Clone this repo:
  1. 7c699ce Clamp iOS selection to 0 < pos < length (#3636) by Chris Bracken · 19 hours ago master
  2. c0f1e3b Change the shadow elevation parameter to floating point (#3637) by Jason Simmons · 24 hours ago
  3. 8d6ded4 Add a second per-frame callback that is invoked after the microtask queue is drained (#3632) by Jason Simmons · 25 hours ago
  4. 2bb12e5 Remove the direct input layer. (#3634) by Adam Barth · 25 hours ago
  5. 40718a5 Improved parameters for Skia shadows (#3635) by Jason Simmons · 25 hours ago

Flutter Engine

Build Status

Flutter is a new way to build high-performance, cross-platform mobile apps. Flutter is optimized for today‘s, and tomorrow’s, mobile devices. We are focused on low-latency input and high frame rates on Android and iOS.

The Flutter Engine is the runtime environment for hosting Flutter applications. Most developers will interact with Flutter via the Flutter Framework and APIs, which run inside the engine.

Flutter is an early-stage open-source project. We are still adding features. However, you can build demos and examples today. We hope you try it out and send us feedback.


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