tree: 114245b808a234c5442ea35223b601d69515dc86 [path history] [tgz]
  1. ANGLE_base_vertex_base_instance.txt
  2. ANGLE_client_arrays.txt
  3. ANGLE_compressed_texture_etc.txt
  4. ANGLE_copy_texture_3d.txt
  5. ANGLE_depth_texture.txt
  6. ANGLE_explicit_context.txt
  7. ANGLE_explicit_context_gles1.txt
  8. ANGLE_framebuffer_blit.txt
  9. ANGLE_framebuffer_multisample.txt
  10. ANGLE_instanced_arrays.txt
  11. ANGLE_lossy_etc_decode.txt
  12. ANGLE_memory_size.txt
  13. ANGLE_multi_draw.txt
  14. ANGLE_multiview_multisample.txt
  15. ANGLE_pack_reverse_row_order.txt
  16. ANGLE_program_binary.txt
  17. ANGLE_program_cache_control.txt
  18. ANGLE_request_extension.txt
  19. ANGLE_robust_client_memory.txt
  20. ANGLE_robust_resource_initialization.txt
  21. ANGLE_texture_compression_dxt.txt
  22. ANGLE_texture_multisample.txt
  23. ANGLE_texture_usage.txt
  24. ANGLE_timer_query.txt
  25. ANGLE_translated_shader_source.txt
  26. ANGLE_webgl_compatibility.txt
  27. CHROMIUM_bind_generates_resource.txt
  28. CHROMIUM_bind_uniform_location.txt
  29. CHROMIUM_compressed_copy_texture.txt
  30. CHROMIUM_copy_texture.txt
  31. CHROMIUM_sync_query.txt
  32. EGL_ANGLE_create_context_backwards_compatible.txt
  33. EGL_ANGLE_create_context_client_arrays.txt
  34. EGL_ANGLE_create_context_extensions_enabled.txt
  35. EGL_ANGLE_create_context_webgl_compatibility.txt
  36. EGL_ANGLE_d3d_share_handle_client_buffer.txt
  37. EGL_ANGLE_d3d_texture_client_buffer.txt
  38. EGL_ANGLE_device_creation.txt
  39. EGL_ANGLE_device_creation_d3d11.txt
  40. EGL_ANGLE_device_d3d.txt
  41. EGL_ANGLE_direct3d_display.txt
  42. EGL_ANGLE_direct_composition.txt
  43. EGL_ANGLE_display_texture_share_group.txt
  44. EGL_ANGLE_experimental_present_path.txt
  45. EGL_ANGLE_explicit_context.txt
  46. EGL_ANGLE_feature_control.txt
  47. EGL_ANGLE_flexible_surface_compatibility.txt
  48. EGL_ANGLE_iosurface_client_buffer.txt
  49. EGL_ANGLE_keyed_mutex.txt
  50. EGL_ANGLE_platform_angle.txt
  51. EGL_ANGLE_platform_angle_context_virtualization.txt
  52. EGL_ANGLE_platform_angle_d3d.txt
  53. EGL_ANGLE_platform_angle_device_type_swiftshader.txt
  54. EGL_ANGLE_platform_angle_null.txt
  55. EGL_ANGLE_platform_angle_opengl.txt
  56. EGL_ANGLE_platform_angle_vulkan.txt
  57. EGL_ANGLE_power_preference.txt
  58. EGL_ANGLE_program_cache_control.txt
  59. EGL_ANGLE_query_surface_pointer.txt
  60. EGL_ANGLE_robust_resource_initialization.txt
  61. EGL_ANGLE_software_display.txt
  62. EGL_ANGLE_stream_producer_d3d_texture.txt
  63. EGL_ANGLE_surface_d3d_texture_2d_share_handle.txt
  64. EGL_ANGLE_surface_orientation.txt
  65. EGL_ANGLE_window_fixed_size.txt
  66. EGL_ANGLE_x11_visual.txt
  67. EGL_CHROMIUM_create_context_bind_generates_resource.txt
  68. EGL_CHROMIUM_get_sync_values.txt
  69. EGL_EXT_create_context_robustness.txt
  70. EGL_EXT_device_query.txt
  71. EXT_blend_func_extended.txt
  72. EXT_blend_minmax.txt
  73. EXT_color_buffer_float.txt
  74. EXT_draw_buffers.txt
  75. EXT_robustness.txt
  76. EXT_texture_rg.txt
  77. EXT_texture_storage.txt
  78. KHR_parallel_shader_compile.txt