Manual roll VK-GL-CTS from 7d738783bf28 to b127977ddad4 (29 revisions)

https://chromium.googlesource.com/external/github.com/KhronosGroup/VK-GL-CTS.git/+log/7d738783bf28..b127977ddad4

2023-11-03 gleese@broadcom.com Simplifications for float_controls tests
2023-11-03 javed@igalia.com Add tests for verifying VK_FORMAT_UNDEFINED
as input format.
2023-11-03 rgarcia@igalia.com Remove ESO tests which do not actually use
ESO
2023-11-03 rgarcia@igalia.com Add missing mandatory features #ifdef
2023-11-03 tzlatinski@nvidia.com Fix the verification of multi-layered
decode images
2023-11-03 gleese@broadcom.com Remove unused code from integer function
tests
2023-11-03 lorenzo@khronosgroup.org Merge vk-gl-cts/vulkan-cts-1.3.7
into vk-gl-cts/main
2023-10-30 lorenzo@khronosgroup.org Update external dependencies to the
latest version
2023-10-27 lorenzo@khronosgroup.org Merge remote-tracking branch
'vk-gl-cts/dev/VK_EXT_nested_command_buffer'
2023-10-27 lorenzo@khronosgroup.org Merge vk-gl-cts/opengl-es-cts-3.2.9
into vk-gl-cts/main
2023-10-27 rgarcia@igalia.com Fix warning when building deqp-vksc
2023-10-26 gleese@broadcom.com Fix offsets in float controls tests
2023-10-26 lorenzo@khronosgroup.org Merge vk-gl-cts/vulkan-cts-1.3.7
into vk-gl-cts/main
2023-10-20 Tyler.Schneider@amd.com Ray Query multiple queries tests
cases: dEQP-VK.ray_query.multiple_ray_queries.*
2023-10-20 rgarcia@igalia.com Test multiple geometry query stats
simultaneously
2023-10-20 lorenzo@khronosgroup.org Merge vk-gl-cts/vulkan-cts-1.3.7
into vk-gl-cts/main
2023-10-20 lorenzo@khronosgroup.org Merge vk-gl-cts/vulkan-cts-1.3.7
into vk-gl-cts/main
2023-10-19 mateusz.bahyrycz@mobica.com Tests for depth stencil buffer
resolve
2023-10-19 gleese@broadcom.com Add coverage of compute workgroup sizing
2023-10-19 gleese@broadcom.com Simplifying changes to spirv_assembly
test structure
2023-10-19 rgarcia@igalia.com Remove redundant ESO and feedback loop
layout tests
2023-10-19 mateusz.bahyrycz@mobica.com Tests for sparse resources on
transfer queue
2023-10-19 amber@igalia.com Add tests for inherithed framebuffers with
VK_EXT_depth_bias_control.
2023-10-19 cturner@igalia.com Remove the custom device code in the
copies and blitting tests
2023-10-19 piotr.byszewski@mobica.com Improve compile times of some
generated glsl tests
2023-10-19 gleese@broadcom.com Simplify BorderSwizzle TestNode
2023-10-18 ziga@lunarg.com Fix duplicated files in cmakelists.txt
2023-10-18 cturner@igalia.com Fix an unused variable warning in release
mode
2023-10-16 lorenzo@khronosgroup.org Merge "Merge branch
'dev/VK_ANDROID_external_format_resolve'" into main

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/vk-gl-cts-angle-autoroll
Please CC angle-team@google.com,syoussefi@google.com on the revert to
ensure that a human
is aware of the problem.

To file a bug in ANGLE:
https://bugs.chromium.org/p/angleproject/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://issues.skia.org/issues/new?component=1389291&template=1850622

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: angleproject:8402
Change-Id: I99ac9c068080abf59f31e0f391da85cc0eb130b2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5002011
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
4 files changed
tree: 9cd89dc4caea90f322aa4332bdad1c98132f4823
  1. android/
  2. build_overrides/
  3. doc/
  4. extensions/
  5. gni/
  6. include/
  7. infra/
  8. samples/
  9. scripts/
  10. src/
  11. third_party/
  12. tools/
  13. util/
  14. .clang-format
  15. .gitattributes
  16. .gitignore
  17. .gitmodules
  18. .gn
  19. .style.yapf
  20. .vpython
  21. .vpython3
  22. .yapfignore
  23. additional_readme_paths.json
  24. Android.mk
  25. AUTHORS
  26. BUILD.gn
  27. codereview.settings
  28. CONTRIBUTORS
  29. DEPS
  30. DIR_METADATA
  31. dotfile_settings.gni
  32. LICENSE
  33. OWNERS
  34. PRESUBMIT.py
  35. README.chromium
  36. README.md
  37. WATCHLISTS
README.md

ANGLE - Almost Native Graphics Layer Engine

The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0, 3.0 and 3.1 to Vulkan, desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Future plans include ES 3.2, translation to Metal and MacOS, Chrome OS, and Fuchsia support.

Level of OpenGL ES support via backing renderers

Direct3D 9Direct3D 11Desktop GLGL ESVulkanMetal
OpenGL ES 2.0completecompletecompletecompletecompletecomplete
OpenGL ES 3.0completecompletecompletecompletecomplete
OpenGL ES 3.1incompletecompletecompletecomplete
OpenGL ES 3.2in progressin progresscomplete

Additionally, OpenGL ES 1.1 is implemented in the front-end using OpenGL ES 3.0 features. This version of the specification is thus supported on all platforms specified above that support OpenGL ES 3.0 with known issues.

Platform support via backing renderers

Direct3D 9Direct3D 11Desktop GLGL ESVulkanMetal
Windowscompletecompletecompletecompletecomplete
Linuxcompletecomplete
Mac OS Xcompletecomplete [1]
iOScomplete [2]
Chrome OScompleteplanned
Androidcompletecomplete
GGP (Stadia)complete
Fuchsiacomplete

[1] Metal is supported on macOS 10.14+

[2] Metal is supported on iOS 12+

ANGLE v1.0.772 was certified compliant by passing the OpenGL ES 2.0.3 conformance tests in October 2011.

ANGLE has received the following certifications with the Vulkan backend:

  • OpenGL ES 2.0: ANGLE 2.1.0.d46e2fb1e341 (Nov, 2019)
  • OpenGL ES 3.0: ANGLE 2.1.0.f18ff947360d (Feb, 2020)
  • OpenGL ES 3.1: ANGLE 2.1.0.f5dace0f1e57 (Jul, 2020)
  • OpenGL ES 3.2: ANGLE 2.1.2.21688.59f158c1695f (Sept, 2023)

ANGLE also provides an implementation of the EGL 1.5 specification.

ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Vulkan GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

Sources

ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

git clone https://chromium.googlesource.com/angle/angle

Building

View the Dev setup instructions.

Contributing