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//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// OutputVulkanGLSL:
// Code that outputs shaders that fit GL_KHR_vulkan_glsl.
// The shaders are then fed into glslang to spit out SPIR-V (libANGLE-side).
// See: https://www.khronos.org/registry/vulkan/specs/misc/GL_KHR_vulkan_glsl.txt
//
#include "compiler/translator/OutputGLSL.h"
namespace sh
{
class TOutputVulkanGLSL : public TOutputGLSL
{
public:
TOutputVulkanGLSL(TInfoSinkBase &objSink,
ShArrayIndexClampingStrategy clampingStrategy,
ShHashFunction64 hashFunction,
NameMap &nameMap,
TSymbolTable *symbolTable,
sh::GLenum shaderType,
int shaderVersion,
ShShaderOutput output,
ShCompileOptions compileOptions);
void writeStructType(const TStructure *structure);
protected:
void writeLayoutQualifier(TIntermTyped *variable) override;
void writeQualifier(TQualifier qualifier, const TType &type, const TSymbol *symbol) override;
void writeVariableType(const TType &type,
const TSymbol *symbol,
bool isFunctionArgument) override;
};
} // namespace sh