Revert "Add new test runner harness."

This reverts commit fb40d231c3e2ee7c38f8445ef5defc0ab0f5f15d.

Reason for revert: Has a bug with the ASan build and also has a few
bugs with ANGLE standalone test expectations an filter.

Bug: chromium:1030192
Bug: angleproject:4193

Original change's description:
> Add new test runner harness.
> The ANGLE test harness is a harness around GoogleTest that provides
> functionality similar to the Chromium test harness. It supports:
>  * splitting a test set into shards
>  * catching and reporting crashes and timeouts
>  * outputting to the Chromium JSON test results format
>  * multi-process execution
> Unit tests are added in test_utils_unittest.cpp.
> Bug: angleproject:3162
> Change-Id: Idb15f113de8eb32db12bc93542de93b08d7c1447
> Reviewed-on:
> Commit-Queue: Jamie Madill <>
> Reviewed-by: Yuly Novikov <>,,

Change-Id: I647e747571784b1ca7c1d0687193c70a63eb08d1
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:3162
Reviewed-by: Jamie Madill <>
Commit-Queue: Jamie Madill <>
19 files changed
tree: 1caac9a19aedfb35436142d0946be59622d8f20b
  1. .clang-format
  2. .gitattributes
  3. .gitignore
  4. .gn
  5. .style.yapf
  6. .yapfignore
  10. DEPS
  12. OWNERS
  14. README.chromium
  17. additional_readme_paths.json
  18. android/
  19. build_overrides/
  20. codereview.settings
  21. doc/
  22. dotfile_settings.gni
  23. extensions/
  24. gni/
  25. include/
  26. infra/
  27. samples/
  28. scripts/
  29. src/
  30. third_party/
  31. tools/
  32. util/

ANGLE - Almost Native Graphics Layer Engine

The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Support for translation from OpenGL ES to Vulkan is underway, and future plans include compute shader support (ES 3.1) and MacOS support.

Level of OpenGL ES support via backing renderers

Direct3D 9Direct3D 11Desktop GLGL ESVulkanMetal
OpenGL ES 2.0completecompletecompletecompletecompletein progress
OpenGL ES 3.0completecompletecompletein progress
OpenGL ES 3.1in progresscompletecompletein progress
OpenGL ES 3.2plannedplannedplanned

Platform support via backing renderers

Direct3D 9Direct3D 11Desktop GLGL ESVulkanMetal
Mac OS Xcompletein progress
Chrome OScompleteplanned
Fuchsiain progress

ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification.

ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.


ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

git clone


View the Dev setup instructions.