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// Copyright 2018 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// ImageGL.h: Defines the rx::ImageGL class, the GL implementation of EGL images
#include "common/PackedEnums.h"
#include "libANGLE/renderer/ImageImpl.h"
namespace rx
class TextureGL;
class RenderbufferGL;
class ImageGL : public ImageImpl
ImageGL(const egl::ImageState &state);
~ImageGL() override;
// TextureGL does not have access to all the parameters needed to implement
// glEGLImageTargetTexture2DOES or glEGLImageTargetRenderbufferStorageOES. This allows the Image
// to implement these functions because it holds the native EGLimage or emulated object.
virtual angle::Result setTexture2D(const gl::Context *context,
gl::TextureType type,
TextureGL *texture,
GLenum *outInternalFormat) = 0;
virtual angle::Result setRenderbufferStorage(const gl::Context *context,
RenderbufferGL *renderbuffer,
GLenum *outInternalFormat) = 0;
} // namespace rx