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//
// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// NativeWindow11WinRT.h: NativeWindow base class for managing IInspectable native window types.
#ifndef LIBANGLE_RENDERER_D3D_D3D11_WINRT_NATIVEWINDOW11WINRT_H_
#define LIBANGLE_RENDERER_D3D_D3D11_WINRT_NATIVEWINDOW11WINRT_H_
#include "libANGLE/renderer/d3d/d3d11/NativeWindow11.h"
#include <windows.applicationmodel.core.h>
#include <wrl.h>
#include <wrl/wrappers/corewrappers.h>
#include <memory>
namespace rx
{
class InspectableNativeWindow;
class NativeWindow11WinRT : public NativeWindow11
{
public:
NativeWindow11WinRT(EGLNativeWindowType window, bool hasAlpha);
bool initialize() override;
bool getClientRect(LPRECT rect) const override;
bool isIconic() const override;
HRESULT createSwapChain(ID3D11Device *device,
IDXGIFactory *factory,
DXGI_FORMAT format,
UINT width,
UINT height,
IDXGISwapChain **swapChain) override;
void commitChange() override;
static bool IsValidNativeWindow(EGLNativeWindowType window);
private:
bool mHasAlpha;
std::shared_ptr<InspectableNativeWindow> mImpl;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_D3D_D3D11_WINRT_NATIVEWINDOW11WINRT_H_