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// Copyright 2018 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// ImageEGL.h: Defines the rx::ImageEGL class, the EGL implementation of EGL images
#include "libANGLE/renderer/gl/ImageGL.h"
namespace egl
class AttributeMap;
namespace rx
class FunctionsEGL;
class ImageEGL final : public ImageGL
ImageEGL(const egl::ImageState &state,
const gl::Context *context,
EGLenum target,
const egl::AttributeMap &attribs,
const FunctionsEGL *egl);
~ImageEGL() override;
egl::Error initialize(const egl::Display *display) override;
angle::Result orphan(const gl::Context *context, egl::ImageSibling *sibling) override;
angle::Result setTexture2D(const gl::Context *context,
gl::TextureType type,
TextureGL *texture,
GLenum *outInternalFormat) override;
angle::Result setRenderbufferStorage(const gl::Context *context,
RenderbufferGL *renderbuffer,
GLenum *outInternalFormat) override;
const FunctionsEGL *mEGL;
// State needed for initialization
EGLContext mContext;
EGLenum mTarget;
bool mPreserveImage;
GLenum mNativeInternalFormat;
EGLImage mImage;
} // namespace rx