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//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ContextCGL:
// Mac-specific subclass of ContextGL.
//
#ifndef LIBANGLE_RENDERER_GL_CGL_CONTEXTCGL_H_
#define LIBANGLE_RENDERER_GL_CGL_CONTEXTCGL_H_
#include "libANGLE/renderer/gl/ContextGL.h"
#include "libANGLE/renderer/gl/RendererGL.h"
namespace rx
{
class DisplayCGL;
class ContextCGL : public ContextGL
{
public:
ContextCGL(DisplayCGL *display,
const gl::State &state,
gl::ErrorSet *errorSet,
const std::shared_ptr<RendererGL> &renderer,
bool usesDiscreteGPU);
void onDestroy(const gl::Context *context) override;
egl::Error releaseHighPowerGPU(gl::Context *context) override;
egl::Error reacquireHighPowerGPU(gl::Context *context) override;
private:
bool mUsesDiscreteGpu;
bool mReleasedDiscreteGpu;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_GL_CGL_CONTEXTCGL_H_