Roll VK-GL-CTS from 618e41c871d6 to 483a71c5130e (11 revisions)

Suppress new dEQP-GLES3 tests on Nexus 5X:
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.*

https://chromium.googlesource.com/external/github.com/KhronosGroup/VK-GL-CTS.git/+log/618e41c871d6..483a71c5130e

2020-10-16 alexander.galazin@arm.com Update vk.xml revision
2020-10-16 lionel.g.landwerlin@intel.com Replace incorrect undefined->transfer-dst-opt layout transfers
2020-10-16 michal.m.pawlowski@mobica.com Add cube compat. to array image copy tests
2020-10-16 mikko.tiusanen@siru.fi Tests for pipeline laoyut early destroy
2020-10-09 alexander.galazin@arm.com Merge vk-gl-cts/vulkan-cts-1.2.4 into vk-gl-cts/master
2020-10-09 mika.vainola@siru.fi Modify/add GLES XFB tests without element capture
2020-10-09 afdx@google.com Add a batch of GraphicsFuzz tests
2020-10-08 siglesias@igalia.com Fix wrong access flag for depth/stencil resolve
2020-10-08 lionel.g.landwerlin@intel.com Fix wsi tests using disallowed image usage
2020-10-08 siglesias@igalia.com Output depth image in case of failure
2020-10-08 karolina.palka@mobica.com Check SparseResidency flag before OpImageSparseRead

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/vk-gl-cts-angle-autoroll
Please CC ynovikov@google.com,angle-bots+autoroll-info@google.com on the revert to ensure that a human
is aware of the problem.

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md

Bug: angleproject:5184
Tbr: ynovikov@google.com,angle-bots+autoroll-info@google.com
Change-Id: Ie46c0306830871d605b15cfcd3abc580989f104f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2480002
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
2 files changed
tree: 9f93178c57468626d4c5ba90b1f2078a7758838b
  1. .clang-format
  2. .gitattributes
  3. .gitignore
  4. .gn
  5. .style.yapf
  6. .vpython
  7. .vpython3
  8. .yapfignore
  9. AUTHORS
  10. BUILD.gn
  11. CONTRIBUTORS
  12. DEPS
  13. LICENSE
  14. OWNERS
  15. PRESUBMIT.py
  16. README.chromium
  17. README.md
  18. WATCHLISTS
  19. additional_readme_paths.json
  20. android/
  21. build_overrides/
  22. codereview.settings
  23. doc/
  24. dotfile_settings.gni
  25. extensions/
  26. gni/
  27. include/
  28. infra/
  29. samples/
  30. scripts/
  31. src/
  32. third_party/
  33. tools/
  34. util/
README.md

ANGLE - Almost Native Graphics Layer Engine

The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0, 3.0 and 3.1 to Vulkan, desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Future plans include ES 3.2, translation to Metal and MacOS, Chrome OS, and Fuchsia support.

Level of OpenGL ES support via backing renderers

Direct3D 9Direct3D 11Desktop GLGL ESVulkanMetal
OpenGL ES 2.0completecompletecompletecompletecompletecomplete
OpenGL ES 3.0completecompletecompletecompletein progress
OpenGL ES 3.1in progresscompletecompletecomplete
OpenGL ES 3.2in progressin progressin progress

Platform support via backing renderers

Direct3D 9Direct3D 11Desktop GLGL ESVulkanMetal
Windowscompletecompletecompletecompletecomplete
Linuxcompletecomplete
Mac OS Xcompletein progress
iOSplanned
Chrome OScompleteplanned
Androidcompletecomplete
GGP (Stadia)complete
Fuchsiain progress

ANGLE v1.0.772 was certified compliant by passing the OpenGL ES 2.0.3 conformance tests in October 2011.

ANGLE has received the following certifications with the Vulkan backend:

  • OpenGL ES 2.0: ANGLE 2.1.0.d46e2fb1e341 (Nov, 2019)
  • OpenGL ES 3.0: ANGLE 2.1.0.f18ff947360d (Feb, 2020)
  • OpenGL ES 3.1: ANGLE 2.1.0.f5dace0f1e57 (Jul, 2020)

ANGLE also provides an implementation of the EGL 1.4 specification.

ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Vulkan GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

Sources

ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

git clone https://chromium.googlesource.com/angle/angle

Building

View the Dev setup instructions.

Contributing