blob: 036ec58dac58fb7e037e3e463b010616dd17e9b1 [file] [log] [blame]
//
// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Fence11.h: Defines the rx::FenceNV11 and rx::Sync11 classes which implement rx::FenceNVImpl
// and rx::SyncImpl.
#ifndef LIBANGLE_RENDERER_D3D_D3D11_FENCE11_H_
#define LIBANGLE_RENDERER_D3D_D3D11_FENCE11_H_
#include "libANGLE/renderer/FenceNVImpl.h"
#include "libANGLE/renderer/SyncImpl.h"
namespace rx
{
class Renderer11;
class FenceNV11 : public FenceNVImpl
{
public:
explicit FenceNV11(Renderer11 *renderer);
~FenceNV11() override;
angle::Result set(const gl::Context *context, GLenum condition) override;
angle::Result test(const gl::Context *context, GLboolean *outFinished) override;
angle::Result finish(const gl::Context *context) override;
private:
template <class T>
friend angle::Result FenceSetHelper(const gl::Context *context, T *fence);
template <class T>
friend angle::Result FenceTestHelper(const gl::Context *context,
T *fence,
bool flushCommandBuffer,
GLboolean *outFinished);
Renderer11 *mRenderer;
ID3D11Query *mQuery;
};
class Sync11 : public SyncImpl
{
public:
explicit Sync11(Renderer11 *renderer);
~Sync11() override;
angle::Result set(const gl::Context *context, GLenum condition, GLbitfield flags) override;
angle::Result clientWait(const gl::Context *context,
GLbitfield flags,
GLuint64 timeout,
GLenum *outResult) override;
angle::Result serverWait(const gl::Context *context,
GLbitfield flags,
GLuint64 timeout) override;
angle::Result getStatus(const gl::Context *context, GLint *outResult) override;
private:
template <class T>
friend angle::Result FenceSetHelper(const gl::Context *context, T *fence);
template <class T>
friend angle::Result FenceTestHelper(const gl::Context *context,
T *fence,
bool flushCommandBuffer,
GLboolean *outFinished);
Renderer11 *mRenderer;
ID3D11Query *mQuery;
LONGLONG mCounterFrequency;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_D3D_D3D11_FENCE11_H_