blob: 6adccd4aa71affa7abe3284c0b52681e98bd9326 [file] [log] [blame]
//
// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// GlslangWrapper: Wrapper for Vulkan's glslang compiler.
//
#ifndef LIBANGLE_RENDERER_VULKAN_GLSLANG_WRAPPER_H_
#define LIBANGLE_RENDERER_VULKAN_GLSLANG_WRAPPER_H_
#include "libANGLE/renderer/ProgramImpl.h"
#include "libANGLE/renderer/vulkan/vk_utils.h"
namespace rx
{
// This class currently holds no state. If we want to hold state we would need to solve the
// potential race conditions with multiple threads.
class GlslangWrapper
{
public:
static void Initialize();
static void Release();
static void GetShaderSource(const gl::ProgramState &programState,
const gl::ProgramLinkedResources &resources,
std::string *vertexSourceOut,
std::string *fragmentSourceOut);
static angle::Result GetShaderCode(vk::Context *context,
const gl::Caps &glCaps,
bool enableLineRasterEmulation,
const std::string &vertexSource,
const std::string &fragmentSource,
std::vector<uint32_t> *vertexCodeOut,
std::vector<uint32_t> *fragmentCodeOut);
private:
static angle::Result GetShaderCodeImpl(vk::Context *context,
const gl::Caps &glCaps,
const std::string &vertexSource,
const std::string &fragmentSource,
std::vector<uint32_t> *vertexCodeOut,
std::vector<uint32_t> *fragmentCodeOut);
};
} // namespace rx
#endif // LIBANGLE_RENDERER_VULKAN_GLSLANG_WRAPPER_H_