| // |
| // Copyright 2022 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // ProgramPipelineObjectPerfTest: |
| // Performance tests switching program stages of a pipeline. |
| // |
| |
| #include "ANGLEPerfTest.h" |
| |
| #include <array> |
| |
| #include "common/vector_utils.h" |
| #include "util/shader_utils.h" |
| |
| using namespace angle; |
| |
| namespace |
| { |
| |
| constexpr unsigned int kIterationsPerStep = 1024; |
| |
| struct ProgramPipelineObjectParams final : public RenderTestParams |
| { |
| ProgramPipelineObjectParams() |
| { |
| iterationsPerStep = kIterationsPerStep; |
| |
| majorVersion = 3; |
| minorVersion = 1; |
| windowWidth = 256; |
| windowHeight = 256; |
| } |
| |
| std::string story() const override |
| { |
| std::stringstream strstr; |
| strstr << RenderTestParams::story(); |
| |
| if (eglParameters.deviceType == EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE) |
| { |
| strstr << "_null"; |
| } |
| |
| return strstr.str(); |
| } |
| }; |
| |
| std::ostream &operator<<(std::ostream &os, const ProgramPipelineObjectParams ¶ms) |
| { |
| os << params.backendAndStory().substr(1); |
| return os; |
| } |
| |
| class ProgramPipelineObjectBenchmark |
| : public ANGLERenderTest, |
| public ::testing::WithParamInterface<ProgramPipelineObjectParams> |
| { |
| public: |
| ProgramPipelineObjectBenchmark(); |
| |
| void initializeBenchmark() override; |
| void destroyBenchmark() override; |
| void drawBenchmark() override; |
| |
| protected: |
| GLuint mVertProg1 = 0; |
| GLuint mVertProg2 = 0; |
| GLuint mFragProg1 = 0; |
| GLuint mFragProg2 = 0; |
| GLuint mPpo = 0; |
| }; |
| |
| ProgramPipelineObjectBenchmark::ProgramPipelineObjectBenchmark() |
| : ANGLERenderTest("ProgramPipelineObject", GetParam()) |
| {} |
| |
| void ProgramPipelineObjectBenchmark::initializeBenchmark() |
| { |
| glGenProgramPipelines(1, &mPpo); |
| glBindProgramPipeline(mPpo); |
| |
| // Create 2 separable vertex and fragment program objects from the same source. |
| const GLchar *vertString = essl31_shaders::vs::Simple(); |
| const GLchar *fragString = R"(#version 310 es |
| precision highp float; |
| uniform float redColorIn; |
| uniform float greenColorIn; |
| out vec4 my_FragColor; |
| void main() |
| { |
| my_FragColor = vec4(redColorIn, greenColorIn, 0.0, 1.0); |
| })"; |
| |
| mVertProg1 = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &vertString); |
| ASSERT_NE(mVertProg1, 0u); |
| mVertProg2 = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &vertString); |
| ASSERT_NE(mVertProg2, 0u); |
| mFragProg1 = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &fragString); |
| ASSERT_NE(mFragProg1, 0u); |
| mFragProg2 = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &fragString); |
| ASSERT_NE(mFragProg2, 0u); |
| } |
| |
| void ProgramPipelineObjectBenchmark::destroyBenchmark() |
| { |
| |
| glDeleteProgramPipelines(1, &mPpo); |
| glDeleteProgram(mVertProg1); |
| glDeleteProgram(mVertProg2); |
| glDeleteProgram(mFragProg1); |
| glDeleteProgram(mFragProg2); |
| } |
| |
| void ProgramPipelineObjectBenchmark::drawBenchmark() |
| { |
| glUseProgramStages(mPpo, GL_VERTEX_SHADER_BIT, mVertProg1); |
| glUseProgramStages(mPpo, GL_FRAGMENT_SHADER_BIT, mFragProg1); |
| |
| // Set the output color to red |
| GLint location = glGetUniformLocation(mFragProg1, "redColorIn"); |
| glActiveShaderProgram(mPpo, mFragProg1); |
| glUniform1f(location, 1.0); |
| location = glGetUniformLocation(mFragProg1, "greenColorIn"); |
| glActiveShaderProgram(mPpo, mFragProg1); |
| glUniform1f(location, 0.0); |
| |
| // Change vertex and fragment programs of the pipeline before the draw. |
| glUseProgramStages(mPpo, GL_VERTEX_SHADER_BIT, mVertProg2); |
| glUseProgramStages(mPpo, GL_FRAGMENT_SHADER_BIT, mFragProg2); |
| |
| // Set the output color to green |
| location = glGetUniformLocation(mFragProg2, "redColorIn"); |
| glActiveShaderProgram(mPpo, mFragProg2); |
| glUniform1f(location, 0.0); |
| location = glGetUniformLocation(mFragProg2, "greenColorIn"); |
| glActiveShaderProgram(mPpo, mFragProg2); |
| glUniform1f(location, 1.0); |
| |
| // Draw |
| const std::array<Vector3, 6> kQuadVertices = {{ |
| Vector3(-1.0f, 1.0f, 0.5f), |
| Vector3(-1.0f, -1.0f, 0.5f), |
| Vector3(1.0f, -1.0f, 0.5f), |
| Vector3(-1.0f, 1.0f, 0.5f), |
| }}; |
| |
| GLint positionLocation = glGetAttribLocation(mVertProg2, "a_position"); |
| glBindBuffer(GL_ARRAY_BUFFER, 0); |
| glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, kQuadVertices.data()); |
| glEnableVertexAttribArray(positionLocation); |
| |
| glDrawArrays(GL_TRIANGLES, 0, 6); |
| |
| glDisableVertexAttribArray(positionLocation); |
| glVertexAttribPointer(positionLocation, 4, GL_FLOAT, GL_FALSE, 0, nullptr); |
| } |
| |
| using namespace egl_platform; |
| |
| ProgramPipelineObjectParams ProgramPipelineObjectVulkanParams() |
| { |
| ProgramPipelineObjectParams params; |
| params.eglParameters = VULKAN(); |
| return params; |
| } |
| |
| ProgramPipelineObjectParams ProgramPipelineObjectVulkanNullParams() |
| { |
| ProgramPipelineObjectParams params; |
| params.eglParameters = VULKAN_NULL(); |
| return params; |
| } |
| |
| // Test performance of switching programs before a draw. |
| TEST_P(ProgramPipelineObjectBenchmark, Run) |
| { |
| run(); |
| } |
| |
| ANGLE_INSTANTIATE_TEST(ProgramPipelineObjectBenchmark, |
| ProgramPipelineObjectVulkanParams(), |
| ProgramPipelineObjectVulkanNullParams()); |
| |
| } // anonymous namespace |