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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef COMPONENTS_TIMERS_ALARM_TIMER_CHROMEOS_H_
#define COMPONENTS_TIMERS_ALARM_TIMER_CHROMEOS_H_
#include <memory>
#include "base/callback.h"
#include "base/macros.h"
#include "base/memory/ref_counted.h"
#include "base/memory/weak_ptr.h"
#include "base/time/time.h"
#include "base/timer/timer.h"
namespace base {
class MessageLoop;
struct PendingTask;
}
namespace timers {
// The class implements a timer that is capable of waking the system up from a
// suspended state. For example, this is useful for running tasks that are
// needed for maintaining network connectivity, like sending heartbeat messages.
// Currently, this feature is only available on Chrome OS systems running linux
// version 3.11 or higher. On all other platforms, the AlarmTimer behaves
// exactly the same way as a regular Timer.
class AlarmTimer : public base::Timer {
public:
~AlarmTimer() override;
bool can_wake_from_suspend() const { return can_wake_from_suspend_; }
// Sets a hook that will be called when the timer fires and a task has been
// queued on |origin_message_loop_|. Used by tests to wait until a task is
// pending in the MessageLoop.
void SetTimerFiredCallbackForTest(base::Closure test_callback);
// Timer overrides.
void Stop() override;
void Reset() override;
protected:
// The constructors for this class are protected because consumers should
// instantiate one of the specialized sub-classes defined below instead.
AlarmTimer(bool retain_user_task, bool is_repeating);
AlarmTimer(const tracked_objects::Location& posted_from,
base::TimeDelta delay,
const base::Closure& user_task,
bool is_repeating);
private:
// Common initialization that must be performed by both constructors. This
// really should live in a delegated constructor but the way base::Timer's
// constructors are written makes it really hard to do so.
void Init();
// Will be called by the delegate to indicate that the timer has fired and
// that the user task should be run.
void OnTimerFired();
// Called when |origin_message_loop_| will be destroyed.
void WillDestroyCurrentMessageLoop();
// Delegate that will manage actually setting the timer.
class Delegate;
scoped_refptr<Delegate> delegate_;
// Keeps track of the user task we want to run. A new one is constructed
// every time Reset() is called.
std::unique_ptr<base::PendingTask> pending_task_;
// Tracks whether the timer has the ability to wake the system up from
// suspend. This is a runtime check because we won't know if the system
// supports being woken up from suspend until the delegate actually tries to
// set it up.
bool can_wake_from_suspend_;
// Pointer to the message loop that started the timer. Used to track the
// destruction of that message loop.
base::MessageLoop* origin_message_loop_;
// Observes |origin_message_loop_| and informs this class if it will be
// destroyed.
class MessageLoopObserver;
std::unique_ptr<MessageLoopObserver> message_loop_observer_;
base::WeakPtrFactory<AlarmTimer> weak_factory_;
DISALLOW_COPY_AND_ASSIGN(AlarmTimer);
};
// As its name suggests, a OneShotAlarmTimer runs a given task once. It does
// not remember the task that was given to it after it has fired and does not
// repeat. Useful for fire-and-forget tasks.
class OneShotAlarmTimer : public AlarmTimer {
public:
// Constructs a basic OneShotAlarmTimer. An AlarmTimer constructed this way
// requires that Start() is called before Reset() is called.
OneShotAlarmTimer();
~OneShotAlarmTimer() override;
};
// A RepeatingAlarmTimer takes a task and delay and repeatedly runs the task
// using the specified delay as an interval between the runs until it is
// explicitly stopped. It remembers both the task and the delay it was given
// after it fires.
class RepeatingAlarmTimer : public AlarmTimer {
public:
// Constructs a basic RepeatingAlarmTimer. An AlarmTimer constructed this way
// requires that Start() is called before Reset() is called.
RepeatingAlarmTimer();
// Constructs a RepeatingAlarmTimer with pre-populated parameters but does not
// start it. Useful if |user_task| or |delay| are not going to change.
// Reset() can be called immediately after constructing an AlarmTimer in this
// way.
RepeatingAlarmTimer(const tracked_objects::Location& posted_from,
base::TimeDelta delay,
const base::Closure& user_task);
~RepeatingAlarmTimer() override;
};
// A SimpleAlarmTimer only fires once but remembers the task that it was given
// even after it has fired. Useful if you want to run the same task multiple
// times but not at a regular interval.
class SimpleAlarmTimer : public AlarmTimer {
public:
// Constructs a basic SimpleAlarmTimer. An AlarmTimer constructed this way
// requires that Start() is called before Reset() is called.
SimpleAlarmTimer();
// Constructs a SimpleAlarmTimer with pre-populated parameters but does not
// start it. Useful if |user_task| or |delay| are not going to change.
// Reset() can be called immediately after constructing an AlarmTimer in this
// way.
SimpleAlarmTimer(const tracked_objects::Location& posted_from,
base::TimeDelta delay,
const base::Closure& user_task);
~SimpleAlarmTimer() override;
};
} // namespace timers
#endif // COMPONENTS_TIMERS_ALARM_TIMER_CHROMEOS_H_