Minor inlining optimization to Context draw calls.
Reduces draw call overhead by up to 3%.
Bug: angleproject:2966
Change-Id: Ie7ddb61b905fefe59a06a1528f0a3fde4accaf74
Reviewed-on: https://chromium-review.googlesource.com/c/1333608
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
diff --git a/src/libANGLE/Context.cpp b/src/libANGLE/Context.cpp
index 1a092e2..7af3e66 100644
--- a/src/libANGLE/Context.cpp
+++ b/src/libANGLE/Context.cpp
@@ -3523,6 +3523,27 @@
return (instanceCount == 0) || noopDraw(mode, count);
}
+ANGLE_INLINE angle::Result Context::syncDirtyBits()
+{
+ const State::DirtyBits &dirtyBits = mGLState.getDirtyBits();
+ ANGLE_TRY(mImplementation->syncState(this, dirtyBits, mAllDirtyBits));
+ mGLState.clearDirtyBits();
+ return angle::Result::Continue();
+}
+
+ANGLE_INLINE angle::Result Context::syncDirtyBits(const State::DirtyBits &bitMask)
+{
+ const State::DirtyBits &dirtyBits = (mGLState.getDirtyBits() & bitMask);
+ ANGLE_TRY(mImplementation->syncState(this, dirtyBits, bitMask));
+ mGLState.clearDirtyBits(dirtyBits);
+ return angle::Result::Continue();
+}
+
+ANGLE_INLINE angle::Result Context::syncDirtyObjects(const State::DirtyObjects &objectMask)
+{
+ return mGLState.syncDirtyObjects(this, objectMask);
+}
+
angle::Result Context::prepareForDraw(PrimitiveMode mode)
{
if (mGLES1Renderer)
@@ -3538,8 +3559,7 @@
ANGLE_TRY(mGLState.getDrawFramebuffer()->ensureDrawAttachmentsInitialized(this));
}
- ANGLE_TRY(syncDirtyBits());
- return angle::Result::Continue();
+ return syncDirtyBits();
}
Error Context::prepareForClear(GLbitfield mask)
@@ -3566,27 +3586,6 @@
return NoError();
}
-angle::Result Context::syncDirtyBits()
-{
- const State::DirtyBits &dirtyBits = mGLState.getDirtyBits();
- ANGLE_TRY(mImplementation->syncState(this, dirtyBits, mAllDirtyBits));
- mGLState.clearDirtyBits();
- return angle::Result::Continue();
-}
-
-angle::Result Context::syncDirtyBits(const State::DirtyBits &bitMask)
-{
- const State::DirtyBits &dirtyBits = (mGLState.getDirtyBits() & bitMask);
- ANGLE_TRY(mImplementation->syncState(this, dirtyBits, bitMask));
- mGLState.clearDirtyBits(dirtyBits);
- return angle::Result::Continue();
-}
-
-angle::Result Context::syncDirtyObjects(const State::DirtyObjects &objectMask)
-{
- return mGLState.syncDirtyObjects(this, objectMask);
-}
-
void Context::blitFramebuffer(GLint srcX0,
GLint srcY0,
GLint srcX1,
diff --git a/src/libANGLE/State.cpp b/src/libANGLE/State.cpp
index bd94e84..ff834ad 100644
--- a/src/libANGLE/State.cpp
+++ b/src/libANGLE/State.cpp
@@ -2774,10 +2774,10 @@
}
}
-angle::Result State::syncDirtyObjects(const Context *context, const DirtyObjects &bitset)
+angle::Result State::syncDirtyObjectsImpl(const Context *context, const DirtyObjects &dirtyObjects)
{
- const DirtyObjects &dirtyObjects = mDirtyObjects & bitset;
- for (auto dirtyObject : dirtyObjects)
+ ASSERT(dirtyObjects.any());
+ for (size_t dirtyObject : dirtyObjects)
{
switch (dirtyObject)
{
diff --git a/src/libANGLE/State.h b/src/libANGLE/State.h
index d997a37..38da01c 100644
--- a/src/libANGLE/State.h
+++ b/src/libANGLE/State.h
@@ -486,7 +486,20 @@
using DirtyObjects = angle::BitSet<DIRTY_OBJECT_MAX>;
void clearDirtyObjects() { mDirtyObjects.reset(); }
void setAllDirtyObjects() { mDirtyObjects.set(); }
- angle::Result syncDirtyObjects(const Context *context, const DirtyObjects &bitset);
+
+ ANGLE_INLINE angle::Result syncDirtyObjects(const Context *context, const DirtyObjects &bitset)
+ {
+ const DirtyObjects &dirtyObjects = mDirtyObjects & bitset;
+ if (dirtyObjects.any())
+ {
+ return syncDirtyObjectsImpl(context, dirtyObjects);
+ }
+ else
+ {
+ return angle::Result::Continue();
+ }
+ }
+
angle::Result syncDirtyObject(const Context *context, GLenum target);
void setObjectDirty(GLenum target);
void setSamplerDirty(size_t samplerIndex);
@@ -537,6 +550,7 @@
angle::Result updateActiveTexture(const Context *context,
size_t textureIndex,
Texture *texture);
+ angle::Result syncDirtyObjectsImpl(const Context *context, const DirtyObjects &dirtyObjects);
// Dispatch table for buffer update functions.
static const angle::PackedEnumMap<BufferBinding, BufferBindingSetter> kBufferSetters;