Roll Vulkan-ValidationLayers from d8b1aa1c3830 to 7c1434b8ea35 (19 revisions)

https://chromium.googlesource.com/external/github.com/KhronosGroup/Vulkan-ValidationLayers.git/+log/d8b1aa1c3830..7c1434b8ea35

2020-06-29 szilard.papp@arm.com practices: Adding test for robustBufferAccess
2020-06-29 szilard.papp@arm.com practices: Adding check for robustBufferAccess
2020-06-29 s.fricke@samsung.com layers: Label VUID 02251
2020-06-29 s.fricke@samsung.com tests: Add VK_EXT_astc_decode_mode
2020-06-29 s.fricke@samsung.com layers: Add VK_EXT_astc_decode_mode
2020-06-29 s.fricke@samsung.com layers: Add HDR ASTC formats
2020-06-29 tony@lunarg.com tests: Fix unexpected custom border color error
2020-06-29 mark@lunarg.com chassis: Fix inadvertant StateTracker VO state-sharing
2020-06-29 rgarcia@igalia.com corechecks: Use all locations for samplerYcbcrConversion
2020-06-29 dev@kikijiki.com docs Add reference to the --dir option
2020-06-29 dev@kikijiki.com docs: Fix CMake update_deps/build instructions
2020-06-29 rgarcia@igalia.com Use conversion format in some Ycbcr conversion VUs
2020-06-29 jeremyk@lunarg.com layers: Fix vkCmdTraceRaysKHR VUID Mixup
2020-06-29 mark@lunarg.com docs: Update CONTRIBUTING.md with some new details
2020-06-29 mark@lunarg.com docs: Added message limit to layer settings file
2020-06-29 mark@lunarg.com tests: Add duplicate message limit test
2020-06-29 mark@lunarg.com chassis: Add config steps for reading dup msg limits
2020-06-29 mark@lunarg.com layers: Add duplicate message limit infrastructure
2020-06-29 mark@lunarg.com corechecks: Prevent null ptr access for GetSwapchainImages

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/vulkan-validation-layers-angle-autoroll
Please CC ianelliott@google.com on the revert to ensure that a human
is aware of the problem.

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md

Bug: None
Tbr: ianelliott@google.com
Change-Id: I26203dd98b05ed2a6ee3462951cb66990faac121
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2274687
Reviewed-by: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
1 file changed
tree: b52e760b4c3671bd2fa15d989cb3a1d2e051fafb
  1. .clang-format
  2. .gitattributes
  3. .gitignore
  4. .gn
  5. .style.yapf
  6. .yapfignore
  7. AUTHORS
  8. BUILD.gn
  9. CONTRIBUTORS
  10. DEPS
  11. LICENSE
  12. OWNERS
  13. PRESUBMIT.py
  14. README.chromium
  15. README.md
  16. WATCHLISTS
  17. additional_readme_paths.json
  18. android/
  19. build_overrides/
  20. codereview.settings
  21. doc/
  22. dotfile_settings.gni
  23. extensions/
  24. gni/
  25. include/
  26. infra/
  27. samples/
  28. scripts/
  29. src/
  30. third_party/
  31. tools/
  32. util/
README.md

ANGLE - Almost Native Graphics Layer Engine

The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0, 3.0 and 3.1 to Vulkan, desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Future plans include ES 3.2, translation to Metal and MacOS, Chrome OS, and Fuchsia support.

Level of OpenGL ES support via backing renderers

Direct3D 9Direct3D 11Desktop GLGL ESVulkanMetal
OpenGL ES 2.0completecompletecompletecompletecompletein progress
OpenGL ES 3.0completecompletecompletecomplete
OpenGL ES 3.1in progresscompletecompletein progress
OpenGL ES 3.2in progressin progressin progress

Platform support via backing renderers

Direct3D 9Direct3D 11Desktop GLGL ESVulkanMetal
Windowscompletecompletecompletecompletecomplete
Linuxcompletecomplete
Mac OS Xcompletein progress
iOSplanned
Chrome OScompleteplanned
Androidcompletecomplete
Fuchsiain progress

ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. With the Vulkan backend, ANGLE 2.1.0.d46e2fb1e341 was certified compliant to ES 2.0 in Nov 2019, and ANGLE 2.1.0.f18ff947360d to ES 3.0 in Feb 2020. ANGLE also provides an implementation of the EGL 1.4 specification.

ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Vulkan GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

Sources

ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

git clone https://chromium.googlesource.com/angle/angle

Building

View the Dev setup instructions.

Contributing