Roll third_party/vulkan-validation-layers/src 7f2b55ced2ce..67eac5116ba3 (14 commits)

https://chromium.googlesource.com/external/github.com/KhronosGroup/Vulkan-ValidationLayers.git/+log/7f2b55ced2ce..67eac5116ba3

git log 7f2b55ced2ce..67eac5116ba3 --date=short --first-parent --format='%ad %ae %s'
2020-05-18 tony@lunarg.com tests: Add test for validation features
2020-05-18 tony@lunarg.com layers: Validate validation features
2020-05-18 s.fricke@samsung.com tests: Add AHB MemoryReq VUIDs
2020-05-18 s.fricke@samsung.com layers: Add AHB MemoryReq VUIDs
2020-05-16 mark@lunarg.com docs: Update khronos validation layer doc for form and content
2020-05-16 mark@lunarg.com tests: Add spec URL tests
2020-05-16 mark@lunarg.com cmake: Add spec build option to tests build
2020-05-16 mark@lunarg.com cmake: Add layer option to create annotated spec vuid links
2020-05-16 mark@lunarg.com logging: Construct either khronos or annotated spec links
2020-05-16 mark@lunarg.com scripts: Use apiversion from json file instead of hardcoded
2020-05-16 mark@lunarg.com scripts: Update val stats script to generate 1.2 errormsg URLs
2020-05-15 s.fricke@samsung.com layers: Add attachment index to message
2020-05-15 s.fricke@samsung.com layers: Label YCbCr VUIDs
2020-05-14 mark@lunarg.com practices: Warn that debug_report is deprecated

Created with:
  gclient setdep -r third_party/vulkan-validation-layers/src@67eac5116ba3

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/vulkan-validation-layers-angle-autoroll
Please CC geofflang@google.com on the revert to ensure that a human
is aware of the problem.

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md

Bug: None
Tbr: geofflang@google.com
Change-Id: Ieba3c4690c670be0e0ce468630eab6c2b17863a3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2208702
Reviewed-by: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
1 file changed
tree: cbca3c1a7c7db2ff3587f3e9769e0b27c0e96219
  1. android/
  2. build_overrides/
  3. doc/
  4. extensions/
  5. gni/
  6. include/
  7. infra/
  8. samples/
  9. scripts/
  10. src/
  11. third_party/
  12. tools/
  13. util/
  14. .clang-format
  15. .gitattributes
  16. .gitignore
  17. .gn
  18. .style.yapf
  19. .yapfignore
  20. additional_readme_paths.json
  21. AUTHORS
  22. BUILD.gn
  23. codereview.settings
  24. CONTRIBUTORS
  25. DEPS
  26. dotfile_settings.gni
  27. LICENSE
  28. OWNERS
  29. PRESUBMIT.py
  30. README.chromium
  31. README.md
  32. WATCHLISTS
README.md

ANGLE - Almost Native Graphics Layer Engine

The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0, 3.0 and 3.1 to Vulkan, desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Future plans include ES 3.2, translation to Metal and MacOS, Chrome OS, and Fuchsia support.

Level of OpenGL ES support via backing renderers

Direct3D 9Direct3D 11Desktop GLGL ESVulkanMetal
OpenGL ES 2.0completecompletecompletecompletecompletein progress
OpenGL ES 3.0completecompletecompletecomplete
OpenGL ES 3.1in progresscompletecompletein progress
OpenGL ES 3.2in progressin progressin progress

Platform support via backing renderers

Direct3D 9Direct3D 11Desktop GLGL ESVulkanMetal
Windowscompletecompletecompletecompletecomplete
Linuxcompletecomplete
Mac OS Xcompletein progress
iOSplanned
Chrome OScompleteplanned
Androidcompletecomplete
Fuchsiain progress

ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. With the Vulkan backend, ANGLE 2.1.0.d46e2fb1e341 was certified compliant to ES 2.0 in Nov 2019, and ANGLE 2.1.0.f18ff947360d to ES 3.0 in Feb 2020. ANGLE also provides an implementation of the EGL 1.4 specification.

ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Vulkan GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

Sources

ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

git clone https://chromium.googlesource.com/angle/angle

Building

View the Dev setup instructions.

Contributing