1. 2054465 Use std::filesystem throughout the codebase by Alexandros Frantzis · 5 weeks ago master std-fs
  2. 6f390b4 android: Build native code with C++17 by Alexandros Frantzis · 5 weeks ago
  3. fabb8ea Doc: Recommend meson for building win32 flavors by Alexandros Frantzis · 5 weeks ago
  4. 50f2a4b github: Build win32 flavors with msvc in CI by Alexandros Frantzis · 5 weeks ago
  5. 4656342 github: Build win32 flavors with mingw in CI by Alexandros Frantzis · 5 weeks ago
  6. fafe91f include/getopt: Always use non-const char array to avoid MSVC errors by Alexandros Frantzis · 5 weeks ago
  7. 0e3fc9c libmatrix: Add utility function to get idle time by Alexandros Frantzis · 5 weeks ago
  8. adb7f1f libmatrix: Add utility function to get process times by Alexandros Frantzis · 5 weeks ago
  9. 77a40b9 libmatrix: Add utility function to get the number of processors by Alexandros Frantzis · 5 weeks ago
  10. 4cedd11 libmatrix: Use C++ std::chrono instead of clock_gettime by Alexandros Frantzis · 5 weeks ago
  11. e2b1252 libmatrix: Use C++17 std::filesystem instead of dirent by Alexandros Frantzis · 5 weeks ago
  12. 776f2f8 Build: Add support for win32 flavors in meson by Alexandros Frantzis · 5 weeks ago
  13. 73717de libmatrix: Provide a copy of the va_list to __android_log_vprint by Alexandros Frantzis · 5 weeks ago issue-218
  14. 10e4f79 NativeStateX11: Fix WM_DELETE_WINDOW handling by Christopher Snowhill · 7 weeks ago
  15. 8af7138 NativeStateWayland: Explicitly destroy all Wayland resources at shutdown by Alexandros Frantzis · 3 months ago
  16. e168067 Explicitly release GL related resources at shutdown by Alexandros Frantzis · 3 months ago
  17. cdc85bf src/meson.build: add x11 dependency to glx by Patrick Welche · 12 months ago
  18. 37c66f8 Fix memory leaks using smart pointers by tim · 4 months ago
  19. d7c4394 Add missing includes in scene-collection.h by Daniel Levin · 5 months ago
  20. 5f23d54 GLVisualConfig: By default don't care about the stencil config component by Alexandros Frantzis · 7 months ago
  21. 2ac8637 Options,GLStateEGL,GLStateGLX: Add option to require a good visual config by Alexandros Frantzis · 7 months ago
  22. 3b7d1cf GLStateEGL,GLStateGLX: Change failure to get a "good" visual config to warning by David Brownlee · 10 months ago
  23. 0dabe43 libmatrix: Add Log::warning() function by Alexandros Frantzis · 7 months ago
  24. 7d4c4da meson.build: fix build and avoid sigsegv by Patrick Welche · 1 year ago
  25. b338b01 NativeStateX11: Add winsys option for position by Olivier Fourdan · 1 year, 1 month ago
  26. 42e3d8f Build,Doc: Update files for 2023.01 release by Alexandros Frantzis · 1 year, 4 months ago 2023.01
  27. b48eda4 NativeStateMir: Remove Mir/mirclient support by Alexandros Frantzis · 1 year, 4 months ago
  28. 08ea092 ResultsFile: Support storing results in an XML file by Alexandros Frantzis · 1 year, 5 months ago wip-results-file
  29. 710025c ResultsFile: Support storing results in a CSV file by Alexandros Frantzis · 1 year, 5 months ago
  30. 0f37ad5 Options,ResultsFile: Add option to set the results file by Alexandros Frantzis · 1 year, 5 months ago
  31. dc2b69f Introduce infrastructure to support saving results to a file by Alexandros Frantzis · 1 year, 5 months ago
  32. 8ce0b34 CanvasGeneric: Store individual info elements in separate strings by Alexandros Frantzis · 1 year, 5 months ago
  33. feab523 MainLoop: Store indivitual result values in separate strings by Alexandros Frantzis · 1 year, 5 months ago
  34. 67736bd Scene: Remove trailing ':' from scene info string by Alexandros Frantzis · 1 year, 5 months ago
  35. a6e0e86 SceneTerrain: Silence unused variable warning by Alexandros Frantzis · 1 year, 5 months ago
  36. 1b1e0f6 NativeStateGBM: Lock and release the front buffer on flip by Pierre-Yves MORDRET · 1 year, 5 months ago
  37. 35576b8 MainLoop,Scene: Support reporting shader compilation time by Alexandros Frantzis · 1 year, 5 months ago cpu-time-results
  38. d56fa01 MainLoop,Scene: Add busy percentage in CPU time results by Alexandros Frantzis · 1 year, 5 months ago
  39. c6ecc2b MainLoop,Scene: Support reporting CPU time results by Alexandros Frantzis · 1 year, 5 months ago
  40. 2a2236f Options: Introduce option to specify benchmark results to show by Alexandros Frantzis · 1 year, 5 months ago
  41. 70de535 Scene: Update elapsed times when a benchmark finishes by Alexandros Frantzis · 1 year, 5 months ago
  42. 3a7e063 Scene: Introduce struct to keep track of elapsed time by Alexandros Frantzis · 1 year, 5 months ago
  43. 1b79936 Scene: Introduce infrastructure for more complex scene stats by Alexandros Frantzis · 1 year, 6 months ago
  44. cefbf71 Scene: Move common preparation logic to Scene::prepare by Alexandros Frantzis · 1 year, 6 months ago
  45. d7c1749 Scene: Introduce non-virtual methods to prepare and finish a scene for benchmark by Alexandros Frantzis · 1 year, 6 months ago
  46. 04aa5c5 GLVisualConfig: Support specifying the config id in --visual-config by Alexandros Frantzis · 1 year, 6 months ago config-id
  47. 12511de libmatrix: Support prefix dependent input conversions from string by Alexandros Frantzis · 1 year, 6 months ago
  48. ea488e9 GLStateEGL,GLStateGLX: Fail if no suitable config is found by Alexandros Frantzis · 1 year, 6 months ago
  49. f0591e6 GLStateEGL,GLStateGLX: Don't limit the configs passed to our selection mechanism by Alexandros Frantzis · 1 year, 6 months ago
  50. 6b0866e GLVisualConfig: Penalize configs with components smaller than requested by Alexandros Frantzis · 1 year, 6 months ago
  51. 95f67b9 github: Build x11-gl-egl flavor in CI by Alexandros Frantzis · 1 year, 7 months ago
  52. 63ad67a build: Add x11-gl-egl flavor by Konstantin · 1 year, 7 months ago
  53. cfcfe7f GLStateGLX: Support multisampled configs by Alexandros Frantzis · 1 year, 7 months ago
  54. 2f87fd5 GLStateEGL: Support multisampled configs by Lucas Stach · 1 year, 7 months ago
  55. 97fc18f GLVisualConfig: Add multisampling support by Lucas Stach · 1 year, 7 months ago
  56. 9809d1c Add missing newline at end of log messages by lcjh · 1 year, 9 months ago
  57. ff3c4d2 NativeStateDRM,NativeStateGBM: Support configuring the DRM device by Alexandros Frantzis · 1 year, 7 months ago
  58. a20881a Options: Support passing window system specific options by Alexandros Frantzis · 1 year, 7 months ago
  59. de8df1e NativeStateGBM: Add GBM offscreen backend by Erico Nunes · 2 years, 1 month ago
  60. 9057c05 SceneJellyfish: Fix memory leak by wuqianhai · 1 year, 11 months ago
  61. e759412 SceneRefract: Fix texture leak by wuqianhai · 1 year, 11 months ago
  62. 561de08 SceneIdeas: Fix texture leak by wuqianhai · 1 year, 11 months ago
  63. 3f1104d waflib: fix compatibility with python-3.11 by Martin Jansa · 2 years ago
  64. 6b70efb NativeStateDRM: Honor visual configuration by Jeffy Chen · 2 years, 1 month ago
  65. cf4496a GLStateEGL,GLStateGLX: Use SwapInterval 1 for FIFO swap mode by Alexandros Frantzis · 2 years, 1 month ago
  66. 4f8a206 NativeStateDrm: Implement swap interval 0 by Alexandros Frantzis · 2 years, 2 months ago
  67. af498f4 github: Run apt-get update to get latest packages by Alexandros Frantzis · 2 years, 4 months ago
  68. 733938a CanvasGeneric,CanvasAndroid: Display surface config info by Alexandros Frantzis · 2 years, 4 months ago
  69. 31cadf4 Options: Support --version command line argument by Alexandros Frantzis · 2 years, 4 months ago
  70. d1ca3f5 libmatrix: Add missing <utility> include by Alexandros Frantzis · 2 years, 4 months ago
  71. d436d62 libmatrix: avoid -Wimplicit-fallthrough by Hill Ma · 2 years, 4 months ago
  72. 0858b45 Build,Doc: Update files for 2021.12 release by Alexandros Frantzis · 2 years, 5 months ago 2021.12
  73. 926897b NativeStateDrm: Fix crash when we can't become DRM master by Alexandros Frantzis · 2 years, 5 months ago
  74. e359bb0 android: Fix benchmark parameter edition by Jérémy Farnaud · 2 years, 8 months ago
  75. dd0991c Use highp precision modifier only on GLES by Alexandros Frantzis · 2 years, 9 months ago fix-nvidia-crash-bug-153
  76. 06e78b6 GLStateEGL: Support EGL versions < 1.4 by Alexandros Frantzis · 2 years, 9 months ago
  77. 2ddc86f Fix model loading on big endian. by Hill Ma · 3 years, 2 months ago
  78. ca8de51 Merge pull request #158 from pkasting/master by Jesse Barker · 2 years, 11 months ago
  79. 7ddc0d9 Fix -Wunreachable-code-aggressive. by Peter Kasting · 2 years, 11 months ago
  80. e5aa936 glad: Update for GL 2.1 + GL_EXT_framebuffer_object by Alexandros Frantzis · 3 years ago
  81. e1daa66 Gracefully handle missing GL features by Alexandros Frantzis · 3 years ago
  82. 042bbea NativeStateWayland: Improve surface configuration handling by Alexandros Frantzis · 3 years ago
  83. 3b1a2d9 SceneRefract: Fix incorrect generation of mipmap by weiqiuming · 3 years, 3 months ago
  84. bd2c4ca NativeStateWayland: Don't assume order of globals by Alexandros Frantzis · 3 years, 3 months ago
  85. 9b8f7f8 GLStateEGL: Avoid creating two EGLDisplay instances by Alexandros Frantzis · 3 years, 3 months ago egl-avoid-double-init
  86. 4b2bbe8 Build,Doc: Update files for 2021.02 release by Alexandros Frantzis · 3 years, 3 months ago 2021.02
  87. e13f739 Build: Remove invalid build flavors for meson by Alexandros Frantzis · 3 years, 3 months ago
  88. 814b5ed NativeStateWayland: Support quitting with ESC or Q key by Alexandros Frantzis · 3 years, 4 months ago
  89. a4d220e NativeStateWayland: Add basic pointer support by Marius Vlad · 3 years, 4 months ago
  90. 592a2a4 CanvasGeneric: avoid undefined behavior constructing a std::string with NULL by luc · 3 years, 4 months ago
  91. 935ce1e libmatrix: declare Shader::Shader(Shader&&) as noexcept by luc · 3 years, 4 months ago
  92. cf93b47 libmatrix: add move constructor to class Shader for v.push_back opt by luc · 3 years, 4 months ago
  93. 47d586d build: glmark2 does not really require libpng version 16 by luc · 3 years, 4 months ago
  94. 2ba2ae9 SceneBump: Fix precision bug in height rendering by Alyssa Rosenzweig · 3 years, 5 months ago
  95. e77ddc2 SceneDesktop: Draw to correct FBO in off-screen mode by Alexandros Frantzis · 3 years, 4 months ago
  96. e32318a SceneShadow: Draw to correct FBO in off-screen mode by Alexandros Frantzis · 3 years, 4 months ago
  97. 60838d0 SceneRefract: Draw to correct FBO in off-screen mode by Alexandros Frantzis · 3 years, 4 months ago
  98. 52089d1 SceneTerrain: Draw to correct FBO in off-screen mode by Alexandros Frantzis · 3 years, 4 months ago
  99. fb1555a CanvasGeneric: End the frame with glFinish when validating by Alexandros Frantzis · 3 years, 4 months ago
  100. 10da3b3 Build: Use the build system wayland-scanner on meson by Fabrice Fontaine · 3 years, 4 months ago