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// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// ShaderVk.h:
// Defines the class interface for ShaderVk, implementing ShaderImpl.
#include "libANGLE/renderer/ShaderImpl.h"
namespace rx
class ShaderVk : public ShaderImpl
ShaderVk(const gl::ShaderState &data);
~ShaderVk() override;
// Returns additional sh::Compile options.
ShCompileOptions prepareSourceAndReturnOptions(const gl::Context *context,
std::stringstream *sourceStream,
std::string *sourcePath) override;
// Returns success for compiling on the driver. Returns success.
bool postTranslateCompile(gl::ShCompilerInstance *compiler, std::string *infoLog) override;
std::string getDebugInfo() const override;
} // namespace rx