| // |
| // Copyright 2020 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // MultisampledRenderToTextureBenchmark: |
| // Performance test for rendering to multisampled-render-to-texture attachments. |
| // |
| |
| #include "ANGLEPerfTest.h" |
| |
| #include <iostream> |
| #include <random> |
| #include <sstream> |
| |
| #include "test_utils/gl_raii.h" |
| #include "util/shader_utils.h" |
| |
| using namespace angle; |
| |
| namespace |
| { |
| constexpr uint32_t kMultipassPassCount = 5; |
| |
| struct MultisampledRenderToTextureParams final : public RenderTestParams |
| { |
| MultisampledRenderToTextureParams() |
| { |
| iterationsPerStep = 1; |
| trackGpuTime = true; |
| |
| textureWidth = 1920; |
| textureHeight = 1080; |
| |
| multiplePasses = false; |
| withDepthStencil = false; |
| } |
| |
| std::string story() const override; |
| |
| GLsizei textureWidth; |
| GLsizei textureHeight; |
| |
| bool multiplePasses; |
| bool withDepthStencil; |
| }; |
| |
| std::ostream &operator<<(std::ostream &os, const MultisampledRenderToTextureParams ¶ms) |
| { |
| return os << params.backendAndStory().substr(1); |
| } |
| |
| std::string MultisampledRenderToTextureParams::story() const |
| { |
| std::stringstream strstr; |
| |
| strstr << RenderTestParams::story(); |
| |
| if (multiplePasses) |
| { |
| strstr << "_multipass"; |
| } |
| |
| if (withDepthStencil) |
| { |
| strstr << "_ds"; |
| } |
| |
| return strstr.str(); |
| } |
| |
| class MultisampledRenderToTextureBenchmark |
| : public ANGLERenderTest, |
| public ::testing::WithParamInterface<MultisampledRenderToTextureParams> |
| { |
| public: |
| MultisampledRenderToTextureBenchmark(); |
| |
| void initializeBenchmark() override; |
| void destroyBenchmark() override; |
| void drawBenchmark() override; |
| |
| protected: |
| void initShaders(); |
| |
| GLuint mFramebuffer = 0; |
| GLuint mProgram = 0; |
| GLuint mColorTexture = 0; |
| GLuint mDepthStencilRenderbuffer = 0; |
| |
| std::vector<uint8_t> mTextureData; |
| }; |
| |
| MultisampledRenderToTextureBenchmark::MultisampledRenderToTextureBenchmark() |
| : ANGLERenderTest("MultisampledRenderToTexture", GetParam()) |
| { |
| if (GetParam().getRenderer() == EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE) |
| { |
| skipTest("http://crbug.com/945415 Crashes on nvidia+d3d11"); |
| } |
| |
| if (IsWindows7() && IsNVIDIA() && |
| GetParam().eglParameters.renderer == EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE) |
| { |
| skipTest( |
| "http://crbug.com/1096510 Fails on Windows7 NVIDIA Vulkan, presumably due to old " |
| "drivers"); |
| } |
| |
| if (IsPixel4() && GetParam().eglParameters.renderer == EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE) |
| { |
| skipTest("http://anglebug.com/40096724 Fails on Pixel 4 GLES"); |
| } |
| |
| if (IsLinux() && IsAMD() && |
| GetParam().eglParameters.renderer == EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE && |
| GetParam().multiplePasses && GetParam().withDepthStencil) |
| { |
| skipTest("http://anglebug.com/42263920"); |
| } |
| |
| if (IsLinux() && IsIntel() && |
| GetParam().eglParameters.renderer == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE) |
| { |
| skipTest("http://anglebug.com/42264836"); |
| } |
| } |
| |
| void MultisampledRenderToTextureBenchmark::initializeBenchmark() |
| { |
| if (!IsGLExtensionEnabled("GL_EXT_multisampled_render_to_texture")) |
| { |
| skipTest("missing GL_EXT_multisampled_render_to_texture"); |
| return; |
| } |
| |
| const auto ¶ms = GetParam(); |
| |
| initShaders(); |
| glClearColor(0.0f, 0.0f, 0.0f, 0.0f); |
| glViewport(0, 0, getWindow()->getWidth(), getWindow()->getHeight()); |
| |
| glGenFramebuffers(1, &mFramebuffer); |
| glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); |
| |
| glGenTextures(1, &mColorTexture); |
| glBindTexture(GL_TEXTURE_2D, mColorTexture); |
| |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, params.textureWidth, params.textureHeight, 0, GL_RGBA, |
| GL_UNSIGNED_BYTE, nullptr); |
| glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, |
| mColorTexture, 0, 4); |
| |
| if (params.withDepthStencil) |
| { |
| glGenRenderbuffers(1, &mDepthStencilRenderbuffer); |
| glBindRenderbuffer(GL_RENDERBUFFER, mDepthStencilRenderbuffer); |
| glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, 4, GL_DEPTH24_STENCIL8, |
| params.textureWidth, params.textureHeight); |
| glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, |
| mDepthStencilRenderbuffer); |
| } |
| |
| ASSERT_GL_NO_ERROR(); |
| } |
| |
| void MultisampledRenderToTextureBenchmark::initShaders() |
| { |
| constexpr char kVS[] = R"(void main() |
| { |
| gl_Position = vec4(0, 0, 0, 1); |
| })"; |
| |
| constexpr char kFS[] = R"(precision mediump float; |
| void main() |
| { |
| gl_FragColor = vec4(0); |
| })"; |
| |
| mProgram = CompileProgram(kVS, kFS); |
| ASSERT_NE(0u, mProgram); |
| |
| glUseProgram(mProgram); |
| |
| ASSERT_GL_NO_ERROR(); |
| } |
| |
| void MultisampledRenderToTextureBenchmark::destroyBenchmark() |
| { |
| glDeleteFramebuffers(1, &mFramebuffer); |
| glDeleteRenderbuffers(1, &mDepthStencilRenderbuffer); |
| glDeleteTextures(1, &mColorTexture); |
| glDeleteProgram(mProgram); |
| } |
| |
| void MultisampledRenderToTextureBenchmark::drawBenchmark() |
| { |
| const auto ¶ms = GetParam(); |
| |
| GLTexture mMockTexture; |
| glBindTexture(GL_TEXTURE_2D, mMockTexture); |
| |
| startGpuTimer(); |
| |
| // Initially clear the color attachment to avoid having to load from the resolved image. The |
| // depth/stencil attachment doesn't need this as it's contents are always undefined between |
| // render passes. |
| glClear(GL_COLOR_BUFFER_BIT); |
| |
| const uint32_t passCount = params.multiplePasses ? kMultipassPassCount : 1; |
| for (uint32_t pass = 0; pass < passCount; ++pass) |
| { |
| // Perform a draw just to have something in the render pass. With the position attributes |
| // not set, a constant default value is used, resulting in a very cheap draw. |
| glDrawArrays(GL_TRIANGLES, 0, 3); |
| |
| // Force the render pass to break by cheaply reading back from the color attachment. |
| glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 0, 0, 1, 1, 0); |
| } |
| stopGpuTimer(); |
| |
| ASSERT_GL_NO_ERROR(); |
| } |
| |
| MultisampledRenderToTextureParams D3D11Params(bool multiplePasses, bool withDepthStencil) |
| { |
| MultisampledRenderToTextureParams params; |
| params.eglParameters = egl_platform::D3D11(); |
| params.majorVersion = 3; |
| params.minorVersion = 0; |
| params.multiplePasses = multiplePasses; |
| params.withDepthStencil = withDepthStencil; |
| return params; |
| } |
| |
| MultisampledRenderToTextureParams MetalParams(bool multiplePasses, bool withDepthStencil) |
| { |
| MultisampledRenderToTextureParams params; |
| params.eglParameters = egl_platform::METAL(); |
| params.majorVersion = 3; |
| params.minorVersion = 0; |
| params.multiplePasses = multiplePasses; |
| params.withDepthStencil = withDepthStencil; |
| return params; |
| } |
| |
| MultisampledRenderToTextureParams OpenGLOrGLESParams(bool multiplePasses, bool withDepthStencil) |
| { |
| MultisampledRenderToTextureParams params; |
| params.eglParameters = egl_platform::OPENGL_OR_GLES(); |
| params.majorVersion = 3; |
| params.minorVersion = 0; |
| params.multiplePasses = multiplePasses; |
| params.withDepthStencil = withDepthStencil; |
| return params; |
| } |
| |
| MultisampledRenderToTextureParams VulkanParams(bool multiplePasses, bool withDepthStencil) |
| { |
| MultisampledRenderToTextureParams params; |
| params.eglParameters = egl_platform::VULKAN(); |
| params.majorVersion = 3; |
| params.minorVersion = 0; |
| params.multiplePasses = multiplePasses; |
| params.withDepthStencil = withDepthStencil; |
| return params; |
| } |
| |
| } // anonymous namespace |
| |
| TEST_P(MultisampledRenderToTextureBenchmark, Run) |
| { |
| run(); |
| } |
| |
| using namespace params; |
| |
| ANGLE_INSTANTIATE_TEST(MultisampledRenderToTextureBenchmark, |
| D3D11Params(false, false), |
| D3D11Params(true, true), |
| MetalParams(false, false), |
| MetalParams(true, true), |
| OpenGLOrGLESParams(false, false), |
| OpenGLOrGLESParams(true, true), |
| VulkanParams(false, false), |
| VulkanParams(true, false), |
| VulkanParams(false, true), |
| VulkanParams(true, true)); |