Roll Vulkan-ValidationLayers from d8b1aa1c3830 to 7c1434b8ea35 (19 revisions)

2020-06-29 practices: Adding test for robustBufferAccess
2020-06-29 practices: Adding check for robustBufferAccess
2020-06-29 layers: Label VUID 02251
2020-06-29 tests: Add VK_EXT_astc_decode_mode
2020-06-29 layers: Add VK_EXT_astc_decode_mode
2020-06-29 layers: Add HDR ASTC formats
2020-06-29 tests: Fix unexpected custom border color error
2020-06-29 chassis: Fix inadvertant StateTracker VO state-sharing
2020-06-29 corechecks: Use all locations for samplerYcbcrConversion
2020-06-29 docs Add reference to the --dir option
2020-06-29 docs: Fix CMake update_deps/build instructions
2020-06-29 Use conversion format in some Ycbcr conversion VUs
2020-06-29 layers: Fix vkCmdTraceRaysKHR VUID Mixup
2020-06-29 docs: Update with some new details
2020-06-29 docs: Added message limit to layer settings file
2020-06-29 tests: Add duplicate message limit test
2020-06-29 chassis: Add config steps for reading dup msg limits
2020-06-29 layers: Add duplicate message limit infrastructure
2020-06-29 corechecks: Prevent null ptr access for GetSwapchainImages

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Bug: None
Change-Id: I26203dd98b05ed2a6ee3462951cb66990faac121
Reviewed-by: angle-autoroll <>
Commit-Queue: angle-autoroll <>
1 file changed
tree: b52e760b4c3671bd2fa15d989cb3a1d2e051fafb
  1. .clang-format
  2. .gitattributes
  3. .gitignore
  4. .gn
  5. .style.yapf
  6. .yapfignore
  10. DEPS
  12. OWNERS
  14. README.chromium
  17. additional_readme_paths.json
  18. android/
  19. build_overrides/
  20. codereview.settings
  21. doc/
  22. dotfile_settings.gni
  23. extensions/
  24. gni/
  25. include/
  26. infra/
  27. samples/
  28. scripts/
  29. src/
  30. third_party/
  31. tools/
  32. util/

ANGLE - Almost Native Graphics Layer Engine

The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0, 3.0 and 3.1 to Vulkan, desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Future plans include ES 3.2, translation to Metal and MacOS, Chrome OS, and Fuchsia support.

Level of OpenGL ES support via backing renderers

Direct3D 9Direct3D 11Desktop GLGL ESVulkanMetal
OpenGL ES 2.0completecompletecompletecompletecompletein progress
OpenGL ES 3.0completecompletecompletecomplete
OpenGL ES 3.1in progresscompletecompletein progress
OpenGL ES 3.2in progressin progressin progress

Platform support via backing renderers

Direct3D 9Direct3D 11Desktop GLGL ESVulkanMetal
Mac OS Xcompletein progress
Chrome OScompleteplanned
Fuchsiain progress

ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. With the Vulkan backend, ANGLE 2.1.0.d46e2fb1e341 was certified compliant to ES 2.0 in Nov 2019, and ANGLE 2.1.0.f18ff947360d to ES 3.0 in Feb 2020. ANGLE also provides an implementation of the EGL 1.4 specification.

ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Vulkan GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.


ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

git clone


View the Dev setup instructions.