blob: 59f3d250055bac0ddcd8351e7ce512478b20d893 [file] [log] [blame]
//
// Copyright 2018 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// validationES1.cpp: Validation functions for OpenGL ES 1.0 entry point parameters
#include "libANGLE/validationES1_autogen.h"
#include "common/debug.h"
#include "libANGLE/Context.h"
#include "libANGLE/ErrorStrings.h"
#include "libANGLE/GLES1State.h"
#include "libANGLE/queryconversions.h"
#include "libANGLE/queryutils.h"
#include "libANGLE/validationES.h"
#define ANGLE_VALIDATE_IS_GLES1(state, errors, entryPoint) \
do \
{ \
if (state.getClientType() != EGL_OPENGL_API && state.getClientMajorVersion() > 1) \
{ \
errors->validationError(entryPoint, GL_INVALID_OPERATION, kGLES1Only); \
return false; \
} \
} while (0)
#define ANGLE_VALIDATE_IS_GLES1_CONTEXT(context, entryPoint) \
ANGLE_VALIDATE_IS_GLES1(context->getPrivateState(), \
context->getMutableErrorSetForValidation(), entryPoint)
namespace gl
{
using namespace err;
bool ValidateAlphaFuncCommon(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
AlphaTestFunc func)
{
switch (func)
{
case AlphaTestFunc::AlwaysPass:
case AlphaTestFunc::Equal:
case AlphaTestFunc::Gequal:
case AlphaTestFunc::Greater:
case AlphaTestFunc::Lequal:
case AlphaTestFunc::Less:
case AlphaTestFunc::Never:
case AlphaTestFunc::NotEqual:
return true;
default:
errors->validationError(entryPoint, GL_INVALID_ENUM, kEnumInvalid);
return false;
}
}
bool ValidateClientStateCommon(const Context *context,
angle::EntryPoint entryPoint,
ClientVertexArrayType arrayType)
{
ANGLE_VALIDATE_IS_GLES1_CONTEXT(context, entryPoint);
switch (arrayType)
{
case ClientVertexArrayType::Vertex:
case ClientVertexArrayType::Normal:
case ClientVertexArrayType::Color:
case ClientVertexArrayType::TextureCoord:
return true;
case ClientVertexArrayType::PointSize:
if (!context->getExtensions().pointSizeArrayOES)
{
ANGLE_VALIDATION_ERROR(GL_INVALID_ENUM, kPointSizeArrayExtensionNotEnabled);
return false;
}
return true;
default:
ANGLE_VALIDATION_ERROR(GL_INVALID_ENUM, kInvalidClientState);
return false;
}
}
bool ValidateBuiltinVertexAttributeCommon(const Context *context,
angle::EntryPoint entryPoint,
ClientVertexArrayType arrayType,
GLint size,
VertexAttribType type,
GLsizei stride,
const void *pointer)
{
ANGLE_VALIDATE_IS_GLES1_CONTEXT(context, entryPoint);
if (stride < 0)
{
ANGLE_VALIDATION_ERROR(GL_INVALID_VALUE, kInvalidVertexPointerStride);
return false;
}
int minSize = 1;
int maxSize = 4;
switch (arrayType)
{
case ClientVertexArrayType::Vertex:
case ClientVertexArrayType::TextureCoord:
minSize = 2;
maxSize = 4;
break;
case ClientVertexArrayType::Normal:
minSize = 3;
maxSize = 3;
break;
case ClientVertexArrayType::Color:
minSize = 4;
maxSize = 4;
break;
case ClientVertexArrayType::PointSize:
if (!context->getExtensions().pointSizeArrayOES)
{
ANGLE_VALIDATION_ERROR(GL_INVALID_ENUM, kPointSizeArrayExtensionNotEnabled);
return false;
}
minSize = 1;
maxSize = 1;
break;
default:
UNREACHABLE();
return false;
}
if (size < minSize || size > maxSize)
{
ANGLE_VALIDATION_ERROR(GL_INVALID_VALUE, kInvalidVertexPointerSize);
return false;
}
switch (type)
{
case VertexAttribType::Byte:
if (arrayType == ClientVertexArrayType::PointSize)
{
ANGLE_VALIDATION_ERROR(GL_INVALID_ENUM, kInvalidVertexPointerType);
return false;
}
break;
case VertexAttribType::Short:
if (arrayType == ClientVertexArrayType::PointSize ||
arrayType == ClientVertexArrayType::Color)
{
ANGLE_VALIDATION_ERROR(GL_INVALID_ENUM, kInvalidVertexPointerType);
return false;
}
break;
case VertexAttribType::Fixed:
case VertexAttribType::Float:
break;
case VertexAttribType::UnsignedByte:
if (arrayType != ClientVertexArrayType::Color)
{
ANGLE_VALIDATION_ERROR(GL_INVALID_ENUM, kInvalidVertexPointerType);
return false;
}
break;
default:
ANGLE_VALIDATION_ERROR(GL_INVALID_ENUM, kInvalidVertexPointerType);
return false;
}
return true;
}
bool ValidateLightCaps(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
GLenum light)
{
if (light < GL_LIGHT0 || light >= GL_LIGHT0 + state.getCaps().maxLights)
{
errors->validationError(entryPoint, GL_INVALID_ENUM, kInvalidLight);
return false;
}
return true;
}
bool ValidateLightCommon(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
GLenum light,
LightParameter pname,
const GLfloat *params)
{
ANGLE_VALIDATE_IS_GLES1(state, errors, entryPoint);
if (!ValidateLightCaps(state, errors, entryPoint, light))
{
return false;
}
switch (pname)
{
case LightParameter::Ambient:
case LightParameter::Diffuse:
case LightParameter::Specular:
case LightParameter::Position:
case LightParameter::SpotDirection:
return true;
case LightParameter::SpotExponent:
if (params[0] < 0.0f || params[0] > 128.0f)
{
errors->validationError(entryPoint, GL_INVALID_VALUE, kLightParameterOutOfRange);
return false;
}
return true;
case LightParameter::SpotCutoff:
if (params[0] == 180.0f)
{
return true;
}
if (params[0] < 0.0f || params[0] > 90.0f)
{
errors->validationError(entryPoint, GL_INVALID_VALUE, kLightParameterOutOfRange);
return false;
}
return true;
case LightParameter::ConstantAttenuation:
case LightParameter::LinearAttenuation:
case LightParameter::QuadraticAttenuation:
if (params[0] < 0.0f)
{
errors->validationError(entryPoint, GL_INVALID_VALUE, kLightParameterOutOfRange);
return false;
}
return true;
default:
errors->validationError(entryPoint, GL_INVALID_ENUM, kInvalidLightParameter);
return false;
}
}
bool ValidateLightSingleComponent(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
GLenum light,
LightParameter pname,
GLfloat param)
{
if (!ValidateLightCommon(state, errors, entryPoint, light, pname, &param))
{
return false;
}
if (GetLightParameterCount(pname) > 1)
{
errors->validationError(entryPoint, GL_INVALID_ENUM, kInvalidLightParameter);
return false;
}
return true;
}
bool ValidateMaterialCommon(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
GLenum face,
MaterialParameter pname,
const GLfloat *params)
{
switch (pname)
{
case MaterialParameter::Ambient:
case MaterialParameter::AmbientAndDiffuse:
case MaterialParameter::Diffuse:
case MaterialParameter::Specular:
case MaterialParameter::Emission:
return true;
case MaterialParameter::Shininess:
if (params[0] < 0.0f || params[0] > 128.0f)
{
errors->validationError(entryPoint, GL_INVALID_VALUE, kMaterialParameterOutOfRange);
return false;
}
return true;
default:
errors->validationError(entryPoint, GL_INVALID_ENUM, kInvalidMaterialParameter);
return false;
}
}
bool ValidateMaterialSetting(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
GLenum face,
MaterialParameter pname,
const GLfloat *params)
{
ANGLE_VALIDATE_IS_GLES1(state, errors, entryPoint);
if (face != GL_FRONT_AND_BACK)
{
errors->validationError(entryPoint, GL_INVALID_ENUM, kInvalidMaterialFace);
return false;
}
return ValidateMaterialCommon(state, errors, entryPoint, face, pname, params);
}
bool ValidateMaterialQuery(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
GLenum face,
MaterialParameter pname)
{
ANGLE_VALIDATE_IS_GLES1(state, errors, entryPoint);
if (face != GL_FRONT && face != GL_BACK)
{
errors->validationError(entryPoint, GL_INVALID_ENUM, kInvalidMaterialFace);
return false;
}
GLfloat validateParams[4] = {0.0f, 0.0f, 0.0f, 0.0f};
return ValidateMaterialCommon(state, errors, entryPoint, face, pname, validateParams);
}
bool ValidateMaterialSingleComponent(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
GLenum face,
MaterialParameter pname,
GLfloat param)
{
if (!ValidateMaterialSetting(state, errors, entryPoint, face, pname, &param))
{
return false;
}
if (GetMaterialParameterCount(pname) > 1)
{
errors->validationError(entryPoint, GL_INVALID_ENUM, kInvalidMaterialParameter);
return false;
}
return true;
}
bool ValidateLightModelCommon(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
GLenum pname)
{
ANGLE_VALIDATE_IS_GLES1(state, errors, entryPoint);
switch (pname)
{
case GL_LIGHT_MODEL_AMBIENT:
case GL_LIGHT_MODEL_TWO_SIDE:
return true;
default:
errors->validationError(entryPoint, GL_INVALID_ENUM, kInvalidLightModelParameter);
return false;
}
}
bool ValidateLightModelSingleComponent(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
GLenum pname)
{
if (!ValidateLightModelCommon(state, errors, entryPoint, pname))
{
return false;
}
switch (pname)
{
case GL_LIGHT_MODEL_TWO_SIDE:
return true;
default:
errors->validationError(entryPoint, GL_INVALID_ENUM, kInvalidLightModelParameter);
return false;
}
}
bool ValidateClipPlaneCommon(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
GLenum plane)
{
ANGLE_VALIDATE_IS_GLES1(state, errors, entryPoint);
if (plane < GL_CLIP_PLANE0 || plane >= GL_CLIP_PLANE0 + state.getCaps().maxClipPlanes)
{
errors->validationError(entryPoint, GL_INVALID_ENUM, kInvalidClipPlane);
return false;
}
return true;
}
bool ValidateFogCommon(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
GLenum pname,
const GLfloat *params)
{
ANGLE_VALIDATE_IS_GLES1(state, errors, entryPoint);
switch (pname)
{
case GL_FOG_MODE:
{
GLenum modeParam = static_cast<GLenum>(params[0]);
switch (modeParam)
{
case GL_EXP:
case GL_EXP2:
case GL_LINEAR:
return true;
default:
errors->validationError(entryPoint, GL_INVALID_VALUE, kInvalidFogMode);
return false;
}
}
case GL_FOG_START:
case GL_FOG_END:
case GL_FOG_COLOR:
break;
case GL_FOG_DENSITY:
if (params[0] < 0.0f)
{
errors->validationError(entryPoint, GL_INVALID_VALUE, kInvalidFogDensity);
return false;
}
break;
default:
errors->validationError(entryPoint, GL_INVALID_ENUM, kInvalidFogParameter);
return false;
}
return true;
}
bool ValidateTexEnvCommon(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
TextureEnvTarget target,
TextureEnvParameter pname,
const GLfloat *params)
{
ANGLE_VALIDATE_IS_GLES1(state, errors, entryPoint);
switch (target)
{
case TextureEnvTarget::Env:
switch (pname)
{
case TextureEnvParameter::Mode:
{
TextureEnvMode mode = FromGLenum<TextureEnvMode>(ConvertToGLenum(params[0]));
switch (mode)
{
case TextureEnvMode::Add:
case TextureEnvMode::Blend:
case TextureEnvMode::Combine:
case TextureEnvMode::Decal:
case TextureEnvMode::Modulate:
case TextureEnvMode::Replace:
break;
default:
errors->validationError(entryPoint, GL_INVALID_VALUE,
kInvalidTextureEnvMode);
return false;
}
break;
}
case TextureEnvParameter::CombineRgb:
case TextureEnvParameter::CombineAlpha:
{
TextureCombine combine = FromGLenum<TextureCombine>(ConvertToGLenum(params[0]));
switch (combine)
{
case TextureCombine::Add:
case TextureCombine::AddSigned:
case TextureCombine::Interpolate:
case TextureCombine::Modulate:
case TextureCombine::Replace:
case TextureCombine::Subtract:
break;
case TextureCombine::Dot3Rgb:
case TextureCombine::Dot3Rgba:
if (pname == TextureEnvParameter::CombineAlpha)
{
errors->validationError(entryPoint, GL_INVALID_VALUE,
kInvalidTextureCombine);
return false;
}
break;
default:
errors->validationError(entryPoint, GL_INVALID_VALUE,
kInvalidTextureCombine);
return false;
}
break;
}
case TextureEnvParameter::Src0Rgb:
case TextureEnvParameter::Src1Rgb:
case TextureEnvParameter::Src2Rgb:
case TextureEnvParameter::Src0Alpha:
case TextureEnvParameter::Src1Alpha:
case TextureEnvParameter::Src2Alpha:
{
TextureSrc combine = FromGLenum<TextureSrc>(ConvertToGLenum(params[0]));
switch (combine)
{
case TextureSrc::Constant:
case TextureSrc::Previous:
case TextureSrc::PrimaryColor:
case TextureSrc::Texture:
break;
default:
errors->validationError(entryPoint, GL_INVALID_VALUE,
kInvalidTextureCombineSrc);
return false;
}
break;
}
case TextureEnvParameter::Op0Rgb:
case TextureEnvParameter::Op1Rgb:
case TextureEnvParameter::Op2Rgb:
case TextureEnvParameter::Op0Alpha:
case TextureEnvParameter::Op1Alpha:
case TextureEnvParameter::Op2Alpha:
{
TextureOp operand = FromGLenum<TextureOp>(ConvertToGLenum(params[0]));
switch (operand)
{
case TextureOp::SrcAlpha:
case TextureOp::OneMinusSrcAlpha:
break;
case TextureOp::SrcColor:
case TextureOp::OneMinusSrcColor:
if (pname == TextureEnvParameter::Op0Alpha ||
pname == TextureEnvParameter::Op1Alpha ||
pname == TextureEnvParameter::Op2Alpha)
{
errors->validationError(entryPoint, GL_INVALID_VALUE,
kInvalidTextureCombine);
return false;
}
break;
default:
errors->validationError(entryPoint, GL_INVALID_VALUE,
kInvalidTextureCombineOp);
return false;
}
break;
}
case TextureEnvParameter::RgbScale:
case TextureEnvParameter::AlphaScale:
if (params[0] != 1.0f && params[0] != 2.0f && params[0] != 4.0f)
{
errors->validationError(entryPoint, GL_INVALID_VALUE,
kInvalidTextureEnvScale);
return false;
}
break;
case TextureEnvParameter::Color:
break;
default:
errors->validationError(entryPoint, GL_INVALID_ENUM,
kInvalidTextureEnvParameter);
return false;
}
break;
case TextureEnvTarget::PointSprite:
if (!state.getExtensions().pointSpriteOES)
{
errors->validationError(entryPoint, GL_INVALID_ENUM, kInvalidTextureEnvTarget);
return false;
}
switch (pname)
{
case TextureEnvParameter::PointCoordReplace:
break;
default:
errors->validationError(entryPoint, GL_INVALID_ENUM,
kInvalidTextureEnvParameter);
return false;
}
break;
default:
errors->validationError(entryPoint, GL_INVALID_ENUM, kInvalidTextureEnvTarget);
return false;
}
return true;
}
bool ValidateGetTexEnvCommon(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
TextureEnvTarget target,
TextureEnvParameter pname)
{
GLfloat validateParams[4] = {};
switch (pname)
{
case TextureEnvParameter::Mode:
ConvertPackedEnum(TextureEnvMode::Add, validateParams);
break;
case TextureEnvParameter::CombineRgb:
case TextureEnvParameter::CombineAlpha:
ConvertPackedEnum(TextureCombine::Add, validateParams);
break;
case TextureEnvParameter::Src0Rgb:
case TextureEnvParameter::Src1Rgb:
case TextureEnvParameter::Src2Rgb:
case TextureEnvParameter::Src0Alpha:
case TextureEnvParameter::Src1Alpha:
case TextureEnvParameter::Src2Alpha:
ConvertPackedEnum(TextureSrc::Constant, validateParams);
break;
case TextureEnvParameter::Op0Rgb:
case TextureEnvParameter::Op1Rgb:
case TextureEnvParameter::Op2Rgb:
case TextureEnvParameter::Op0Alpha:
case TextureEnvParameter::Op1Alpha:
case TextureEnvParameter::Op2Alpha:
ConvertPackedEnum(TextureOp::SrcAlpha, validateParams);
break;
case TextureEnvParameter::RgbScale:
case TextureEnvParameter::AlphaScale:
case TextureEnvParameter::PointCoordReplace:
validateParams[0] = 1.0f;
break;
default:
break;
}
return ValidateTexEnvCommon(state, errors, entryPoint, target, pname, validateParams);
}
bool ValidatePointParameterCommon(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
PointParameter pname,
const GLfloat *params)
{
ANGLE_VALIDATE_IS_GLES1(state, errors, entryPoint);
switch (pname)
{
case PointParameter::PointSizeMin:
case PointParameter::PointSizeMax:
case PointParameter::PointFadeThresholdSize:
case PointParameter::PointDistanceAttenuation:
for (unsigned int i = 0; i < GetPointParameterCount(pname); i++)
{
if (params[i] < 0.0f)
{
errors->validationError(entryPoint, GL_INVALID_VALUE,
kInvalidPointParameterValue);
return false;
}
}
break;
default:
errors->validationError(entryPoint, GL_INVALID_ENUM, kInvalidPointParameter);
return false;
}
return true;
}
bool ValidatePointSizeCommon(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
GLfloat size)
{
ANGLE_VALIDATE_IS_GLES1(state, errors, entryPoint);
if (size <= 0.0f)
{
errors->validationError(entryPoint, GL_INVALID_VALUE, kInvalidPointSizeValue);
return false;
}
return true;
}
bool ValidateDrawTexCommon(const Context *context,
angle::EntryPoint entryPoint,
float width,
float height)
{
ANGLE_VALIDATE_IS_GLES1_CONTEXT(context, entryPoint);
if (width <= 0.0f || height <= 0.0f)
{
ANGLE_VALIDATION_ERROR(GL_INVALID_VALUE, kNonPositiveDrawTextureDimension);
return false;
}
return true;
}
} // namespace gl
namespace gl
{
bool ValidateAlphaFunc(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
AlphaTestFunc func,
GLfloat ref)
{
ANGLE_VALIDATE_IS_GLES1(state, errors, entryPoint);
return ValidateAlphaFuncCommon(state, errors, entryPoint, func);
}
bool ValidateAlphaFuncx(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
AlphaTestFunc func,
GLfixed ref)
{
ANGLE_VALIDATE_IS_GLES1(state, errors, entryPoint);
return ValidateAlphaFuncCommon(state, errors, entryPoint, func);
}
bool ValidateClearColorx(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
GLfixed red,
GLfixed green,
GLfixed blue,
GLfixed alpha)
{
ANGLE_VALIDATE_IS_GLES1(state, errors, entryPoint);
return true;
}
bool ValidateClearDepthx(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
GLfixed depth)
{
ANGLE_VALIDATE_IS_GLES1(state, errors, entryPoint);
return true;
}
bool ValidateClientActiveTexture(const Context *context,
angle::EntryPoint entryPoint,
GLenum texture)
{
ANGLE_VALIDATE_IS_GLES1_CONTEXT(context, entryPoint);
return ValidateMultitextureUnit(context->getPrivateState(),
context->getMutableErrorSetForValidation(), entryPoint,
texture);
}
bool ValidateClipPlanef(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
GLenum plane,
const GLfloat *eqn)
{
return ValidateClipPlaneCommon(state, errors, entryPoint, plane);
}
bool ValidateClipPlanex(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
GLenum plane,
const GLfixed *equation)
{
return ValidateClipPlaneCommon(state, errors, entryPoint, plane);
}
bool ValidateColor4f(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
GLfloat red,
GLfloat green,
GLfloat blue,
GLfloat alpha)
{
ANGLE_VALIDATE_IS_GLES1(state, errors, entryPoint);
return true;
}
bool ValidateColor4ub(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
GLubyte red,
GLubyte green,
GLubyte blue,
GLubyte alpha)
{
ANGLE_VALIDATE_IS_GLES1(state, errors, entryPoint);
return true;
}
bool ValidateColor4x(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
GLfixed red,
GLfixed green,
GLfixed blue,
GLfixed alpha)
{
ANGLE_VALIDATE_IS_GLES1(state, errors, entryPoint);
return true;
}
bool ValidateColorPointer(const Context *context,
angle::EntryPoint entryPoint,
GLint size,
VertexAttribType type,
GLsizei stride,
const void *pointer)
{
return ValidateBuiltinVertexAttributeCommon(context, entryPoint, ClientVertexArrayType::Color,
size, type, stride, pointer);
}
bool ValidateCullFace(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
GLenum mode)
{
UNIMPLEMENTED();
return true;
}
bool ValidateDepthRangex(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
GLfixed n,
GLfixed f)
{
ANGLE_VALIDATE_IS_GLES1(state, errors, entryPoint);
if (state.isWebGL() && n > f)
{
errors->validationError(entryPoint, GL_INVALID_OPERATION, kInvalidDepthRange);
return false;
}
return true;
}
bool ValidateDisableClientState(const Context *context,
angle::EntryPoint entryPoint,
ClientVertexArrayType arrayType)
{
return ValidateClientStateCommon(context, entryPoint, arrayType);
}
bool ValidateEnableClientState(const Context *context,
angle::EntryPoint entryPoint,
ClientVertexArrayType arrayType)
{
return ValidateClientStateCommon(context, entryPoint, arrayType);
}
bool ValidateFogf(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
GLenum pname,
GLfloat param)
{
return ValidateFogCommon(state, errors, entryPoint, pname, &param);
}
bool ValidateFogfv(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
GLenum pname,
const GLfloat *params)
{
return ValidateFogCommon(state, errors, entryPoint, pname, params);
}
bool ValidateFogx(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
GLenum pname,
GLfixed param)
{
ANGLE_VALIDATE_IS_GLES1(state, errors, entryPoint);
GLfloat asFloat =
pname == GL_FOG_MODE ? static_cast<GLfloat>(param) : ConvertFixedToFloat(param);
return ValidateFogCommon(state, errors, entryPoint, pname, &asFloat);
}
bool ValidateFogxv(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
GLenum pname,
const GLfixed *params)
{
ANGLE_VALIDATE_IS_GLES1(state, errors, entryPoint);
unsigned int paramCount = GetFogParameterCount(pname);
GLfloat paramsf[4] = {};
if (pname == GL_FOG_MODE)
{
paramsf[0] = static_cast<GLfloat>(params[0]);
}
else
{
for (unsigned int i = 0; i < paramCount; i++)
{
paramsf[i] = ConvertFixedToFloat(params[i]);
}
}
return ValidateFogCommon(state, errors, entryPoint, pname, paramsf);
}
bool ValidateFrustumf(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
GLfloat l,
GLfloat r,
GLfloat b,
GLfloat t,
GLfloat n,
GLfloat f)
{
ANGLE_VALIDATE_IS_GLES1(state, errors, entryPoint);
if (l == r || b == t || n == f || n <= 0.0f || f <= 0.0f)
{
errors->validationError(entryPoint, GL_INVALID_VALUE, kInvalidProjectionMatrix);
return false;
}
return true;
}
bool ValidateFrustumx(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
GLfixed l,
GLfixed r,
GLfixed b,
GLfixed t,
GLfixed n,
GLfixed f)
{
ANGLE_VALIDATE_IS_GLES1(state, errors, entryPoint);
if (l == r || b == t || n == f || n <= 0 || f <= 0)
{
errors->validationError(entryPoint, GL_INVALID_VALUE, kInvalidProjectionMatrix);
return false;
}
return true;
}
bool ValidateGetBufferParameteriv(const Context *context,
angle::EntryPoint entryPoint,
GLenum target,
GLenum pname,
const GLint *params)
{
UNIMPLEMENTED();
return true;
}
bool ValidateGetClipPlanef(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
GLenum plane,
const GLfloat *equation)
{
return ValidateClipPlaneCommon(state, errors, entryPoint, plane);
}
bool ValidateGetClipPlanex(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
GLenum plane,
const GLfixed *equation)
{
return ValidateClipPlaneCommon(state, errors, entryPoint, plane);
}
bool ValidateGetFixedv(const Context *context,
angle::EntryPoint entryPoint,
GLenum pname,
const GLfixed *params)
{
ANGLE_VALIDATE_IS_GLES1_CONTEXT(context, entryPoint);
GLenum nativeType;
unsigned int numParams = 0;
return ValidateStateQuery(context, entryPoint, pname, &nativeType, &numParams);
}
bool ValidateGetLightfv(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
GLenum light,
LightParameter pname,
const GLfloat *params)
{
GLfloat validateParams[4] = {0.0f, 0.0f, 0.0f, 0.0f};
return ValidateLightCommon(state, errors, entryPoint, light, pname, validateParams);
}
bool ValidateGetLightxv(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
GLenum light,
LightParameter pname,
const GLfixed *params)
{
GLfloat validateParams[4] = {0.0f, 0.0f, 0.0f, 0.0f};
return ValidateLightCommon(state, errors, entryPoint, light, pname, validateParams);
}
bool ValidateGetMaterialfv(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
GLenum face,
MaterialParameter pname,
const GLfloat *params)
{
return ValidateMaterialQuery(state, errors, entryPoint, face, pname);
}
bool ValidateGetMaterialxv(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
GLenum face,
MaterialParameter pname,
const GLfixed *params)
{
return ValidateMaterialQuery(state, errors, entryPoint, face, pname);
}
bool ValidateGetTexEnvfv(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
TextureEnvTarget target,
TextureEnvParameter pname,
const GLfloat *params)
{
return ValidateGetTexEnvCommon(state, errors, entryPoint, target, pname);
}
bool ValidateGetTexEnviv(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
TextureEnvTarget target,
TextureEnvParameter pname,
const GLint *params)
{
return ValidateGetTexEnvCommon(state, errors, entryPoint, target, pname);
}
bool ValidateGetTexEnvxv(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
TextureEnvTarget target,
TextureEnvParameter pname,
const GLfixed *params)
{
return ValidateGetTexEnvCommon(state, errors, entryPoint, target, pname);
}
bool ValidateGetTexParameterxv(const Context *context,
angle::EntryPoint entryPoint,
TextureType target,
GLenum pname,
const GLfixed *params)
{
ANGLE_VALIDATE_IS_GLES1_CONTEXT(context, entryPoint);
if (!ValidateGetTexParameterBase(context, entryPoint, target, pname, nullptr))
{
return false;
}
return true;
}
bool ValidateLightModelf(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
GLenum pname,
GLfloat param)
{
return ValidateLightModelSingleComponent(state, errors, entryPoint, pname);
}
bool ValidateLightModelfv(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
GLenum pname,
const GLfloat *params)
{
return ValidateLightModelCommon(state, errors, entryPoint, pname);
}
bool ValidateLightModelx(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
GLenum pname,
GLfixed param)
{
return ValidateLightModelSingleComponent(state, errors, entryPoint, pname);
}
bool ValidateLightModelxv(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
GLenum pname,
const GLfixed *param)
{
return ValidateLightModelCommon(state, errors, entryPoint, pname);
}
bool ValidateLightf(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
GLenum light,
LightParameter pname,
GLfloat param)
{
return ValidateLightSingleComponent(state, errors, entryPoint, light, pname, param);
}
bool ValidateLightfv(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
GLenum light,
LightParameter pname,
const GLfloat *params)
{
return ValidateLightCommon(state, errors, entryPoint, light, pname, params);
}
bool ValidateLightx(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
GLenum light,
LightParameter pname,
GLfixed param)
{
return ValidateLightSingleComponent(state, errors, entryPoint, light, pname,
ConvertFixedToFloat(param));
}
bool ValidateLightxv(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
GLenum light,
LightParameter pname,
const GLfixed *params)
{
GLfloat paramsf[4];
for (unsigned int i = 0; i < GetLightParameterCount(pname); i++)
{
paramsf[i] = ConvertFixedToFloat(params[i]);
}
return ValidateLightCommon(state, errors, entryPoint, light, pname, paramsf);
}
bool ValidateLineWidthx(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
GLfixed width)
{
ANGLE_VALIDATE_IS_GLES1(state, errors, entryPoint);
if (width <= 0)
{
errors->validationError(entryPoint, GL_INVALID_VALUE, kInvalidWidth);
return false;
}
return true;
}
bool ValidateLoadIdentity(const PrivateState &state, ErrorSet *errors, angle::EntryPoint entryPoint)
{
ANGLE_VALIDATE_IS_GLES1(state, errors, entryPoint);
return true;
}
bool ValidateLoadMatrixf(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
const GLfloat *m)
{
ANGLE_VALIDATE_IS_GLES1(state, errors, entryPoint);
return true;
}
bool ValidateLoadMatrixx(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
const GLfixed *m)
{
ANGLE_VALIDATE_IS_GLES1(state, errors, entryPoint);
return true;
}
bool ValidateLogicOp(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
LogicalOperation opcode)
{
ANGLE_VALIDATE_IS_GLES1(state, errors, entryPoint);
return ValidateLogicOpCommon(state, errors, entryPoint, opcode);
}
bool ValidateMaterialf(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
GLenum face,
MaterialParameter pname,
GLfloat param)
{
return ValidateMaterialSingleComponent(state, errors, entryPoint, face, pname, param);
}
bool ValidateMaterialfv(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
GLenum face,
MaterialParameter pname,
const GLfloat *params)
{
return ValidateMaterialSetting(state, errors, entryPoint, face, pname, params);
}
bool ValidateMaterialx(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
GLenum face,
MaterialParameter pname,
GLfixed param)
{
return ValidateMaterialSingleComponent(state, errors, entryPoint, face, pname,
ConvertFixedToFloat(param));
}
bool ValidateMaterialxv(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
GLenum face,
MaterialParameter pname,
const GLfixed *params)
{
GLfloat paramsf[4];
for (unsigned int i = 0; i < GetMaterialParameterCount(pname); i++)
{
paramsf[i] = ConvertFixedToFloat(params[i]);
}
return ValidateMaterialSetting(state, errors, entryPoint, face, pname, paramsf);
}
bool ValidateMatrixMode(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
MatrixType mode)
{
ANGLE_VALIDATE_IS_GLES1(state, errors, entryPoint);
switch (mode)
{
case MatrixType::Projection:
case MatrixType::Modelview:
case MatrixType::Texture:
return true;
default:
errors->validationError(entryPoint, GL_INVALID_ENUM, kInvalidMatrixMode);
return false;
}
}
bool ValidateMultMatrixf(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
const GLfloat *m)
{
ANGLE_VALIDATE_IS_GLES1(state, errors, entryPoint);
return true;
}
bool ValidateMultMatrixx(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
const GLfixed *m)
{
ANGLE_VALIDATE_IS_GLES1(state, errors, entryPoint);
return true;
}
bool ValidateMultiTexCoord4f(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
GLenum target,
GLfloat s,
GLfloat t,
GLfloat r,
GLfloat q)
{
ANGLE_VALIDATE_IS_GLES1(state, errors, entryPoint);
return ValidateMultitextureUnit(state, errors, entryPoint, target);
}
bool ValidateMultiTexCoord4x(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
GLenum target,
GLfixed s,
GLfixed t,
GLfixed r,
GLfixed q)
{
ANGLE_VALIDATE_IS_GLES1(state, errors, entryPoint);
return ValidateMultitextureUnit(state, errors, entryPoint, target);
}
bool ValidateNormal3f(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
GLfloat nx,
GLfloat ny,
GLfloat nz)
{
ANGLE_VALIDATE_IS_GLES1(state, errors, entryPoint);
return true;
}
bool ValidateNormal3x(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
GLfixed nx,
GLfixed ny,
GLfixed nz)
{
ANGLE_VALIDATE_IS_GLES1(state, errors, entryPoint);
return true;
}
bool ValidateNormalPointer(const Context *context,
angle::EntryPoint entryPoint,
VertexAttribType type,
GLsizei stride,
const void *pointer)
{
return ValidateBuiltinVertexAttributeCommon(context, entryPoint, ClientVertexArrayType::Normal,
3, type, stride, pointer);
}
bool ValidateOrthof(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
GLfloat l,
GLfloat r,
GLfloat b,
GLfloat t,
GLfloat n,
GLfloat f)
{
ANGLE_VALIDATE_IS_GLES1(state, errors, entryPoint);
// [OpenGL ES 1.1.12] section 2.10.2 page 31:
// If l is equal to r, b is equal to t, or n is equal to f, the
// error INVALID VALUE results.
if (l == r || b == t || n == f)
{
errors->validationError(entryPoint, GL_INVALID_VALUE, kInvalidProjectionMatrix);
return false;
}
return true;
}
bool ValidateOrthox(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
GLfixed l,
GLfixed r,
GLfixed b,
GLfixed t,
GLfixed n,
GLfixed f)
{
ANGLE_VALIDATE_IS_GLES1(state, errors, entryPoint);
if (l == r || b == t || n == f)
{
errors->validationError(entryPoint, GL_INVALID_VALUE, kInvalidProjectionMatrix);
return false;
}
return true;
}
bool ValidatePointParameterf(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
PointParameter pname,
GLfloat param)
{
unsigned int paramCount = GetPointParameterCount(pname);
if (paramCount != 1)
{
errors->validationError(entryPoint, GL_INVALID_ENUM, kInvalidPointParameter);
return false;
}
return ValidatePointParameterCommon(state, errors, entryPoint, pname, &param);
}
bool ValidatePointParameterfv(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
PointParameter pname,
const GLfloat *params)
{
return ValidatePointParameterCommon(state, errors, entryPoint, pname, params);
}
bool ValidatePointParameterx(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
PointParameter pname,
GLfixed param)
{
unsigned int paramCount = GetPointParameterCount(pname);
if (paramCount != 1)
{
errors->validationError(entryPoint, GL_INVALID_ENUM, kInvalidPointParameter);
return false;
}
GLfloat paramf = ConvertFixedToFloat(param);
return ValidatePointParameterCommon(state, errors, entryPoint, pname, &paramf);
}
bool ValidatePointParameterxv(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
PointParameter pname,
const GLfixed *params)
{
GLfloat paramsf[4] = {};
for (unsigned int i = 0; i < GetPointParameterCount(pname); i++)
{
paramsf[i] = ConvertFixedToFloat(params[i]);
}
return ValidatePointParameterCommon(state, errors, entryPoint, pname, paramsf);
}
bool ValidatePointSize(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
GLfloat size)
{
return ValidatePointSizeCommon(state, errors, entryPoint, size);
}
bool ValidatePointSizex(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
GLfixed size)
{
return ValidatePointSizeCommon(state, errors, entryPoint, ConvertFixedToFloat(size));
}
bool ValidatePolygonOffsetx(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
GLfixed factor,
GLfixed units)
{
ANGLE_VALIDATE_IS_GLES1(state, errors, entryPoint);
return true;
}
bool ValidatePopMatrix(const PrivateState &state, ErrorSet *errors, angle::EntryPoint entryPoint)
{
ANGLE_VALIDATE_IS_GLES1(state, errors, entryPoint);
const auto &stack = state.gles1().currentMatrixStack();
if (stack.size() == 1)
{
errors->validationError(entryPoint, GL_STACK_UNDERFLOW, kMatrixStackUnderflow);
return false;
}
return true;
}
bool ValidatePushMatrix(const PrivateState &state, ErrorSet *errors, angle::EntryPoint entryPoint)
{
ANGLE_VALIDATE_IS_GLES1(state, errors, entryPoint);
const auto &stack = state.gles1().currentMatrixStack();
if (stack.size() == stack.max_size())
{
errors->validationError(entryPoint, GL_STACK_OVERFLOW, kMatrixStackOverflow);
return false;
}
return true;
}
bool ValidateRotatef(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
GLfloat angle,
GLfloat x,
GLfloat y,
GLfloat z)
{
ANGLE_VALIDATE_IS_GLES1(state, errors, entryPoint);
return true;
}
bool ValidateRotatex(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
GLfixed angle,
GLfixed x,
GLfixed y,
GLfixed z)
{
ANGLE_VALIDATE_IS_GLES1(state, errors, entryPoint);
return true;
}
bool ValidateSampleCoveragex(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
GLclampx value,
GLboolean invert)
{
ANGLE_VALIDATE_IS_GLES1(state, errors, entryPoint);
return true;
}
bool ValidateScalef(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
GLfloat x,
GLfloat y,
GLfloat z)
{
ANGLE_VALIDATE_IS_GLES1(state, errors, entryPoint);
return true;
}
bool ValidateScalex(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
GLfixed x,
GLfixed y,
GLfixed z)
{
ANGLE_VALIDATE_IS_GLES1(state, errors, entryPoint);
return true;
}
bool ValidateShadeModel(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
ShadingModel mode)
{
ANGLE_VALIDATE_IS_GLES1(state, errors, entryPoint);
switch (mode)
{
case ShadingModel::Flat:
case ShadingModel::Smooth:
return true;
default:
errors->validationError(entryPoint, GL_INVALID_ENUM, kInvalidShadingModel);
return false;
}
}
bool ValidateTexCoordPointer(const Context *context,
angle::EntryPoint entryPoint,
GLint size,
VertexAttribType type,
GLsizei stride,
const void *pointer)
{
return ValidateBuiltinVertexAttributeCommon(
context, entryPoint, ClientVertexArrayType::TextureCoord, size, type, stride, pointer);
}
bool ValidateTexEnvf(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
TextureEnvTarget target,
TextureEnvParameter pname,
GLfloat param)
{
return ValidateTexEnvCommon(state, errors, entryPoint, target, pname, &param);
}
bool ValidateTexEnvfv(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
TextureEnvTarget target,
TextureEnvParameter pname,
const GLfloat *params)
{
return ValidateTexEnvCommon(state, errors, entryPoint, target, pname, params);
}
bool ValidateTexEnvi(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
TextureEnvTarget target,
TextureEnvParameter pname,
GLint param)
{
GLfloat paramf = static_cast<GLfloat>(param);
return ValidateTexEnvCommon(state, errors, entryPoint, target, pname, &paramf);
}
bool ValidateTexEnviv(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
TextureEnvTarget target,
TextureEnvParameter pname,
const GLint *params)
{
GLfloat paramsf[4];
for (unsigned int i = 0; i < GetTextureEnvParameterCount(pname); i++)
{
paramsf[i] = static_cast<GLfloat>(params[i]);
}
return ValidateTexEnvCommon(state, errors, entryPoint, target, pname, paramsf);
}
bool ValidateTexEnvx(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
TextureEnvTarget target,
TextureEnvParameter pname,
GLfixed param)
{
ANGLE_VALIDATE_IS_GLES1(state, errors, entryPoint);
GLfloat paramsf[4] = {};
ConvertTextureEnvFromFixed(pname, &param, paramsf);
return ValidateTexEnvCommon(state, errors, entryPoint, target, pname, paramsf);
}
bool ValidateTexEnvxv(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
TextureEnvTarget target,
TextureEnvParameter pname,
const GLfixed *params)
{
ANGLE_VALIDATE_IS_GLES1(state, errors, entryPoint);
GLfloat paramsf[4] = {};
ConvertTextureEnvFromFixed(pname, params, paramsf);
return ValidateTexEnvCommon(state, errors, entryPoint, target, pname, paramsf);
}
bool ValidateTexParameterBaseForGLfixed(const Context *context,
angle::EntryPoint entryPoint,
TextureType target,
GLenum pname,
GLsizei bufSize,
bool vectorParams,
const GLfixed *params)
{
// Convert GLfixed parameter for GL_TEXTURE_MAX_ANISOTROPY_EXT independently
// since it compares against 1 and maxTextureAnisotropy instead of just 0
// (other values are fine to leave unconverted since they only check positive or negative or
// are used as enums)
GLfloat paramValue;
if (pname == GL_TEXTURE_MAX_ANISOTROPY_EXT)
{
paramValue = ConvertFixedToFloat(static_cast<GLfixed>(params[0]));
}
else
{
paramValue = static_cast<GLfloat>(params[0]);
}
return ValidateTexParameterBase(context, entryPoint, target, pname, bufSize, vectorParams,
&paramValue);
}
bool ValidateTexParameterx(const Context *context,
angle::EntryPoint entryPoint,
TextureType target,
GLenum pname,
GLfixed param)
{
ANGLE_VALIDATE_IS_GLES1_CONTEXT(context, entryPoint);
return ValidateTexParameterBaseForGLfixed(context, entryPoint, target, pname, -1, false,
&param);
}
bool ValidateTexParameterxv(const Context *context,
angle::EntryPoint entryPoint,
TextureType target,
GLenum pname,
const GLfixed *params)
{
ANGLE_VALIDATE_IS_GLES1_CONTEXT(context, entryPoint);
return ValidateTexParameterBaseForGLfixed(context, entryPoint, target, pname, -1, true, params);
}
bool ValidateTranslatef(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
GLfloat x,
GLfloat y,
GLfloat z)
{
ANGLE_VALIDATE_IS_GLES1(state, errors, entryPoint);
return true;
}
bool ValidateTranslatex(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
GLfixed x,
GLfixed y,
GLfixed z)
{
ANGLE_VALIDATE_IS_GLES1(state, errors, entryPoint);
return true;
}
bool ValidateVertexPointer(const Context *context,
angle::EntryPoint entryPoint,
GLint size,
VertexAttribType type,
GLsizei stride,
const void *pointer)
{
return ValidateBuiltinVertexAttributeCommon(context, entryPoint, ClientVertexArrayType::Vertex,
size, type, stride, pointer);
}
bool ValidateDrawTexfOES(const Context *context,
angle::EntryPoint entryPoint,
GLfloat x,
GLfloat y,
GLfloat z,
GLfloat width,
GLfloat height)
{
return ValidateDrawTexCommon(context, entryPoint, width, height);
}
bool ValidateDrawTexfvOES(const Context *context,
angle::EntryPoint entryPoint,
const GLfloat *coords)
{
return ValidateDrawTexCommon(context, entryPoint, coords[3], coords[4]);
}
bool ValidateDrawTexiOES(const Context *context,
angle::EntryPoint entryPoint,
GLint x,
GLint y,
GLint z,
GLint width,
GLint height)
{
return ValidateDrawTexCommon(context, entryPoint, static_cast<GLfloat>(width),
static_cast<GLfloat>(height));
}
bool ValidateDrawTexivOES(const Context *context, angle::EntryPoint entryPoint, const GLint *coords)
{
return ValidateDrawTexCommon(context, entryPoint, static_cast<GLfloat>(coords[3]),
static_cast<GLfloat>(coords[4]));
}
bool ValidateDrawTexsOES(const Context *context,
angle::EntryPoint entryPoint,
GLshort x,
GLshort y,
GLshort z,
GLshort width,
GLshort height)
{
return ValidateDrawTexCommon(context, entryPoint, static_cast<GLfloat>(width),
static_cast<GLfloat>(height));
}
bool ValidateDrawTexsvOES(const Context *context,
angle::EntryPoint entryPoint,
const GLshort *coords)
{
return ValidateDrawTexCommon(context, entryPoint, static_cast<GLfloat>(coords[3]),
static_cast<GLfloat>(coords[4]));
}
bool ValidateDrawTexxOES(const Context *context,
angle::EntryPoint entryPoint,
GLfixed x,
GLfixed y,
GLfixed z,
GLfixed width,
GLfixed height)
{
return ValidateDrawTexCommon(context, entryPoint, ConvertFixedToFloat(width),
ConvertFixedToFloat(height));
}
bool ValidateDrawTexxvOES(const Context *context,
angle::EntryPoint entryPoint,
const GLfixed *coords)
{
return ValidateDrawTexCommon(context, entryPoint, ConvertFixedToFloat(coords[3]),
ConvertFixedToFloat(coords[4]));
}
bool ValidateCurrentPaletteMatrixOES(const Context *context,
angle::EntryPoint entryPoint,
GLuint matrixpaletteindex)
{
UNIMPLEMENTED();
return true;
}
bool ValidateLoadPaletteFromModelViewMatrixOES(const Context *context, angle::EntryPoint entryPoint)
{
UNIMPLEMENTED();
return true;
}
bool ValidateMatrixIndexPointerOES(const Context *context,
angle::EntryPoint entryPoint,
GLint size,
GLenum type,
GLsizei stride,
const void *pointer)
{
UNIMPLEMENTED();
return true;
}
bool ValidateWeightPointerOES(const Context *context,
angle::EntryPoint entryPoint,
GLint size,
GLenum type,
GLsizei stride,
const void *pointer)
{
UNIMPLEMENTED();
return true;
}
bool ValidatePointSizePointerOES(const Context *context,
angle::EntryPoint entryPoint,
VertexAttribType type,
GLsizei stride,
const void *pointer)
{
return ValidateBuiltinVertexAttributeCommon(
context, entryPoint, ClientVertexArrayType::PointSize, 1, type, stride, pointer);
}
bool ValidateQueryMatrixxOES(const Context *context,
angle::EntryPoint entryPoint,
const GLfixed *mantissa,
const GLint *exponent)
{
UNIMPLEMENTED();
return true;
}
bool ValidateGenFramebuffersOES(const Context *context,
angle::EntryPoint entryPoint,
GLsizei n,
const FramebufferID *framebuffers)
{
if (!context->getExtensions().framebufferObjectOES)
{
ANGLE_VALIDATION_ERROR(GL_INVALID_OPERATION, kExtensionNotEnabled);
return false;
}
return ValidateGenOrDelete(context, entryPoint, n);
}
bool ValidateDeleteFramebuffersOES(const Context *context,
angle::EntryPoint entryPoint,
GLsizei n,
const FramebufferID *framebuffers)
{
if (!context->getExtensions().framebufferObjectOES)
{
ANGLE_VALIDATION_ERROR(GL_INVALID_OPERATION, kExtensionNotEnabled);
return false;
}
return ValidateGenOrDelete(context, entryPoint, n);
}
bool ValidateGenRenderbuffersOES(const Context *context,
angle::EntryPoint entryPoint,
GLsizei n,
const RenderbufferID *renderbuffers)
{
if (!context->getExtensions().framebufferObjectOES)
{
ANGLE_VALIDATION_ERROR(GL_INVALID_OPERATION, kExtensionNotEnabled);
return false;
}
return ValidateGenOrDelete(context, entryPoint, n);
}
bool ValidateDeleteRenderbuffersOES(const Context *context,
angle::EntryPoint entryPoint,
GLsizei n,
const RenderbufferID *renderbuffers)
{
if (!context->getExtensions().framebufferObjectOES)
{
ANGLE_VALIDATION_ERROR(GL_INVALID_OPERATION, kExtensionNotEnabled);
return false;
}
return ValidateGenOrDelete(context, entryPoint, n);
}
bool ValidateBindFramebufferOES(const Context *context,
angle::EntryPoint entryPoint,
GLenum target,
FramebufferID framebuffer)
{
if (!context->getExtensions().framebufferObjectOES)
{
ANGLE_VALIDATION_ERROR(GL_INVALID_OPERATION, kExtensionNotEnabled);
return false;
}
return ValidateBindFramebufferBase(context, entryPoint, target, framebuffer);
}
bool ValidateBindRenderbufferOES(const Context *context,
angle::EntryPoint entryPoint,
GLenum target,
RenderbufferID renderbuffer)
{
if (!context->getExtensions().framebufferObjectOES)
{
ANGLE_VALIDATION_ERROR(GL_INVALID_OPERATION, kExtensionNotEnabled);
return false;
}
return ValidateBindRenderbufferBase(context, entryPoint, target, renderbuffer);
}
bool ValidateCheckFramebufferStatusOES(const Context *context,
angle::EntryPoint entryPoint,
GLenum target)
{
if (!context->getExtensions().framebufferObjectOES)
{
ANGLE_VALIDATION_ERROR(GL_INVALID_OPERATION, kExtensionNotEnabled);
return false;
}
if (!ValidFramebufferTarget(context, target))
{
ANGLE_VALIDATION_ERROR(GL_INVALID_ENUM, kInvalidFramebufferTarget);
return false;
}
return true;
}
bool ValidateFramebufferRenderbufferOES(const Context *context,
angle::EntryPoint entryPoint,
GLenum target,
GLenum attachment,
GLenum rbtarget,
RenderbufferID renderbuffer)
{
if (!context->getExtensions().framebufferObjectOES)
{
ANGLE_VALIDATION_ERROR(GL_INVALID_OPERATION, kExtensionNotEnabled);
return false;
}
return ValidateFramebufferRenderbufferBase(context, entryPoint, target, attachment, rbtarget,
renderbuffer);
}
bool ValidateFramebufferTexture2DOES(const Context *context,
angle::EntryPoint entryPoint,
GLenum target,
GLenum attachment,
TextureTarget textarget,
TextureID texture,
GLint level)
{
if (!context->getExtensions().framebufferObjectOES)
{
ANGLE_VALIDATION_ERROR(GL_INVALID_OPERATION, kExtensionNotEnabled);
return false;
}
if (level != 0)
{
ANGLE_VALIDATION_ERROR(GL_INVALID_VALUE, kInvalidFramebufferTextureLevel);
return false;
}
if (!ValidateFramebufferTextureBase(context, entryPoint, target, attachment, texture, level))
{
return false;
}
if (texture.value != 0)
{
Texture *tex = context->getTexture(texture);
ASSERT(tex);
const Caps &caps = context->getCaps();
switch (textarget)
{
case TextureTarget::_2D:
{
if (level > log2(caps.max2DTextureSize))
{
ANGLE_VALIDATION_ERROR(GL_INVALID_VALUE, kInvalidMipLevel);
return false;
}
if (tex->getType() != TextureType::_2D)
{
ANGLE_VALIDATION_ERROR(GL_INVALID_OPERATION, kInvalidTextureTarget);
return false;
}
}
break;
case TextureTarget::CubeMapNegativeX:
case TextureTarget::CubeMapNegativeY:
case TextureTarget::CubeMapNegativeZ:
case TextureTarget::CubeMapPositiveX:
case TextureTarget::CubeMapPositiveY:
case TextureTarget::CubeMapPositiveZ:
{
if (!context->getExtensions().textureCubeMapOES)
{
ANGLE_VALIDATION_ERROR(GL_INVALID_ENUM, kInvalidTextureTarget);
return false;
}
if (level > log2(caps.maxCubeMapTextureSize))
{
ANGLE_VALIDATION_ERROR(GL_INVALID_VALUE, kInvalidMipLevel);
return false;
}
if (tex->getType() != TextureType::CubeMap)
{
ANGLE_VALIDATION_ERROR(GL_INVALID_OPERATION, kTextureTargetMismatch);
return false;
}
}
break;
default:
ANGLE_VALIDATION_ERROR(GL_INVALID_ENUM, kInvalidTextureTarget);
return false;
}
}
return true;
}
bool ValidateGenerateMipmapOES(const Context *context,
angle::EntryPoint entryPoint,
TextureType target)
{
if (!context->getExtensions().framebufferObjectOES)
{
ANGLE_VALIDATION_ERROR(GL_INVALID_OPERATION, kExtensionNotEnabled);
return false;
}
return ValidateGenerateMipmapBase(context, entryPoint, target);
}
bool ValidateGetFramebufferAttachmentParameterivOES(const Context *context,
angle::EntryPoint entryPoint,
GLenum target,
GLenum attachment,
GLenum pname,
const GLint *params)
{
if (!context->getExtensions().framebufferObjectOES)
{
ANGLE_VALIDATION_ERROR(GL_INVALID_OPERATION, kExtensionNotEnabled);
return false;
}
return ValidateGetFramebufferAttachmentParameterivBase(context, entryPoint, target, attachment,
pname, nullptr);
}
bool ValidateGetRenderbufferParameterivOES(const Context *context,
angle::EntryPoint entryPoint,
GLenum target,
GLenum pname,
const GLint *params)
{
if (!context->getExtensions().framebufferObjectOES)
{
ANGLE_VALIDATION_ERROR(GL_INVALID_OPERATION, kExtensionNotEnabled);
return false;
}
return ValidateGetRenderbufferParameterivBase(context, entryPoint, target, pname, nullptr);
}
bool ValidateIsFramebufferOES(const Context *context,
angle::EntryPoint entryPoint,
FramebufferID framebuffer)
{
if (!context->getExtensions().framebufferObjectOES)
{
ANGLE_VALIDATION_ERROR(GL_INVALID_OPERATION, kExtensionNotEnabled);
return false;
}
return true;
}
bool ValidateIsRenderbufferOES(const Context *context,
angle::EntryPoint entryPoint,
RenderbufferID renderbuffer)
{
if (!context->getExtensions().framebufferObjectOES)
{
ANGLE_VALIDATION_ERROR(GL_INVALID_OPERATION, kExtensionNotEnabled);
return false;
}
return true;
}
bool ValidateRenderbufferStorageOES(const Context *context,
angle::EntryPoint entryPoint,
GLenum target,
GLenum internalformat,
GLsizei width,
GLsizei height)
{
if (!context->getExtensions().framebufferObjectOES)
{
ANGLE_VALIDATION_ERROR(GL_INVALID_OPERATION, kExtensionNotEnabled);
return false;
}
return ValidateRenderbufferStorageParametersBase(context, entryPoint, target, 0, internalformat,
width, height);
}
// GL_OES_texture_cube_map
bool ValidateGetTexGenfvOES(const Context *context,
angle::EntryPoint entryPoint,
GLenum coord,
GLenum pname,
const GLfloat *params)
{
UNIMPLEMENTED();
return true;
}
bool ValidateGetTexGenivOES(const Context *context,
angle::EntryPoint entryPoint,
GLenum coord,
GLenum pname,
const int *params)
{
UNIMPLEMENTED();
return true;
}
bool ValidateGetTexGenxvOES(const Context *context,
angle::EntryPoint entryPoint,
GLenum coord,
GLenum pname,
const GLfixed *params)
{
UNIMPLEMENTED();
return true;
}
bool ValidateTexGenfvOES(const Context *context,
angle::EntryPoint entryPoint,
GLenum coord,
GLenum pname,
const GLfloat *params)
{
UNIMPLEMENTED();
return true;
}
bool ValidateTexGenivOES(const Context *context,
angle::EntryPoint entryPoint,
GLenum coord,
GLenum pname,
const GLint *param)
{
UNIMPLEMENTED();
return true;
}
bool ValidateTexGenxvOES(const Context *context,
angle::EntryPoint entryPoint,
GLenum coord,
GLenum pname,
const GLint *param)
{
UNIMPLEMENTED();
return true;
}
bool ValidateTexGenfOES(const Context *context,
angle::EntryPoint entryPoint,
GLenum coord,
GLenum pname,
GLfloat param)
{
UNIMPLEMENTED();
return true;
}
bool ValidateTexGeniOES(const Context *context,
angle::EntryPoint entryPoint,
GLenum coord,
GLenum pname,
GLint param)
{
UNIMPLEMENTED();
return true;
}
bool ValidateTexGenxOES(const Context *context,
angle::EntryPoint entryPoint,
GLenum coord,
GLenum pname,
GLfixed param)
{
UNIMPLEMENTED();
return true;
}
} // namespace gl