commit | 519a5be2a5b47bf6fd97bc3c619be4a275faacad | [log] [tgz] |
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author | Jamie Madill <jmadill@chromium.org> | Thu Jul 23 15:07:29 2015 |
committer | Jamie Madill <jmadill@chromium.org> | Fri Aug 07 17:39:25 2015 |
tree | ab4f15fd33951007ae5804c1de06b2525882f32c | |
parent | b18609b9f5fd05348f44c437061f8c160f4fe6e6 [diff] |
Update ANGLE's GPU test expectations code. Pull over the more recent changes from Chromium which include the graphics API, which we can use for specific API suppressions for the dEQP tests. Also update the docs with detailed steps for updating from Chrome. BUG=None Change-Id: I0cb7d8268fbb2778c0160a58f1a10ef4a92c9c61 Reviewed-on: https://chromium-review.googlesource.com/287810 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
#ANGLE The goal of ANGLE is to allow Windows users to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to DirectX 9 or DirectX 11 API calls.
ANGLE is a conformant implementation of the OpenGL ES 2.0 specification that is hardware‐accelerated via Direct3D. ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification. Work on ANGLE's OpenGL ES 3.0 implementation is currently in progress, but should not be considered stable.
ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.
Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.
##Building View the Dev setup instructions.
##Contributing