blob: 5f050e87000c616637173ec20b73c4717c9ec8e5 [file] [log] [blame]
// GENERATED FILE - DO NOT EDIT.
// Generated by gen_vk_internal_shaders.py.
//
// Copyright 2018 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// shaders/gen/GenerateMipmap.comp.00000004.inc:
// Pre-generated shader for the ANGLE Vulkan back-end.
#pragma once
constexpr uint8_t kGenerateMipmap_comp_00000004[] = {
0x1f,0x8b,0x08,0x00,0x00,0x00,0x00,0x00,0x02,0xff,0x7d,0x99,0x7f,0x6c,0x56,0xd5,
0x19,0xc7,0xef,0xdb,0xf7,0xde,0x73,0xcf,0x15,0xdf,0x0d,0x32,0x81,0x29,0x4e,0x04,
0xca,0x5b,0x06,0x8e,0xe8,0x22,0xbf,0x46,0xca,0x86,0xce,0xc8,0x1f,0x2e,0x8a,0xb5,
0x0d,0x31,0x4b,0x96,0x4d,0x67,0xa8,0x9b,0xf8,0x07,0xfe,0x01,0x49,0x19,0xdd,0x74,
0x6e,0xb0,0x51,0xc2,0x36,0x06,0x28,0x46,0xa7,0xfb,0xc1,0xd6,0xb9,0xe2,0xb2,0x12,
0x75,0x15,0x17,0x12,0x63,0xb4,0xc5,0xa8,0x64,0x42,0x2b,0x3f,0x16,0xdb,0x26,0xfb,
0x4b,0x2a,0xa5,0xe0,0x5a,0x70,0x3b,0xdf,0xf7,0xf9,0x3e,0xb9,0x4f,0xdf,0x76,0x92,
0xdc,0xde,0x73,0x3e,0xcf,0x39,0xcf,0xf3,0x9c,0xe7,0x7c,0xef,0xb9,0xef,0xfb,0x52,
0xac,0x99,0x97,0x46,0xc5,0x42,0x74,0x45,0xe4,0xa3,0x85,0xa5,0xa8,0xf2,0x6f,0x5a,
0x54,0x13,0x15,0x78,0xbf,0x89,0xf7,0x7a,0xde,0xbf,0x1e,0xee,0x53,0x22,0x57,0xb1,
0xdf,0x7e,0x47,0xc3,0x1d,0x8b,0x37,0x3e,0x72,0xff,0xe2,0x9b,0x97,0xdc,0x88,0x79,
0x9f,0x89,0x8a,0x95,0xf9,0xb0,0x7d,0x36,0x4a,0xa3,0x24,0xdc,0xe3,0x70,0x3d,0xf4,
0xed,0xe6,0x0d,0xe0,0x7b,0x43,0xe7,0x89,0x70,0x4d,0x0d,0xf3,0xe3,0x8a,0x3f,0x19,
0x5c,0xe0,0x9c,0x35,0x61,0xc6,0x09,0x49,0x21,0x9a,0xc7,0xbb,0xb2,0x02,0x99,0x47,
0xdc,0x10,0x07,0xac,0xa6,0xd2,0x8e,0xa3,0xc1,0x70,0x9f,0xcb,0xf1,0xda,0x9f,0xc3,
0x39,0xe8,0x0f,0x57,0xd9,0x87,0x69,0x8f,0xe8,0x0b,0xfd,0x99,0xb4,0x21,0xc7,0x29,
0xa1,0x7d,0x0d,0xfb,0x4f,0xb0,0xff,0x05,0xf6,0xff,0xc0,0xfe,0xd5,0xe1,0xfa,0x5c,
0xc8,0xa0,0xa6,0xe2,0xab,0x58,0x59,0x39,0xda,0x33,0x42,0xcb,0x85,0xfb,0xf5,0x15,
0x9f,0x71,0x25,0x5f,0xc7,0x3a,0x4c,0x0f,0x7f,0x4b,0xb4,0x45,0xb4,0x23,0x4e,0x89,
0x73,0x61,0x9f,0x4d,0x7b,0x81,0x76,0xb4,0x67,0xd3,0x7e,0x15,0xeb,0xbf,0x88,0xe3,
0x3a,0xe8,0x67,0x11,0xfd,0x76,0x72,0x9c,0xf6,0x0f,0x85,0xab,0x68,0xfa,0x5d,0xc6,
0xef,0x31,0xe6,0x85,0xf1,0xd7,0x85,0x3e,0xea,0x79,0x8c,0xb9,0x5c,0x1f,0xfa,0xbd,
0xe1,0x9e,0x85,0x0b,0x7c,0x25,0xfb,0x7d,0x64,0xb0,0xbf,0xcf,0xf6,0xb1,0x4a,0x2d,
0xb2,0xe8,0x03,0xfa,0x2b,0x44,0xe3,0xff,0x69,0x7f,0x56,0xc8,0xa4,0x3f,0xdc,0x3f,
0xe0,0xfc,0x01,0xf2,0x7e,0xfa,0x47,0x7f,0xd0,0xac,0x07,0xbe,0xfe,0xcd,0x3e,0xfc,
0x9f,0xfd,0x3f,0xfe,0x91,0xff,0x15,0x66,0x8d,0x43,0xac,0xf5,0xb5,0xe1,0xef,0x47,
0xe1,0x7e,0x96,0x0c,0x31,0xcf,0x71,0xce,0x47,0x8c,0x89,0xfe,0x30,0x19,0xec,0x23,
0x6c,0x9f,0x35,0xfe,0x46,0x23,0xe8,0x55,0xfc,0x8d,0x51,0x7f,0xa3,0xec,0x5f,0x0a,
0xf7,0x31,0xf6,0x31,0xff,0x32,0x63,0x5f,0xa2,0x7f,0xf4,0x3f,0x21,0x83,0xbd,0x50,
0x90,0xb6,0x37,0x6b,0x9c,0x56,0x59,0x50,0xeb,0x2a,0x8d,0x37,0x3d,0xf4,0x7d,0x21,
0x8f,0x3f,0xb3,0x30,0x7e,0x8f,0x5b,0x43,0xff,0x6b,0xa6,0xdf,0x56,0x10,0xbd,0xa8,
0x26,0x5e,0xe5,0xf3,0xa4,0xf6,0x75,0x35,0x79,0x3c,0xf4,0xb7,0x14,0xa5,0x8e,0x3a,
0xbe,0x21,0x1e,0xdf,0xff,0x66,0xe8,0xa7,0xd4,0xc8,0xaf,0x63,0xd1,0x43,0x91,0xf9,
0xef,0x89,0xc5,0x37,0xf8,0x4a,0xf6,0xf7,0x92,0xc1,0xbe,0x8f,0xed,0x12,0xd7,0xbf,
0x8f,0xcf,0xbb,0xda,0x7f,0x13,0x8b,0x66,0x4a,0x26,0x9f,0xdf,0xc7,0xb2,0xa9,0x37,
0x84,0x2c,0xe0,0x17,0xcf,0x17,0x58,0x17,0xf5,0x7a,0x43,0x78,0xfe,0xf1,0x8c,0xcc,
0x2b,0xc9,0xda,0x5b,0x0b,0x39,0xab,0x2d,0xc9,0xfa,0xdb,0x0c,0x9b,0x5f,0x92,0xfd,
0x18,0x35,0x73,0xcb,0x25,0xa9,0x03,0x2e,0x65,0x75,0x25,0xd1,0xc5,0x90,0x19,0xb7,
0xa0,0x24,0xcf,0x50,0xa7,0xc9,0xef,0x8b,0xe1,0x0f,0xce,0xb1,0xa5,0xe1,0x6f,0x0d,
0xf7,0x32,0x62,0x4d,0x3e,0x0e,0x04,0xb6,0x7a,0xd6,0x6a,0x3f,0xeb,0x71,0x67,0xa8,
0x20,0xfc,0x3d,0x45,0xb6,0x3f,0xce,0x9f,0x85,0x7a,0xfa,0x7d,0x9a,0xb5,0x59,0x1d,
0x3c,0xa0,0x2e,0xcf,0xc6,0xf2,0x7c,0x61,0xff,0x74,0xcc,0x73,0xe4,0x17,0x43,0xb4,
0x38,0x11,0x1f,0x63,0xa1,0x0d,0x4d,0xfc,0x33,0x96,0xf8,0xb8,0x6f,0x0b,0x3e,0x30,
0xfe,0x78,0x2c,0x7e,0x51,0xa3,0x16,0xee,0x67,0x6d,0x22,0xeb,0xd1,0x7e,0x39,0x91,
0x73,0xa1,0x3b,0xd4,0x1b,0x73,0xea,0x12,0x99,0x87,0x71,0xb0,0xe9,0xb8,0x2f,0x25,
0x52,0xff,0x37,0xc2,0x5a,0x30,0x6e,0x71,0x92,0x8f,0xed,0xa0,0x5d,0x7d,0x2c,0x25,
0x2f,0xd3,0x87,0xf2,0x55,0xe4,0x18,0x0b,0xff,0xea,0xeb,0xb6,0x44,0xe6,0xc0,0xde,
0xc1,0x1c,0x8f,0x70,0x0d,0x27,0xb9,0x86,0x06,0xb3,0xae,0x53,0xb1,0x70,0xac,0xe3,
0x31,0xb2,0xd3,0xb1,0xec,0x27,0x6c,0xad,0x64,0x67,0x62,0xc9,0x13,0x36,0xf5,0xd7,
0x4f,0x7f,0xd0,0xb5,0xce,0x1d,0xe0,0xdc,0x7e,0x33,0x77,0x30,0x96,0xbc,0x06,0x58,
0xef,0x2d,0x6e,0x7c,0xbd,0x1f,0x4d,0xa4,0xde,0xb8,0x3f,0x46,0xbd,0x3c,0x9e,0xc8,
0x1e,0x43,0x9b,0x2d,0x3c,0xab,0x7f,0x92,0x08,0xd7,0x58,0xdb,0x12,0xc9,0xcb,0xee,
0xc1,0xf6,0x44,0xb8,0x8e,0xf9,0x79,0x22,0xf1,0xed,0x98,0x1d,0x89,0xf0,0xbb,0xc2,
0x18,0xf8,0x6d,0x4b,0x64,0x1e,0x78,0x2b,0xd9,0xce,0x44,0xe2,0xb5,0x99,0x9c,0x7e,
0xc1,0x9c,0x6a,0x4d,0x4e,0xbf,0x4c,0x84,0xab,0xef,0xdd,0xcc,0x49,0xfb,0x7b,0x18,
0x5f,0x63,0xed,0x4d,0x64,0xcc,0x1e,0x13,0x6b,0x5f,0x22,0x7e,0xf6,0xd2,0x0f,0x62,
0x3d,0x99,0x48,0x0e,0x1a,0xe7,0x47,0x4e,0xd8,0xc3,0x7c,0xbf,0xfc,0xd4,0x09,0x83,
0xc6,0xf1,0xbe,0xd8,0xe6,0x44,0xe3,0x1d,0x7c,0x0e,0x30,0x66,0xbb,0x13,0xfe,0xe3,
0x30,0x06,0xfd,0x9f,0x39,0x99,0x07,0xfe,0x43,0xb2,0x36,0x27,0x1c,0x0c,0xf3,0xf0,
0xce,0xd8,0xe9,0xe4,0x7d,0xb1,0x2e,0x68,0x0a,0xe7,0xdb,0x2e,0x27,0x0c,0x63,0x6b,
0xf8,0xee,0x40,0x5c,0x9c,0xe9,0xbf,0x72,0x72,0xce,0xcf,0xe4,0xb3,0x85,0xf3,0x7d,
0xb7,0x13,0x7e,0x5f,0xe8,0xa3,0x8d,0xf5,0xc1,0x87,0xea,0xe1,0x00,0xf7,0xa8,0xcd,
0x3c,0x4b,0x7f,0x4c,0x84,0x6b,0x9d,0x9e,0x4f,0x84,0xd9,0x3d,0xf9,0x0b,0xf7,0xe4,
0xf9,0x24,0xf7,0xf5,0x37,0xd6,0x7b,0xd4,0xec,0x6f,0x67,0x22,0x5c,0x7d,0xbd,0x98,
0x08,0xb3,0x35,0x7f,0x89,0x35,0x7f,0xd1,0xd4,0xfc,0xef,0x89,0xc4,0xd0,0x9a,0xef,
0x77,0xc2,0xb4,0xe6,0xcf,0x3a,0x61,0x5a,0xcf,0xdf,0x39,0x61,0xb6,0x9e,0x07,0x9c,
0x70,0x30,0xad,0x5f,0x3b,0xeb,0x77,0xc0,0xd4,0x4f,0x6b,0xd5,0x61,0x6a,0x85,0x36,
0xf2,0x6a,0x37,0xb5,0xea,0xa6,0x56,0x6d,0xad,0x7a,0x12,0xe1,0xba,0xbe,0xa3,0xd4,
0x6f,0x8f,0x59,0xdf,0x5b,0xac,0xd5,0x51,0x53,0xab,0xf7,0xa8,0x45,0x5b,0xab,0xe3,
0x89,0x70,0xf5,0x75,0x82,0xfa,0x3c,0x6e,0x7c,0xf5,0xb2,0x56,0x27,0x4c,0xad,0xde,
0x4f,0x24,0x86,0xd6,0xea,0x90,0x13,0xa6,0xb5,0xea,0x72,0xc2,0xb4,0x56,0xaf,0x3a,
0x61,0xb6,0x56,0x47,0x9c,0x70,0x5b,0xab,0xd7,0x58,0xab,0x23,0x93,0xd4,0xea,0x0d,
0x53,0x2b,0xb4,0x91,0x17,0xc6,0x6b,0xee,0x1f,0x52,0x33,0xb6,0x0e,0x67,0x59,0x87,
0x0f,0xcd,0x1a,0x47,0xa9,0x07,0xbb,0xc6,0x31,0xae,0x71,0xd4,0xac,0xf1,0x72,0x22,
0xf3,0x75,0x8d,0x6f,0x3b,0x61,0xba,0xc6,0xf7,0x9c,0x30,0x5d,0x63,0xaf,0x13,0x66,
0xd7,0x78,0xd2,0x09,0xb7,0x6b,0x3c,0xc3,0x35,0x9e,0x9c,0x64,0x8d,0xfd,0x66,0x8d,
0x68,0x23,0x2f,0x8c,0xff,0x6b,0xf0,0x87,0xcf,0xa7,0x89,0x93,0x77,0x17,0xde,0x1f,
0x38,0x4b,0x53,0x9e,0xa5,0xa3,0x61,0x3c,0x6c,0x2e,0x5c,0x60,0x38,0x4f,0xd1,0xfe,
0x4f,0xb8,0x6f,0x61,0x1f,0x7c,0x43,0xc1,0x55,0x72,0x18,0x76,0xf2,0xae,0xc2,0x73,
0x89,0x67,0x57,0xf9,0x88,0xe1,0x88,0xa1,0xfc,0xa2,0xe1,0x38,0x4b,0xb1,0x3e,0xf0,
0x42,0x2a,0x6c,0xd8,0xe5,0xac,0x98,0x0a,0x1f,0x31,0x2c,0x49,0x85,0xc3,0x4f,0x1b,
0x99,0x4b,0x85,0x4f,0x33,0xf1,0xaf,0x4a,0x25,0x4e,0x7b,0x55,0x5e,0x33,0x0c,0xb7,
0x79,0x7d,0xde,0x70,0x9b,0xd7,0xdc,0x54,0x18,0xfc,0x29,0xab,0x4d,0x85,0xcf,0x30,
0xac,0x9c,0x0a,0x87,0x1f,0xcd,0xab,0x2e,0x15,0x6e,0xf3,0x5a,0xc2,0x38,0xaf,0x55,
0xe5,0xb5,0xcc,0x70,0x9b,0xd7,0x0a,0xc3,0x6d,0x5e,0xb7,0xa6,0xc2,0x96,0x98,0x1c,
0x6e,0x4b,0x85,0x2f,0x33,0xec,0xf6,0x54,0xf8,0x0a,0x93,0xd7,0x9a,0x54,0xb8,0xcd,
0xab,0x89,0x71,0xce,0x54,0xe5,0xb5,0xce,0x70,0x9b,0xd7,0xbd,0x86,0xdb,0xbc,0xee,
0x4f,0x85,0x35,0x99,0x1c,0x1e,0x48,0x85,0xaf,0x33,0x6c,0x7d,0x2a,0xfc,0x5e,0x93,
0x57,0x73,0x2a,0x1c,0x79,0xe9,0xe7,0x8a,0xab,0x9d,0x7c,0x36,0xc0,0x67,0xc0,0x3f,
0x51,0xbb,0xd7,0x38,0xe1,0xc8,0x13,0xda,0x6d,0x31,0xda,0x85,0x6d,0x56,0xb8,0x5a,
0xa8,0x55,0xb4,0xf5,0xbd,0x7b,0x9d,0x93,0xf7,0xee,0x7c,0xf3,0xde,0x9d,0xed,0x84,
0x3f,0xce,0x78,0x73,0xdc,0xc4,0xcf,0x02,0x73,0x9d,0x70,0x1d,0x53,0xeb,0x26,0x7e,
0x16,0x98,0xef,0x84,0xeb,0xd9,0x50,0x76,0x32,0x6f,0xbe,0xcb,0xcf,0x86,0x3a,0x27,
0xf1,0xca,0x2e,0x7f,0xef,0x7d,0x3f,0x95,0xf7,0x5e,0x97,0x79,0x76,0x1f,0x4a,0x85,
0xe3,0xd9,0x45,0x1b,0xf3,0xa0,0xf1,0xd5,0xf8,0x4e,0x1f,0xd6,0xfc,0x48,0x2a,0xdf,
0x59,0xe6,0x30,0xe6,0xaa,0x50,0x03,0x30,0x8c,0xd1,0x33,0x7a,0x39,0x73,0xc6,0x67,
0x28,0xcd,0x71,0x85,0x13,0xae,0x39,0xd6,0x3b,0x61,0x36,0xc7,0x55,0xcc,0xb1,0xde,
0xe5,0xf9,0x6c,0x32,0xf9,0xa0,0x8d,0x31,0x75,0x26,0x9f,0xad,0xcc,0x67,0xb9,0xc9,
0x07,0xac,0xce,0xe4,0xd3,0x40,0x9b,0xcd,0xe7,0x1e,0x27,0x5c,0xf3,0x69,0x64,0xcd,
0xee,0x31,0xf9,0x34,0x31,0x9f,0x46,0x93,0xcf,0xa3,0x26,0x1f,0xb4,0x31,0x66,0x8d,
0xc9,0x67,0xbb,0xa9,0x4f,0x03,0xf3,0x01,0xc3,0x18,0x8d,0xb5,0x81,0x6b,0xb7,0xb1,
0x1e,0x66,0xac,0x0d,0x26,0x56,0x9b,0x89,0x85,0x36,0xc6,0x34,0x9b,0x58,0xbb,0xcd,
0xda,0x35,0x16,0x18,0xc6,0xe0,0xcc,0x54,0x1d,0xb6,0x54,0x9d,0xa1,0xb8,0x43,0xbb,
0xfd,0xe9,0xf8,0xcf,0xb0,0x7f,0x4e,0xc5,0x8e,0xbb,0x9e,0xd5,0x1d,0xa9,0x9c,0xd5,
0x9d,0x3c,0xab,0x5f,0x48,0x73,0xbd,0xc3,0x76,0x30,0x5c,0x2f,0x70,0xde,0x41,0xc6,
0xed,0x67,0x1f,0xfc,0x5f,0x61,0x9c,0x7e,0x67,0xc2,0x77,0x57,0xcd,0x7d,0xba,0x97,
0xdc,0xa1,0x77,0xe8,0xb9,0x9e,0xbf,0x85,0xcc,0xf0,0x62,0xd3,0x67,0xbd,0xd6,0xcb,
0xb3,0x0e,0x6e,0xcf,0x86,0xb2,0xe1,0xf6,0x6c,0x58,0x60,0xb8,0x3d,0x1b,0xbe,0xec,
0x85,0xc1,0x9f,0xb2,0x9b,0xbd,0xf0,0xb2,0x61,0x4b,0xbd,0x70,0xf8,0xd1,0xb3,0x61,
0x99,0x17,0x6e,0xcf,0x86,0x0b,0xe9,0xc4,0xb3,0xe1,0x62,0x2a,0x5c,0xcf,0x86,0xa9,
0x3e,0xaf,0x15,0x6c,0x1f,0x87,0x0b,0x0c,0xb5,0x41,0x5b,0xcf,0x86,0xb1,0x54,0xce,
0x86,0xb2,0x39,0x1b,0x2e,0xa5,0xc2,0xf5,0xb9,0xff,0x24,0x9d,0x78,0x36,0xfc,0x37,
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};
// Generated from:
//
// #version 450 core
//
// #extension GL_GOOGLE_include_directive : require
// #extension GL_EXT_samplerless_texture_functions : require
//
// layout(local_size_x = 256, local_size_y = 1, local_size_z = 1)in;
//
// layout(set = 0, binding = 0, rgba16)uniform coherent image2D dst[4];
// layout(set = 0, binding = 1)uniform sampler2D src;
//
// layout(push_constant)uniform PushConstants {
//
// vec2 invSrcExtent;
//
// uint levelCount;
// } params;
//
// #line 1 "shaders/src/third_party/ffx_spd/ffx_a.h"
//
// float AF1_x(float a){ return float(a);}
// vec2 AF2_x(float a){ return vec2(a, a);}
// vec3 AF3_x(float a){ return vec3(a, a, a);}
// vec4 AF4_x(float a){ return vec4(a, a, a, a);}
//
// uint AU1_x(uint a){ return uint(a);}
// uvec2 AU2_x(uint a){ return uvec2(a, a);}
// uvec3 AU3_x(uint a){ return uvec3(a, a, a);}
// uvec4 AU4_x(uint a){ return uvec4(a, a, a, a);}
//
// uint AAbsSU1(uint a){ return uint(abs(int(a)));}
// uvec2 AAbsSU2(uvec2 a){ return uvec2(abs(ivec2(a)));}
// uvec3 AAbsSU3(uvec3 a){ return uvec3(abs(ivec3(a)));}
// uvec4 AAbsSU4(uvec4 a){ return uvec4(abs(ivec4(a)));}
//
// uint ABfe(uint src, uint off, uint bits){ return bitfieldExtract(src, int(off), int(bits));}
// uint ABfi(uint src, uint ins, uint mask){ return(ins & mask)|(src &(~ mask));}
//
// uint ABfiM(uint src, uint ins, uint bits){ return bitfieldInsert(src, ins, 0, int(bits));}
//
// float AFractF1(float x){ return fract(x);}
// vec2 AFractF2(vec2 x){ return fract(x);}
// vec3 AFractF3(vec3 x){ return fract(x);}
// vec4 AFractF4(vec4 x){ return fract(x);}
//
// float ALerpF1(float x, float y, float a){ return mix(x, y, a);}
// vec2 ALerpF2(vec2 x, vec2 y, vec2 a){ return mix(x, y, a);}
// vec3 ALerpF3(vec3 x, vec3 y, vec3 a){ return mix(x, y, a);}
// vec4 ALerpF4(vec4 x, vec4 y, vec4 a){ return mix(x, y, a);}
//
// float AMax3F1(float x, float y, float z){ return max(x, max(y, z));}
// vec2 AMax3F2(vec2 x, vec2 y, vec2 z){ return max(x, max(y, z));}
// vec3 AMax3F3(vec3 x, vec3 y, vec3 z){ return max(x, max(y, z));}
// vec4 AMax3F4(vec4 x, vec4 y, vec4 z){ return max(x, max(y, z));}
//
// uint AMax3SU1(uint x, uint y, uint z){ return uint(max(int(x), max(int(y), int(z))));}
// uvec2 AMax3SU2(uvec2 x, uvec2 y, uvec2 z){ return uvec2(max(ivec2(x), max(ivec2(y), ivec2(z))));}
// uvec3 AMax3SU3(uvec3 x, uvec3 y, uvec3 z){ return uvec3(max(ivec3(x), max(ivec3(y), ivec3(z))));}
// uvec4 AMax3SU4(uvec4 x, uvec4 y, uvec4 z){ return uvec4(max(ivec4(x), max(ivec4(y), ivec4(z))));}
//
// uint AMax3U1(uint x, uint y, uint z){ return max(x, max(y, z));}
// uvec2 AMax3U2(uvec2 x, uvec2 y, uvec2 z){ return max(x, max(y, z));}
// uvec3 AMax3U3(uvec3 x, uvec3 y, uvec3 z){ return max(x, max(y, z));}
// uvec4 AMax3U4(uvec4 x, uvec4 y, uvec4 z){ return max(x, max(y, z));}
//
// uint AMaxSU1(uint a, uint b){ return uint(max(int(a), int(b)));}
// uvec2 AMaxSU2(uvec2 a, uvec2 b){ return uvec2(max(ivec2(a), ivec2(b)));}
// uvec3 AMaxSU3(uvec3 a, uvec3 b){ return uvec3(max(ivec3(a), ivec3(b)));}
// uvec4 AMaxSU4(uvec4 a, uvec4 b){ return uvec4(max(ivec4(a), ivec4(b)));}
//
// float AMed3F1(float x, float y, float z){ return max(min(x, y), min(max(x, y), z));}
// vec2 AMed3F2(vec2 x, vec2 y, vec2 z){ return max(min(x, y), min(max(x, y), z));}
// vec3 AMed3F3(vec3 x, vec3 y, vec3 z){ return max(min(x, y), min(max(x, y), z));}
// vec4 AMed3F4(vec4 x, vec4 y, vec4 z){ return max(min(x, y), min(max(x, y), z));}
//
// float AMin3F1(float x, float y, float z){ return min(x, min(y, z));}
// vec2 AMin3F2(vec2 x, vec2 y, vec2 z){ return min(x, min(y, z));}
// vec3 AMin3F3(vec3 x, vec3 y, vec3 z){ return min(x, min(y, z));}
// vec4 AMin3F4(vec4 x, vec4 y, vec4 z){ return min(x, min(y, z));}
//
// uint AMin3SU1(uint x, uint y, uint z){ return uint(min(int(x), min(int(y), int(z))));}
// uvec2 AMin3SU2(uvec2 x, uvec2 y, uvec2 z){ return uvec2(min(ivec2(x), min(ivec2(y), ivec2(z))));}
// uvec3 AMin3SU3(uvec3 x, uvec3 y, uvec3 z){ return uvec3(min(ivec3(x), min(ivec3(y), ivec3(z))));}
// uvec4 AMin3SU4(uvec4 x, uvec4 y, uvec4 z){ return uvec4(min(ivec4(x), min(ivec4(y), ivec4(z))));}
//
// uint AMin3U1(uint x, uint y, uint z){ return min(x, min(y, z));}
// uvec2 AMin3U2(uvec2 x, uvec2 y, uvec2 z){ return min(x, min(y, z));}
// uvec3 AMin3U3(uvec3 x, uvec3 y, uvec3 z){ return min(x, min(y, z));}
// uvec4 AMin3U4(uvec4 x, uvec4 y, uvec4 z){ return min(x, min(y, z));}
//
// uint AMinSU1(uint a, uint b){ return uint(min(int(a), int(b)));}
// uvec2 AMinSU2(uvec2 a, uvec2 b){ return uvec2(min(ivec2(a), ivec2(b)));}
// uvec3 AMinSU3(uvec3 a, uvec3 b){ return uvec3(min(ivec3(a), ivec3(b)));}
// uvec4 AMinSU4(uvec4 a, uvec4 b){ return uvec4(min(ivec4(a), ivec4(b)));}
//
// float ANCosF1(float x){ return cos(x * AF1_x(float(6.28318530718)));}
// vec2 ANCosF2(vec2 x){ return cos(x * AF2_x(float(6.28318530718)));}
// vec3 ANCosF3(vec3 x){ return cos(x * AF3_x(float(6.28318530718)));}
// vec4 ANCosF4(vec4 x){ return cos(x * AF4_x(float(6.28318530718)));}
//
// float ANSinF1(float x){ return sin(x * AF1_x(float(6.28318530718)));}
// vec2 ANSinF2(vec2 x){ return sin(x * AF2_x(float(6.28318530718)));}
// vec3 ANSinF3(vec3 x){ return sin(x * AF3_x(float(6.28318530718)));}
// vec4 ANSinF4(vec4 x){ return sin(x * AF4_x(float(6.28318530718)));}
//
// float ARcpF1(float x){ return AF1_x(float(1.0))/ x;}
// vec2 ARcpF2(vec2 x){ return AF2_x(float(1.0))/ x;}
// vec3 ARcpF3(vec3 x){ return AF3_x(float(1.0))/ x;}
// vec4 ARcpF4(vec4 x){ return AF4_x(float(1.0))/ x;}
//
// float ARsqF1(float x){ return AF1_x(float(1.0))/ sqrt(x);}
// vec2 ARsqF2(vec2 x){ return AF2_x(float(1.0))/ sqrt(x);}
// vec3 ARsqF3(vec3 x){ return AF3_x(float(1.0))/ sqrt(x);}
// vec4 ARsqF4(vec4 x){ return AF4_x(float(1.0))/ sqrt(x);}
//
// float ASatF1(float x){ return clamp(x, AF1_x(float(0.0)), AF1_x(float(1.0)));}
// vec2 ASatF2(vec2 x){ return clamp(x, AF2_x(float(0.0)), AF2_x(float(1.0)));}
// vec3 ASatF3(vec3 x){ return clamp(x, AF3_x(float(0.0)), AF3_x(float(1.0)));}
// vec4 ASatF4(vec4 x){ return clamp(x, AF4_x(float(0.0)), AF4_x(float(1.0)));}
//
// uint AShrSU1(uint a, uint b){ return uint(int(a)>> int(b));}
// uvec2 AShrSU2(uvec2 a, uvec2 b){ return uvec2(ivec2(a)>> ivec2(b));}
// uvec3 AShrSU3(uvec3 a, uvec3 b){ return uvec3(ivec3(a)>> ivec3(b));}
// uvec4 AShrSU4(uvec4 a, uvec4 b){ return uvec4(ivec4(a)>> ivec4(b));}
//
// float ACpySgnF1(float d, float s){ return uintBitsToFloat(uint(floatBitsToUint(float(d))|(floatBitsToUint(float(s))& AU1_x(uint(0x80000000u)))));}
// vec2 ACpySgnF2(vec2 d, vec2 s){ return uintBitsToFloat(uvec2(floatBitsToUint(vec2(d))|(floatBitsToUint(vec2(s))& AU2_x(uint(0x80000000u)))));}
// vec3 ACpySgnF3(vec3 d, vec3 s){ return uintBitsToFloat(uvec3(floatBitsToUint(vec3(d))|(floatBitsToUint(vec3(s))& AU3_x(uint(0x80000000u)))));}
// vec4 ACpySgnF4(vec4 d, vec4 s){ return uintBitsToFloat(uvec4(floatBitsToUint(vec4(d))|(floatBitsToUint(vec4(s))& AU4_x(uint(0x80000000u)))));}
//
// float ASignedF1(float m){ return ASatF1(m * AF1_x(float(uintBitsToFloat(uint(0x7f800000u)))));}
// vec2 ASignedF2(vec2 m){ return ASatF2(m * AF2_x(float(uintBitsToFloat(uint(0x7f800000u)))));}
// vec3 ASignedF3(vec3 m){ return ASatF3(m * AF3_x(float(uintBitsToFloat(uint(0x7f800000u)))));}
// vec4 ASignedF4(vec4 m){ return ASatF4(m * AF4_x(float(uintBitsToFloat(uint(0x7f800000u)))));}
//
// float APrxLoSqrtF1(float a){ return uintBitsToFloat(uint((floatBitsToUint(float(a))>> AU1_x(uint(1)))+ AU1_x(uint(0x1fbc4639))));}
// float APrxLoRcpF1(float a){ return uintBitsToFloat(uint(AU1_x(uint(0x7ef07ebb))- floatBitsToUint(float(a))));}
// float APrxMedRcpF1(float a){ float b = uintBitsToFloat(uint(AU1_x(uint(0x7ef19fff))- floatBitsToUint(float(a))));return b *(- b * a + AF1_x(float(2.0)));}
// float APrxLoRsqF1(float a){ return uintBitsToFloat(uint(AU1_x(uint(0x5f347d74))-(floatBitsToUint(float(a))>> AU1_x(uint(1)))));}
//
// float APSinF1(float x){ return x * abs(x)- x;}
// float APCosF1(float x){ x = AFractF1(x * AF1_x(float(0.5))+ AF1_x(float(0.75)));x = x * AF1_x(float(2.0))- AF1_x(float(1.0));return APSinF1(x);}
//
// float ATo709F1(float c){ return max(min(c * AF1_x(float(4.5)), AF1_x(float(0.018))), AF1_x(float(1.099))* pow(c, AF1_x(float(0.45)))- AF1_x(float(0.099)));}
//
// float AToGammaF1(float c, float rcpX){ return pow(c, rcpX);}
//
// float AToPqF1(float x){ float p = pow(x, AF1_x(float(0.159302)));
// return pow((AF1_x(float(0.835938))+ AF1_x(float(18.8516))* p)/(AF1_x(float(1.0))+ AF1_x(float(18.6875))* p), AF1_x(float(78.8438)));}
//
// float AToSrgbF1(float c){ return max(min(c * AF1_x(float(12.92)), AF1_x(float(0.0031308))), AF1_x(float(1.055))* pow(c, AF1_x(float(0.41666)))- AF1_x(float(0.055)));}
//
// float AToTwoF1(float c){ return sqrt(c);}
//
// float AFrom709F1(float c){ return max(min(c * AF1_x(float(1.0 / 4.5)), AF1_x(float(0.081))),
// pow((c + AF1_x(float(0.099)))*(AF1_x(float(1.0))/(AF1_x(float(1.099)))), AF1_x(float(1.0 / 0.45))));}
//
// float AFromGammaF1(float c, float x){ return pow(c, x);}
//
// float AFromPqF1(float x){ float p = pow(x, AF1_x(float(0.0126833)));
// return pow(ASatF1(p - AF1_x(float(0.835938)))/(AF1_x(float(18.8516))- AF1_x(float(18.6875))* p), AF1_x(float(6.27739)));}
//
// float AFromSrgbF1(float c){ return max(min(c * AF1_x(float(1.0 / 12.92)), AF1_x(float(0.04045))),
// pow((c + AF1_x(float(0.055)))*(AF1_x(float(1.0))/ AF1_x(float(1.055))), AF1_x(float(2.4))));}
//
// float AFromTwoF1(float c){ return c * c;}
//
// uvec2 ARmp8x8(uint a){ return uvec2(ABfe(a, 1u, 3u), ABfiM(ABfe(a, 3u, 3u), a, 1u));}
//
// uvec2 ARmpRed8x8(uint a){ return uvec2(ABfiM(ABfe(a, 2u, 3u), a, 1u), ABfiM(ABfe(a, 3u, 3u), ABfe(a, 1u, 2u), 2u));}
//
// vec2 opAAbsF2(out vec2 d, in vec2 a){ d = abs(a);return d;}
// vec3 opAAbsF3(out vec3 d, in vec3 a){ d = abs(a);return d;}
// vec4 opAAbsF4(out vec4 d, in vec4 a){ d = abs(a);return d;}
//
// vec2 opAAddF2(out vec2 d, in vec2 a, in vec2 b){ d = a + b;return d;}
// vec3 opAAddF3(out vec3 d, in vec3 a, in vec3 b){ d = a + b;return d;}
// vec4 opAAddF4(out vec4 d, in vec4 a, in vec4 b){ d = a + b;return d;}
//
// vec2 opACpyF2(out vec2 d, in vec2 a){ d = a;return d;}
// vec3 opACpyF3(out vec3 d, in vec3 a){ d = a;return d;}
// vec4 opACpyF4(out vec4 d, in vec4 a){ d = a;return d;}
//
// vec2 opALerpF2(out vec2 d, in vec2 a, in vec2 b, in vec2 c){ d = ALerpF2(a, b, c);return d;}
// vec3 opALerpF3(out vec3 d, in vec3 a, in vec3 b, in vec3 c){ d = ALerpF3(a, b, c);return d;}
// vec4 opALerpF4(out vec4 d, in vec4 a, in vec4 b, in vec4 c){ d = ALerpF4(a, b, c);return d;}
//
// vec2 opALerpOneF2(out vec2 d, in vec2 a, in vec2 b, float c){ d = ALerpF2(a, b, AF2_x(float(c)));return d;}
// vec3 opALerpOneF3(out vec3 d, in vec3 a, in vec3 b, float c){ d = ALerpF3(a, b, AF3_x(float(c)));return d;}
// vec4 opALerpOneF4(out vec4 d, in vec4 a, in vec4 b, float c){ d = ALerpF4(a, b, AF4_x(float(c)));return d;}
//
// vec2 opAMaxF2(out vec2 d, in vec2 a, in vec2 b){ d = max(a, b);return d;}
// vec3 opAMaxF3(out vec3 d, in vec3 a, in vec3 b){ d = max(a, b);return d;}
// vec4 opAMaxF4(out vec4 d, in vec4 a, in vec4 b){ d = max(a, b);return d;}
//
// vec2 opAMinF2(out vec2 d, in vec2 a, in vec2 b){ d = min(a, b);return d;}
// vec3 opAMinF3(out vec3 d, in vec3 a, in vec3 b){ d = min(a, b);return d;}
// vec4 opAMinF4(out vec4 d, in vec4 a, in vec4 b){ d = min(a, b);return d;}
//
// vec2 opAMulF2(out vec2 d, in vec2 a, in vec2 b){ d = a * b;return d;}
// vec3 opAMulF3(out vec3 d, in vec3 a, in vec3 b){ d = a * b;return d;}
// vec4 opAMulF4(out vec4 d, in vec4 a, in vec4 b){ d = a * b;return d;}
//
// vec2 opAMulOneF2(out vec2 d, in vec2 a, float b){ d = a * AF2_x(float(b));return d;}
// vec3 opAMulOneF3(out vec3 d, in vec3 a, float b){ d = a * AF3_x(float(b));return d;}
// vec4 opAMulOneF4(out vec4 d, in vec4 a, float b){ d = a * AF4_x(float(b));return d;}
//
// vec2 opANegF2(out vec2 d, in vec2 a){ d = - a;return d;}
// vec3 opANegF3(out vec3 d, in vec3 a){ d = - a;return d;}
// vec4 opANegF4(out vec4 d, in vec4 a){ d = - a;return d;}
//
// vec2 opARcpF2(out vec2 d, in vec2 a){ d = ARcpF2(a);return d;}
// vec3 opARcpF3(out vec3 d, in vec3 a){ d = ARcpF3(a);return d;}
// vec4 opARcpF4(out vec4 d, in vec4 a){ d = ARcpF4(a);return d;}
//
// #line 70 "shaders/src/GenerateMipmap.comp"
//
// shared vec4 spd_intermediate[16][16];
//
// shared uint spd_counter;
//
// vec4 SpdLoadSourceImage(ivec2 p)
// {
// vec2 textureCoord = p * params . invSrcExtent + params . invSrcExtent;
// return texture(src, textureCoord);
// }
//
// vec4 SpdLoad(ivec2 p)
// {
// return vec4(0);
// }
//
// void SpdStore(ivec2 p, vec4 value, uint mip)
// {
// imageStore(dst[mip], p, value);
// }
//
// vec4 SpdLoadIntermediate(uint x, uint y)
// {
// return spd_intermediate[x][y];
// }
// void SpdStoreIntermediate(uint x, uint y, vec4 value)
// {
// spd_intermediate[x][y]= value;
// }
//
// vec4 SpdReduce4(vec4 v0, vec4 v1, vec4 v2, vec4 v3)
// {
// return(v0 + v1 + v2 + v3)* 0.25;
// }
//
// #line 1 "shaders/src/third_party/ffx_spd/ffx_spd.h"
//
// #extension GL_KHR_shader_subgroup_quad : require
//
// void SpdWorkgroupShuffleBarrier(){
//
// barrier();
//
// }
//
// bool SpdExitWorkgroup(uint numWorkGroups, uint localInvocationIndex)
// {
//
// if(localInvocationIndex == 0)
// {
// ;
// }
// SpdWorkgroupShuffleBarrier();
// return(0 !=(numWorkGroups - 1));
// }
//
// vec4 SpdReduceQuad(vec4 v)
// {
//
// vec4 v0 = v;
// vec4 v1 = subgroupQuadSwapHorizontal(v);
// vec4 v2 = subgroupQuadSwapVertical(v);
// vec4 v3 = subgroupQuadSwapDiagonal(v);
// return SpdReduce4(v0, v1, v2, v3);
//
// return AF4_x(0.0);
// }
//
// vec4 SpdReduceIntermediate(uvec2 i0, uvec2 i1, uvec2 i2, uvec2 i3)
// {
// vec4 v0 = SpdLoadIntermediate(i0 . x, i0 . y);
// vec4 v1 = SpdLoadIntermediate(i1 . x, i1 . y);
// vec4 v2 = SpdLoadIntermediate(i2 . x, i2 . y);
// vec4 v3 = SpdLoadIntermediate(i3 . x, i3 . y);
// return SpdReduce4(v0, v1, v2, v3);
// }
//
// vec4 SpdReduceLoad4(uvec2 i0, uvec2 i1, uvec2 i2, uvec2 i3)
// {
// vec4 v0 = SpdLoad(ivec2(i0));
// vec4 v1 = SpdLoad(ivec2(i1));
// vec4 v2 = SpdLoad(ivec2(i2));
// vec4 v3 = SpdLoad(ivec2(i3));
// return SpdReduce4(v0, v1, v2, v3);
// }
//
// vec4 SpdReduceLoad4(uvec2 base)
// {
// return SpdReduceLoad4(
// uvec2(base + uvec2(0, 0)),
// uvec2(base + uvec2(0, 1)),
// uvec2(base + uvec2(1, 0)),
// uvec2(base + uvec2(1, 1)));
// }
//
// vec4 SpdReduceLoadSourceImage4(uvec2 i0, uvec2 i1, uvec2 i2, uvec2 i3)
// {
// vec4 v0 = SpdLoadSourceImage(ivec2(i0));
// vec4 v1 = SpdLoadSourceImage(ivec2(i1));
// vec4 v2 = SpdLoadSourceImage(ivec2(i2));
// vec4 v3 = SpdLoadSourceImage(ivec2(i3));
// return SpdReduce4(v0, v1, v2, v3);
// }
//
// vec4 SpdReduceLoadSourceImage4(uvec2 base)
// {
//
// return SpdLoadSourceImage(ivec2(base));
//
// }
//
// void SpdDownsampleMips_0_1_Intrinsics(uint x, uint y, uvec2 workGroupID, uint localInvocationIndex, uint mip)
// {
// vec4 v[4];
//
// ivec2 tex = ivec2(workGroupID . xy * 64)+ ivec2(x * 2, y * 2);
// ivec2 pix = ivec2(workGroupID . xy * 32)+ ivec2(x, y);
// v[0]= SpdReduceLoadSourceImage4(tex);
// SpdStore(pix, v[0], 0);
//
// tex = ivec2(workGroupID . xy * 64)+ ivec2(x * 2 + 32, y * 2);
// pix = ivec2(workGroupID . xy * 32)+ ivec2(x + 16, y);
// v[1]= SpdReduceLoadSourceImage4(tex);
// SpdStore(pix, v[1], 0);
//
// tex = ivec2(workGroupID . xy * 64)+ ivec2(x * 2, y * 2 + 32);
// pix = ivec2(workGroupID . xy * 32)+ ivec2(x, y + 16);
// v[2]= SpdReduceLoadSourceImage4(tex);
// SpdStore(pix, v[2], 0);
//
// tex = ivec2(workGroupID . xy * 64)+ ivec2(x * 2 + 32, y * 2 + 32);
// pix = ivec2(workGroupID . xy * 32)+ ivec2(x + 16, y + 16);
// v[3]= SpdReduceLoadSourceImage4(tex);
// SpdStore(pix, v[3], 0);
//
// if(mip <= 1)
// return;
//
// v[0]= SpdReduceQuad(v[0]);
// v[1]= SpdReduceQuad(v[1]);
// v[2]= SpdReduceQuad(v[2]);
// v[3]= SpdReduceQuad(v[3]);
//
// if((localInvocationIndex % 4)== 0)
// {
// SpdStore(ivec2(workGroupID . xy * 16)+
// ivec2(x / 2, y / 2), v[0], 1);
// SpdStoreIntermediate(
// x / 2, y / 2, v[0]);
//
// SpdStore(ivec2(workGroupID . xy * 16)+
// ivec2(x / 2 + 8, y / 2), v[1], 1);
// SpdStoreIntermediate(
// x / 2 + 8, y / 2, v[1]);
//
// SpdStore(ivec2(workGroupID . xy * 16)+
// ivec2(x / 2, y / 2 + 8), v[2], 1);
// SpdStoreIntermediate(
// x / 2, y / 2 + 8, v[2]);
//
// SpdStore(ivec2(workGroupID . xy * 16)+
// ivec2(x / 2 + 8, y / 2 + 8), v[3], 1);
// SpdStoreIntermediate(
// x / 2 + 8, y / 2 + 8, v[3]);
// }
// }
//
// void SpdDownsampleMips_0_1_LDS(uint x, uint y, uvec2 workGroupID, uint localInvocationIndex, uint mip)
// {
// vec4 v[4];
//
// ivec2 tex = ivec2(workGroupID . xy * 64)+ ivec2(x * 2, y * 2);
// ivec2 pix = ivec2(workGroupID . xy * 32)+ ivec2(x, y);
// v[0]= SpdReduceLoadSourceImage4(tex);
// SpdStore(pix, v[0], 0);
//
// tex = ivec2(workGroupID . xy * 64)+ ivec2(x * 2 + 32, y * 2);
// pix = ivec2(workGroupID . xy * 32)+ ivec2(x + 16, y);
// v[1]= SpdReduceLoadSourceImage4(tex);
// SpdStore(pix, v[1], 0);
//
// tex = ivec2(workGroupID . xy * 64)+ ivec2(x * 2, y * 2 + 32);
// pix = ivec2(workGroupID . xy * 32)+ ivec2(x, y + 16);
// v[2]= SpdReduceLoadSourceImage4(tex);
// SpdStore(pix, v[2], 0);
//
// tex = ivec2(workGroupID . xy * 64)+ ivec2(x * 2 + 32, y * 2 + 32);
// pix = ivec2(workGroupID . xy * 32)+ ivec2(x + 16, y + 16);
// v[3]= SpdReduceLoadSourceImage4(tex);
// SpdStore(pix, v[3], 0);
//
// if(mip <= 1)
// return;
//
// for(int i = 0;i < 4;i ++)
// {
// SpdStoreIntermediate(x, y, v[i]);
// SpdWorkgroupShuffleBarrier();
// if(localInvocationIndex < 64)
// {
// v[i]= SpdReduceIntermediate(
// uvec2(x * 2 + 0, y * 2 + 0),
// uvec2(x * 2 + 1, y * 2 + 0),
// uvec2(x * 2 + 0, y * 2 + 1),
// uvec2(x * 2 + 1, y * 2 + 1)
// );
// SpdStore(ivec2(workGroupID . xy * 16)+ ivec2(x +(i % 2)* 8, y +(i / 2)* 8), v[i], 1);
// }
// SpdWorkgroupShuffleBarrier();
// }
//
// if(localInvocationIndex < 64)
// {
// SpdStoreIntermediate(x + 0, y + 0, v[0]);
// SpdStoreIntermediate(x + 8, y + 0, v[1]);
// SpdStoreIntermediate(x + 0, y + 8, v[2]);
// SpdStoreIntermediate(x + 8, y + 8, v[3]);
// }
// }
//
// void SpdDownsampleMips_0_1(uint x, uint y, uvec2 workGroupID, uint localInvocationIndex, uint mip)
// {
//
// SpdDownsampleMips_0_1_Intrinsics(x, y, workGroupID, localInvocationIndex, mip);
//
// }
//
// void SpdDownsampleMip_2(uint x, uint y, uvec2 workGroupID, uint localInvocationIndex, uint mip)
// {
//
// vec4 v = SpdLoadIntermediate(x, y);
// v = SpdReduceQuad(v);
//
// if(localInvocationIndex % 4 == 0)
// {
// SpdStore(ivec2(workGroupID . xy * 8)+ ivec2(x / 2, y / 2), v, mip);
// SpdStoreIntermediate(x +(y / 2)% 2, y, v);
// }
//
// }
//
// void SpdDownsampleMip_3(uint x, uint y, uvec2 workGroupID, uint localInvocationIndex, uint mip)
// {
//
// if(localInvocationIndex < 64)
// {
// vec4 v = SpdLoadIntermediate(x * 2 + y % 2, y * 2);
// v = SpdReduceQuad(v);
//
// if(localInvocationIndex % 4 == 0)
// {
// SpdStore(ivec2(workGroupID . xy * 4)+ ivec2(x / 2, y / 2), v, mip);
// SpdStoreIntermediate(x * 2 + y / 2, y * 2, v);
// }
// }
//
// }
//
// void SpdDownsampleMip_4(uint x, uint y, uvec2 workGroupID, uint localInvocationIndex, uint mip)
// {
//
// if(localInvocationIndex < 16)
// {
// vec4 v = SpdLoadIntermediate(x * 4 + y, y * 4);
// v = SpdReduceQuad(v);
//
// if(localInvocationIndex % 4 == 0)
// {
// SpdStore(ivec2(workGroupID . xy * 2)+ ivec2(x / 2, y / 2), v, mip);
// SpdStoreIntermediate(x / 2 + y, 0, v);
// }
// }
//
// }
//
// void SpdDownsampleMip_5(uint x, uint y, uvec2 workGroupID, uint localInvocationIndex, uint mip)
// {
//
// if(localInvocationIndex < 4)
// {
// vec4 v = SpdLoadIntermediate(localInvocationIndex, 0);
// v = SpdReduceQuad(v);
//
// if(localInvocationIndex % 4 == 0)
// {
// SpdStore(ivec2(workGroupID . xy), v, mip);
// }
// }
//
// }
//
// void SpdDownsampleMips_6_7(uint x, uint y, uint mips)
// {
// ivec2 tex = ivec2(x * 4 + 0, y * 4 + 0);
// ivec2 pix = ivec2(x * 2 + 0, y * 2 + 0);
// vec4 v0 = SpdReduceLoad4(tex);
// SpdStore(pix, v0, 6);
//
// tex = ivec2(x * 4 + 2, y * 4 + 0);
// pix = ivec2(x * 2 + 1, y * 2 + 0);
// vec4 v1 = SpdReduceLoad4(tex);
// SpdStore(pix, v1, 6);
//
// tex = ivec2(x * 4 + 0, y * 4 + 2);
// pix = ivec2(x * 2 + 0, y * 2 + 1);
// vec4 v2 = SpdReduceLoad4(tex);
// SpdStore(pix, v2, 6);
//
// tex = ivec2(x * 4 + 2, y * 4 + 2);
// pix = ivec2(x * 2 + 1, y * 2 + 1);
// vec4 v3 = SpdReduceLoad4(tex);
// SpdStore(pix, v3, 6);
//
// if(mips <= 7)return;
//
// vec4 v = SpdReduce4(v0, v1, v2, v3);
// SpdStore(ivec2(x, y), v, 7);
// SpdStoreIntermediate(x, y, v);
// }
//
// void SpdDownsampleNextFour(uint x, uint y, uvec2 workGroupID, uint localInvocationIndex, uint baseMip, uint mips)
// {
// if(mips <= baseMip)return;
// SpdWorkgroupShuffleBarrier();
// SpdDownsampleMip_2(x, y, workGroupID, localInvocationIndex, baseMip);
//
// if(mips <= baseMip + 1)return;
// SpdWorkgroupShuffleBarrier();
// SpdDownsampleMip_3(x, y, workGroupID, localInvocationIndex, baseMip + 1);
//
// if(mips <= baseMip + 2)return;
// SpdWorkgroupShuffleBarrier();
// SpdDownsampleMip_4(x, y, workGroupID, localInvocationIndex, baseMip + 2);
//
// if(mips <= baseMip + 3)return;
// SpdWorkgroupShuffleBarrier();
// SpdDownsampleMip_5(x, y, workGroupID, localInvocationIndex, baseMip + 3);
// }
//
// void SpdDownsample(
// uvec2 workGroupID,
// uint localInvocationIndex,
// uint mips,
// uint numWorkGroups
// ){
// uvec2 sub_xy = ARmpRed8x8(localInvocationIndex % 64);
// uint x = sub_xy . x + 8 *((localInvocationIndex >> 6)% 2);
// uint y = sub_xy . y + 8 *((localInvocationIndex >> 7));
// SpdDownsampleMips_0_1(x, y, workGroupID, localInvocationIndex, mips);
//
// SpdDownsampleNextFour(x, y, workGroupID, localInvocationIndex, 2, mips);
//
// if(mips <= 6)return;
//
// if(SpdExitWorkgroup(numWorkGroups, localInvocationIndex))return;
//
// SpdDownsampleMips_6_7(x, y, mips);
//
// SpdDownsampleNextFour(x, y, uvec2(0, 0), localInvocationIndex, 8, mips);
// }
//
// #line 175 "shaders/src/GenerateMipmap.comp"
//
// void main()
// {
//
// SpdDownsample(gl_WorkGroupID . xy, gl_LocalInvocationIndex, params . levelCount, 0);
//
// }