $3_1 = $3_1 | 0; |
| $4_1 = $4_1 | 0; |
| var i64toi32_i32$0 = 0, i64toi32_i32$1 = 0, $6$hi = 0, $10 = 0.0, $21 = 0.0, $7$hi = 0, $7_1 = 0; |
| i64toi32_i32$0 = 0; |
| $6$hi = i64toi32_i32$0; |
| i64toi32_i32$0 = $0$hi; |
| i64toi32_i32$1 = $0_1; |
| $10 = +(i64toi32_i32$1 >>> 0) + 4294967296.0 * +(i64toi32_i32$0 >>> 0); |
| i64toi32_i32$0 = $6$hi; |
| i64toi32_i32$1 = 6; |
| $21 = +(i64toi32_i32$1 >>> 0) + 4294967296.0 * +(i64toi32_i32$0 >>> 0); |
| i64toi32_i32$0 = $7$hi; |
| i64toi32_i32$1 = $7_1; |
| return +($10 + (+$1_1 + ($2_1 + (+($3_1 >>> 0) + (+($4_1 | 0) + (+Math_fround(5.5) + ($21 + (+(i64toi32_i32$1 >>> 0) + 4294967296.0 * +(i64toi32_i32$0 >>> 0) + 8.0)))))))); |
| } |
| |
| return { |
| type_local_i32: $0, |
| type_local_i64: $1, |
| type_local_f32: $2, |
| type_local_f64: $3, |
| type_param_i32: $4, |
| type_param_i64: $5, |
| type_param_f32: $6, |
| type_param_f64: $7, |
| type_mixed: $8, |
| read: $9 |
| }; |
| } |
| |
| const memasmFunc = new ArrayBuffer(65536); |
| const retasmFunc = asmFunc({Math,Int8Array,Uint8Array,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array,NaN,Infinity}, {abort:function() { throw new Error('abort'); }},memasmFunc); |
| export const type_local_i32 = retasmFunc.type_local_i32; |
| export const type_local_i64 = retasmFunc.type_local_i64; |
| export const type_local_f32 = retasmFunc.type_local_f32; |
| export const type_local_f64 = retasmFunc.type_local_f64; |
| export const type_param_i32 = retasmFunc.type_param_i32; |
| export const type_param_i64 = retasmFunc.type_param_i64; |
| export const type_param_f32 = retasmFunc.type_param_f32; |
| export const type_param_f64 = retasmFunc.type_param_f64; |
| export const type_mixed = retasmFunc.type_mixed; |
| export const read = retasmFunc.read; |