tree: 6c58ddecf7926d290288c6e4bdb9feb7f25d8744 [path history] [tgz]
  1. angle_deqp_gtest.cpp
  2. angle_deqp_libtester.h
  3. angle_deqp_libtester_main.cpp
  4. angle_deqp_tests_main.cpp
  5. BUILD.gn
  6. deqp.gni
  7. deqp_data_autogen.gni
  8. deqp_egl_test_expectations.txt
  9. deqp_gl46_test_expectations.txt
  10. deqp_gles2_test_expectations.txt
  11. deqp_gles31_rotate_test_expectations.txt
  12. deqp_gles31_test_expectations.txt
  13. deqp_gles3_rotate_test_expectations.txt
  14. deqp_gles3_test_expectations.txt
  15. deqp_khr_gles2_test_expectations.txt
  16. deqp_khr_gles31_test_expectations.txt
  17. deqp_khr_gles32_test_expectations.txt
  18. deqp_khr_gles3_test_expectations.txt
  19. glcTestPackageEntry_override.cpp
  20. README.md
  21. tcuANGLENativeDisplayFactory.cpp
  22. tcuANGLENativeDisplayFactory.h
  23. tcuANGLEPlatform.cpp
  24. tcuANGLEPlatform.h
  25. tcuRandomOrderExecutor.cpp
  26. tcuRandomOrderExecutor.h
  27. tes31Context_override.cpp
src/tests/deqp_support/README.md

dEQP Support

ANGLE integrates dEQP (i.e. the OpenGL CTS) for conformance testing. It uses gtest to run tests, and provides the means for dEQP to use ANGLE.

Overriding dEQP files

Occasionally, ANGLE overrides certain dEQP files by copying them to this directory, adding the _override suffix, and modifying them. deqp.gni is used to select these override files to be built with dEQP instead of the original files.

This is primarily done to fix tests until they are fixed upstream.

Expectation files format

For every set of dEQP tests, for example GLES3 tests on the Vulkan backend, an expectations file exists to let the test harness know which tests it should skip (as they are known to crash), or expect to see failed. Warnings are generated if a test unexpectedly passes, but an unexpected failure is an error. This let's ANGLE ensure there are no regressions.

If multiple test expectations in a file match a specific test due to wildcards, the test harness picks the first match in the file as the overriding expectation.

While developing a feature, or testing on a new platform, the expectations files can be modified to reflect the reality of the situation. The expected format for every line in these files is:

{BUG#} {MODIFIERS} : {TEST_NAME} = {PASS,FAIL,FLAKY,TIMEOUT,SKIP}

MODIFIERS can be a combination of the below list, combined with a logical AND:

WIN XP VISTA WIN7 WIN8 WIN10
MAC LEOPARD SNOWLEOPARD LION MOUNTAINLION MAVERICKS YOSEMITE ELCAPITAN SIERRA HIGHSIERRA MOJAVE
LINUX CHROMEOS ANDROID
NVIDIA AMD INTEL
DEBUG RELEASE
D3D9 D3D11 OPENGL GLES VULKAN
NEXUS5X PIXEL2ORXL PIXEL4ORXL PIXEL6
QUADROP400
SWIFTSHADER
PREROTATION PREROTATION90 PREROTATION180 PREROTATION270
NOSAN ASAN TSAN UBSAN

TEST_NAME can be a specific test name, or set of test names using '*' as wildcard anywhere in the name. Examples:

// Disabled everywhere as is too slow:
3445 : dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.48 = SKIP

// Crashes on both D3D11 and OPENGL:
1442 OPENGL : dEQP-GLES31.functional.separate_shader.* = SKIP
1442 D3D11 : dEQP-GLES31.functional.separate_shader.* = SKIP

// Unsupported feature:
3726 VULKAN ANDROID : dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.*atomic_counter* = FAIL

// Failing test in Nvidia's OpenGL implementation on windows:
1665 WIN NVIDIA OPENGL : dEQP-GLES31.functional.draw_indirect.negative.command_offset_not_in_buffer_unsigned32_wrap = FAIL

// Failing when emulated pre-rotation is enabled, no matter which angle:
1234 PREROTATION : dEQP-GLES3.*blit* = FAIL

// Failing when emulated pre-rotation is enabled with 270 degree angle:
1234 PREROTATION270 : dEQP-GLES3.*blit* = FAIL

// Flaky when run with thread-sanitizer (TSan)
6678 TSAN : dEQP-EGL.functional.sharing.gles2.multithread.random* = FLAKY