| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| */ |
| |
| #ifndef _ANDROID_NATIVE_APP_GLUE_H |
| #define _ANDROID_NATIVE_APP_GLUE_H |
| |
| #include <poll.h> |
| #include <pthread.h> |
| #include <sched.h> |
| |
| #include <android/configuration.h> |
| #include <android/looper.h> |
| #include <android/native_activity.h> |
| |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| /** |
| * The native activity interface provided by <android/native_activity.h> |
| * is based on a set of application-provided callbacks that will be called |
| * by the Activity's main thread when certain events occur. |
| * |
| * This means that each one of this callbacks _should_ _not_ block, or they |
| * risk having the system force-close the application. This programming |
| * model is direct, lightweight, but constraining. |
| * |
| * The 'android_native_app_glue' static library is used to provide a different |
| * execution model where the application can implement its own main event |
| * loop in a different thread instead. Here's how it works: |
| * |
| * 1/ The application must provide a function named "android_main()" that |
| * will be called when the activity is created, in a new thread that is |
| * distinct from the activity's main thread. |
| * |
| * 2/ android_main() receives a pointer to a valid "android_app" structure |
| * that contains references to other important objects, e.g. the |
| * ANativeActivity obejct instance the application is running in. |
| * |
| * 3/ the "android_app" object holds an ALooper instance that already |
| * listens to two important things: |
| * |
| * - activity lifecycle events (e.g. "pause", "resume"). See APP_CMD_XXX |
| * declarations below. |
| * |
| * - input events coming from the AInputQueue attached to the activity. |
| * |
| * Each of these correspond to an ALooper identifier returned by |
| * ALooper_pollOnce with values of LOOPER_ID_MAIN and LOOPER_ID_INPUT, |
| * respectively. |
| * |
| * Your application can use the same ALooper to listen to additional |
| * file-descriptors. They can either be callback based, or with return |
| * identifiers starting with LOOPER_ID_USER. |
| * |
| * 4/ Whenever you receive a LOOPER_ID_MAIN or LOOPER_ID_INPUT event, |
| * the returned data will point to an android_poll_source structure. You |
| * can call the process() function on it, and fill in android_app->onAppCmd |
| * and android_app->onInputEvent to be called for your own processing |
| * of the event. |
| * |
| * Alternatively, you can call the low-level functions to read and process |
| * the data directly... look at the process_cmd() and process_input() |
| * implementations in the glue to see how to do this. |
| * |
| * See the sample named "native-activity" that comes with the NDK with a |
| * full usage example. Also look at the JavaDoc of NativeActivity. |
| */ |
| |
| struct android_app; |
| |
| /** |
| * Data associated with an ALooper fd that will be returned as the "outData" |
| * when that source has data ready. |
| */ |
| struct android_poll_source { |
| // The identifier of this source. May be LOOPER_ID_MAIN or |
| // LOOPER_ID_INPUT. |
| int32_t id; |
| |
| // The android_app this ident is associated with. |
| struct android_app* app; |
| |
| // Function to call to perform the standard processing of data from |
| // this source. |
| void (*process)(struct android_app* app, struct android_poll_source* source); |
| }; |
| |
| /** |
| * This is the interface for the standard glue code of a threaded |
| * application. In this model, the application's code is running |
| * in its own thread separate from the main thread of the process. |
| * It is not required that this thread be associated with the Java |
| * VM, although it will need to be in order to make JNI calls any |
| * Java objects. |
| */ |
| struct android_app { |
| // The application can place a pointer to its own state object |
| // here if it likes. |
| void* userData; |
| |
| // Fill this in with the function to process main app commands (APP_CMD_*) |
| void (*onAppCmd)(struct android_app* app, int32_t cmd); |
| |
| // Fill this in with the function to process input events. At this point |
| // the event has already been pre-dispatched, and it will be finished upon |
| // return. Return 1 if you have handled the event, 0 for any default |
| // dispatching. |
| int32_t (*onInputEvent)(struct android_app* app, AInputEvent* event); |
| |
| // The ANativeActivity object instance that this app is running in. |
| ANativeActivity* activity; |
| |
| // The current configuration the app is running in. |
| AConfiguration* config; |
| |
| // This is the last instance's saved state, as provided at creation time. |
| // It is NULL if there was no state. You can use this as you need; the |
| // memory will remain around until you call android_app_exec_cmd() for |
| // APP_CMD_RESUME, at which point it will be freed and savedState set to NULL. |
| // These variables should only be changed when processing a APP_CMD_SAVE_STATE, |
| // at which point they will be initialized to NULL and you can malloc your |
| // state and place the information here. In that case the memory will be |
| // freed for you later. |
| void* savedState; |
| size_t savedStateSize; |
| |
| // The ALooper associated with the app's thread. |
| ALooper* looper; |
| |
| // When non-NULL, this is the input queue from which the app will |
| // receive user input events. |
| AInputQueue* inputQueue; |
| |
| // When non-NULL, this is the window surface that the app can draw in. |
| ANativeWindow* window; |
| |
| // Current content rectangle of the window; this is the area where the |
| // window's content should be placed to be seen by the user. |
| ARect contentRect; |
| |
| // Current state of the app's activity. May be either APP_CMD_START, |
| // APP_CMD_RESUME, APP_CMD_PAUSE, or APP_CMD_STOP; see below. |
| int activityState; |
| |
| // This is non-zero when the application's NativeActivity is being |
| // destroyed and waiting for the app thread to complete. |
| int destroyRequested; |
| |
| // ------------------------------------------------- |
| // Below are "private" implementation of the glue code. |
| |
| pthread_mutex_t mutex; |
| pthread_cond_t cond; |
| |
| int msgread; |
| int msgwrite; |
| |
| pthread_t thread; |
| |
| struct android_poll_source cmdPollSource; |
| struct android_poll_source inputPollSource; |
| |
| int running; |
| int stateSaved; |
| int destroyed; |
| int redrawNeeded; |
| AInputQueue* pendingInputQueue; |
| ANativeWindow* pendingWindow; |
| ARect pendingContentRect; |
| }; |
| |
| enum { |
| /** |
| * Looper data ID of commands coming from the app's main thread, which |
| * is returned as an identifier from ALooper_pollOnce(). The data for this |
| * identifier is a pointer to an android_poll_source structure. |
| * These can be retrieved and processed with android_app_read_cmd() |
| * and android_app_exec_cmd(). |
| */ |
| LOOPER_ID_MAIN = 1, |
| |
| /** |
| * Looper data ID of events coming from the AInputQueue of the |
| * application's window, which is returned as an identifier from |
| * ALooper_pollOnce(). The data for this identifier is a pointer to an |
| * android_poll_source structure. These can be read via the inputQueue |
| * object of android_app. |
| */ |
| LOOPER_ID_INPUT = 2, |
| |
| /** |
| * Start of user-defined ALooper identifiers. |
| */ |
| LOOPER_ID_USER = 3, |
| }; |
| |
| enum { |
| /** |
| * Command from main thread: the AInputQueue has changed. Upon processing |
| * this command, android_app->inputQueue will be updated to the new queue |
| * (or NULL). |
| */ |
| APP_CMD_INPUT_CHANGED, |
| |
| /** |
| * Command from main thread: a new ANativeWindow is ready for use. Upon |
| * receiving this command, android_app->window will contain the new window |
| * surface. |
| */ |
| APP_CMD_INIT_WINDOW, |
| |
| /** |
| * Command from main thread: the existing ANativeWindow needs to be |
| * terminated. Upon receiving this command, android_app->window still |
| * contains the existing window; after calling android_app_exec_cmd |
| * it will be set to NULL. |
| */ |
| APP_CMD_TERM_WINDOW, |
| |
| /** |
| * Command from main thread: the current ANativeWindow has been resized. |
| * Please redraw with its new size. |
| */ |
| APP_CMD_WINDOW_RESIZED, |
| |
| /** |
| * Command from main thread: the system needs that the current ANativeWindow |
| * be redrawn. You should redraw the window before handing this to |
| * android_app_exec_cmd() in order to avoid transient drawing glitches. |
| */ |
| APP_CMD_WINDOW_REDRAW_NEEDED, |
| |
| /** |
| * Command from main thread: the content area of the window has changed, |
| * such as from the soft input window being shown or hidden. You can |
| * find the new content rect in android_app::contentRect. |
| */ |
| APP_CMD_CONTENT_RECT_CHANGED, |
| |
| /** |
| * Command from main thread: the app's activity window has gained |
| * input focus. |
| */ |
| APP_CMD_GAINED_FOCUS, |
| |
| /** |
| * Command from main thread: the app's activity window has lost |
| * input focus. |
| */ |
| APP_CMD_LOST_FOCUS, |
| |
| /** |
| * Command from main thread: the current device configuration has changed. |
| */ |
| APP_CMD_CONFIG_CHANGED, |
| |
| /** |
| * Command from main thread: the system is running low on memory. |
| * Try to reduce your memory use. |
| */ |
| APP_CMD_LOW_MEMORY, |
| |
| /** |
| * Command from main thread: the app's activity has been started. |
| */ |
| APP_CMD_START, |
| |
| /** |
| * Command from main thread: the app's activity has been resumed. |
| */ |
| APP_CMD_RESUME, |
| |
| /** |
| * Command from main thread: the app should generate a new saved state |
| * for itself, to restore from later if needed. If you have saved state, |
| * allocate it with malloc and place it in android_app.savedState with |
| * the size in android_app.savedStateSize. The will be freed for you |
| * later. |
| */ |
| APP_CMD_SAVE_STATE, |
| |
| /** |
| * Command from main thread: the app's activity has been paused. |
| */ |
| APP_CMD_PAUSE, |
| |
| /** |
| * Command from main thread: the app's activity has been stopped. |
| */ |
| APP_CMD_STOP, |
| |
| /** |
| * Command from main thread: the app's activity is being destroyed, |
| * and waiting for the app thread to clean up and exit before proceeding. |
| */ |
| APP_CMD_DESTROY, |
| }; |
| |
| /** |
| * Call when ALooper_pollAll() returns LOOPER_ID_MAIN, reading the next |
| * app command message. |
| */ |
| int8_t android_app_read_cmd(struct android_app* android_app); |
| |
| /** |
| * Call with the command returned by android_app_read_cmd() to do the |
| * initial pre-processing of the given command. You can perform your own |
| * actions for the command after calling this function. |
| */ |
| void android_app_pre_exec_cmd(struct android_app* android_app, int8_t cmd); |
| |
| /** |
| * Call with the command returned by android_app_read_cmd() to do the |
| * final post-processing of the given command. You must have done your own |
| * actions for the command before calling this function. |
| */ |
| void android_app_post_exec_cmd(struct android_app* android_app, int8_t cmd); |
| |
| /** |
| * Dummy function you can call to ensure glue code isn't stripped. |
| */ |
| void app_dummy(); |
| |
| /** |
| * This is the function that application code must implement, representing |
| * the main entry to the app. |
| */ |
| extern void android_main(struct android_app* app); |
| |
| #ifdef __cplusplus |
| } |
| #endif |
| |
| #endif /* _ANDROID_NATIVE_APP_GLUE_H */ |