commit | b78ea2765f1fb092be80b415519aca53fe7d0210 | [log] [tgz] |
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author | Nicolas Capens <nicolascapens@chromium.org> | Tue Aug 12 00:01:09 2014 |
committer | Nicolas Capens <nicolascapens@chromium.org> | Tue Aug 12 00:01:09 2014 |
tree | b1ebb561098e026530bffb164fe5b8d691a86544 | |
parent | 07d49ef5350a95cfd6321226c178d22cc73aebc9 [diff] |
Avoid D3D11 primitive restart index using 32-bit indices D3D11 interprets an index value of 0xFFFF in a 16-bit index buffer as a primitive restart marker. This behavior can't be toggled off. http://msdn.microsoft.com/en-us/library/windows/desktop/bb205124(v=vs.85).aspx We work around it by converting to 32-bit indices. BUG=angle:708 Change-Id: Ibc92d6ba98e5f11a98d76cae14f90ca050a19964