blob: 04d365e300ac3887d2764cc400b148fbb262a665 [file] [log] [blame]
function asmFunc(global, env, buffer) {
"use asm";
var HEAP8 = new global.Int8Array(buffer);
var HEAP16 = new global.Int16Array(buffer);
var HEAP32 = new global.Int32Array(buffer);
var HEAPU8 = new global.Uint8Array(buffer);
var HEAPU16 = new global.Uint16Array(buffer);
var HEAPU32 = new global.Uint32Array(buffer);
var HEAPF32 = new global.Float32Array(buffer);
var HEAPF64 = new global.Float64Array(buffer);
var Math_imul = global.Math.imul;
var Math_fround = global.Math.fround;
var Math_abs = global.Math.abs;
var Math_clz32 = global.Math.clz32;
var import$table$0 = env.table;
function __wasm_ctz_i32(x) {
x = x | 0;
var wasm2asm_i32$0 = 0;
if ((x | 0) == (0 | 0)) wasm2asm_i32$0 = 32; else wasm2asm_i32$0 = 31 - Math_clz32(x ^ (x - 1 | 0) | 0) | 0;
return wasm2asm_i32$0 | 0;
}
function __wasm_popcnt_i32(x) {
x = x | 0;
var count = 0, wasm2asm_i32$0 = 0;
count = 0;
b : {
l : do {
if ((x | 0) == (0 | 0)) {
wasm2asm_i32$0 = count;
break b;
}
x = x & (x - 1 | 0) | 0;
count = count + 1 | 0;
continue l;
break l;
} while (1);
};
return wasm2asm_i32$0 | 0;
}
function __wasm_rotl_i32(x, k) {
x = x | 0;
k = k | 0;
return ((4294967295 >>> (k & 31 | 0) | 0) & x | 0) << (k & 31 | 0) | 0 | (((4294967295 << (32 - (k & 31 | 0) | 0) | 0) & x | 0) >>> (32 - (k & 31 | 0) | 0) | 0) | 0 | 0;
}
function __wasm_rotr_i32(x, k) {
x = x | 0;
k = k | 0;
return ((4294967295 << (k & 31 | 0) | 0) & x | 0) >>> (k & 31 | 0) | 0 | (((4294967295 >>> (32 - (k & 31 | 0) | 0) | 0) & x | 0) << (32 - (k & 31 | 0) | 0) | 0) | 0 | 0;
}
return {
};
}