| Name |
| |
| ANGLE_shader_pixel_local_storage |
| |
| Name Strings |
| |
| GL_ANGLE_shader_pixel_local_storage |
| GL_ANGLE_shader_pixel_local_storage_coherent |
| |
| Contact |
| |
| Chris Dalton (chris 'at' rive.app) |
| |
| Contributors |
| |
| Chris Dalton, Rive |
| Kenneth Russell, Google Inc. |
| Shahbaz Youssefi, Google Inc. |
| Kelsey Gilbert, Mozilla Corp. |
| Geoff Lang, Google Inc. |
| Kimmo Kinnunen, Apple Inc. |
| Contributors to the EXT_shader_pixel_local_storage specification |
| Contributors to the ARB_fragment_shader_interlock specification |
| Contributors to the INTEL_fragment_shader_ordering specification |
| Contributors to the EXT_shader_framebuffer_fetch specification |
| Contributors to the ARB_shader_image_load_store specification |
| Contributors to the QCOM_tiled_rendering specification |
| Contributors to the KHR_blend_equation_advanced specification |
| Contributors to the NV_texture_barrier specification |
| Contributors to the (Vulkan) EXT_fragment_shader_interlock specification |
| Contributors to the (Vulkan) ARM_rasterization_order_attachment_access specification |
| |
| Status |
| |
| Incomplete |
| |
| Version |
| |
| Last Modified Date: Aug 18, 2022 |
| Author Revision: 1 |
| |
| Number |
| |
| OpenGL ES Extension XX |
| |
| Dependencies |
| |
| OpenGL ES 3.0 and GLSL ES 3.00 are required. |
| |
| This extension is written against the OpenGL ES 3.0 specification and the |
| OpenGL ES Shading Language 3.00 specification. |
| |
| This extension interacts with ANGLE_robust_client_memory. |
| |
| This extension interacts with ANGLE_request_extension. |
| |
| This extension interacts with ANGLE_provoking_vertex. |
| |
| This extension interacts with EXT_blend_func_extended. |
| |
| This extension interacts with EXT_clip_control. |
| |
| This extension interacts with EXT_clip_cull_distance. |
| |
| This extension interacts with EXT_depth_clamp. |
| |
| This extension interacts with EXT_draw_buffers_indexed. |
| |
| This extension interacts with KHR_blend_equation_advanced. |
| |
| This extension interacts with KHR_debug. |
| |
| This extension interacts with NV_scissor_exclusive. |
| |
| This extension interacts with OES_draw_buffers_indexed. |
| |
| This extension interacts with OES_sample_variables. |
| |
| This extension interacts with OpenGL ES 3.1. |
| |
| This extension interacts with GLSL ES 3.10. |
| |
| Overview |
| |
| A major feature missing from WebGL is the ability to access rendering |
| results from fragment shaders and perform tasks like programmable blending. |
| This is especially desirable on Tile-Based Deferred Rendering (TBDR) |
| architectures, as it can be implemented entirely on-chip to achieve maximum |
| performance. |
| |
| Capabilities in this area vary widely, but it is the case that all major GPU |
| vendors, on all major APIs, have some mechanism, direct or indirect, whereby |
| a fragment shader can access prior rendering results. The intent of this |
| extension is to condense this myriad of hardware and API features into a |
| simple interface with straightforward implementation(s) on every graphics |
| API. |
| |
| Similar to EXT_shader_pixel_local_storage, this extension provides a means |
| for fragment shaders to load and store user-defined data associated with the |
| pixel being covered. The data is accessed via GLSL built-in functions |
| pixelLocalLoadANGLE() and pixelLocalStoreANGLE(). Only the current pixel's |
| data can be accessed; data associated with other pixels is not accessible to |
| the fragment shader. Pixel local storage persists across all fragment |
| invocations and across all draws issued between OpenGL ES API calls |
| BeginPixelLocalStorageANGLE() and EndPixelLocalStorageANGLE(), even if the |
| application binds different shader programs. |
| |
| Applications define custom, formatted planes of pixel local storage data, up |
| to an implementation-dependent maximum, using the OpenGL ES API functions |
| FramebufferMemorylessPixelLocalStorageANGLE() and |
| FramebufferTexturePixelLocalStorageANGLE(). These methods behave similarly |
| to FramebufferTextureLayer(). Fragment shaders access a specific local |
| storage plane using one of the opaque GLSL types {pixelLocalANGLE, |
| ipixelLocalANGLE, upixelLocalANGLE}, which are analogous to samplers or |
| images. |
| |
| This extension provides two different extension string entries: |
| |
| - GL_ANGLE_shader_pixel_local_storage: Provides the new pixel local |
| storage functionality, but each pixel may only be touched once in any |
| single rendering pass. The command PixelLocalStorageBarrierANGLE() is |
| provided to indicate a boundary between passes. Rendering the same |
| pixel twice without a barrier can yield incorrect results. However, |
| "incorrect" does _not_ mean they can be random, uninitialized, or |
| leaked from outside the current draw framebuffer; any artifacts are |
| strictly a result of race conditions between overlapping fragment |
| invocations involved in the current rendering pass. |
| |
| - GL_ANGLE_shader_pixel_local_storage_coherent: Guarantees that pixel |
| local storage operations touching the same pixel are invoked |
| synchronously and in API primitive order. No barriers are required and |
| render passes can emit overlapping fragments. |
| |
| Some implementations may support GL_ANGLE_shader_pixel_local_storage without |
| supporting GL_ANGLE_shader_pixel_local_storage_coherent. |
| |
| A note on performance: On some platforms, this feature will be polyfilled |
| with shader images. While every implementation can be expected to run |
| reasonably fast, certain platforms may see some performance degradation at |
| times from using pixel local storage instead of the normal raster pipeline. |
| As always, benchmark and consider other options before using pixel local |
| storage. |
| |
| IP Status |
| |
| No known IP claims. |
| |
| New Procedures and Functions |
| |
| void FramebufferMemorylessPixelLocalStorageANGLE(int plane, |
| enum internalformat) |
| |
| void FramebufferTexturePixelLocalStorageANGLE(int plane, |
| uint backingtexture, |
| int level, |
| int layer) |
| |
| void FramebufferPixelLocalClearValue{f,i,ui}vANGLE(int plane, |
| const T value[]) |
| |
| void BeginPixelLocalStorageANGLE(sizei n, const enum loadops[]) |
| |
| void EndPixelLocalStorageANGLE(sizei n, const enum storeops[]) |
| |
| void PixelLocalStorageBarrierANGLE() |
| |
| void FramebufferPixelLocalStorageInterruptANGLE() |
| |
| void FramebufferPixelLocalStorageRestoreANGLE() |
| |
| void GetFramebufferPixelLocalStorageParameter{f,i}vANGLE(int plane, |
| enum pname, |
| T *params) |
| |
| (the following commands are supported only if ANGLE_robust_client_memory is |
| supported) |
| |
| void GetFramebufferPixelLocalStorageParameter{f,i}vRobustANGLE(int plane, |
| enum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| T *params) |
| |
| New Tokens |
| |
| Accepted by the <pname> parameter of GetIntegerv(): |
| |
| MAX_PIXEL_LOCAL_STORAGE_PLANES_ANGLE 0x96E0 |
| MAX_COLOR_ATTACHMENTS_WITH_ACTIVE_PIXEL_LOCAL_STORAGE_ANGLE 0x96E1 |
| MAX_COMBINED_DRAW_BUFFERS_AND_PIXEL_LOCAL_STORAGE_PLANES_ANGLE 0x96E2 |
| PIXEL_LOCAL_STORAGE_ACTIVE_PLANES_ANGLE 0x96E3 |
| |
| Accepted as array elements in the <loadops> parameter of |
| BeginPixelLocalStorageANGLE(): |
| |
| LOAD_OP_ZERO_ANGLE 0x96E4 |
| LOAD_OP_CLEAR_ANGLE 0x96E5 |
| LOAD_OP_LOAD_ANGLE 0x96E6 |
| |
| Accepted as array elements in the <storeops> parameter of |
| EndPixelLocalStorageANGLE(): |
| |
| STORE_OP_STORE_ANGLE 0x96E7 |
| |
| Accepted by the <pname> parameter of |
| GetFramebufferPixelLocalStorageParameterivANGLE() and |
| GetFramebufferPixelLocalStorageParameterivRobustANGLE(): |
| |
| PIXEL_LOCAL_FORMAT_ANGLE 0x96E8 |
| PIXEL_LOCAL_TEXTURE_NAME_ANGLE 0x96E9 |
| PIXEL_LOCAL_TEXTURE_LEVEL_ANGLE 0x96EA |
| PIXEL_LOCAL_TEXTURE_LAYER_ANGLE 0x96EB |
| |
| Accepted by the <pname> parameter of |
| GetFramebufferPixelLocalStorageParameterfvANGLE() and |
| GetFramebufferPixelLocalStorageParameterfvRobustANGLE(): |
| |
| PIXEL_LOCAL_CLEAR_VALUE_FLOAT_ANGLE 0x96EC |
| |
| Accepted by the <pname> parameter of |
| GetFramebufferPixelLocalStorageParameterivANGLE() and |
| GetFramebufferPixelLocalStorageParameterivRobustANGLE(): |
| |
| PIXEL_LOCAL_CLEAR_VALUE_INT_ANGLE 0x96ED |
| PIXEL_LOCAL_CLEAR_VALUE_UNSIGNED_INT_ANGLE 0x96EE |
| |
| New GLSL Opaque Types |
| |
| pixelLocalANGLE |
| ipixelLocalANGLE |
| upixelLocalANGLE |
| |
| New GLSL Built-in Functions |
| |
| gvec4 pixelLocalLoadANGLE(gpixelLocalANGLE) |
| void pixelLocalStoreANGLE(gpixelLocalANGLE, gvec4 value) |
| |
| Additions to the OpenGL ES Specification, Version 3.0.6 |
| |
| Modify Chapter 2 "OpenGL ES Operation" |
| |
| (Insert a new numbered section before 2.14 "Asynchronous Queries".) |
| |
| Section 2.X "Pixel Local Storage" |
| |
| Pixel local storage provides a means for fragment shaders to load and store |
| user-defined data associated with the pixel being covered. Pixel local |
| storage is configured on a framebuffer as described in Section 4.4.2.X |
| "Configuring Pixel Local Storage on a Framebuffer". Fragment shaders may |
| access pixel local storage data as described in OpenGL ES Shading Language |
| Specification. |
| |
| Pixel local storage is activated and deactivated for the current draw |
| framebuffer using the commands: |
| |
| void BeginPixelLocalStorageANGLE(sizei n, const enum loadops[]) |
| |
| void EndPixelLocalStorageANGLE(sizei n, const enum storeops[]) |
| |
| Parameters: |
| |
| * <n> specifies the length of the <loadops> or <storeops> array. |
| |
| * <loadops> specifies an array of <n> pixel local storage "Load |
| Operations", whose ith element describes the Load Operation to |
| perform on the ith pixel local storage plane. Supported Load |
| Operations are listed in Table X.1. Load Operations are |
| performed on the entire area of each plane, irrespective of |
| scissor or viewport state. |
| |
| Load Operation Description |
| ----------------------------------------------------------------------- |
| LOAD_OP_ZERO_ANGLE Clear all components of the pixel local storage |
| plane to 0. This is recommended over |
| LOAD_OP_CLEAR_ANGLE, as it is more likely to be |
| performant on all implementations. |
| |
| LOAD_OP_CLEAR_ANGLE Clear the pixel local storage plane to its |
| framebuffer's ith clear value of corresponding |
| type. Pixel local clear values are specified |
| with |
| FramebufferPixelLocalClearValue{f,i,ui}vANGLE(), |
| as described in section 4.4.2.Y "Pixel Local |
| Clear State". If the magnitude of any component |
| of the clear value is too large to be |
| represented in the plane's internalformat, it |
| is clamped. |
| |
| LOAD_OP_LOAD_ANGLE Load the contents of the bound texture image |
| into pixel local storage. This Load Operation |
| is only valid for pixel local storage planes |
| that have a texture binding. Texture bindings |
| are established with |
| FramebufferTexturePixelLocalStorageANGLE() as |
| described in section 4.4.2.X "Configuring Pixel |
| Local Storage on a Framebuffer". |
| |
| DONT_CARE Leave the initial contents of the pixel local |
| storage plane undefined, favoring speed, and |
| with the caveat that they are _not_ leaked from |
| outside the current draw framebuffer. |
| |
| Table X.1: Pixel local storage Load Operations. |
| |
| * <storeops> specifies an array of <n> pixel local storage "Store |
| Operations", whose ith element describes the Store Operation |
| to perform on the backing texture of the ith pixel local |
| storage plane. The store operation is ignored if its plane is |
| memoryless. Supported Store Operations are listed in Table |
| X.2. |
| |
| Store Operation Description |
| ----------------------------------------------------------------------- |
| STORE_OP_STORE_ANGLE Update the the bound texture image to reflect |
| the pixel local storage contents. |
| |
| DONT_CARE Leave the bound texture image contents |
| undefined, with the caveat that they are either |
| unchanged, or not leaked from outside the |
| current draw framebuffer. |
| |
| Table X.2: Pixel local storage Store Operations. |
| |
| Errors generated by BeginPixelLocalStorageANGLE(): |
| |
| * INVALID_FRAMEBUFFER_OPERATION is generated if the default framebuffer |
| object name 0 is bound to DRAW_FRAMEBUFFER. |
| |
| * INVALID_FRAMEBUFFER_OPERATION is generated if pixel local storage on the |
| draw framebuffer is in an interrupted state. (See section 2.X.2 |
| "Interrupting Pixel Local Storage") |
| |
| * INVALID_OPERATION is generated if |
| PIXEL_LOCAL_STORAGE_ACTIVE_PLANES_ANGLE is nonzero. |
| |
| * INVALID_OPERATION is generated if the value of SAMPLE_BUFFERS is 1 |
| (i.e., if rendering to a multisampled framebuffer). |
| |
| * INVALID_OPERATION is generated if DITHER is enabled. |
| |
| * INVALID_OPERATION is generated if RASTERIZER_DISCARD is enabled. |
| |
| * INVALID_OPERATION is generated if TRANSFORM_FEEDBACK_ACTIVE is TRUE. |
| |
| * INVALID_OPERATION is generated if BLEND_DST_ALPHA, BLEND_DST_RGB, |
| BLEND_SRC_ALPHA, or BLEND_SRC_RGB, for any draw buffer, is a blend |
| function requiring the secondary color input, as specified in |
| EXT_blend_func_extended (SRC1_COLOR_EXT, ONE_MINUS_SRC1_COLOR_EXT, |
| SRC1_ALPHA_EXT, ONE_MINUS_SRC1_ALPHA_EXT). |
| |
| * INVALID_OPERATION is generated if BLEND_EQUATION_RGB and/or |
| BLEND_EQUATION_ALPHA is an advanced blend equation defined in |
| KHR_blend_equation_advanced. |
| |
| * INVALID_VALUE is generated if |
| <n> < 1 or <n> > MAX_PIXEL_LOCAL_STORAGE_PLANES_ANGLE. |
| |
| * INVALID_FRAMEBUFFER_OPERATION is generated if the draw framebuffer has |
| an image attached to any color attachment point on or after: |
| |
| COLOR_ATTACHMENT0 + |
| MAX_COLOR_ATTACHMENTS_WITH_ACTIVE_PIXEL_LOCAL_STORAGE_ANGLE |
| |
| * INVALID_FRAMEBUFFER_OPERATION is generated if the draw framebuffer has |
| an image attached to any color attachment point on or after: |
| |
| COLOR_ATTACHMENT0 + |
| MAX_COMBINED_DRAW_BUFFERS_AND_PIXEL_LOCAL_STORAGE_PLANES_ANGLE - <n> |
| |
| * INVALID_VALUE is generated if <loadops> is NULL. |
| |
| * INVALID_ENUM is generated if <loadops>[0..<n>-1] is not one of the Load |
| Operations enumerated in Table X.1. |
| |
| * INVALID_OPERATION is generated if a pixel local storage plane at index |
| [0..<n>-1] is in a deinitialized state. |
| |
| * INVALID_OPERATION is generated if <loadops>[0..<n>-1] is |
| LOAD_OP_LOAD_ANGLE and the pixel local storage plane at that same index |
| is memoryless. |
| |
| * INVALID_OPERATION is generated if all enabled, texture-backed pixel |
| local storage planes do not have the same width and height. |
| |
| * INVALID_OPERATION is generated if the draw framebuffer has other |
| attachments, and its enabled, texture-backed pixel local storage planes |
| do not have identical dimensions with the rendering area. |
| |
| (The rendering area is defined in section 4.4.1 "Binding and Managing |
| Framebuffer Objects" as the intersection of rectangles having a lower |
| left of [0, 0] and an upper right of [width, height] for each |
| attachment.) |
| |
| * INVALID_OPERATION is generated if the draw framebuffer has no |
| attachments and no enabled, texture-backed pixel local storage planes. |
| |
| * INVALID_OPERATION is generated if a single texture image is bound to |
| more than one active pixel local storage plane. |
| |
| * INVALID_OPERATION is generated if a single texture image is |
| simultaneously bound to a pixel local storage plane and attached to the |
| draw framebuffer. |
| |
| Errors generated by EndPixelLocalStorageANGLE(): |
| |
| * INVALID_FRAMEBUFFER_OPERATION is generated if pixel local storage on the |
| draw framebuffer is in an interrupted state. (See section 2.X.2 |
| "Interrupting Pixel Local Storage") |
| |
| * INVALID_OPERATION is generated if |
| PIXEL_LOCAL_STORAGE_ACTIVE_PLANES_ANGLE is zero. |
| |
| * INVALID_VALUE is generated if |
| <n> != PIXEL_LOCAL_STORAGE_ACTIVE_PLANES_ANGLE. |
| |
| * INVALID_ENUM is generated if |
| <storeops>[0..PIXEL_LOCAL_STORAGE_ACTIVE_PLANES_ANGLE-1] is not one of |
| the Store Operations enumerated in Table X.2. |
| |
| After a successful call to BeginPixelLocalStorageANGLE(), the pixel local |
| storage planes indexed in the range [0..<n>-1] are fully activated, |
| initialized and available for fragment shaders to read and write. |
| PIXEL_LOCAL_STORAGE_ACTIVE_PLANES_ANGLE is also updated to equal <n>. |
| |
| Pixel local storage data will persist across all fragment invocations and |
| across all draws issued until the application calls |
| EndPixelLocalStorageANGLE(), even if the application binds different shader |
| programs. In order to make this guarantee, the the OpenGL ES API only allows |
| a limited set of commands while PIXEL_LOCAL_STORAGE_ACTIVE_PLANES_ANGLE is |
| nonzero. All other commands generate INVALID_OPERATION. Valid commands while |
| pixel local storage is active are listed in Table X.3. |
| |
| ActiveTexture |
| BindBuffer |
| BindBufferBase |
| BindBufferRange |
| BindSampler |
| BindTexture |
| BindVertexArray |
| BlendEquationSeparatei* |
| BlendEquationi* |
| BlendFuncSeparatei* |
| BlendFunci* |
| BufferData |
| BufferSubData |
| CheckFramebufferStatus |
| ClearBuffer* |
| ClipControlEXT |
| ColorMaski* |
| CullFace |
| DebugMessageCallback* |
| DebugMessageControl* |
| DebugMessageInsert* |
| Delete* |
| DepthFunc |
| DepthMask |
| DepthRangef |
| Disable |
| DisableVertexAttribArray |
| Disablei* |
| DispatchComputeIndirect |
| DrawArrays* |
| DrawElements* |
| DrawRangeElements* |
| Enable |
| EnableClientState |
| EnableVertexAttribArray |
| Enablei* |
| EndPixelLocalStorageANGLE |
| FlushMappedBufferRange |
| FramebufferPixelLocalStorageInterruptANGLE |
| FrontFace |
| Gen* |
| Get* |
| Is* |
| MapBufferRange |
| ObjectLabel* |
| ObjectPtrLabel* |
| PixelLocalStorageBarrierANGLE |
| PolygonOffset* |
| PopDebugGroup* |
| ProvokingVertexANGLE |
| PushDebugGroup* |
| SamplerParameter* |
| Scissor |
| StencilFunc |
| StencilFuncSeparate |
| StencilMask |
| StencilMaskSeparate |
| StencilOp |
| StencilOpSeparate |
| TexParameter* |
| Uniform* |
| UnmapBuffer |
| UseProgram |
| ValidateProgram |
| VertexAttrib* |
| Viewport |
| |
| Table X.3: Valid commands while PIXEL_LOCAL_STORAGE_ACTIVE_PLANES_ANGLE |
| is nonzero. |
| |
| Additional restrictions also go into effect when |
| PIXEL_LOCAL_STORAGE_ACTIVE_PLANES_ANGLE is nonzero: |
| |
| * INVALID_OPERATION is generated by Enable(), Disable() if <cap> is not |
| one of: CULL_FACE, DEBUG_OUTPUT, DEBUG_OUTPUT_SYNCHRONOUS, |
| DEPTH_CLAMP_EXT, DEPTH_TEST, POLYGON_OFFSET_FILL, |
| PRIMITIVE_RESTART_FIXED_INDEX, SCISSOR_TEST, SCISSOR_TEST_EXCLUSIVE_NV, |
| STENCIL_TEST, CLIP_DISTANCE[0..7]_EXT |
| |
| * INVALID_OPERATION is generated by ClearBufferfv(), ClearBufferiv(), |
| ClearBufferuiv() if <buffer> is COLOR and any of the following are true: |
| |
| <buffer> >= MAX_COLOR_ATTACHMENTS_WITH_ACTIVE_PIXEL_LOCAL_STORAGE_ANGLE |
| <buffer> >= |
| (MAX_COMBINED_DRAW_BUFFERS_AND_PIXEL_LOCAL_STORAGE_PLANES_ANGLE - |
| ACTIVE_PIXEL_LOCAL_STORAGE_PLANES_ANGLE) |
| |
| * INVALID_OPERATION is generated by Enablei*(), Disablei*() if <cap> is |
| not one of: BLEND, SCISSOR_TEST, SCISSOR_TEST_EXCLUSIVE_NV |
| |
| * INVALID_OPERATION is generated by Enablei*(), Disablei*() if <cap> is |
| BLEND and any of the following are true: |
| |
| <index> >= MAX_COLOR_ATTACHMENTS_WITH_ACTIVE_PIXEL_LOCAL_STORAGE_ANGLE |
| <index> >= |
| (MAX_COMBINED_DRAW_BUFFERS_AND_PIXEL_LOCAL_STORAGE_PLANES_ANGLE - |
| ACTIVE_PIXEL_LOCAL_STORAGE_PLANES_ANGLE) |
| |
| * INVALID_OPERATION is generated by BlendEquationi*(), |
| BlendEquationSeparatei*(), BlendFunci*(), BlendFuncSeparatei*(), |
| ColorMaski*() if any of the following are true: |
| |
| <buf> >= MAX_COLOR_ATTACHMENTS_WITH_ACTIVE_PIXEL_LOCAL_STORAGE_ANGLE |
| <buf> >= |
| (MAX_COMBINED_DRAW_BUFFERS_AND_PIXEL_LOCAL_STORAGE_PLANES_ANGLE - |
| ACTIVE_PIXEL_LOCAL_STORAGE_PLANES_ANGLE) |
| |
| * INVALID_OPERATION is generated by BlendFunci*() and |
| BlendFuncSeparatei*() if <srcRGB>, <dstRGB>, <srcAlpha>, or <dstAlpha> |
| is a blend function requiring the secondary color input, as specified in |
| EXT_blend_func_extended (SRC1_COLOR_EXT, ONE_MINUS_SRC1_COLOR_EXT, |
| SRC1_ALPHA_EXT, ONE_MINUS_SRC1_ALPHA_EXT). |
| |
| * INVALID_OPERATION is generated by BlendEquationi*() if <mode> is one of |
| the advanced blend equations defined in KHR_blend_equation_advanced. |
| |
| * INVALID_OPERATION is generated if a draw is issued with a fragment |
| shader that accesses a texture bound to pixel local storage. |
| |
| * INVALID_OPERATION is generated if a draw is issued with a fragment |
| shader that has a pixel local uniform bound to an inactive pixel local |
| storage plane. |
| |
| * INVALID_OPERATION is generated if a draw is issued with a fragment |
| shader that does _not_ have a pixel local uniform bound to an _active_ |
| pixel local storage plane (i.e., the fragment shader must declare |
| uniforms bound to every single active pixel local storage plane). |
| |
| This is because many backend implementations need to account for every |
| active pixel local storage plane, even if the application code does not |
| access it during a particular shader invocation. |
| |
| * INVALID_OPERATION is generated if a draw is issued with a fragment |
| shader that has a pixel local storage uniform whose format layout |
| qualifier does not identically match the internalformat of its |
| associated pixel local storage plane on the current draw framebuffer, as |
| enumerated in Table X.4. |
| |
| Because of the "implementation-dependent" clause of the framebuffer |
| completeness test, and because a pixel local storage implementation may add |
| additional attachments to the underlying framebuffer object, it is strongly |
| advised that an application also check to see if the framebuffer is complete |
| after BeginPixelLocalStorageANGLE() and prior to rendering. (See section |
| 4.4.4.2 "Whole Framebuffer Completeness".) |
| |
| If BeginPixelLocalStorageANGLE() generates an error, |
| PIXEL_LOCAL_STORAGE_ACTIVE_PLANES_ANGLE is not modified, and a balancing |
| call to EndPixelLocalStorageANGLE() may therefore also generate an error. |
| |
| When PIXEL_LOCAL_STORAGE_ACTIVE_PLANES_ANGLE is zero, any draw issued with a |
| fragment shader that declares pixel local storage uniforms generates an |
| INVALID_FRAMEBUFFER_OPERATION error. |
| |
| Section 2.X.1 "Non-coherent Pixel Local Storage" |
| |
| When GL_ANGLE_shader_pixel_local_storage_coherent is _not_ supported, and |
| pixel local storage is active, applications must also split their rendering |
| of pixel local storage into separate passes, none of which touch an |
| individual pixel more than once. The command: |
| |
| void PixelLocalStorageBarrierANGLE() |
| |
| Errors: |
| |
| * INVALID_FRAMEBUFFER_OPERATION is generated if pixel local storage on the |
| draw framebuffer is in an interrupted state. (See section 2.X.2 |
| "Interrupting Pixel Local Storage") |
| |
| * INVALID_OPERATION is generated if |
| PIXEL_LOCAL_STORAGE_ACTIVE_PLANES_ANGLE is zero. |
| |
| delimits a boundary between distinct, non-self-overlapping rendering passes. |
| Pixel local storage loads issued after the barrier will reflect stores |
| issued prior to the barrier, and stores issued after the barrier will not |
| execute until all accesses initiated prior to the barrier are complete. |
| |
| Rendering to the same pixel more than once without a barrier in between can |
| yield incorrect results in pixel local storage, however, "incorrect" does |
| _not_ mean they can be random, uninitialized, or leaked from outside the |
| current draw framebuffer. Any artifacts are strictly a result of race |
| conditions between overlapping fragment invocations involved in the current |
| rendering pass. |
| |
| Section 2.X.2 "Interrupting Pixel Local Storage" |
| |
| An application may need to interrupt a pixel local storage rendering pass. |
| One example of this may be a browser implementing WebGL. The command: |
| |
| void FramebufferPixelLocalStorageInterruptANGLE() |
| |
| Errors: |
| |
| * INVALID_FRAMEBUFFER_OPERATION is generated if the current interrupt |
| count on the draw framebuffer is equal to 255. |
| |
| Increments an interrupt counter on the current draw framebuffer. When the |
| counter increments from 0 to 1, and PIXEL_LOCAL_STORAGE_ACTIVE_PLANES_ANGLE |
| is nonzero, this command also ends pixel local storage using |
| STORE_OP_STORE_ANGLE for every plane. The contents of any memoryless planes |
| are lost. The counter value cannot be incremented greater than 255. This |
| command is ignored when the default framebuffer object name 0 is bound. When |
| a framebuffer's pixel local storage interupt counter is nonzero, it is |
| considered to be in an "interrupted" state. |
| |
| The command: |
| |
| void FramebufferPixelLocalStorageRestoreANGLE() |
| |
| Errors: |
| |
| * INVALID_FRAMEBUFFER_OPERATION is generated if pixel local storage on the |
| draw framebuffer is not in an interrupted state. |
| |
| Decrements the pixel local storage interrupt counter on the current draw |
| framebuffer. When the counter decrements from 1 to 0, and |
| PIXEL_LOCAL_STORAGE_ACTIVE_PLANES_ANGLE was nonzero at the time this |
| framebuffer entered an interrupted state, the command also begins pixel |
| local storage using LOAD_OP_LOAD_ANGLE for texture backed planes and |
| DONT_CARE for memoryless planes. The number of planes activated is equal to |
| the value of PIXEL_LOCAL_STORAGE_ACTIVE_PLANES_ANGLE at the time this |
| framebuffer entered an interrupted state. This command is ignored when the |
| default framebuffer object name 0 is bound. |
| |
| Modify Section 4.4.2 "Attaching Images to Framebuffer Objects" |
| |
| (Add a new paragraph to 4.4.2.3 "Attaching Renderbuffer Images to a |
| Framebuffer".) |
| |
| If a renderbuffer object is deleted while its image is attached to the |
| currently bound draw framebuffer, and pixel local storage is active, then it |
| is as if EndPixelLocalStorageANGLE() had been called with |
| <n>=PIXEL_LOCAL_STORAGE_ACTIVE_PLANES_ANGLE and <storeops> of |
| STORE_OP_STORE_ANGLE. |
| |
| (Add a new paragraph to 4.4.2.4 "Attaching Texture Images to a Framebuffer".) |
| |
| If a texture object is deleted while its image is attached to the currently |
| bound draw framebuffer, and pixel local storage is active, then it is as if |
| EndPixelLocalStorageANGLE() had been called with |
| <n>=PIXEL_LOCAL_STORAGE_ACTIVE_PLANES_ANGLE and <storeops> of |
| STORE_OP_STORE_ANGLE. |
| |
| (Insert two new numbered section after 4.4.2.4 "Attaching Texture Images to a |
| Framebuffer".) |
| |
| Section 4.4.2.X "Configuring Pixel Local Storage on a Framebuffer" |
| |
| The GL provides an array of configurable pixel local storage planes on |
| framebuffer objects. These planes are numbered beginning with zero, with the |
| total number of pixel local storage planes provided given by the |
| implementation-dependent constant MAX_PIXEL_LOCAL_STORAGE_PLANES_ANGLE. |
| Fragment shaders may access pixel local storage data as described in OpenGL |
| ES Shading Language Specification. Initially, pixel local storage planes are |
| in a deinitialized state and are unusable. |
| |
| A memoryless pixel local storage plane may be established on the current |
| draw framebuffer by calling: |
| |
| void FramebufferMemorylessPixelLocalStorageANGLE(int plane, |
| enum internalformat) |
| |
| Parameters: |
| |
| * <plane> identifies the pixel local storage plane index. |
| |
| * <internalformat> selects the data format, as enumerated in Table X.4. |
| |
| internalformat Clear Value Type Pixel Local Type format qualifier |
| ----------------------------------------------------------------------- |
| RGBA8 FLOAT pixelLocalANGLE rgba8 |
| RGBA8I INT ipixelLocalANGLE rgba8i |
| RGBA8UI UNSIGNED_INT upixelLocalANGLE rgba8ui |
| R32F FLOAT pixelLocalANGLE r32f |
| R32UI UNSIGNED_INT upixelLocalANGLE r32ui |
| |
| Table X.4: Supported pixel local storage internalformats, with the Clear |
| Value Type used by BeginPixelLocalStorageANGLE(), and their required |
| corresponding GLSL Pixel Local Type and format layout qualifier. |
| |
| Note that all pixel local storage formats consume exactly 4 bytes of |
| storage. |
| |
| Note that r32i is excluded from this table because it is not supported |
| by EXT_shader_pixel_local_storage. |
| |
| Errors: |
| |
| * INVALID_FRAMEBUFFER_OPERATION is generated if the default framebuffer |
| object name 0 is bound to DRAW_FRAMEBUFFER. |
| |
| * INVALID_FRAMEBUFFER_OPERATION is generated if pixel local storage on the |
| draw framebuffer is in an interrupted state. (See section 2.X.2 |
| "Interrupting Pixel Local Storage") |
| |
| * INVALID_OPERATION is generated if |
| PIXEL_LOCAL_STORAGE_ACTIVE_PLANES_ANGLE is nonzero. |
| |
| * INVALID_VALUE is generated if |
| <plane> < 0 or <plane> >= MAX_PIXEL_LOCAL_STORAGE_PLANES_ANGLE. |
| |
| * INVALID_ENUM is generated if <internalformat> is not one of the |
| acceptable values in Table X.4, or NONE. |
| |
| If <internalformat> is NONE, the pixel local storage plane at index <plane> |
| is deinitialized and any internal storage is released. |
| |
| Otherwise, this call establishes a formatted plane of pixel local storage |
| data at index <plane>, accessible exclusively to fragment shaders, whose |
| liftetime will be scoped between calls to BeginPixelLocalStorageANGLE() and |
| EndPixelLocalStorageANGLE(). The pixel local storage plane is "memoryless" |
| from the application's perspective; its contents are cleared upon calling |
| BeginPixelLocalStorageANGLE(), and its contents are lost after the |
| application calls EndPixelLocalStorageANGLE(). The implementation will make |
| a best effort to store this data exclusively in high performance local |
| caches, e.g., tiled memory, but accessing the data may still result in |
| memory transactions on some platforms. |
| |
| Additionally, the GL supports binding a layer of an immutable texture object |
| to pixel local storage. In this scenario, the pixel local storage data is |
| not lost upon calling EndPixelLocalStorageANGLE(), but rather, will be |
| stored in the given texture image. Such behavior is useful for applications |
| such as blending in the fragment shader, where the application renders to |
| pixel local storage instead of a color attachment. |
| |
| When a texture image is bound to pixel local storage, the application may |
| also choose to initialize the pixel local storage plane using its bound |
| texture image contents during BeginPixelLocalStorageANGLE(), by passing Load |
| Operation LOAD_OP_LOAD_ANGLE. |
| |
| An immutable texture layer image may be bound to a pixel local storage plane |
| on the current draw framebuffer by calling: |
| |
| void FramebufferTexturePixelLocalStorageANGLE(int plane, |
| uint backingtexture, |
| int level, |
| int layer) |
| |
| Parameters: |
| |
| * <plane> identifies the pixel local storage plane index. |
| |
| * <backingtexture> specifies the name of an existing immutable texture |
| object to bind. |
| |
| * <level> selectes the mipmap level to bind. |
| |
| * <layer> specifies the texture layer to bind: |
| |
| - Zero if <backingtexture> is a TEXTURE_2D |
| - The array index to bind if <backingtexture> is a TEXTURE_2D_ARRAY |
| - The Z coordinate to bind if <backingtexture> is a TEXTURE_3D |
| |
| Errors: |
| |
| * INVALID_FRAMEBUFFER_OPERATION is generated if the default framebuffer |
| object name 0 is bound to DRAW_FRAMEBUFFER. |
| |
| * INVALID_FRAMEBUFFER_OPERATION is generated if pixel local storage on the |
| draw framebuffer is in an interrupted state. (See section 2.X.2 |
| "Interrupting Pixel Local Storage") |
| |
| * INVALID_OPERATION is generated if |
| PIXEL_LOCAL_STORAGE_ACTIVE_PLANES_ANGLE is nonzero. |
| |
| * INVALID_VALUE is generated if |
| <plane> < 0 or <plane> >= MAX_PIXEL_LOCAL_STORAGE_PLANES_ANGLE. |
| |
| * INVALID_OPERATION is generated if <backingtexture> is not the name of an |
| existing immutable texture object, or zero. |
| |
| * INVALID_OPERATION is generated if <backingtexture> is nonzero and not of |
| type TEXTURE_2D, TEXTURE_2D_ARRAY, or TEXTURE_3D. |
| |
| * INVALID_VALUE is generated if <backingtexture> is nonzero and |
| <level> < 0. |
| |
| * INVALID_VALUE is generated if <backingtexture> is nonzero and |
| <level> >= the immutable number of mipmap levels in <backingtexture>. |
| |
| * INVALID_VALUE is generated if <backingtexture> is nonzero and |
| <layer> < 0. |
| |
| * INVALID_VALUE is generated if <backingtexture> is nonzero and |
| <layer> >= the immutable number of texture layers in <backingtexture>. |
| |
| * INVALID_ENUM is generated if <backingtexture> is nonzero and its |
| internalformat is not one of the acceptable values in Table X.4. |
| |
| If <backingtexture> is 0, <level> and <layer> are ignored and the pixel |
| local storage plane <plane> is deinitialized. |
| |
| Otherwise, this call establishes a formatted plane of pixel local storage |
| data at index <plane>, whose contents are bound to the given texture layer |
| image. |
| |
| When a texture object is deleted, any pixel local storage plane to which it |
| is bound is automatically deinitialized. |
| |
| If a texture object is deleted while its image is bound to a pixel local |
| storage plane on the currently bound draw framebuffer, and pixel local |
| storage is active, then it is as if EndPixelLocalStorageANGLE() had been |
| called with <n>=PIXEL_LOCAL_STORAGE_ACTIVE_PLANES_ANGLE and <storeops> of |
| STORE_OP_STORE_ANGLE. |
| |
| Section 4.4.2.Y "Pixel Local Clear State" |
| |
| Each pixel local storage plane on a framebuffer has state for three separate |
| clear values: a 4-component vector of type FLOAT, INT, and UNSIGNED_INT. |
| When the Load Operation LOAD_OP_CLEAR_ANGLE is executed, a pixel local |
| storage plane is cleared to the value whose type corresponds to its |
| internalformat. (See Table X.4.) Clear values are set with the commands: |
| |
| void FramebufferPixelLocalClearValuefvANGLE(int plane, |
| const float value[]) |
| |
| void FramebufferPixelLocalClearValueivANGLE(int plane, |
| const int value[]) |
| |
| void FramebufferPixelLocalClearValueuivANGLE(int plane, |
| const uint value[]) |
| |
| Parameters: |
| |
| * <plane> identifies the pixel local storage plane index. |
| |
| * <value> specifies the new 4-component clear value. |
| |
| Description: |
| |
| Sets the clear value state of specific type for a plane of pixel local |
| storage on the current draw framebuffer. |
| |
| Errors: |
| |
| * INVALID_FRAMEBUFFER_OPERATION is generated if the default framebuffer |
| object name 0 is bound to DRAW_FRAMEBUFFER. |
| |
| * INVALID_FRAMEBUFFER_OPERATION is generated if pixel local storage on the |
| draw framebuffer is in an interrupted state. (See section 2.X.2 |
| "Interrupting Pixel Local Storage") |
| |
| * INVALID_VALUE is generated if |
| <plane> < 0 or <plane> >= MAX_PIXEL_LOCAL_STORAGE_PLANES_ANGLE. |
| |
| Modify Section 6.1 "Querying GL State" |
| |
| (Insert a new numbered section after 6.1.14 "Renderbuffer Object Queries".) |
| |
| Section 6.1.X "Pixel Local Storage Queries" |
| |
| The application may query the state of a pixel local storage plane on the |
| current draw famebuffer using the commands: |
| |
| void GetFramebufferPixelLocalStorageParameterfvANGLE(int plane, |
| enum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLfloat *params) |
| |
| void GetFramebufferPixelLocalStorageParameterivANGLE(int plane, |
| enum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params) |
| |
| Parameters: |
| |
| * <plane> identifies the pixel local storage plane index. |
| |
| * <pname> specifies the parameter of the plane to query. |
| |
| * <params> receives the value(s) for parameter <pname> of the pixel local |
| storage plane at index <plane>. When an error is generated, nothing is |
| written to <params>. |
| |
| Description: |
| |
| * If <pname> is PIXEL_LOCAL_FORMAT_ANGLE, <params> will contain the |
| internalformat of the plane from Table X.4, or NONE if the selected |
| pixel local storage plane is in a deinitialized state. |
| |
| * If <pname> is PIXEL_LOCAL_TEXTURE_NAME_ANGLE, <params> will contain the |
| name of the immutable texture object which contains the image bound to |
| the plane, or 0 if the plane is memoryless or deinitialized. |
| |
| Note that when the texture object bound to a plane is deleted, the plane |
| is automatically converted to memoryless. See section 4.4.2.X |
| "Configuring Pixel Local Storage on a Framebuffer". |
| |
| * If <pname> is PIXEL_LOCAL_TEXTURE_LEVEL_ANGLE, <params> will contain the |
| mipmap level of the bound texture object, or 0 if the plane is |
| memoryless or deinitialized. |
| |
| * If <pname> is PIXEL_LOCAL_TEXTURE_LAYER_ANGLE, <params> will contain the |
| layer of the bound texture object, or 0 if the plane is memoryless or |
| deinitialized. |
| |
| * If <pname> is PIXEL_LOCAL_CLEAR_VALUE_FLOAT_ANGLE, |
| PIXEL_LOCAL_CLEAR_VALUE_INT_ANGLE, or |
| PIXEL_LOCAL_CLEAR_VALUE_UNSIGNED_INT_ANGLE, <params> will contain 4 |
| values: the 4 color components of the clear value of corresponding type. |
| |
| Errors: |
| |
| * INVALID_FRAMEBUFFER_OPERATION is generated if the default framebuffer |
| object name 0 is bound to DRAW_FRAMEBUFFER. |
| |
| * INVALID_FRAMEBUFFER_OPERATION is generated if pixel local storage on the |
| draw framebuffer is in an interrupted state. (See section 2.X.2 |
| "Interrupting Pixel Local Storage") |
| |
| * INVALID_VALUE is generated if |
| <plane> < 0 or <plane> >= MAX_PIXEL_LOCAL_STORAGE_PLANES_ANGLE. |
| |
| * INVALID_ENUM is generated if <pname> is not in Table 6.Y, or if the |
| command issued is not the associated "Get Command" for <pname> in Table |
| 6.Y. |
| |
| * INVALID_VALUE is generated if <params> is NULL. |
| |
| If ANGLE_robust_client_memory is supported, the alternative query commands |
| may also be used: |
| |
| void GetFramebufferPixelLocalStorageParameterfvRobustANGLE(int plane, |
| enum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLfloat *params) |
| |
| void GetFramebufferPixelLocalStorageParameterivRobustANGLE(int plane, |
| enum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params) |
| |
| Additional Parameters: |
| |
| * <bufSize> indicates the maximum number of values that can be written to |
| <params>. |
| |
| * <length> may be NULL. If not NULL, it receives the number of values |
| written to <params>. When an error is generated, nothing is written to |
| <length>. |
| |
| Additional Errors: |
| |
| * INVALID_OPERATION is generated if <bufSize> is not large enough to |
| receive the requested parameter. |
| |
| |
| Modify Section 6.1 "State Tables" |
| |
| (Insert two new numbered tables.) |
| |
| Minimum |
| Get Value Type Get Command Value Sec. |
| ------------------------------------------------------------------------ |
| MAX_PIXEL_LOCAL_STORAGE- |
| _PLANES_ANGLE Z+ GetIntegerv 4 4.4.2.X |
| |
| MAX_COLOR_ATTACHMENTS_WITH- |
| _ACTIVE_PIXEL_LOCAL_STORAGE_ANGLE Z+ GetIntegerv *0! 2.X |
| |
| MAX_COMBINED_DRAW_BUFFERS_AND- |
| _PIXEL_LOCAL_STORAGE_PLANES_ANGLE Z+ GetIntegerv 4 2.X |
| |
| Table 6.X: Impementation Dependent Pixel Local Storage Limits |
| |
| Note that MAX_COLOR_ATTACHMENTS_WITH_ACTIVE_PIXEL_LOCAL_STORAGE_ANGLE may be |
| zero, in which case the application cannot render to any other color |
| attachments while PIXEL_LOCAL_STORAGE_ACTIVE_PLANES_ANGLE is nonzero. |
| |
| Initial |
| Get Value Type Get Command Value Sec. |
| -------------------------------------------------------------------------- |
| PIXEL_LOCAL_STORAGE- |
| _ACTIVE_PLANES_ANGLE Z+ GetIntegerv 0 2.X |
| |
| PIXEL_LOCAL_FORMAT- GetFramebufferPixelLocal- |
| _ANGLE Z+ StorageParameterivANGLE NONE 6.1.X |
| |
| PIXEL_LOCAL_TEXTURE- GetFramebufferPixelLocal- |
| _NAME_ANGLE Z+ StorageParameterivANGLE 0 6.1.X |
| |
| PIXEL_LOCAL_TEXTURE- GetFramebufferPixelLocal- |
| _LEVEL_ANGLE Z+ StorageParameterivANGLE 0 6.1.X |
| |
| PIXEL_LOCAL_TEXTURE- GetFramebufferPixelLocal- |
| _LAYER_ANGLE Z StorageParameterivANGLE 0 6.1.X |
| |
| PIXEL_LOCAL_CLEAR- GetFramebufferPixelLocal- |
| _VALUE_FLOAT_ANGLE 4*R StorageParameterfvANGLE 0,0,0,0 6.1.X |
| |
| PIXEL_LOCAL_CLEAR- GetFramebufferPixelLocal- |
| _VALUE_INT_ANGLE 4*Z StorageParameterivANGLE 0,0,0,0 6.1.X |
| |
| PIXEL_LOCAL_CLEAR_VALUE- GetFramebufferPixelLocal- |
| _UNSIGNED_INT_ANGLE 4*Z+ StorageParameterivANGLE 0,0,0,0 6.1.X |
| |
| Table 6.Y: Pixel Local Storage State |
| |
| |
| Interactions with the ANGLE_request_extension specification |
| |
| When either ANGLE_shader_pixel_local_storage or |
| ANGLE_shader_pixel_local_storage_coherent is enabled, the following |
| extensions are all implicitly enabled, if supported: |
| |
| * OES_draw_buffers_indexed |
| * EXT_draw_buffers_indexed |
| * EXT_color_buffer_float |
| * EXT_color_buffer_half_float |
| * ANGLE_shader_pixel_local_storage_coherent |
| * ANGLE_shader_pixel_local_storage |
| |
| Interactions with ANGLE_provoking_vertex, EXT_blend_func_extended, |
| EXT_clip_control, EXT_clip_cull_distance, EXT_depth_clamp, |
| EXT_draw_buffers_indexed, KHR_blend_equation_advanced, KHR_debug, |
| NV_scissor_exclusive, OES_draw_buffers_indexed |
| |
| If any of these extensions is not supported, ignore the applicable |
| references to the extension itself, and to BlendEquationSeparatei*, |
| BlendEquationi*, BlendFuncSeparatei*, BlendFunci*, ColorMaski*, |
| DebugMessageCallback*, DebugMessageControl*, DebugMessageInsert*, Disablei*, |
| ClipControlEXT, Enablei* ObjectLabel*, ProvokingVertexANGLE, |
| ObjectPtrLabel*, PopDebugGroup*, PushDebugGroup*, DEBUG_OUTPUT, |
| DEBUG_OUTPUT_SYNCHRONOUS, SCISSOR_TEST_EXCLUSIVE_NV, CLIP_DISTANCE[0..7]_EXT |
| |
| Interactions with OpenGL ES 3.1 |
| |
| Modify Section 8.22 "Texture Image Loads and Stores" |
| |
| (Modify the final paragraph.) |
| |
| Add active pixel local storage planes to the list of resource types that count |
| against MAX_COMBINED_SHADER_OUTPUT_RESOURCES. |
| |
| |
| Additions to the OpenGL ES Shading Language Specification, Version 3.00 |
| |
| Including the following line in a fragment shader controls the language |
| features described in this extension: |
| |
| #extension GL_ANGLE_shader_pixel_local_storage : <behavior> |
| |
| Where <behavior> is as specified in section 3.5. |
| |
| Whether or not the application relies on the "_coherent" extension string |
| from the OpenGL ES API side, the language features described in this section |
| are identical, and fragment shaders should only enable |
| GL_ANGLE_shader_pixel_local_storage. |
| |
| Modify Section 4.1 "Basic Types" |
| |
| (Add the following new types.) |
| |
| Pixel Local Types (opaque) |
| |
| * pixelLocalANGLE |
| a handle for accessing floating-point pixel local storage data |
| |
| * ipixelLocalANGLE |
| a handle for accessing integer pixel local storage data |
| |
| * upixelLocalANGLE |
| a handle for accessing unsigned integer pixel local storage data |
| |
| Modify Section 4.1.7 "Opaque Types" |
| |
| (Insert a new numbered section after 4.1.7.1 "Samplers".) |
| |
| Section 4.1.7.X "Pixel Local Storage" |
| |
| Pixel local types (e.g. pixelLocalANGLE) are opaque types. They are handles |
| for accessing user-defined data that is associated with the pixel being |
| covered. They are used with the built-in functions described in section 8.X |
| "Pixel Local Storage Functions". |
| |
| In addition to the limitations already imposed on opaque types, pixel local |
| types are subject to additional constraints: |
| |
| * They cannot be aggregated in arrays. |
| |
| * As uniforms, they must be declared at global scope; they cannot be |
| declared in structs or interface blocks. |
| |
| * As uniforms, they are not visible to the OpenGL ES API and cannot be |
| accessed via GetUniformLocation() or GetActiveUniform(). (This |
| facilitates backends that are implemented entirely in-shader, e.g., |
| EXT_shader_pixel_local_storage.) |
| |
| * As uniforms, they must declare "binding" and "format" layout qualifiers, |
| as described in section 4.3.8.X "Pixel Local Storage Layout Qualifiers". |
| |
| * As function arguments, they cannot have layout qualifiers. Any function |
| that accepts pixel local type(s) as arguments is inlined by the compiler, |
| and the bindings and formats are determined at the call site. |
| |
| * They cannot be aliased; it is a compile-time error to declare two pixel |
| local uniforms with duplicate binding layout qualifiers. |
| |
| * They can only be declared in a fragment shader. |
| |
| Fragment shaders that declare pixel local storage uniforms are subject to |
| additional shader-wide restrictions as well: |
| |
| * discard is illegal |
| |
| When polyfilled with shader images, pixel local storage requires |
| early_fragment_tests, which causes discard to interact differently |
| with the depth and stencil tests. |
| |
| In order to ensure identical behavior across all backends (some of |
| which may not have access to early_fragment_tests), we disallow |
| discard if pixel local storage uniforms have been declared. |
| |
| * return from main() is illegal |
| |
| ARB_fragment_shader_interlock functions cannot be called within flow |
| control, which includes any code that might execute after a return |
| statement. To keep things simple, and since these "interlock" calls |
| are automatically generated by the compiler inside of main(), we |
| disallow return from main() if pixel local storage uniforms have been |
| declared. |
| |
| * assignment to gl_FragDepth(EXT) or gl_SampleMask is illegal |
| |
| When polyfilled with shader images, pixel local storage requires |
| early_fragment_tests, which causes assignments to gl_FragDepth(EXT) |
| and gl_SampleMask to be ignored. |
| |
| In order to ensure identical behavior across all backends, we disallow |
| assignment to these values if pixel local storage uniforms have been |
| declared. |
| |
| * EXT_blend_func_extended: nonzero values of the <index> layout qualifier |
| are illegal |
| |
| Nonzero <index> values may restrict the number of draw buffers, which |
| can invalidate a PLS implementation. |
| |
| * EXT_blend_func_extended: multiple unassigned fragment output locations |
| are illegal |
| |
| Since PLS may use additional internal fragment outputs, we ban all |
| implicit fragment output assignments while PLS is in use. |
| |
| * KHR_blend_equation_advanced: "blend_support" layout qualifiers are |
| illegal |
| |
| KHR_blend_equation_advanced is incompatible with multiple draw |
| buffers, which is a required feature for many PLS implementations. |
| |
| Modify Section 4.3.8 "Layout Qualifiers" |
| |
| (Insert a new numbered section after 4.3.8.3 "Uniform Block Layout |
| Qualifiers") |
| |
| Section 4.3.8.X "Pixel Local Storage Layout Qualifiers" |
| |
| The layout qualifier identifiers for pixel local storage types are: |
| |
| layout-qualifier-id |
| binding = <integer-constant> |
| <format> |
| |
| Accepable identifiers for <format> are enumerated in Table X.4. |
| |
| It is a compile-time error to declare a pixel local storage uniform that |
| does not specify both of these layout qualifiers, or to specify a format |
| layout qualifier on any type other than that format's corresponding "Pixel |
| Local Type", as enumerated in Table X.4. |
| |
| Modify Section 8 "Built-in Functions" |
| |
| (Insert a new numbered section after 8.9 "Fragment Processing Functions".) |
| |
| Section 8.X "Pixel Local Storage Functions" |
| |
| The built-in functions defined in this section accept pixel local storage |
| handles (abbreviated as "PLS handles") in order to load and store data |
| associated with the pixel being covered. |
| |
| A reference to a specific PLS plane is established by indexing into the |
| current draw framebuffer's PLS planes using the PLS handle's "binding" |
| layout qualifier. If any PLS handle references an inactive PLS plane, or a |
| PLS plane whose internalformat does not match the handle's format, the |
| shader does not execute and a draw-time error is generated in the OpenGL ES |
| API instead. |
| |
| Syntax: |
| |
| vec4 pixelLocalLoadANGLE(pixelLocalANGLE handle) |
| ivec4 pixelLocalLoadANGLE(ipixelLocalANGLE handle) |
| uvec4 pixelLocalLoadANGLE(upixelLocalANGLE handle) |
| |
| Description: |
| |
| Reads the current pixel's data from the PLS plane referenced by <handle>. |
| |
| Syntax: |
| |
| void pixelLocalStoreANGLE(pixelLocalANGLE handle, vec4 value) |
| void pixelLocalStoreANGLE(ipixelLocalANGLE handle, ivec4 value) |
| void pixelLocalStoreANGLE(upixelLocalANGLE handle, uvec4 value) |
| |
| Description: |
| |
| Replaces the current pixel's data with <value> in the PLS plane referenced |
| by <handle>. If the magnitude of <value> is too large to be represented in |
| the PLS format, it is clamped. |
| |
| Modify Section 9 "Shading Language Grammar" |
| |
| (Add the following tokens to the lexical analysis.) |
| |
| PIXELLOCALANGLE IPIXELLOCALANGLE UPIXELLOCALANGLE |
| |
| |
| Interactions with GLSL ES 3.10 |
| |
| If GLSL ES 3.10 is supported, pixel local storage and images cannot be used |
| in the same shader; it is a compile time error for a shader to declare both |
| image uniforms and pixel local storage uniforms. |
| |
| |
| Issues |
| |
| (1) EXT_shader_pixel_local_storage has a clause that PLS contents become |
| undefined if an application causes color data to be flushed to the |
| framebuffer. Can we use this extension and still guarantee the security of |
| WebGL? |
| |
| RESOLVED: We have confirmation that all mobile vendors guarantee there's |
| no data leaked from outside the render pass. There can be data leaked from |
| normal framebuffer attachments to PLS planes, but said attachments |
| themselves are not shared between WebGL contexts, so should not be a |
| security concern. |
| |
| Imagination gave the caveat that we must also initialize PLS data up front |
| in order to not get left-over data from a previous render pass, but this |
| is exactly what our API is designed to do via load operations. If |
| EXT_shader_pixel_local_storage2 is supported, we can clear PLS using |
| ClearPixelLocalStorageuiEXT(). Otherwise, we can clear or load PLS data |
| from a texture by issuing a fullscreen draw. |
| |
| Additionally, if the browser uses virtual contexts and wishes to interrupt |
| a PLS render pass, it must be sure to internally call |
| FramebufferPixelLocalStorageInterruptANGLE() before handing off control to |
| the other virtual context, and FramebufferPixelLocalStorageRestoreANGLE() |
| again before returning control. |
| |
| (2) Depending on the implementation, <loadops> of LOAD_OP_ZERO_ANGLE and |
| LOAD_OP_LOAD_ANGLE can have very different performance characteristics. |
| Would a <loadop> of DONT_CARE, which makes the PLS contents undefined, be |
| acceptable in WebGL? |
| |
| RESOLVED: From a security standpoint, the crucial aspect is that the data |
| doesn't come from another context, and that needs to be specified. Similar |
| decisions have been made previously in performance-critical areas of the |
| spec. |
| |
| (3) Should we support the ability to enable/disable pixel local storage |
| planes on an individual basis? (e.g., "LOAD_OP_DISABLE_ANGLE".) |
| |
| RESOLVED: No. Some implementations need to reserve color attachments for |
| internal use. Allowing any combination of planes to be enabled or disabled |
| would make this specification unnecessarily complex. Furthermore, browsers |
| implementing WebGL will need the ability to interrupt pixel local storage |
| rendering passes, which would also be more complicated if we were to |
| support enabling and disabling planes individually. |
| |
| (4) Should we support binding cube map layers to pixel local storage? |
| |
| RESOLVED: No. There is currently a 1:1 mapping on every implementation |
| from pixel local storage shaders to backend shaders, but binding a cube |
| map layer would require a texelFetch() implementation to behave |
| differently in the shader. We can always add cube map support in the |
| future, if the need arises. |
| |
| (5) Can we support transform feedback? |
| |
| RESOLVED: No. Transform feedback can lead to render pass breaks in the |
| Vulkan backend. |