blob: 00e2a996328b435e8a4b68fc3d6f47c004159430 [file] [log] [blame]
// GENERATED FILE - DO NOT EDIT.
// Generated by gen_vk_internal_shaders.py.
//
// Copyright 2018 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// shaders/gen/BlitResolve.frag.00000000.inc:
// Pre-generated shader for the ANGLE Vulkan back-end.
#pragma once
constexpr uint8_t kBlitResolve_frag_00000000[] = {
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0xb1,0xbc,0xb0,0x18,0x84,0x61,0x78,0x61,0x17,0xa2,0x59,0x30,0x2f,0x76,0xb3,0x60,
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0x70,0x2b,0xb8,0x94,0xe7,0x94,0xac,0x46,0xe2,0x5c,0xa5,0xf4,0x0c,0xb8,0x03,0x6e,
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0xdf,0x4e,0x7e,0x77,0xde,0x47,0x21,0xf5,0x93,0x27,0xfc,0x64,0xd3,0xba,0x01,0xce,
0x8b,0xe3,0x3d,0x4d,0xfb,0xd8,0x4f,0x1f,0xaa,0x7b,0x00,0xad,0x0b,0x3c,0xc8,0x19,
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0x08,0xdf,0x8d,0xeb,0xf5,0x26,0xfd,0xa8,0xc5,0xee,0xa0,0x8f,0x37,0xe9,0xc7,0x2c,
0xde,0x0c,0xfa,0x04,0xfa,0x06,0xeb,0xfc,0x38,0xb3,0xe0,0xe7,0x68,0xe5,0xe3,0x58,
0x33,0x79,0x9b,0xf7,0xe3,0xd4,0x10,0x3e,0x01,0xd7,0x65,0x93,0x38,0x45,0xde,0x3b,
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0xd5,0xf0,0x5a,0x7a,0xde,0xb1,0x2c,0xe5,0xad,0xcd,0x1a,0x39,0x65,0xd6,0x4c,0x85,
0x1e,0xbe,0xa6,0x87,0x81,0xd0,0xc3,0x37,0xf0,0xde,0xc3,0x15,0x38,0xef,0x61,0x36,
0xf4,0x20,0x6d,0xc6,0x62,0x16,0xdf,0x99,0xd0,0xc3,0xb7,0x78,0x67,0xa1,0x87,0xef,
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0x91,0x33,0xcd,0x9a,0x99,0xd0,0xc3,0xf7,0xf4,0xb0,0x27,0xf4,0xf0,0x03,0xbc,0xf7,
0xf0,0x23,0x9c,0xf7,0x30,0x17,0x7a,0x90,0x76,0xd5,0x62,0x0e,0x5f,0xbd,0x1f,0xc0,
0xf7,0x1a,0xde,0x9d,0xd9,0xff,0x77,0x45,0x7b,0xf4,0xdc,0xb9,0xb0,0xc7,0x75,0xe4,
0xcd,0xb2,0xee,0x2a,0xfb,0xd1,0x5d,0x38,0xc9,0x5d,0x12,0xd6,0xbd,0x39,0xcd,0x9d,
0x19,0xb4,0xfd,0xe9,0xbe,0xbc,0x47,0xce,0xe9,0x70,0x2e,0xdf,0xa7,0xaf,0xa1,0x70,
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0x2b,0x96,0x23,0xfc,0x13,0x5c,0x6f,0x98,0xdb,0xcf,0xf0,0x7d,0xcc,0x6d,0x3e,0xcc,
0x4d,0xda,0x2f,0x16,0xf3,0xcc,0x42,0xef,0xcf,0x5a,0xce,0x21,0xf6,0xa0,0x39,0xb9,
0x36,0x1f,0x7c,0x7e,0xc5,0x67,0x28,0xf8,0xfc,0x06,0xef,0x3e,0x0b,0xc1,0x47,0xda,
0x4d,0x8b,0x05,0x6a,0xdd,0xc4,0x67,0x38,0xf8,0xb8,0xb6,0x10,0x7c,0x7e,0xc7,0x67,
0x24,0xf8,0xfc,0x01,0xef,0x3e,0x8b,0xc1,0x47,0xda,0x2d,0x8b,0x45,0x6a,0xdd,0xc2,
0xa7,0x16,0x7c,0x5c,0x5b,0x0c,0x3e,0x7f,0xe2,0x33,0x10,0x7c,0xfe,0x82,0x77,0x9f,
0xa5,0xe0,0x23,0xed,0xb6,0xc5,0x12,0xb5,0x6e,0xe3,0x33,0x1a,0x7c,0x5c,0x5b,0x0a,
0x3e,0x77,0xf0,0x39,0x1c,0x7c,0xee,0xc2,0xbb,0xcf,0x72,0xf0,0xb9,0x9b,0x73,0x29,
0xe7,0x54,0xeb,0x1e,0x3e,0x63,0xc1,0xc7,0xb5,0xe5,0xe0,0xf3,0x2f,0x3e,0x47,0x82,
0xcf,0x7d,0x78,0xf7,0xf1,0xcb,0x20,0x1f,0x69,0x0f,0xf8,0x67,0xa2,0x5a,0x0f,0xf0,
0xa9,0x07,0x1f,0xd7,0xf4,0x74,0x9f,0x62,0xd6,0xf0,0x39,0x1a,0x7c,0x4a,0x59,0x83,
0x77,0x9f,0x6a,0xf0,0x91,0x56,0xb6,0xa8,0x52,0x4b,0xef,0xf2,0x19,0x0f,0x3e,0xae,
0x55,0x83,0xcf,0x2a,0x7c,0x8e,0x05,0x9f,0xd6,0xac,0xc1,0xbb,0x4f,0x7b,0xf0,0x91,
0xd6,0x66,0xd1,0x4e,0xad,0x36,0x7c,0x26,0x82,0x8f,0x6b,0x7a,0xde,0xb7,0xa6,0x06,
0x2c,0xfe,0x03,0xad,0x5f,0xf0,0xc4,0xf8,0x0b,0x00,0x00
};
// Generated from:
//
// #version 450 core
//
// #extension GL_GOOGLE_include_directive : require
//
// layout(set = 0, binding = 0)uniform texture2D color;
//
// layout(location = 0)out vec4 colorOut0;
// layout(location = 1)out vec4 colorOut1;
// layout(location = 2)out vec4 colorOut2;
// layout(location = 3)out vec4 colorOut3;
// layout(location = 4)out vec4 colorOut4;
// layout(location = 5)out vec4 colorOut5;
// layout(location = 6)out vec4 colorOut6;
// layout(location = 7)out vec4 colorOut7;
//
// layout(set = 0, binding = 2)uniform sampler blitSampler;
//
// #line 1 "shaders/src/BlitResolve.inc"
//
// layout(push_constant)uniform PushConstants {
//
// vec2 offset;
// vec2 stretch;
// vec2 invSrcExtent;
// int srcLayer;
// int samples;
// float invSamples;
//
// int outputMask;
//
// bool flipX;
// bool flipY;
// bool rotateXY;
// } params;
//
// vec2 getSrcImageCoords()
// {
//
// vec2 srcImageCoords = vec2(gl_FragCoord . xy);
//
// srcImageCoords *= params . stretch;
//
// srcImageCoords -= params . offset;
//
// if(params . flipX)
// srcImageCoords . x = - srcImageCoords . x;
// if(params . flipY)
// srcImageCoords . y = - srcImageCoords . y;
// if(params . rotateXY)
// srcImageCoords . xy = srcImageCoords . yx;
//
// return srcImageCoords;
// }
//
// void broadcastColor(vec4 colorValue)
// {
//
// if((params . outputMask &(1 << 0))!= 0)
// {
// colorOut0 = colorValue;
// }
// if((params . outputMask &(1 << 1))!= 0)
// {
// colorOut1 = colorValue;
// }
// if((params . outputMask &(1 << 2))!= 0)
// {
// colorOut2 = colorValue;
// }
// if((params . outputMask &(1 << 3))!= 0)
// {
// colorOut3 = colorValue;
// }
// if((params . outputMask &(1 << 4))!= 0)
// {
// colorOut4 = colorValue;
// }
// if((params . outputMask &(1 << 5))!= 0)
// {
// colorOut5 = colorValue;
// }
// if((params . outputMask &(1 << 6))!= 0)
// {
// colorOut6 = colorValue;
// }
// if((params . outputMask &(1 << 7))!= 0)
// {
// colorOut7 = colorValue;
// }
// }
//
// #line 123 "shaders/src/BlitResolve.frag"
//
// void main()
// {
// vec2 srcImageCoords = getSrcImageCoords();
//
// vec4 colorValue = texture(sampler2D(color, blitSampler), srcImageCoords * params . invSrcExtent);
//
// broadcastColor(colorValue);
//
// }