Update ES 3.1 expectations from SKIP to FAIL.

Change "DEBUG RELEASE" modifier to "OPENGL D3D11" to be more specific.

Add D3D11 expectations.

BUG=angleproject:1442

Change-Id: If3a9704e7f16cc473fd6ea410d10eb01ae1a8008
Reviewed-on: https://chromium-review.googlesource.com/416960
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
diff --git a/src/libANGLE/State.cpp b/src/libANGLE/State.cpp
index 0e07400..a57cc4a 100644
--- a/src/libANGLE/State.cpp
+++ b/src/libANGLE/State.cpp
@@ -673,6 +673,9 @@
       case GL_DITHER:                        return isDitherEnabled();
       case GL_PRIMITIVE_RESTART_FIXED_INDEX: return isPrimitiveRestartEnabled();
       case GL_RASTERIZER_DISCARD:            return isRasterizerDiscardEnabled();
+      case GL_SAMPLE_MASK:
+          UNIMPLEMENTED();
+          return false;
       case GL_DEBUG_OUTPUT_SYNCHRONOUS:
           return mDebug.isOutputSynchronous();
       case GL_DEBUG_OUTPUT:
@@ -1172,6 +1175,15 @@
       case GL_PIXEL_UNPACK_BUFFER:       return mUnpack.pixelBuffer.get();
       case GL_TRANSFORM_FEEDBACK_BUFFER: return mTransformFeedback->getGenericBuffer().get();
       case GL_UNIFORM_BUFFER:            return mGenericUniformBuffer.get();
+      case GL_ATOMIC_COUNTER_BUFFER:
+          UNIMPLEMENTED();
+          return nullptr;
+      case GL_SHADER_STORAGE_BUFFER:
+          UNIMPLEMENTED();
+          return nullptr;
+      case GL_DRAW_INDIRECT_BUFFER:
+          UNIMPLEMENTED();
+          return nullptr;
       default: UNREACHABLE();            return NULL;
     }
 }
diff --git a/src/tests/deqp_support/deqp_gles31_test_expectations.txt b/src/tests/deqp_support/deqp_gles31_test_expectations.txt
index 676f4c5..3efe67c 100644
--- a/src/tests/deqp_support/deqp_gles31_test_expectations.txt
+++ b/src/tests/deqp_support/deqp_gles31_test_expectations.txt
@@ -24,1191 +24,1251 @@
 //  91532 MAC NVIDIA 0x0640 : tex_image_and_sub_image_2d_with_video = PASS FAIL
 
 // Crashing Tests
-1442 DEBUG RELEASE : dEQP-GLES31.functional.layout_binding.image.image2d.vertex_binding_array = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.layout_binding.image.image2d.vertex_binding_max_array = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.layout_binding.image.image2d.fragment_binding_array = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.layout_binding.image.image2d.fragment_binding_max_array = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.layout_binding.image.image3d.vertex_binding_array = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.layout_binding.image.image3d.vertex_binding_max_array = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.layout_binding.image.image3d.fragment_binding_array = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.layout_binding.image.image3d.fragment_binding_max_array = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.layout_binding.negative.image.image2d.vertex_binding_over_max_array = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.layout_binding.negative.image.image2d.fragment_binding_over_max_array = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.layout_binding.negative.image.image2d.binding_contradictory_array = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.layout_binding.negative.image.image3d.vertex_binding_over_max_array = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.layout_binding.negative.image.image3d.fragment_binding_over_max_array = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.layout_binding.negative.image.image3d.binding_contradictory_array = SKIP
+1442 OPENGL D3D11 : dEQP-GLES31.functional.layout_binding.image.image2d.vertex_binding_array = SKIP
+1442 OPENGL D3D11 : dEQP-GLES31.functional.layout_binding.image.image2d.vertex_binding_max_array = SKIP
+1442 OPENGL D3D11 : dEQP-GLES31.functional.layout_binding.image.image2d.fragment_binding_array = SKIP
+1442 OPENGL D3D11 : dEQP-GLES31.functional.layout_binding.image.image2d.fragment_binding_max_array = SKIP
+1442 OPENGL D3D11 : dEQP-GLES31.functional.layout_binding.image.image3d.vertex_binding_array = SKIP
+1442 OPENGL D3D11 : dEQP-GLES31.functional.layout_binding.image.image3d.vertex_binding_max_array = SKIP
+1442 OPENGL D3D11 : dEQP-GLES31.functional.layout_binding.image.image3d.fragment_binding_array = SKIP
+1442 OPENGL D3D11 : dEQP-GLES31.functional.layout_binding.image.image3d.fragment_binding_max_array = SKIP
+1442 OPENGL D3D11 : dEQP-GLES31.functional.layout_binding.negative.image.image2d.vertex_binding_over_max_array = SKIP
+1442 OPENGL D3D11 : dEQP-GLES31.functional.layout_binding.negative.image.image2d.fragment_binding_over_max_array = SKIP
+1442 OPENGL D3D11 : dEQP-GLES31.functional.layout_binding.negative.image.image2d.binding_contradictory_array = SKIP
+1442 OPENGL D3D11 : dEQP-GLES31.functional.layout_binding.negative.image.image3d.vertex_binding_over_max_array = SKIP
+1442 OPENGL D3D11 : dEQP-GLES31.functional.layout_binding.negative.image.image3d.fragment_binding_over_max_array = SKIP
+1442 OPENGL D3D11 : dEQP-GLES31.functional.layout_binding.negative.image.image3d.binding_contradictory_array = SKIP
+1442 OPENGL D3D11 : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.resource_list.vertex_fragment.builtin_gl_position = SKIP
+1442 OPENGL D3D11 : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.resource_list.vertex_fragment.default_block_struct_member = SKIP
+1442 OPENGL D3D11 : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.array_size.vertex_fragment.default_block_struct_member = SKIP
+1442 OPENGL D3D11 : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.name_length.vertex_fragment.default_block_struct_member = SKIP
+1442 OPENGL D3D11 : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.vertex_fragment.struct.* = SKIP
+1442 D3D11 : dEQP-GLES31.functional.stencil_texturing.* = SKIP
 
-// Failing Tests, marked as skip until UNIMPLEMENTED spam is reduced
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_var.compute.num_work_groups = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_var.compute.work_group_size = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_var.compute.work_group_id = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_var.compute.local_invocation_id = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_var.compute.global_invocation_id = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_var.compute.local_invocation_index = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.float_lowp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.float_mediump_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.float_highp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec2_lowp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec2_mediump_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec2_highp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec3_lowp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec3_mediump_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec3_highp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec4_lowp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec4_mediump_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec4_highp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.int_lowp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.int_mediump_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.int_highp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec2_lowp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec2_mediump_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec2_highp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec3_lowp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec3_mediump_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec3_highp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec4_lowp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec4_mediump_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec4_highp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.float_lowp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.float_mediump_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.float_highp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec2_lowp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec2_mediump_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec2_highp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec3_lowp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec3_mediump_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec3_highp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec4_lowp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec4_mediump_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec4_highp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.int_lowp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.int_mediump_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.int_highp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.ivec2_lowp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.ivec2_mediump_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.ivec2_highp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.ivec3_lowp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.ivec3_mediump_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.ivec3_highp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.ivec4_lowp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.ivec4_mediump_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.ivec4_highp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.float_lowp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.float_mediump_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.float_highp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec2_lowp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec2_mediump_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec2_highp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec3_lowp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec3_mediump_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec3_highp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec4_lowp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec4_mediump_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec4_highp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.float_lowp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.float_mediump_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.float_highp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.vec2_lowp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.vec2_mediump_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.vec2_highp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.vec3_lowp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.vec3_mediump_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.vec3_highp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.vec4_lowp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.vec4_mediump_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.vec4_highp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.round.float_lowp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.round.float_mediump_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.round.float_highp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.round.vec2_lowp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.round.vec2_mediump_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.round.vec2_highp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.round.vec3_lowp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.round.vec3_mediump_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.round.vec3_highp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.round.vec4_lowp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.round.vec4_mediump_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.round.vec4_highp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.float_lowp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.float_mediump_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.float_highp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec2_lowp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec2_mediump_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec2_highp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec3_lowp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec3_mediump_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec3_highp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec4_lowp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec4_mediump_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec4_highp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.float_lowp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.float_mediump_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.float_highp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec2_lowp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec2_mediump_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec2_highp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec3_lowp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec3_mediump_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec3_highp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec4_lowp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec4_mediump_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec4_highp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.float_lowp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.float_mediump_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.float_highp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec2_lowp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec2_mediump_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec2_highp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec3_lowp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec3_mediump_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec3_highp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec4_lowp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec4_mediump_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec4_highp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.float_lowp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.float_mediump_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.float_highp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec2_lowp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec2_mediump_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec2_highp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec3_lowp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec3_mediump_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec3_highp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec4_lowp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec4_mediump_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec4_highp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.float_lowp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.float_mediump_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.float_highp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec2_lowp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec2_mediump_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec2_highp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec3_lowp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec3_mediump_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec3_highp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec4_lowp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec4_mediump_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec4_highp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.float_lowp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.float_mediump_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.float_highp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec2_lowp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec2_mediump_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec2_highp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec3_lowp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec3_mediump_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec3_highp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec4_lowp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec4_mediump_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec4_highp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.float_lowp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.float_mediump_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.float_highp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec2_lowp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec2_mediump_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec2_highp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec3_lowp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec3_mediump_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec3_highp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec4_lowp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec4_mediump_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec4_highp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.float_lowp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.float_mediump_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.float_highp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec2_lowp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec2_mediump_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec2_highp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec3_lowp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec3_mediump_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec3_highp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec4_lowp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec4_mediump_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec4_highp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.float_lowp_vertex = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.float_lowp_fragment = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.float_lowp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.float_mediump_vertex = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.float_mediump_fragment = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.float_mediump_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.float_highp_vertex = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.float_highp_fragment = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.float_highp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec2_lowp_vertex = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec2_lowp_fragment = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec2_lowp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec2_mediump_vertex = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec2_mediump_fragment = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec2_mediump_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec2_highp_vertex = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec2_highp_fragment = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec2_highp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec3_lowp_vertex = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec3_lowp_fragment = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec3_lowp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec3_mediump_vertex = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec3_mediump_fragment = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec3_mediump_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec3_highp_vertex = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec3_highp_fragment = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec3_highp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec4_lowp_vertex = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec4_lowp_fragment = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec4_lowp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec4_mediump_vertex = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec4_mediump_fragment = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec4_mediump_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec4_highp_vertex = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec4_highp_fragment = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec4_highp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.float_lowp_vertex = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.float_lowp_fragment = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.float_lowp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.float_mediump_vertex = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.float_mediump_fragment = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.float_mediump_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.float_highp_vertex = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.float_highp_fragment = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.float_highp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec2_lowp_vertex = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec2_lowp_fragment = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec2_lowp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec2_mediump_vertex = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec2_mediump_fragment = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec2_mediump_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec2_highp_vertex = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec2_highp_fragment = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec2_highp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec3_lowp_vertex = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec3_lowp_fragment = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec3_lowp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec3_mediump_vertex = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec3_mediump_fragment = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec3_mediump_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec3_highp_vertex = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec3_highp_fragment = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec3_highp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec4_lowp_vertex = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec4_lowp_fragment = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec4_lowp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec4_mediump_vertex = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec4_mediump_fragment = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec4_mediump_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec4_highp_vertex = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec4_highp_fragment = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec4_highp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.intbitstofloat.int_highp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.intbitstofloat.ivec2_highp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.intbitstofloat.ivec3_highp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.uintbitstofloat.uint_highp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.uintbitstofloat.uvec2_highp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.uintbitstofloat.uvec3_highp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packsnorm4x8_lowp_vertex = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packsnorm4x8_lowp_fragment = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packsnorm4x8_lowp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packsnorm4x8_mediump_vertex = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packsnorm4x8_mediump_fragment = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packsnorm4x8_mediump_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packsnorm4x8_highp_vertex = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packsnorm4x8_highp_fragment = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packsnorm4x8_highp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.unpacksnorm4x8_vertex = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.unpacksnorm4x8_fragment = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.unpacksnorm4x8_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packunorm4x8_lowp_vertex = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packunorm4x8_lowp_fragment = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packunorm4x8_lowp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packunorm4x8_mediump_vertex = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packunorm4x8_mediump_fragment = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packunorm4x8_mediump_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packunorm4x8_highp_vertex = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packunorm4x8_highp_fragment = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packunorm4x8_highp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.unpackunorm4x8_vertex = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.unpackunorm4x8_fragment = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.unpackunorm4x8_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packsnorm2x16_lowp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packsnorm2x16_mediump_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packsnorm2x16_highp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.unpacksnorm2x16_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packunorm2x16_lowp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packunorm2x16_mediump_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packunorm2x16_highp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.unpackunorm2x16_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packhalf2x16_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.unpackhalf2x16_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.* = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.* = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.umulextended.* = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.imulextended.* = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.* = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.* = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.* = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.* = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.* = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.* = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.add.lowp_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.add.lowp_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.add.lowp_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.add.lowp_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.add.mediump_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.add.mediump_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.add.mediump_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.add.mediump_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.add.highp_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.add.highp_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.add.highp_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.add.highp_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sub.lowp_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sub.lowp_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sub.lowp_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sub.lowp_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sub.mediump_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sub.mediump_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sub.mediump_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sub.mediump_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sub.highp_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sub.highp_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sub.highp_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sub.highp_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.mul.lowp_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.mul.lowp_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.mul.lowp_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.mul.lowp_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.mul.mediump_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.mul.mediump_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.mul.mediump_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.mul.mediump_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.mul.highp_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.mul.highp_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.mul.highp_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.mul.highp_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.div.lowp_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.div.lowp_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.div.lowp_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.div.lowp_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.div.mediump_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.div.mediump_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.div.mediump_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.div.mediump_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.radians.lowp_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.radians.lowp_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.radians.lowp_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.radians.lowp_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.radians.mediump_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.radians.mediump_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.radians.mediump_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.radians.mediump_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.radians.highp_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.radians.highp_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.radians.highp_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.radians.highp_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.degrees.lowp_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.degrees.lowp_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.degrees.lowp_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.degrees.lowp_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.degrees.mediump_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.degrees.mediump_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.degrees.mediump_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.degrees.mediump_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.degrees.highp_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.degrees.highp_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.degrees.highp_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.degrees.highp_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sin.lowp_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sin.lowp_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sin.lowp_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sin.lowp_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sin.highp_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sin.highp_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sin.highp_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sin.highp_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.cos.lowp_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.cos.lowp_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.cos.lowp_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.cos.lowp_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.cos.highp_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.cos.highp_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.cos.highp_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.cos.highp_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.tan.lowp_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.tan.lowp_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.tan.lowp_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.tan.lowp_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.tan.highp_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.tan.highp_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.tan.highp_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.tan.highp_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.asin.lowp_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.asin.lowp_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.asin.lowp_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.asin.lowp_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.asin.mediump_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.asin.mediump_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.asin.mediump_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.asin.mediump_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.asin.highp_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.asin.highp_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.asin.highp_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.asin.highp_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.acos.lowp_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.acos.lowp_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.acos.lowp_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.acos.lowp_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.acos.highp_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.acos.highp_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.acos.highp_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.acos.highp_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.atan2.lowp_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.atan2.lowp_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.atan2.lowp_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.atan2.lowp_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.atan.lowp_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.atan.lowp_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.atan.lowp_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.atan.lowp_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.atan.highp_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.atan.highp_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.atan.highp_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.atan.highp_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sinh.lowp_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sinh.lowp_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sinh.lowp_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sinh.lowp_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sinh.mediump_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sinh.mediump_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sinh.mediump_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sinh.mediump_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sinh.highp_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sinh.highp_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sinh.highp_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sinh.highp_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.cosh.lowp_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.cosh.lowp_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.cosh.lowp_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.cosh.lowp_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.cosh.mediump_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.cosh.mediump_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.cosh.mediump_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.cosh.mediump_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.cosh.highp_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.cosh.highp_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.cosh.highp_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.cosh.highp_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.tanh.lowp_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.tanh.lowp_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.tanh.lowp_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.tanh.lowp_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.tanh.mediump_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.tanh.mediump_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.tanh.mediump_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.tanh.mediump_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.tanh.highp_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.tanh.highp_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.tanh.highp_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.tanh.highp_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.asinh.lowp_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.asinh.lowp_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.asinh.lowp_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.asinh.lowp_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.asinh.mediump_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.asinh.mediump_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.asinh.mediump_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.asinh.mediump_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.asinh.highp_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.asinh.highp_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.asinh.highp_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.asinh.highp_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.acosh.lowp_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.acosh.lowp_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.acosh.lowp_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.acosh.lowp_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.acosh.mediump_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.acosh.mediump_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.acosh.mediump_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.acosh.mediump_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.atanh.lowp_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.atanh.lowp_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.atanh.lowp_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.atanh.lowp_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.atanh.mediump_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.atanh.mediump_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.atanh.mediump_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.atanh.mediump_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.pow.lowp_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.pow.lowp_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.pow.lowp_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.pow.lowp_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.pow.mediump_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.pow.mediump_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.pow.mediump_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.pow.mediump_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.pow.highp_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.pow.highp_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.pow.highp_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.pow.highp_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp.lowp_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp.lowp_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp.lowp_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp.lowp_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp.mediump_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp.mediump_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp.mediump_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp.mediump_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp.highp_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp.highp_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp.highp_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp.highp_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.log.lowp_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.log.lowp_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.log.lowp_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.log.lowp_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.log.mediump_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.log.mediump_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.log.mediump_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.log.mediump_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.log.highp_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.log.highp_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.log.highp_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.log.highp_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp2.lowp_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp2.lowp_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp2.lowp_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp2.lowp_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp2.mediump_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp2.mediump_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp2.mediump_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp2.mediump_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp2.highp_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp2.highp_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp2.highp_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp2.highp_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.log2.lowp_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.log2.lowp_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.log2.lowp_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.log2.lowp_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.log2.mediump_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.log2.mediump_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.log2.mediump_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.log2.mediump_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.log2.highp_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.log2.highp_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.log2.highp_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.log2.highp_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sqrt.lowp_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sqrt.lowp_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sqrt.lowp_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sqrt.lowp_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sqrt.mediump_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sqrt.mediump_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sqrt.mediump_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sqrt.mediump_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sqrt.highp_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sqrt.highp_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sqrt.highp_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sqrt.highp_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.inversesqrt.lowp_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.inversesqrt.lowp_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.inversesqrt.lowp_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.inversesqrt.lowp_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.inversesqrt.mediump_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.inversesqrt.mediump_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.inversesqrt.mediump_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.inversesqrt.mediump_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.inversesqrt.highp_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.inversesqrt.highp_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.inversesqrt.highp_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.inversesqrt.highp_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.abs.lowp_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.abs.lowp_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.abs.lowp_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.abs.lowp_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.abs.mediump_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.abs.mediump_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.abs.mediump_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.abs.mediump_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.abs.highp_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.abs.highp_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.abs.highp_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.abs.highp_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sign.lowp_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sign.lowp_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sign.lowp_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sign.lowp_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sign.mediump_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sign.mediump_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sign.mediump_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sign.mediump_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sign.highp_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sign.highp_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sign.highp_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sign.highp_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.floor.lowp_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.floor.lowp_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.floor.lowp_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.floor.lowp_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.floor.mediump_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.floor.mediump_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.floor.mediump_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.floor.mediump_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.floor.highp_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.floor.highp_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.floor.highp_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.floor.highp_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.trunc.lowp_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.trunc.lowp_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.trunc.lowp_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.trunc.lowp_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.trunc.mediump_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.trunc.mediump_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.trunc.mediump_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.trunc.mediump_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.trunc.highp_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.trunc.highp_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.trunc.highp_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.trunc.highp_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.round.lowp_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.round.lowp_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.round.lowp_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.round.lowp_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.round.mediump_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.round.mediump_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.round.mediump_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.round.mediump_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.round.highp_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.round.highp_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.round.highp_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.round.highp_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.roundeven.lowp_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.roundeven.lowp_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.roundeven.lowp_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.roundeven.lowp_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.roundeven.mediump_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.roundeven.mediump_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.roundeven.mediump_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.roundeven.mediump_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.roundeven.highp_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.roundeven.highp_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.roundeven.highp_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.roundeven.highp_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.ceil.lowp_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.ceil.lowp_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.ceil.lowp_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.ceil.lowp_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.ceil.mediump_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.ceil.mediump_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.ceil.mediump_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.ceil.mediump_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.ceil.highp_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.ceil.highp_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.ceil.highp_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.ceil.highp_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.fract.lowp_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.fract.lowp_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.fract.lowp_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.fract.lowp_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.fract.mediump_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.fract.mediump_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.fract.mediump_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.fract.mediump_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.fract.highp_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.fract.highp_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.fract.highp_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.fract.highp_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.mod.lowp_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.mod.lowp_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.mod.lowp_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.mod.lowp_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.mod.mediump_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.mod.mediump_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.mod.mediump_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.mod.mediump_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.modf.lowp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.modf.mediump_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.modf.highp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.min.lowp_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.min.lowp_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.min.lowp_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.min.lowp_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.min.mediump_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.min.mediump_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.min.mediump_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.min.mediump_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.max.lowp_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.max.lowp_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.max.lowp_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.max.lowp_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.max.mediump_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.max.mediump_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.max.mediump_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.max.mediump_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.clamp.lowp_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.clamp.lowp_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.clamp.lowp_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.clamp.lowp_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.clamp.mediump_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.clamp.mediump_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.clamp.mediump_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.clamp.mediump_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.mix.lowp_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.mix.lowp_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.mix.lowp_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.mix.lowp_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.mix.mediump_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.mix.mediump_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.mix.mediump_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.mix.mediump_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.mix.highp_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.mix.highp_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.mix.highp_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.mix.highp_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.step.lowp_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.step.lowp_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.step.lowp_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.step.lowp_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.step.mediump_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.step.mediump_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.step.mediump_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.step.mediump_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.step.highp_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.step.highp_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.step.highp_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.step.highp_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.lowp_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.lowp_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.lowp_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.lowp_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.length.lowp_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.length.lowp_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.length.lowp_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.length.lowp_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.length.mediump_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.length.mediump_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.length.mediump_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.length.mediump_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.length.highp_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.length.highp_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.length.highp_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.length.highp_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.distance.lowp_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.distance.lowp_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.distance.lowp_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.distance.lowp_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.distance.mediump_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.distance.mediump_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.distance.mediump_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.distance.mediump_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.distance.highp_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.distance.highp_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.distance.highp_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.distance.highp_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.lowp_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.lowp_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.lowp_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.lowp_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.mediump_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.mediump_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.mediump_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.mediump_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.highp_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.highp_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.highp_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.cross.lowp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.cross.mediump_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.cross.highp_compute = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.normalize.lowp_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.normalize.lowp_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.normalize.lowp_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.normalize.lowp_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.normalize.mediump_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.normalize.mediump_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.normalize.mediump_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.normalize.mediump_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.normalize.highp_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.normalize.highp_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.normalize.highp_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.normalize.highp_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.faceforward.lowp_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.faceforward.lowp_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.faceforward.lowp_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.faceforward.lowp_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.faceforward.mediump_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.faceforward.mediump_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.faceforward.mediump_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.faceforward.mediump_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.faceforward.highp_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.faceforward.highp_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.faceforward.highp_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.faceforward.highp_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.lowp_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.lowp_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.lowp_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.lowp_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.mediump_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.mediump_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.mediump_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.highp_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.highp_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.lowp_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.lowp_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.lowp_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.lowp_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.mediump_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.mediump_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.mediump_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.mediump_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.highp_compute.scalar = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.highp_compute.vec2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.highp_compute.vec3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.highp_compute.vec4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.lowp_compute.mat2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.lowp_compute.mat2x3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.lowp_compute.mat2x4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.lowp_compute.mat3x2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.lowp_compute.mat3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.lowp_compute.mat3x4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.lowp_compute.mat4x2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.lowp_compute.mat4x3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.lowp_compute.mat4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.mediump_compute.mat2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.mediump_compute.mat2x3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.mediump_compute.mat2x4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.mediump_compute.mat3x2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.mediump_compute.mat3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.mediump_compute.mat3x4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.mediump_compute.mat4x2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.mediump_compute.mat4x3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.mediump_compute.mat4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.highp_compute.mat2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.highp_compute.mat2x3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.highp_compute.mat2x4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.highp_compute.mat3x2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.highp_compute.mat3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.highp_compute.mat3x4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.highp_compute.mat4x2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.highp_compute.mat4x3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.highp_compute.mat4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.lowp_compute.mat2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.lowp_compute.mat2x3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.lowp_compute.mat2x4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.lowp_compute.mat3x2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.lowp_compute.mat3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.lowp_compute.mat3x4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.lowp_compute.mat4x2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.lowp_compute.mat4x3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.lowp_compute.mat4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.mediump_compute.mat2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.mediump_compute.mat2x3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.mediump_compute.mat2x4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.mediump_compute.mat3x2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.mediump_compute.mat3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.mediump_compute.mat3x4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.mediump_compute.mat4x2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.mediump_compute.mat4x3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.mediump_compute.mat4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.highp_compute.mat2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.highp_compute.mat2x3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.highp_compute.mat2x4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.highp_compute.mat3x2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.highp_compute.mat3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.highp_compute.mat3x4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.highp_compute.mat4x2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.highp_compute.mat4x3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.highp_compute.mat4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.lowp_compute.mat2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.lowp_compute.mat2x3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.lowp_compute.mat2x4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.lowp_compute.mat3x2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.lowp_compute.mat3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.lowp_compute.mat3x4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.lowp_compute.mat4x2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.lowp_compute.mat4x3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.lowp_compute.mat4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.mediump_compute.mat2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.mediump_compute.mat2x3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.mediump_compute.mat2x4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.mediump_compute.mat3x2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.mediump_compute.mat3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.mediump_compute.mat3x4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.mediump_compute.mat4x2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.mediump_compute.mat4x3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.mediump_compute.mat4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.highp_compute.mat2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.highp_compute.mat2x3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.highp_compute.mat2x4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.highp_compute.mat3x2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.highp_compute.mat3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.highp_compute.mat3x4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.highp_compute.mat4x2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.highp_compute.mat4x3 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.highp_compute.mat4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.determinant.lowp_compute.mat2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.determinant.mediump_compute.mat2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.determinant.highp_compute.mat2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.inverse.lowp_compute.mat2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.inverse.mediump_compute.mat2 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.* = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.ldexp.* = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.opaque_type_indexing.* = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.functions.overloading.arrays_of_arrays_size_vertex = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.functions.overloading.arrays_of_arrays_size_fragment = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.* = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.length.float_vertex = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.length.float_fragment = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.length.int_vertex = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.length.int_fragment = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.length.bool_vertex = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.length.bool_fragment = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.length.struct_vertex = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.length.struct_fragment = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.length.mat3_vertex = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.length.mat3_fragment = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.length.constant_expression_vertex = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.length.constant_expression_fragment = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.array_access.constant_expression_access_vertex = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.array_access.constant_expression_access_fragment = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.array_access.dynamic_expression_access_vertex = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.array_access.dynamic_expression_access_fragment = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.single_statement_multiple_declarations.explicit_constructor.float_2_dimensions_vertex = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.single_statement_multiple_declarations.explicit_constructor.float_2_dimensions_fragment = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.single_statement_multiple_declarations.explicit_constructor.int_3_dimensions_vertex = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.single_statement_multiple_declarations.explicit_constructor.int_3_dimensions_fragment = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.single_statement_multiple_declarations.implicit_constructor.float_2_dimensions_vertex = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.single_statement_multiple_declarations.implicit_constructor.float_2_dimensions_fragment = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.single_statement_multiple_declarations.implicit_constructor.int_3_dimensions_vertex = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.single_statement_multiple_declarations.implicit_constructor.int_3_dimensions_fragment = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.linkage.shader_storage_block.mismatch_number_of_declarations = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.linkage.shader_storage_block.mismatch_order = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.linkage.shader_storage_block.mismatch_type = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.linkage.shader_storage_block.mismatch_member_name = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.linkage.shader_storage_block.mismatch_member_unsized_sized_array = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.linkage.shader_storage_block.mismatch_member_array_size = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.linkage.shader_storage_block.mismatch_with_and_without_instance_name = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.linkage.shader_storage_block.mismatch_block_array_size = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_constants.core.max_vertex_attribs = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_constants.core.max_vertex_uniform_vectors = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_constants.core.max_vertex_output_vectors = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_constants.core.max_fragment_input_vectors = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_constants.core.max_fragment_uniform_vectors = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_constants.core.max_draw_buffers = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_constants.core.max_vertex_texture_image_units = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_constants.core.max_combined_texture_image_units = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_constants.core.max_texture_image_units = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_constants.core.min_program_texel_offset = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_constants.core.max_program_texel_offset = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_constants.core.max_image_units = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_constants.core.max_vertex_image_uniforms = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_constants.core.max_fragment_image_uniforms = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_constants.core.max_compute_image_uniforms = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_constants.core.max_combined_image_uniforms = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_constants.core.max_combined_shader_output_resources = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_constants.core.max_compute_uniform_components = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_constants.core.max_compute_texture_image_units = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_constants.core.max_compute_atomic_counters = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_constants.core.max_compute_atomic_counter_buffers = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_constants.core.max_vertex_atomic_counters = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_constants.core.max_fragment_atomic_counters = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_constants.core.max_combined_atomic_counters = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_constants.core.max_atomic_counter_bindings = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_constants.core.max_vertex_atomic_counter_buffers = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_constants.core.max_fragment_atomic_counter_buffers = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_constants.core.max_combined_atomic_counter_buffers = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_constants.core.max_atomic_counter_buffer_size = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_constants.core.max_compute_work_group_count = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_constants.core.max_compute_work_group_size = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.helper_invocation.* = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.basic.empty = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.basic.ubo_to_ssbo_single_invocation = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.basic.ubo_to_ssbo_single_group = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.basic.ubo_to_ssbo_multiple_invocations = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.basic.ubo_to_ssbo_multiple_groups = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.basic.copy_ssbo_single_invocation = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.basic.copy_ssbo_multiple_invocations = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.basic.copy_ssbo_multiple_groups = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.basic.ssbo_rw_single_invocation = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.basic.ssbo_rw_multiple_groups = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.basic.ssbo_unsized_arr_single_invocation = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.basic.ssbo_unsized_arr_multiple_groups = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.basic.write_multiple_arr_single_invocation = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.basic.write_multiple_arr_multiple_groups = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.basic.write_multiple_unsized_arr_single_invocation = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.basic.write_multiple_unsized_arr_multiple_groups = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.basic.ssbo_local_barrier_single_invocation = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.basic.ssbo_local_barrier_single_group = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.basic.ssbo_local_barrier_multiple_groups = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.basic.ssbo_cmd_barrier_single = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.basic.ssbo_cmd_barrier_multiple = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.basic.shared_var_single_invocation = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.basic.shared_var_single_group = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.basic.shared_var_multiple_invocations = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.basic.shared_var_multiple_groups = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.basic.shared_atomic_op_single_invocation = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.basic.shared_atomic_op_single_group = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.basic.shared_atomic_op_multiple_invocations = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.basic.shared_atomic_op_multiple_groups = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.basic.copy_image_to_ssbo_small = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.basic.copy_image_to_ssbo_large = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.basic.copy_ssbo_to_image_small = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.basic.copy_ssbo_to_image_large = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.basic.image_barrier_single = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.basic.image_barrier_multiple = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.basic.atomic_counter_single_invocation = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.basic.atomic_counter_single_group = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.basic.atomic_counter_multiple_invocations = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.basic.atomic_counter_multiple_groups = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.* = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.indirect_dispatch.* = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.* = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.negative.* = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.* = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.* = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.* = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_struct_array.* = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.random.basic_type_arrays.4 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.random.basic_type_arrays.10 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.random.all_per_block_buffers.1 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.random.all_per_block_buffers.7 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.random.all_per_block_buffers.10 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.random.all_per_block_buffers.13 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.random.all_per_block_buffers.18 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.random.all_per_block_buffers.20 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.random.all_per_block_buffers.29 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.random.all_per_block_buffers.41 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.random.all_shared_buffer.1 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.random.all_shared_buffer.8 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.random.all_shared_buffer.22 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.random.all_shared_buffer.37 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.random.all_shared_buffer.38 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.* = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.* = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.stencil_texturing.format.depth32f_stencil8_2d = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.stencil_texturing.format.depth32f_stencil8_2d_array = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.stencil_texturing.format.depth32f_stencil8_cube = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.stencil_texturing.format.depth24_stencil8_2d = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.stencil_texturing.format.depth24_stencil8_2d_array = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.stencil_texturing.format.depth24_stencil8_cube = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.stencil_texturing.render.depth32f_stencil8_clear = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.stencil_texturing.render.depth32f_stencil8_draw = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.stencil_texturing.render.depth24_stencil8_clear = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.stencil_texturing.render.depth24_stencil8_draw = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.stencil_texturing.misc.compare_mode_effect = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.stencil_texturing.misc.base_level = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.multisample.* = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.* = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.boolean.sample_mask_* = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.integer.texture_binding_2d_multisample_* = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.integer.draw_indirect_buffer_binding_* = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.integer.atomic_counter_buffer_binding_* = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.integer.shader_storage_buffer_binding_* = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.integer.dispatch_indirect_buffer_binding_* = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.integer.program_pipeline_binding_* = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.indexed.sample_mask_value_* = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.indexed.atomic_counter_buffer_* = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.indexed.image_binding* = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.indexed.shader_storage_buffer_* = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture.texture_2d.depth_stencil_mode_* = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture.texture_cube_map.depth_stencil_mode_* = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture.texture_2d_array.depth_stencil_mode_* = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture.texture_3d.depth_stencil_mode_* = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture.texture_2d_multisample.* = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.* = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d_multisample.* = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.shader.sampler_type = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.internal_format.renderbuffer.rgb10_a2ui_samples = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.internal_format.renderbuffer.r8i_samples = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.internal_format.renderbuffer.r8ui_samples = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.internal_format.renderbuffer.r16i_samples = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.internal_format.renderbuffer.r16ui_samples = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.internal_format.renderbuffer.r32i_samples = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.internal_format.renderbuffer.r32ui_samples = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.internal_format.renderbuffer.rg8i_samples = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.internal_format.renderbuffer.rg8ui_samples = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.internal_format.renderbuffer.rg16i_samples = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.internal_format.renderbuffer.rg16ui_samples = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.internal_format.renderbuffer.rg32i_samples = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.internal_format.renderbuffer.rg32ui_samples = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.internal_format.renderbuffer.rgba8i_samples = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.internal_format.renderbuffer.rgba8ui_samples = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.internal_format.renderbuffer.rgba16i_samples = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.internal_format.renderbuffer.rgba16ui_samples = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.internal_format.renderbuffer.rgba32i_samples = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.internal_format.renderbuffer.rgba32ui_samples = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.internal_format.texture_2d_multisample.* = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.internal_format.partial_query.num_sample_counts = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.internal_format.partial_query.samples = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.vertex_attribute_binding.* = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.framebuffer_default.framebuffer_default_width_get_framebuffer_parameteriv = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.framebuffer_default.framebuffer_default_height_get_framebuffer_parameteriv = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.framebuffer_default.framebuffer_default_samples_get_framebuffer_parameteriv = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.framebuffer_default.framebuffer_default_fixed_sample_locations_get_framebuffer_parameteriv = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.program.program_separable_get_programiv = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.program.compute_work_group_size_get_programiv = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.program.active_atomic_counter_buffers_get_programiv = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.program_pipeline.* = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.synchronization.* = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.geometry_shading.query.geometry_linked_vertices_out = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.geometry_shading.query.geometry_linked_input_type = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.geometry_shading.query.geometry_linked_output_type = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.geometry_shading.query.geometry_shader_invocations = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.vertex_attribute_binding.* = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.* = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.basic.* = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.array.* = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.nested_array.* = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.struct.* = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.nested_struct.* = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.* = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.link.* = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.debug.error_filters.case_11 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.debug.error_groups.case_11 = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.debug.negative_coverage.callbacks.buffer.bind_buffer_range = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader.compile_compute_shader = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_directive.primitive_bounding_box = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_directive.geometry_shader = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_directive.tessellation_shader = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.debug.negative_coverage.log.buffer.bind_buffer_range = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.debug.negative_coverage.log.shader.compile_compute_shader = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.debug.negative_coverage.log.shader_directive.primitive_bounding_box = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.debug.negative_coverage.log.shader_directive.geometry_shader = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.debug.negative_coverage.log.shader_directive.tessellation_shader = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.bind_buffer_range = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.read_pixels_format_mismatch = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.framebuffer_texture2d = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.blit_framebuffer = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.invalidate_sub_framebuffer = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.renderbuffer_storage_multisample = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.copyteximage2d_invalid_format = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.copyteximage2d_inequal_width_height_cube = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.copyteximage2d_max_width_height = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.copytexsubimage2d_invalid_offset = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.copytexsubimage2d_texture_internalformat = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.texparameteri = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.texparameterf = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.texparameteriv = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.texparameterfv = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.compressedtexsubimage2d = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.compressedtexsubimage2d_invalid_size = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.texsubimage3d_neg_level = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.texsubimage3d_neg_offset = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.copytexsubimage3d_invalid_offset = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.compressedtexsubimage3d = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.compressedtexsubimage3d_invalid_buffer_target = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.debug.negative_coverage.get_error.shader.compile_compute_shader = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.debug.negative_coverage.get_error.vertex_array.vertex_attrib_format = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.debug.negative_coverage.get_error.vertex_array.vertex_attrib_i_format = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.debug.negative_coverage.get_error.vertex_array.draw_range_elements = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.debug.negative_coverage.get_error.vertex_array.draw_range_elements_incomplete_primitive = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_directive.primitive_bounding_box = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_directive.geometry_shader = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_directive.tessellation_shader = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.debug.object_labels.program_pipeline = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.fbo.no_attachments.* = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.fbo.completeness.no_attachments = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.* = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.layout_binding.sampler.sampler2d.* = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.layout_binding.sampler.sampler3d.* = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.layout_binding.ubo.* = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.layout_binding.ssbo.* = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.layout_binding.image.image2d.* = SKIP
-1442 DEBUG RELEASE : dEQP-GLES31.functional.layout_binding.image.image3d.* = SKIP
+// D3D11 Failing Tests
+1442 D3D11 : dEQP-GLES31.functional.state_query.integer.max_color_texture_samples_* = FAIL
+1442 D3D11 : dEQP-GLES31.functional.state_query.integer.max_depth_texture_samples_* = FAIL
+1442 D3D11 : dEQP-GLES31.functional.state_query.integer.max_integer_samples_* = FAIL
+1442 D3D11 : dEQP-GLES31.functional.state_query.integer.max_vertex_attrib_relative_offset_* = FAIL
+1442 D3D11 : dEQP-GLES31.functional.state_query.integer.max_vertex_attrib_bindings_* = FAIL
+1442 D3D11 : dEQP-GLES31.functional.state_query.integer.max_vertex_attrib_stride_* = FAIL
+1442 D3D11 : dEQP-GLES31.functional.state_query.integer.max_sample_mask_words_* = FAIL
+1442 D3D11 : dEQP-GLES31.functional.state_query.integer.max_framebuffer_width_* = FAIL
+1442 D3D11 : dEQP-GLES31.functional.state_query.integer.max_framebuffer_height_* = FAIL
+1442 D3D11 : dEQP-GLES31.functional.state_query.integer.max_framebuffer_samples_* = FAIL
+1442 D3D11 : dEQP-GLES31.functional.state_query.integer.max_compute_work_group_invocations_* = FAIL
+1442 D3D11 : dEQP-GLES31.functional.state_query.integer.max_compute_uniform_blocks_* = FAIL
+1442 D3D11 : dEQP-GLES31.functional.state_query.integer.max_compute_texture_image_units_* = FAIL
+1442 D3D11 : dEQP-GLES31.functional.state_query.integer.max_compute_shared_memory_size_* = FAIL
+1442 D3D11 : dEQP-GLES31.functional.state_query.integer.max_compute_uniform_components_* = FAIL
+1442 D3D11 : dEQP-GLES31.functional.state_query.integer.max_compute_atomic_counter_buffers_* = FAIL
+1442 D3D11 : dEQP-GLES31.functional.state_query.integer.max_compute_atomic_counters_* = FAIL
+1442 D3D11 : dEQP-GLES31.functional.state_query.integer.max_compute_image_uniforms_* = FAIL
+1442 D3D11 : dEQP-GLES31.functional.state_query.integer.max_compute_shader_storage_blocks_* = FAIL
+1442 D3D11 : dEQP-GLES31.functional.state_query.integer.max_uniform_locations_* = FAIL
+1442 D3D11 : dEQP-GLES31.functional.state_query.integer.max_atomic_counter_buffer_bindings_* = FAIL
+1442 D3D11 : dEQP-GLES31.functional.state_query.integer.max_atomic_counter_buffer_size_* = FAIL
+1442 D3D11 : dEQP-GLES31.functional.state_query.integer.max_combined_atomic_counter_buffers_* = FAIL
+1442 D3D11 : dEQP-GLES31.functional.state_query.integer.max_combined_atomic_counters* = FAIL
+1442 D3D11 : dEQP-GLES31.functional.state_query.integer.max_image_units_* = FAIL
+1442 D3D11 : dEQP-GLES31.functional.state_query.integer.max_combined_image_uniforms_* = FAIL
+1442 D3D11 : dEQP-GLES31.functional.state_query.integer.max_shader_storage_buffer_bindings_* = FAIL
+1442 D3D11 : dEQP-GLES31.functional.state_query.integer.max_shader_storage_block_size_* = FAIL
+1442 D3D11 : dEQP-GLES31.functional.state_query.integer.max_combined_shader_storage_blocks_* = FAIL
+1442 D3D11 : dEQP-GLES31.functional.state_query.integer.max_combined_shader_output_resources_* = FAIL
+1442 D3D11 : dEQP-GLES31.functional.state_query.integer.max_uniform_buffer_bindings_* = FAIL
+1442 D3D11 : dEQP-GLES31.functional.state_query.integer.max_combined_texture_image_units_* = FAIL
+1442 D3D11 : dEQP-GLES31.functional.state_query.integer.max_compute_work_group_count_* = FAIL
+1442 D3D11 : dEQP-GLES31.functional.state_query.integer.max_compute_work_group_size_* = FAIL
+1442 D3D11 : dEQP-GLES31.functional.state_query.indexed.max_compute_work_group_count_* = FAIL
+1442 D3D11 : dEQP-GLES31.functional.state_query.indexed.max_compute_work_group_size_* = FAIL
+1442 D3D11 : dEQP-GLES31.functional.state_query.internal_format.renderbuffer.* = FAIL
+1442 D3D11 : dEQP-GLES31.functional.debug.negative_coverage.callbacks.texture.texparameter* = SKIP
+1442 D3D11 : dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.texparameter* = SKIP
+1442 D3D11 : dEQP-GLES31.functional.debug.negative_coverage.log.texture.texparameter* = SKIP
+1442 D3D11 : dEQP-GLES31.functional.debug.async.case_4_log = SKIP
+1442 D3D11 : dEQP-GLES31.functional.debug.async.case_5_callback = SKIP
+1442 D3D11 : dEQP-GLES31.functional.debug.error_filters.case_2 = SKIP
+1442 D3D11 : dEQP-GLES31.functional.debug.error_filters.case_3 = SKIP
+1442 D3D11 : dEQP-GLES31.functional.debug.error_filters.case_9 = SKIP
+1442 D3D11 : dEQP-GLES31.functional.debug.error_filters.case_10 = SKIP
+1442 D3D11 : dEQP-GLES31.functional.debug.error_filters.case_27 = SKIP
+1442 D3D11 : dEQP-GLES31.functional.debug.error_filters.case_28 = SKIP
+1442 D3D11 : dEQP-GLES31.functional.debug.error_groups.case_2 = SKIP
+1442 D3D11 : dEQP-GLES31.functional.debug.error_groups.case_3 = SKIP
+1442 D3D11 : dEQP-GLES31.functional.debug.error_groups.case_9 = SKIP
+1442 D3D11 : dEQP-GLES31.functional.debug.error_groups.case_10 = SKIP
+
+// OpenGL and D3D11 Failing Tests
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_var.compute.num_work_groups = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_var.compute.work_group_size = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_var.compute.work_group_id = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_var.compute.local_invocation_id = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_var.compute.global_invocation_id = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_var.compute.local_invocation_index = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.float_lowp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.float_mediump_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.float_highp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec2_lowp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec2_mediump_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec2_highp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec3_lowp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec3_mediump_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec3_highp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec4_lowp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec4_mediump_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec4_highp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.int_lowp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.int_mediump_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.int_highp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec2_lowp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec2_mediump_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec2_highp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec3_lowp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec3_mediump_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec3_highp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec4_lowp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec4_mediump_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec4_highp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.float_lowp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.float_mediump_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.float_highp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec2_lowp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec2_mediump_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec2_highp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec3_lowp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec3_mediump_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec3_highp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec4_lowp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec4_mediump_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec4_highp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.int_lowp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.int_mediump_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.int_highp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.ivec2_lowp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.ivec2_mediump_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.ivec2_highp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.ivec3_lowp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.ivec3_mediump_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.ivec3_highp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.ivec4_lowp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.ivec4_mediump_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.ivec4_highp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.float_lowp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.float_mediump_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.float_highp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec2_lowp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec2_mediump_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec2_highp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec3_lowp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec3_mediump_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec3_highp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec4_lowp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec4_mediump_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec4_highp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.float_lowp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.float_mediump_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.float_highp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.vec2_lowp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.vec2_mediump_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.vec2_highp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.vec3_lowp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.vec3_mediump_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.vec3_highp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.vec4_lowp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.vec4_mediump_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.vec4_highp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.round.float_lowp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.round.float_mediump_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.round.float_highp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.round.vec2_lowp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.round.vec2_mediump_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.round.vec2_highp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.round.vec3_lowp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.round.vec3_mediump_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.round.vec3_highp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.round.vec4_lowp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.round.vec4_mediump_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.round.vec4_highp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.float_lowp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.float_mediump_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.float_highp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec2_lowp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec2_mediump_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec2_highp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec3_lowp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec3_mediump_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec3_highp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec4_lowp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec4_mediump_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec4_highp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.float_lowp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.float_mediump_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.float_highp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec2_lowp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec2_mediump_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec2_highp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec3_lowp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec3_mediump_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec3_highp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec4_lowp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec4_mediump_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec4_highp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.float_lowp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.float_mediump_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.float_highp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec2_lowp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec2_mediump_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec2_highp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec3_lowp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec3_mediump_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec3_highp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec4_lowp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec4_mediump_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec4_highp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.float_lowp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.float_mediump_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.float_highp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec2_lowp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec2_mediump_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec2_highp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec3_lowp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec3_mediump_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec3_highp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec4_lowp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec4_mediump_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec4_highp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.float_lowp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.float_mediump_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.float_highp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec2_lowp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec2_mediump_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec2_highp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec3_lowp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec3_mediump_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec3_highp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec4_lowp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec4_mediump_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec4_highp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.float_lowp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.float_mediump_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.float_highp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec2_lowp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec2_mediump_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec2_highp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec3_lowp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec3_mediump_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec3_highp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec4_lowp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec4_mediump_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec4_highp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.float_lowp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.float_mediump_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.float_highp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec2_lowp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec2_mediump_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec2_highp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec3_lowp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec3_mediump_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec3_highp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec4_lowp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec4_mediump_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec4_highp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.float_lowp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.float_mediump_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.float_highp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec2_lowp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec2_mediump_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec2_highp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec3_lowp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec3_mediump_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec3_highp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec4_lowp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec4_mediump_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec4_highp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.float_lowp_vertex = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.float_lowp_fragment = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.float_lowp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.float_mediump_vertex = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.float_mediump_fragment = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.float_mediump_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.float_highp_vertex = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.float_highp_fragment = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.float_highp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec2_lowp_vertex = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec2_lowp_fragment = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec2_lowp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec2_mediump_vertex = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec2_mediump_fragment = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec2_mediump_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec2_highp_vertex = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec2_highp_fragment = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec2_highp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec3_lowp_vertex = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec3_lowp_fragment = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec3_lowp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec3_mediump_vertex = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec3_mediump_fragment = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec3_mediump_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec3_highp_vertex = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec3_highp_fragment = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec3_highp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec4_lowp_vertex = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec4_lowp_fragment = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec4_lowp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec4_mediump_vertex = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec4_mediump_fragment = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec4_mediump_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec4_highp_vertex = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec4_highp_fragment = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec4_highp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.float_lowp_vertex = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.float_lowp_fragment = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.float_lowp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.float_mediump_vertex = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.float_mediump_fragment = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.float_mediump_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.float_highp_vertex = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.float_highp_fragment = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.float_highp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec2_lowp_vertex = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec2_lowp_fragment = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec2_lowp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec2_mediump_vertex = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec2_mediump_fragment = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec2_mediump_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec2_highp_vertex = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec2_highp_fragment = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec2_highp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec3_lowp_vertex = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec3_lowp_fragment = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec3_lowp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec3_mediump_vertex = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec3_mediump_fragment = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec3_mediump_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec3_highp_vertex = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec3_highp_fragment = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec3_highp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec4_lowp_vertex = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec4_lowp_fragment = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec4_lowp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec4_mediump_vertex = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec4_mediump_fragment = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec4_mediump_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec4_highp_vertex = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec4_highp_fragment = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec4_highp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.intbitstofloat.int_highp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.intbitstofloat.ivec2_highp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.intbitstofloat.ivec3_highp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.uintbitstofloat.uint_highp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.uintbitstofloat.uvec2_highp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.uintbitstofloat.uvec3_highp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packsnorm4x8_lowp_vertex = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packsnorm4x8_lowp_fragment = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packsnorm4x8_lowp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packsnorm4x8_mediump_vertex = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packsnorm4x8_mediump_fragment = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packsnorm4x8_mediump_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packsnorm4x8_highp_vertex = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packsnorm4x8_highp_fragment = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packsnorm4x8_highp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.unpacksnorm4x8_vertex = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.unpacksnorm4x8_fragment = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.unpacksnorm4x8_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packunorm4x8_lowp_vertex = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packunorm4x8_lowp_fragment = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packunorm4x8_lowp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packunorm4x8_mediump_vertex = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packunorm4x8_mediump_fragment = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packunorm4x8_mediump_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packunorm4x8_highp_vertex = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packunorm4x8_highp_fragment = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packunorm4x8_highp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.unpackunorm4x8_vertex = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.unpackunorm4x8_fragment = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.unpackunorm4x8_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packsnorm2x16_lowp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packsnorm2x16_mediump_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packsnorm2x16_highp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.unpacksnorm2x16_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packunorm2x16_lowp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packunorm2x16_mediump_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packunorm2x16_highp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.unpackunorm2x16_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packhalf2x16_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.unpackhalf2x16_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.* = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.* = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.umulextended.* = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.imulextended.* = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.* = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.* = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.* = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.* = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.* = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.* = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.add.lowp_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.add.lowp_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.add.lowp_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.add.lowp_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.add.mediump_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.add.mediump_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.add.mediump_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.add.mediump_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.add.highp_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.add.highp_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.add.highp_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.add.highp_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sub.lowp_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sub.lowp_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sub.lowp_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sub.lowp_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sub.mediump_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sub.mediump_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sub.mediump_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sub.mediump_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sub.highp_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sub.highp_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sub.highp_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sub.highp_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mul.lowp_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mul.lowp_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mul.lowp_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mul.lowp_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mul.mediump_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mul.mediump_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mul.mediump_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mul.mediump_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mul.highp_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mul.highp_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mul.highp_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mul.highp_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.div.lowp_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.div.lowp_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.div.lowp_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.div.lowp_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.div.mediump_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.div.mediump_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.div.mediump_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.div.mediump_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.radians.lowp_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.radians.lowp_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.radians.lowp_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.radians.lowp_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.radians.mediump_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.radians.mediump_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.radians.mediump_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.radians.mediump_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.radians.highp_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.radians.highp_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.radians.highp_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.radians.highp_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.degrees.lowp_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.degrees.lowp_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.degrees.lowp_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.degrees.lowp_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.degrees.mediump_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.degrees.mediump_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.degrees.mediump_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.degrees.mediump_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.degrees.highp_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.degrees.highp_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.degrees.highp_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.degrees.highp_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sin.lowp_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sin.lowp_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sin.lowp_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sin.lowp_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sin.highp_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sin.highp_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sin.highp_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sin.highp_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.cos.lowp_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.cos.lowp_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.cos.lowp_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.cos.lowp_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.cos.highp_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.cos.highp_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.cos.highp_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.cos.highp_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.tan.lowp_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.tan.lowp_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.tan.lowp_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.tan.lowp_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.tan.highp_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.tan.highp_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.tan.highp_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.tan.highp_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.asin.lowp_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.asin.lowp_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.asin.lowp_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.asin.lowp_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.asin.mediump_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.asin.mediump_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.asin.mediump_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.asin.mediump_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.asin.highp_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.asin.highp_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.asin.highp_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.asin.highp_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.acos.lowp_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.acos.lowp_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.acos.lowp_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.acos.lowp_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.acos.highp_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.acos.highp_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.acos.highp_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.acos.highp_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.atan2.lowp_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.atan2.lowp_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.atan2.lowp_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.atan2.lowp_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.atan.lowp_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.atan.lowp_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.atan.lowp_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.atan.lowp_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.atan.highp_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.atan.highp_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.atan.highp_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.atan.highp_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sinh.lowp_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sinh.lowp_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sinh.lowp_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sinh.lowp_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sinh.mediump_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sinh.mediump_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sinh.mediump_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sinh.mediump_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sinh.highp_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sinh.highp_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sinh.highp_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sinh.highp_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.cosh.lowp_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.cosh.lowp_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.cosh.lowp_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.cosh.lowp_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.cosh.mediump_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.cosh.mediump_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.cosh.mediump_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.cosh.mediump_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.cosh.highp_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.cosh.highp_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.cosh.highp_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.cosh.highp_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.tanh.lowp_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.tanh.lowp_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.tanh.lowp_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.tanh.lowp_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.tanh.mediump_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.tanh.mediump_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.tanh.mediump_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.tanh.mediump_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.tanh.highp_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.tanh.highp_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.tanh.highp_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.tanh.highp_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.asinh.lowp_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.asinh.lowp_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.asinh.lowp_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.asinh.lowp_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.asinh.mediump_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.asinh.mediump_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.asinh.mediump_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.asinh.mediump_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.asinh.highp_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.asinh.highp_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.asinh.highp_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.asinh.highp_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.acosh.lowp_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.acosh.lowp_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.acosh.lowp_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.acosh.lowp_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.acosh.mediump_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.acosh.mediump_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.acosh.mediump_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.acosh.mediump_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.atanh.lowp_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.atanh.lowp_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.atanh.lowp_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.atanh.lowp_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.atanh.mediump_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.atanh.mediump_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.atanh.mediump_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.atanh.mediump_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.pow.lowp_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.pow.lowp_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.pow.lowp_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.pow.lowp_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.pow.mediump_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.pow.mediump_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.pow.mediump_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.pow.mediump_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.pow.highp_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.pow.highp_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.pow.highp_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.pow.highp_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp.lowp_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp.lowp_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp.lowp_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp.lowp_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp.mediump_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp.mediump_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp.mediump_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp.mediump_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp.highp_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp.highp_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp.highp_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp.highp_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.log.lowp_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.log.lowp_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.log.lowp_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.log.lowp_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.log.mediump_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.log.mediump_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.log.mediump_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.log.mediump_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.log.highp_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.log.highp_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.log.highp_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.log.highp_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp2.lowp_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp2.lowp_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp2.lowp_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp2.lowp_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp2.mediump_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp2.mediump_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp2.mediump_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp2.mediump_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp2.highp_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp2.highp_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp2.highp_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp2.highp_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.log2.lowp_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.log2.lowp_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.log2.lowp_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.log2.lowp_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.log2.mediump_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.log2.mediump_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.log2.mediump_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.log2.mediump_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.log2.highp_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.log2.highp_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.log2.highp_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.log2.highp_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sqrt.lowp_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sqrt.lowp_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sqrt.lowp_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sqrt.lowp_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sqrt.mediump_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sqrt.mediump_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sqrt.mediump_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sqrt.mediump_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sqrt.highp_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sqrt.highp_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sqrt.highp_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sqrt.highp_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.inversesqrt.lowp_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.inversesqrt.lowp_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.inversesqrt.lowp_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.inversesqrt.lowp_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.inversesqrt.mediump_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.inversesqrt.mediump_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.inversesqrt.mediump_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.inversesqrt.mediump_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.inversesqrt.highp_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.inversesqrt.highp_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.inversesqrt.highp_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.inversesqrt.highp_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.abs.lowp_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.abs.lowp_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.abs.lowp_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.abs.lowp_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.abs.mediump_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.abs.mediump_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.abs.mediump_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.abs.mediump_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.abs.highp_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.abs.highp_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.abs.highp_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.abs.highp_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sign.lowp_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sign.lowp_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sign.lowp_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sign.lowp_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sign.mediump_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sign.mediump_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sign.mediump_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sign.mediump_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sign.highp_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sign.highp_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sign.highp_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sign.highp_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.floor.lowp_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.floor.lowp_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.floor.lowp_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.floor.lowp_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.floor.mediump_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.floor.mediump_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.floor.mediump_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.floor.mediump_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.floor.highp_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.floor.highp_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.floor.highp_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.floor.highp_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.trunc.lowp_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.trunc.lowp_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.trunc.lowp_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.trunc.lowp_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.trunc.mediump_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.trunc.mediump_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.trunc.mediump_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.trunc.mediump_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.trunc.highp_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.trunc.highp_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.trunc.highp_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.trunc.highp_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.round.lowp_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.round.lowp_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.round.lowp_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.round.lowp_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.round.mediump_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.round.mediump_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.round.mediump_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.round.mediump_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.round.highp_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.round.highp_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.round.highp_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.round.highp_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.roundeven.lowp_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.roundeven.lowp_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.roundeven.lowp_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.roundeven.lowp_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.roundeven.mediump_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.roundeven.mediump_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.roundeven.mediump_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.roundeven.mediump_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.roundeven.highp_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.roundeven.highp_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.roundeven.highp_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.roundeven.highp_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.ceil.lowp_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.ceil.lowp_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.ceil.lowp_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.ceil.lowp_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.ceil.mediump_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.ceil.mediump_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.ceil.mediump_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.ceil.mediump_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.ceil.highp_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.ceil.highp_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.ceil.highp_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.ceil.highp_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.fract.lowp_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.fract.lowp_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.fract.lowp_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.fract.lowp_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.fract.mediump_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.fract.mediump_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.fract.mediump_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.fract.mediump_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.fract.highp_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.fract.highp_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.fract.highp_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.fract.highp_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mod.lowp_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mod.lowp_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mod.lowp_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mod.lowp_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mod.mediump_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mod.mediump_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mod.mediump_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mod.mediump_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.modf.lowp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.modf.mediump_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.modf.highp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.min.lowp_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.min.lowp_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.min.lowp_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.min.lowp_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.min.mediump_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.min.mediump_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.min.mediump_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.min.mediump_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.max.lowp_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.max.lowp_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.max.lowp_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.max.lowp_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.max.mediump_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.max.mediump_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.max.mediump_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.max.mediump_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.clamp.lowp_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.clamp.lowp_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.clamp.lowp_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.clamp.lowp_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.clamp.mediump_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.clamp.mediump_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.clamp.mediump_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.clamp.mediump_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mix.lowp_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mix.lowp_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mix.lowp_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mix.lowp_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mix.mediump_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mix.mediump_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mix.mediump_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mix.mediump_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mix.highp_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mix.highp_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mix.highp_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mix.highp_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.step.lowp_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.step.lowp_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.step.lowp_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.step.lowp_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.step.mediump_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.step.mediump_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.step.mediump_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.step.mediump_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.step.highp_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.step.highp_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.step.highp_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.step.highp_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.lowp_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.lowp_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.lowp_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.lowp_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.length.lowp_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.length.lowp_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.length.lowp_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.length.lowp_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.length.mediump_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.length.mediump_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.length.mediump_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.length.mediump_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.length.highp_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.length.highp_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.length.highp_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.length.highp_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.distance.lowp_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.distance.lowp_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.distance.lowp_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.distance.lowp_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.distance.mediump_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.distance.mediump_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.distance.mediump_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.distance.mediump_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.distance.highp_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.distance.highp_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.distance.highp_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.distance.highp_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.lowp_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.lowp_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.lowp_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.lowp_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.mediump_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.mediump_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.mediump_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.mediump_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.highp_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.highp_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.highp_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.cross.lowp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.cross.mediump_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.cross.highp_compute = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.normalize.lowp_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.normalize.lowp_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.normalize.lowp_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.normalize.lowp_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.normalize.mediump_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.normalize.mediump_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.normalize.mediump_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.normalize.mediump_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.normalize.highp_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.normalize.highp_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.normalize.highp_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.normalize.highp_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.faceforward.lowp_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.faceforward.lowp_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.faceforward.lowp_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.faceforward.lowp_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.faceforward.mediump_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.faceforward.mediump_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.faceforward.mediump_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.faceforward.mediump_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.faceforward.highp_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.faceforward.highp_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.faceforward.highp_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.faceforward.highp_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.lowp_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.lowp_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.lowp_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.lowp_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.mediump_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.mediump_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.mediump_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.highp_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.highp_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.lowp_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.lowp_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.lowp_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.lowp_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.mediump_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.mediump_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.mediump_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.mediump_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.highp_compute.scalar = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.highp_compute.vec2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.highp_compute.vec3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.highp_compute.vec4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.lowp_compute.mat2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.lowp_compute.mat2x3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.lowp_compute.mat2x4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.lowp_compute.mat3x2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.lowp_compute.mat3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.lowp_compute.mat3x4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.lowp_compute.mat4x2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.lowp_compute.mat4x3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.lowp_compute.mat4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.mediump_compute.mat2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.mediump_compute.mat2x3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.mediump_compute.mat2x4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.mediump_compute.mat3x2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.mediump_compute.mat3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.mediump_compute.mat3x4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.mediump_compute.mat4x2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.mediump_compute.mat4x3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.mediump_compute.mat4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.highp_compute.mat2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.highp_compute.mat2x3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.highp_compute.mat2x4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.highp_compute.mat3x2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.highp_compute.mat3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.highp_compute.mat3x4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.highp_compute.mat4x2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.highp_compute.mat4x3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.highp_compute.mat4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.lowp_compute.mat2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.lowp_compute.mat2x3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.lowp_compute.mat2x4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.lowp_compute.mat3x2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.lowp_compute.mat3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.lowp_compute.mat3x4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.lowp_compute.mat4x2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.lowp_compute.mat4x3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.lowp_compute.mat4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.mediump_compute.mat2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.mediump_compute.mat2x3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.mediump_compute.mat2x4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.mediump_compute.mat3x2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.mediump_compute.mat3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.mediump_compute.mat3x4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.mediump_compute.mat4x2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.mediump_compute.mat4x3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.mediump_compute.mat4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.highp_compute.mat2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.highp_compute.mat2x3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.highp_compute.mat2x4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.highp_compute.mat3x2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.highp_compute.mat3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.highp_compute.mat3x4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.highp_compute.mat4x2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.highp_compute.mat4x3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.highp_compute.mat4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.lowp_compute.mat2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.lowp_compute.mat2x3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.lowp_compute.mat2x4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.lowp_compute.mat3x2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.lowp_compute.mat3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.lowp_compute.mat3x4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.lowp_compute.mat4x2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.lowp_compute.mat4x3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.lowp_compute.mat4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.mediump_compute.mat2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.mediump_compute.mat2x3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.mediump_compute.mat2x4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.mediump_compute.mat3x2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.mediump_compute.mat3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.mediump_compute.mat3x4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.mediump_compute.mat4x2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.mediump_compute.mat4x3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.mediump_compute.mat4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.highp_compute.mat2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.highp_compute.mat2x3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.highp_compute.mat2x4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.highp_compute.mat3x2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.highp_compute.mat3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.highp_compute.mat3x4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.highp_compute.mat4x2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.highp_compute.mat4x3 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.highp_compute.mat4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.determinant.lowp_compute.mat2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.determinant.mediump_compute.mat2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.determinant.highp_compute.mat2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.inverse.lowp_compute.mat2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.inverse.mediump_compute.mat2 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.* = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.ldexp.* = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.opaque_type_indexing.* = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.functions.overloading.arrays_of_arrays_size_vertex = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.functions.overloading.arrays_of_arrays_size_fragment = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.arrays_of_arrays.* = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.arrays_of_arrays.length.float_vertex = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.arrays_of_arrays.length.float_fragment = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.arrays_of_arrays.length.int_vertex = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.arrays_of_arrays.length.int_fragment = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.arrays_of_arrays.length.bool_vertex = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.arrays_of_arrays.length.bool_fragment = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.arrays_of_arrays.length.struct_vertex = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.arrays_of_arrays.length.struct_fragment = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.arrays_of_arrays.length.mat3_vertex = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.arrays_of_arrays.length.mat3_fragment = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.arrays_of_arrays.length.constant_expression_vertex = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.arrays_of_arrays.length.constant_expression_fragment = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.arrays_of_arrays.array_access.constant_expression_access_vertex = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.arrays_of_arrays.array_access.constant_expression_access_fragment = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.arrays_of_arrays.array_access.dynamic_expression_access_vertex = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.arrays_of_arrays.array_access.dynamic_expression_access_fragment = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.arrays_of_arrays.single_statement_multiple_declarations.explicit_constructor.float_2_dimensions_vertex = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.arrays_of_arrays.single_statement_multiple_declarations.explicit_constructor.float_2_dimensions_fragment = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.arrays_of_arrays.single_statement_multiple_declarations.explicit_constructor.int_3_dimensions_vertex = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.arrays_of_arrays.single_statement_multiple_declarations.explicit_constructor.int_3_dimensions_fragment = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.arrays_of_arrays.single_statement_multiple_declarations.implicit_constructor.float_2_dimensions_vertex = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.arrays_of_arrays.single_statement_multiple_declarations.implicit_constructor.float_2_dimensions_fragment = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.arrays_of_arrays.single_statement_multiple_declarations.implicit_constructor.int_3_dimensions_vertex = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.arrays_of_arrays.single_statement_multiple_declarations.implicit_constructor.int_3_dimensions_fragment = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.linkage.shader_storage_block.mismatch_number_of_declarations = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.linkage.shader_storage_block.mismatch_order = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.linkage.shader_storage_block.mismatch_type = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.linkage.shader_storage_block.mismatch_member_name = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.linkage.shader_storage_block.mismatch_member_unsized_sized_array = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.linkage.shader_storage_block.mismatch_member_array_size = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.linkage.shader_storage_block.mismatch_with_and_without_instance_name = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.linkage.shader_storage_block.mismatch_block_array_size = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_vertex_attribs = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_vertex_uniform_vectors = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_vertex_output_vectors = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_fragment_input_vectors = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_fragment_uniform_vectors = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_draw_buffers = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_vertex_texture_image_units = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_combined_texture_image_units = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_texture_image_units = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.min_program_texel_offset = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_program_texel_offset = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_image_units = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_vertex_image_uniforms = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_fragment_image_uniforms = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_compute_image_uniforms = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_combined_image_uniforms = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_combined_shader_output_resources = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_compute_uniform_components = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_compute_texture_image_units = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_compute_atomic_counters = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_compute_atomic_counter_buffers = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_vertex_atomic_counters = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_fragment_atomic_counters = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_combined_atomic_counters = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_atomic_counter_bindings = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_vertex_atomic_counter_buffers = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_fragment_atomic_counter_buffers = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_combined_atomic_counter_buffers = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_atomic_counter_buffer_size = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_compute_work_group_count = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_compute_work_group_size = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.helper_invocation.* = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.compute.basic.empty = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.compute.basic.ubo_to_ssbo_single_invocation = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.compute.basic.ubo_to_ssbo_single_group = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.compute.basic.ubo_to_ssbo_multiple_invocations = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.compute.basic.ubo_to_ssbo_multiple_groups = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.compute.basic.copy_ssbo_single_invocation = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.compute.basic.copy_ssbo_multiple_invocations = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.compute.basic.copy_ssbo_multiple_groups = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.compute.basic.ssbo_rw_single_invocation = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.compute.basic.ssbo_rw_multiple_groups = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.compute.basic.ssbo_unsized_arr_single_invocation = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.compute.basic.ssbo_unsized_arr_multiple_groups = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.compute.basic.write_multiple_arr_single_invocation = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.compute.basic.write_multiple_arr_multiple_groups = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.compute.basic.write_multiple_unsized_arr_single_invocation = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.compute.basic.write_multiple_unsized_arr_multiple_groups = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.compute.basic.ssbo_local_barrier_single_invocation = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.compute.basic.ssbo_local_barrier_single_group = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.compute.basic.ssbo_local_barrier_multiple_groups = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.compute.basic.ssbo_cmd_barrier_single = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.compute.basic.ssbo_cmd_barrier_multiple = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.compute.basic.shared_var_single_invocation = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.compute.basic.shared_var_single_group = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.compute.basic.shared_var_multiple_invocations = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.compute.basic.shared_var_multiple_groups = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.compute.basic.shared_atomic_op_single_invocation = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.compute.basic.shared_atomic_op_single_group = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.compute.basic.shared_atomic_op_multiple_invocations = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.compute.basic.shared_atomic_op_multiple_groups = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.compute.basic.copy_image_to_ssbo_small = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.compute.basic.copy_image_to_ssbo_large = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.compute.basic.copy_ssbo_to_image_small = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.compute.basic.copy_ssbo_to_image_large = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.compute.basic.image_barrier_single = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.compute.basic.image_barrier_multiple = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.compute.basic.atomic_counter_single_invocation = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.compute.basic.atomic_counter_single_group = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.compute.basic.atomic_counter_multiple_invocations = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.compute.basic.atomic_counter_multiple_groups = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.compute.shared_var.* = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.compute.indirect_dispatch.* = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.draw_indirect.* = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.draw_indirect.negative.* = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.ssbo.* = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.ubo.2_level_array.* = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.ubo.3_level_array.* = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.ubo.2_level_struct_array.* = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.ubo.random.basic_type_arrays.4 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.ubo.random.basic_type_arrays.10 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.ubo.random.all_per_block_buffers.1 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.ubo.random.all_per_block_buffers.7 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.ubo.random.all_per_block_buffers.10 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.ubo.random.all_per_block_buffers.13 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.ubo.random.all_per_block_buffers.18 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.ubo.random.all_per_block_buffers.20 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.ubo.random.all_per_block_buffers.29 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.ubo.random.all_per_block_buffers.41 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.ubo.random.all_shared_buffer.1 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.ubo.random.all_shared_buffer.8 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.ubo.random.all_shared_buffer.22 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.ubo.random.all_shared_buffer.37 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.ubo.random.all_shared_buffer.38 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.image_load_store.* = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.atomic_counter.* = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.stencil_texturing.format.depth32f_stencil8_2d = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.stencil_texturing.format.depth32f_stencil8_2d_array = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.stencil_texturing.format.depth32f_stencil8_cube = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.stencil_texturing.format.depth24_stencil8_2d = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.stencil_texturing.format.depth24_stencil8_2d_array = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.stencil_texturing.format.depth24_stencil8_cube = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.stencil_texturing.render.depth32f_stencil8_clear = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.stencil_texturing.render.depth32f_stencil8_draw = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.stencil_texturing.render.depth24_stencil8_clear = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.stencil_texturing.render.depth24_stencil8_draw = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.stencil_texturing.misc.compare_mode_effect = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.stencil_texturing.misc.base_level = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.texture.multisample.* = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.texture.gather.* = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.state_query.boolean.sample_mask_* = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.state_query.integer.texture_binding_2d_multisample_* = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.state_query.integer.draw_indirect_buffer_binding_* = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.state_query.integer.atomic_counter_buffer_binding_* = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.state_query.integer.shader_storage_buffer_binding_* = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.state_query.integer.dispatch_indirect_buffer_binding_* = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.state_query.integer.program_pipeline_binding_* = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.state_query.indexed.sample_mask_value_* = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.state_query.indexed.atomic_counter_buffer_* = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.state_query.indexed.image_binding* = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.state_query.indexed.shader_storage_buffer_* = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.state_query.texture.texture_2d.depth_stencil_mode_* = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.state_query.texture.texture_cube_map.depth_stencil_mode_* = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.state_query.texture.texture_2d_array.depth_stencil_mode_* = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.state_query.texture.texture_3d.depth_stencil_mode_* = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.state_query.texture.texture_2d_multisample.* = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.state_query.texture_level.* = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.state_query.texture_level.texture_2d_multisample.* = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.state_query.shader.sampler_type = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.state_query.internal_format.renderbuffer.rgb10_a2ui_samples = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.state_query.internal_format.renderbuffer.r8i_samples = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.state_query.internal_format.renderbuffer.r8ui_samples = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.state_query.internal_format.renderbuffer.r16i_samples = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.state_query.internal_format.renderbuffer.r16ui_samples = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.state_query.internal_format.renderbuffer.r32i_samples = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.state_query.internal_format.renderbuffer.r32ui_samples = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.state_query.internal_format.renderbuffer.rg8i_samples = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.state_query.internal_format.renderbuffer.rg8ui_samples = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.state_query.internal_format.renderbuffer.rg16i_samples = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.state_query.internal_format.renderbuffer.rg16ui_samples = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.state_query.internal_format.renderbuffer.rg32i_samples = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.state_query.internal_format.renderbuffer.rg32ui_samples = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.state_query.internal_format.renderbuffer.rgba8i_samples = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.state_query.internal_format.renderbuffer.rgba8ui_samples = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.state_query.internal_format.renderbuffer.rgba16i_samples = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.state_query.internal_format.renderbuffer.rgba16ui_samples = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.state_query.internal_format.renderbuffer.rgba32i_samples = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.state_query.internal_format.renderbuffer.rgba32ui_samples = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.state_query.internal_format.texture_2d_multisample.* = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.state_query.internal_format.partial_query.num_sample_counts = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.state_query.internal_format.partial_query.samples = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.state_query.vertex_attribute_binding.* = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.state_query.framebuffer_default.framebuffer_default_width_get_framebuffer_parameteriv = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.state_query.framebuffer_default.framebuffer_default_height_get_framebuffer_parameteriv = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.state_query.framebuffer_default.framebuffer_default_samples_get_framebuffer_parameteriv = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.state_query.framebuffer_default.framebuffer_default_fixed_sample_locations_get_framebuffer_parameteriv = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.state_query.program.program_separable_get_programiv = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.state_query.program.compute_work_group_size_get_programiv = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.state_query.program.active_atomic_counter_buffers_get_programiv = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.state_query.program_pipeline.* = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.synchronization.* = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.geometry_shading.query.geometry_linked_vertices_out = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.geometry_shading.query.geometry_linked_input_type = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.geometry_shading.query.geometry_linked_output_type = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.geometry_shading.query.geometry_shader_invocations = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.vertex_attribute_binding.* = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.separate_shader.* = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.uniform_location.basic.* = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.uniform_location.array.* = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.uniform_location.nested_array.* = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.uniform_location.struct.* = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.uniform_location.nested_struct.* = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.uniform_location.min_max.* = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.uniform_location.link.* = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.error_filters.case_11 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.error_groups.case_11 = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.callbacks.buffer.bind_buffer_range = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader.compile_compute_shader = SKIP
+1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_directive.primitive_bounding_box = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_directive.geometry_shader = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_directive.tessellation_shader = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.log.buffer.bind_buffer_range = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.log.shader.compile_compute_shader = SKIP
+1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.log.shader_directive.primitive_bounding_box = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.log.shader_directive.geometry_shader = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.log.shader_directive.tessellation_shader = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.bind_buffer_range = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.read_pixels_format_mismatch = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.framebuffer_texture2d = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.blit_framebuffer = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.invalidate_sub_framebuffer = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.renderbuffer_storage_multisample = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.copyteximage2d_invalid_format = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.copyteximage2d_inequal_width_height_cube = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.copyteximage2d_max_width_height = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.copytexsubimage2d_invalid_offset = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.copytexsubimage2d_texture_internalformat = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.texparameteri = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.texparameterf = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.texparameteriv = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.texparameterfv = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.compressedtexsubimage2d = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.compressedtexsubimage2d_invalid_size = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.texsubimage3d_neg_level = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.texsubimage3d_neg_offset = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.copytexsubimage3d_invalid_offset = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.compressedtexsubimage3d = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.compressedtexsubimage3d_invalid_buffer_target = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.get_error.shader.compile_compute_shader = SKIP
+1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.get_error.vertex_array.vertex_attrib_format = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.get_error.vertex_array.vertex_attrib_i_format = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.get_error.vertex_array.draw_range_elements = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.get_error.vertex_array.draw_range_elements_incomplete_primitive = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_directive.primitive_bounding_box = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_directive.geometry_shader = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_directive.tessellation_shader = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.object_labels.program_pipeline = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.fbo.no_attachments.* = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.fbo.completeness.no_attachments = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.program_interface_query.* = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.layout_binding.sampler.sampler2d.* = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.layout_binding.sampler.sampler3d.* = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.layout_binding.ubo.* = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.layout_binding.ssbo.* = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.layout_binding.image.image2d.* = FAIL
+1442 OPENGL D3D11 : dEQP-GLES31.functional.layout_binding.image.image3d.* = FAIL