commit | 3b798311a3d988b99c7ec41527637cf762a92b23 | [log] [tgz] |
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author | Nicolas Capens <nicolascapens@chromium.org> | Thu Apr 10 19:37:48 2014 |
committer | Nicolas Capens <nicolascapens@chromium.org> | Wed Apr 16 16:16:24 2014 |
tree | aa5e5197e5b8d58362fc0a9aa5e9862755cc212f | |
parent | 740a2f8daa9cc45c53ecf7333c3ae5aa64c821f8 [diff] |
Use shader optimization level 3 selectively. Revert to HLSL compiler optimization level 1 and work around a compiler bug with break in nested loops by using optimization level 3. BUG=angle:603 Change-Id: Ib45815ef5bc3f72a3c51c7041c8a77ec573aa9e7 Reviewed-on: https://chromium-review.googlesource.com/194130 Tested-by: Nicolas Capens <nicolascapens@chromium.org> Reviewed-by: Shannon Woods <shannonwoods@chromium.org> (cherry picked from commit f3be8481834497055155bd6b0d33da2b463354ae) Reviewed-on: https://chromium-review.googlesource.com/195181