Directly assign glBindTexture in windows gl interface rather than wglGetProcAddress since it is a GL 1.1 function and isn't exported as a ptr in the ATI driver.



git-svn-id: http://skia.googlecode.com/svn/trunk/gpu@2430 2bbb7eff-a529-9590-31e7-b0007b416f81
1 file changed
tree: 1608ad8817e3f29549527fc77e730062f8c512af
  1. include/
  2. src/