| // |
| // Copyright 2020 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // GenerateMipmapBenchmark: |
| // Performance test for generating texture mipmaps. |
| // |
| |
| #include "ANGLEPerfTest.h" |
| |
| #include <iostream> |
| #include <random> |
| #include <sstream> |
| |
| #include "test_utils/gl_raii.h" |
| #include "util/shader_utils.h" |
| |
| using namespace angle; |
| |
| namespace |
| { |
| constexpr unsigned int kIterationsPerStep = 5; |
| |
| struct GenerateMipmapParams final : public RenderTestParams |
| { |
| GenerateMipmapParams() |
| { |
| iterationsPerStep = kIterationsPerStep; |
| trackGpuTime = true; |
| |
| textureWidth = 1920; |
| textureHeight = 1080; |
| |
| internalFormat = GL_RGBA; |
| |
| webgl = false; |
| } |
| |
| std::string story() const override; |
| |
| GLsizei textureWidth; |
| GLsizei textureHeight; |
| |
| GLenum internalFormat; |
| |
| bool webgl; |
| }; |
| |
| std::ostream &operator<<(std::ostream &os, const GenerateMipmapParams ¶ms) |
| { |
| return os << params.backendAndStory().substr(1); |
| } |
| |
| std::string GenerateMipmapParams::story() const |
| { |
| std::stringstream strstr; |
| |
| strstr << RenderTestParams::story(); |
| |
| if (webgl) |
| { |
| strstr << "_webgl"; |
| } |
| |
| if (internalFormat == GL_RGB) |
| { |
| strstr << "_rgb"; |
| } |
| |
| return strstr.str(); |
| } |
| |
| template <typename T> |
| void FillWithRandomData(T *storage) |
| { |
| for (uint8_t &u : *storage) |
| { |
| u = rand() & 0xFF; |
| } |
| } |
| |
| class GenerateMipmapBenchmarkBase : public ANGLERenderTest, |
| public ::testing::WithParamInterface<GenerateMipmapParams> |
| { |
| public: |
| GenerateMipmapBenchmarkBase(const char *benchmarkName); |
| |
| void initializeBenchmark() override; |
| void destroyBenchmark() override; |
| |
| protected: |
| void initShaders(); |
| |
| GLuint mProgram = 0; |
| GLuint mTexture = 0; |
| |
| std::vector<uint8_t> mTextureData; |
| }; |
| |
| class GenerateMipmapBenchmark : public GenerateMipmapBenchmarkBase |
| { |
| public: |
| GenerateMipmapBenchmark() : GenerateMipmapBenchmarkBase("GenerateMipmap") {} |
| |
| void initializeBenchmark() override; |
| |
| void drawBenchmark() override; |
| }; |
| |
| class GenerateMipmapWithRedefineBenchmark : public GenerateMipmapBenchmarkBase |
| { |
| public: |
| GenerateMipmapWithRedefineBenchmark() |
| : GenerateMipmapBenchmarkBase("GenerateMipmapWithRedefine") |
| {} |
| |
| void drawBenchmark() override; |
| }; |
| |
| GenerateMipmapBenchmarkBase::GenerateMipmapBenchmarkBase(const char *benchmarkName) |
| : ANGLERenderTest(benchmarkName, GetParam()) |
| { |
| setWebGLCompatibilityEnabled(GetParam().webgl); |
| setRobustResourceInit(GetParam().webgl); |
| |
| if (GetParam().getRenderer() == EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE) |
| { |
| skipTest("http://crbug.com/945415 Crashes on nvidia+d3d11"); |
| } |
| |
| if (IsWindows7() && IsNVIDIA() && |
| GetParam().eglParameters.renderer == EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE) |
| { |
| skipTest( |
| "http://crbug.com/1096510 Fails on Windows7 NVIDIA Vulkan, presumably due to old " |
| "drivers"); |
| } |
| } |
| |
| void GenerateMipmapBenchmarkBase::initializeBenchmark() |
| { |
| const auto ¶ms = GetParam(); |
| |
| initShaders(); |
| glClearColor(0.0f, 0.0f, 0.0f, 0.0f); |
| glViewport(0, 0, getWindow()->getWidth(), getWindow()->getHeight()); |
| |
| glGenTextures(1, &mTexture); |
| glBindTexture(GL_TEXTURE_2D, mTexture); |
| |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| |
| mTextureData.resize(params.textureWidth * params.textureHeight * 4); |
| FillWithRandomData(&mTextureData); |
| |
| glTexImage2D(GL_TEXTURE_2D, 0, params.internalFormat, params.textureWidth, params.textureHeight, |
| 0, params.internalFormat, GL_UNSIGNED_BYTE, mTextureData.data()); |
| |
| // Perform a draw so the image data is flushed. |
| glDrawArrays(GL_TRIANGLES, 0, 3); |
| |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| |
| ASSERT_GL_NO_ERROR(); |
| } |
| |
| void GenerateMipmapBenchmarkBase::initShaders() |
| { |
| constexpr char kVS[] = R"(void main() |
| { |
| gl_Position = vec4(0, 0, 0, 1); |
| })"; |
| |
| constexpr char kFS[] = R"(precision mediump float; |
| void main() |
| { |
| gl_FragColor = vec4(0); |
| })"; |
| |
| mProgram = CompileProgram(kVS, kFS); |
| ASSERT_NE(0u, mProgram); |
| |
| glUseProgram(mProgram); |
| |
| glDisable(GL_DEPTH_TEST); |
| |
| ASSERT_GL_NO_ERROR(); |
| } |
| |
| void GenerateMipmapBenchmarkBase::destroyBenchmark() |
| { |
| glDeleteTextures(1, &mTexture); |
| glDeleteProgram(mProgram); |
| } |
| |
| void GenerateMipmapBenchmark::initializeBenchmark() |
| { |
| GenerateMipmapBenchmarkBase::initializeBenchmark(); |
| |
| // Generate mipmaps once so the texture doesn't need to be redefined. |
| glGenerateMipmap(GL_TEXTURE_2D); |
| |
| // Perform a draw so the image data is flushed. |
| glDrawArrays(GL_TRIANGLES, 0, 3); |
| } |
| |
| void GenerateMipmapBenchmark::drawBenchmark() |
| { |
| const auto ¶ms = GetParam(); |
| |
| startGpuTimer(); |
| for (unsigned int iteration = 0; iteration < params.iterationsPerStep; ++iteration) |
| { |
| // Slightly modify the base texture so the mipmap is definitely regenerated. |
| std::array<uint8_t, 4> randomData; |
| FillWithRandomData(&randomData); |
| |
| glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, params.internalFormat, GL_UNSIGNED_BYTE, |
| randomData.data()); |
| |
| // Generate mipmaps |
| glGenerateMipmap(GL_TEXTURE_2D); |
| |
| // Perform a draw just so the texture data is flushed. With the position attributes not |
| // set, a constant default value is used, resulting in a very cheap draw. |
| glDrawArrays(GL_TRIANGLES, 0, 3); |
| } |
| stopGpuTimer(); |
| |
| ASSERT_GL_NO_ERROR(); |
| } |
| |
| void GenerateMipmapWithRedefineBenchmark::drawBenchmark() |
| { |
| const auto ¶ms = GetParam(); |
| |
| // Create a new texture every time, so image redefinition happens every time. |
| GLTexture texture; |
| glBindTexture(GL_TEXTURE_2D, texture); |
| |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| |
| glTexImage2D(GL_TEXTURE_2D, 0, params.internalFormat, params.textureWidth, params.textureHeight, |
| 0, params.internalFormat, GL_UNSIGNED_BYTE, mTextureData.data()); |
| |
| // Perform a draw so the image data is flushed. |
| glDrawArrays(GL_TRIANGLES, 0, 3); |
| |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| |
| startGpuTimer(); |
| |
| // Do a single iteration, otherwise the cost of redefinition is amortized. |
| ASSERT_EQ(params.iterationsPerStep, 1u); |
| |
| // Generate mipmaps |
| glGenerateMipmap(GL_TEXTURE_2D); |
| |
| // Perform a draw just so the texture data is flushed. With the position attributes not |
| // set, a constant default value is used, resulting in a very cheap draw. |
| glDrawArrays(GL_TRIANGLES, 0, 3); |
| |
| stopGpuTimer(); |
| |
| ASSERT_GL_NO_ERROR(); |
| } |
| |
| GenerateMipmapParams D3D11Params(bool webglCompat, bool singleIteration) |
| { |
| GenerateMipmapParams params; |
| params.eglParameters = egl_platform::D3D11(); |
| params.majorVersion = 3; |
| params.minorVersion = 0; |
| params.webgl = webglCompat; |
| if (singleIteration) |
| { |
| params.iterationsPerStep = 1; |
| } |
| return params; |
| } |
| |
| GenerateMipmapParams MetalParams(bool webglCompat, bool singleIteration) |
| { |
| GenerateMipmapParams params; |
| params.eglParameters = egl_platform::METAL(); |
| params.majorVersion = 3; |
| params.minorVersion = 0; |
| params.webgl = webglCompat; |
| if (singleIteration) |
| { |
| params.iterationsPerStep = 1; |
| } |
| return params; |
| } |
| |
| GenerateMipmapParams OpenGLOrGLESParams(bool webglCompat, bool singleIteration) |
| { |
| GenerateMipmapParams params; |
| params.eglParameters = egl_platform::OPENGL_OR_GLES(); |
| params.majorVersion = 3; |
| params.minorVersion = 0; |
| params.webgl = webglCompat; |
| if (singleIteration) |
| { |
| params.iterationsPerStep = 1; |
| } |
| return params; |
| } |
| |
| GenerateMipmapParams VulkanParams(bool webglCompat, bool singleIteration, bool emulatedFormat) |
| { |
| GenerateMipmapParams params; |
| params.eglParameters = egl_platform::VULKAN(); |
| params.majorVersion = 3; |
| params.minorVersion = 0; |
| params.webgl = webglCompat; |
| if (emulatedFormat) |
| { |
| params.internalFormat = GL_RGB; |
| } |
| if (singleIteration) |
| { |
| params.iterationsPerStep = 1; |
| } |
| return params; |
| } |
| |
| } // anonymous namespace |
| |
| TEST_P(GenerateMipmapBenchmark, Run) |
| { |
| run(); |
| } |
| |
| TEST_P(GenerateMipmapWithRedefineBenchmark, Run) |
| { |
| run(); |
| } |
| |
| using namespace params; |
| |
| ANGLE_INSTANTIATE_TEST(GenerateMipmapBenchmark, |
| D3D11Params(false, false), |
| D3D11Params(true, false), |
| MetalParams(false, false), |
| MetalParams(true, false), |
| OpenGLOrGLESParams(false, false), |
| OpenGLOrGLESParams(true, false), |
| VulkanParams(false, false, false), |
| VulkanParams(true, false, false), |
| VulkanParams(false, false, true), |
| VulkanParams(true, false, true)); |
| |
| ANGLE_INSTANTIATE_TEST(GenerateMipmapWithRedefineBenchmark, |
| D3D11Params(false, true), |
| D3D11Params(true, true), |
| MetalParams(false, true), |
| MetalParams(true, true), |
| OpenGLOrGLESParams(false, true), |
| OpenGLOrGLESParams(true, true), |
| VulkanParams(false, true, false), |
| VulkanParams(true, true, false), |
| VulkanParams(false, true, true), |
| VulkanParams(true, true, true)); |