blob: 3d937520892fd34d5fd3c4c1610d7ed47f61b7db [file] [log] [blame]
//
// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// HLSLCompiler: Wrapper for the D3DCompiler DLL.
//
#ifndef LIBANGLE_RENDERER_D3D_HLSLCOMPILER_H_
#define LIBANGLE_RENDERER_D3D_HLSLCOMPILER_H_
#include "libANGLE/Error.h"
#include "common/angleutils.h"
#include "common/platform.h"
#include <string>
#include <vector>
namespace gl
{
class InfoLog;
} // namespace gl
namespace rx
{
namespace d3d
{
class Context;
} // namespace d3d
struct CompileConfig
{
UINT flags;
std::string name;
CompileConfig();
CompileConfig(UINT flags, const std::string &name);
};
class HLSLCompiler : angle::NonCopyable
{
public:
HLSLCompiler();
~HLSLCompiler();
void release();
// Attempt to compile a HLSL shader using the supplied configurations, may output a NULL
// compiled blob even if no GL errors are returned.
angle::Result compileToBinary(d3d::Context *context,
gl::InfoLog &infoLog,
const std::string &hlsl,
const std::string &profile,
const std::vector<CompileConfig> &configs,
const D3D_SHADER_MACRO *overrideMacros,
ID3DBlob **outCompiledBlob,
std::string *outDebugInfo);
angle::Result disassembleBinary(d3d::Context *context,
ID3DBlob *shaderBinary,
std::string *disassemblyOut);
angle::Result ensureInitialized(d3d::Context *context);
private:
bool mInitialized;
HMODULE mD3DCompilerModule;
pD3DCompile mD3DCompileFunc;
pD3DDisassemble mD3DDisassembleFunc;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_D3D_HLSLCOMPILER_H_