blob: 36dc8347fffe561919a29627694b0bacdbef9521 [file] [log] [blame]
//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// SurfaceGL.cpp: OpenGL implementation of egl::Surface
#include "libANGLE/renderer/gl/SurfaceGL.h"
#include "libANGLE/Context.h"
#include "libANGLE/Surface.h"
#include "libANGLE/renderer/gl/BlitGL.h"
#include "libANGLE/renderer/gl/ContextGL.h"
#include "libANGLE/renderer/gl/FramebufferGL.h"
#include "libANGLE/renderer/gl/RendererGL.h"
namespace rx
{
SurfaceGL::SurfaceGL(const egl::SurfaceState &state) : SurfaceImpl(state) {}
SurfaceGL::~SurfaceGL() {}
egl::Error SurfaceGL::getSyncValues(EGLuint64KHR *ust, EGLuint64KHR *msc, EGLuint64KHR *sbc)
{
UNREACHABLE();
return egl::EglBadSurface();
}
egl::Error SurfaceGL::getMscRate(EGLint *numerator, EGLint *denominator)
{
UNIMPLEMENTED();
return egl::EglBadAccess();
}
angle::Result SurfaceGL::initializeContents(const gl::Context *context,
GLenum binding,
const gl::ImageIndex &imageIndex)
{
FramebufferGL *framebufferGL = GetImplAs<FramebufferGL>(context->getFramebuffer({0}));
ASSERT(framebufferGL->isDefault());
BlitGL *blitter = GetBlitGL(context);
switch (binding)
{
case GL_BACK:
ANGLE_TRY(blitter->clearFramebuffer(context, true, false, false, framebufferGL));
break;
case GL_DEPTH:
case GL_STENCIL:
ANGLE_TRY(blitter->clearFramebuffer(context, false, true, true, framebufferGL));
break;
default:
UNREACHABLE();
break;
}
return angle::Result::Continue;
}
bool SurfaceGL::hasEmulatedAlphaChannel() const
{
return false;
}
egl::Error SurfaceGL::attachToFramebuffer(const gl::Context *context, gl::Framebuffer *framebuffer)
{
return egl::NoError();
}
egl::Error SurfaceGL::detachFromFramebuffer(const gl::Context *context,
gl::Framebuffer *framebuffer)
{
return egl::NoError();
}
} // namespace rx