docs: fix links and typos

Update stale/broken links.  Use consistent link style:
 - links between our files should relative
 - omit filename for links within same file
 - don't specify heading id
Don't use same heading twice in one file because the markdown compilers
on and github have different ways of disambiguating them,
so this is the easiest way to have links work on both sites.


Change-Id: Iefd5ab8014d582a017f64e383f301ea0b8e60433
Reviewed-by: Yuly Novikov <>
Reviewed-by: Geoff Lang <>
Commit-Queue: Frank Henigman <>
11 files changed
tree: fd6173760a86fc65df3d1504f4a8ff525fb0d07d
  1. .clang-format
  2. .gitattributes
  3. .gitignore
  4. .gn
  8. DEPS
  9. DEPS.chromium
  11. README.chromium
  13. build_overrides/
  14. codereview.settings
  15. doc/
  16. extensions/
  17. gni/
  18. gyp/
  19. include/
  20. infra/
  21. samples/
  22. scripts/
  23. src/
  24. third_party/
  25. util/

ANGLE - Almost Native Graphics Layer Engine

The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Support for translation from OpenGL ES to Vulkan is underway, and future plans include compute shader support (ES 3.1) and MacOS support.

Level of OpenGL ES support via backing renderers

Direct3D 9Direct3D 11Desktop GLGL ESVulkan
OpenGL ES 2.0completecompletecompletecompletein progress
OpenGL ES 3.0completecompletein progressnot started
OpenGL ES 3.1not startedin progressin progressnot started

Platform support via backing renderers

Direct3D 9Direct3D 11Desktop GLGL ESVulkan
Windowscompletecompletecompletecompletein progress
Mac OS Xin progress
Chrome OScompleteplanned

ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification.

ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.


ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

git clone


View the Dev setup instructions. For generating a Windows Store version of ANGLE view the Windows Store instructions