Revert "Inline and micro-optimize more for perf tests."

This reverts commit 57ff6f95f143bd65a0c3d12d64773f274b9935f4.

Reason for revert: Memory leaks detected during roll in https://ci.chromium.org/p/chromium/builders/luci.chromium.try/linux_chromium_asan_rel_ng/100284

Original change's description:
> Inline and micro-optimize more for perf tests.
> 
> Using a custom array instead of std::vector speeds up the resource
> manager. One reason is because calls to size() are implemented in many
> implementations as a difference between two pointers. This sub size
> implementations are slower than storing a simple size variable in a
> custom class.
> 
> Also includes more inlining of hot spots functions.
> 
> Also includes a small unit test class for ResourceMap. And an unrelated
> but small test fix for TextureLimisTest. Also a small unrelated fix for
> a Transform Feedback test.
> 
> Increase the scores of the draw call perf test with texture and buffer
> bindings and the buffer binding perf test.
> 
> Bug: angleproject:2763
> Change-Id: I41c327987db27ac45e6a62579f01e1cdc22e396c
> Reviewed-on: https://chromium-review.googlesource.com/1171510
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Commit-Queue: Jamie Madill <jmadill@chromium.org>

TBR=fjhenigman@chromium.org,ynovikov@chromium.org,jmadill@chromium.org,syoussefi@chromium.org

Change-Id: Ie047289c9bf23a842c3cbb9692c811da0534991c
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:2763
Reviewed-on: https://chromium-review.googlesource.com/1228893
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
13 files changed
tree: 352e523b18c552bbf289199234418523b950151a
  1. build_overrides/
  2. doc/
  3. extensions/
  4. gni/
  5. include/
  6. infra/
  7. samples/
  8. scripts/
  9. src/
  10. third_party/
  11. tools/
  12. util/
  13. .clang-format
  14. .gitattributes
  15. .gitignore
  16. .gn
  17. AndroidManifest.xml
  18. AUTHORS
  19. BUILD.gn
  20. codereview.settings
  21. CONTRIBUTORS
  22. DEPS
  23. dotfile_settings.gni
  24. LICENSE
  25. OWNERS
  26. README.chromium
  27. README.md
README.md

ANGLE - Almost Native Graphics Layer Engine

The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Support for translation from OpenGL ES to Vulkan is underway, and future plans include compute shader support (ES 3.1) and MacOS support.

Level of OpenGL ES support via backing renderers

Direct3D 9Direct3D 11Desktop GLGL ESVulkan
OpenGL ES 2.0completecompletecompletecompletein progress
OpenGL ES 3.0completecompletein progressnot started
OpenGL ES 3.1not startedin progressin progressnot started

Platform support via backing renderers

Direct3D 9Direct3D 11Desktop GLGL ESVulkan
Windowscompletecompletecompletecompletein progress
Linuxcompletein progress
Mac OS Xin progress
Chrome OScompleteplanned
Androidcompletein progress

ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification.

ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

Sources

ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

git clone https://chromium.googlesource.com/angle/angle

Building

View the Dev setup instructions.

Contributing