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//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// InputLayoutCache.h: Defines InputLayoutCache, a class that builds and caches
// D3D11 input layouts.
#ifndef LIBANGLE_RENDERER_D3D_D3D11_INPUTLAYOUTCACHE_H_
#define LIBANGLE_RENDERER_D3D_D3D11_INPUTLAYOUTCACHE_H_
#include <GLES2/gl2.h>
#include <cstddef>
#include <array>
#include <map>
#include "common/angleutils.h"
#include "libANGLE/Constants.h"
#include "libANGLE/Error.h"
#include "libANGLE/SizedMRUCache.h"
#include "libANGLE/formatutils.h"
#include "libANGLE/renderer/d3d/RendererD3D.h"
#include "libANGLE/renderer/d3d/d3d11/ResourceManager11.h"
namespace rx
{
struct PackedAttributeLayout
{
PackedAttributeLayout();
PackedAttributeLayout(const PackedAttributeLayout &other);
void addAttributeData(GLenum glType,
UINT semanticIndex,
angle::FormatID vertexFormatID,
unsigned int divisor);
bool operator==(const PackedAttributeLayout &other) const;
enum Flags
{
FLAG_USES_INSTANCED_SPRITES = 0x1,
FLAG_INSTANCED_SPRITES_ACTIVE = 0x2,
FLAG_INSTANCED_RENDERING_ACTIVE = 0x4,
};
uint32_t numAttributes;
uint32_t flags;
gl::AttribArray<uint64_t> attributeData;
};
} // namespace rx
namespace std
{
template <>
struct hash<rx::PackedAttributeLayout>
{
size_t operator()(const rx::PackedAttributeLayout &value) const
{
return angle::ComputeGenericHash(value);
}
};
} // namespace std
namespace gl
{
class Program;
} // namespace gl
namespace rx
{
class Context11;
struct TranslatedAttribute;
struct TranslatedIndexData;
struct SourceIndexData;
class ProgramD3D;
class Renderer11;
class InputLayoutCache : angle::NonCopyable
{
public:
InputLayoutCache();
~InputLayoutCache();
void clear();
// Useful for testing
void setCacheSize(size_t newCacheSize);
angle::Result getInputLayout(Context11 *context,
const gl::State &state,
const std::vector<const TranslatedAttribute *> &currentAttributes,
const AttribIndexArray &sortedSemanticIndices,
gl::PrimitiveMode mode,
GLsizei vertexCount,
GLsizei instances,
const d3d11::InputLayout **inputLayoutOut);
private:
angle::Result createInputLayout(
Context11 *context11,
const AttribIndexArray &sortedSemanticIndices,
const std::vector<const TranslatedAttribute *> &currentAttributes,
gl::PrimitiveMode mode,
GLsizei vertexCount,
GLsizei instances,
d3d11::InputLayout *inputLayoutOut);
// Starting cache size.
static constexpr size_t kDefaultCacheSize = 1024;
// The cache tries to clean up this many states at once.
static constexpr size_t kGCLimit = 128;
using LayoutCache = angle::base::HashingMRUCache<PackedAttributeLayout, d3d11::InputLayout>;
LayoutCache mLayoutCache;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_D3D_D3D11_INPUTLAYOUTCACHE_H_