blob: 31ab8fe8e39337e32931c6e0a5df5e5df3fcdef9 [file] [log] [blame]
//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ShaderVk.cpp:
// Implements the class methods for ShaderVk.
//
#include "libANGLE/renderer/vulkan/ShaderVk.h"
#include "common/debug.h"
#include "libANGLE/Context.h"
#include "libANGLE/renderer/vulkan/ContextVk.h"
#include "platform/FeaturesVk.h"
namespace rx
{
ShaderVk::ShaderVk(const gl::ShaderState &data) : ShaderImpl(data) {}
ShaderVk::~ShaderVk() {}
ShCompileOptions ShaderVk::prepareSourceAndReturnOptions(const gl::Context *context,
std::stringstream *sourceStream,
std::string *sourcePath)
{
*sourceStream << mData.getSource();
ShCompileOptions compileOptions = SH_INITIALIZE_UNINITIALIZED_LOCALS;
ContextVk *contextVk = vk::GetImpl(context);
if (contextVk->getFeatures().clampPointSize)
{
compileOptions |= SH_CLAMP_POINT_SIZE;
}
return compileOptions;
}
bool ShaderVk::postTranslateCompile(gl::ShCompilerInstance *compiler, std::string *infoLog)
{
// No work to do here.
return true;
}
std::string ShaderVk::getDebugInfo() const
{
return mData.getTranslatedSource();
}
} // namespace rx