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//
// Copyright (C) 2012 The Android Open Source Project
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#ifndef SHILL_CONNECTION_H_
#define SHILL_CONNECTION_H_
#include <deque>
#include <memory>
#include <string>
#include <vector>
#include <base/memory/ref_counted.h>
#include <base/memory/weak_ptr.h>
#include <gtest/gtest_prod.h> // for FRIEND_TEST
#include "shill/ipconfig.h"
#include "shill/net/ip_address.h"
#include "shill/refptr_types.h"
#include "shill/technology.h"
namespace shill {
class ControlInterface;
class DeviceInfo;
class RTNLHandler;
class Resolver;
class RoutingTable;
struct RoutingTableEntry;
// The Conneciton maintains the implemented state of an IPConfig, e.g,
// the IP address, routing table and DNS table entries.
class Connection : public base::RefCounted<Connection> {
public:
// Clients can instantiate and use Binder to bind to a Connection and get
// notified when the bound Connection disconnects. Note that the client's
// disconnect callback will be executed at most once, and only if the bound
// Connection is destroyed or signals disconnect. The Binder unbinds itself
// from the underlying Connection when the Binder instance is destructed.
class Binder {
public:
Binder(const std::string& name, const base::Closure& disconnect_callback);
~Binder();
// Binds to |to_connection|. Unbinds the previous bound connection, if
// any. Pass nullptr to just unbind this Binder.
void Attach(const ConnectionRefPtr& to_connection);
const std::string& name() const { return name_; }
bool IsBound() const { return connection_ != nullptr; }
ConnectionRefPtr connection() const { return connection_.get(); }
private:
friend class Connection;
FRIEND_TEST(ConnectionTest, Binder);
// Invoked by |connection_|.
void OnDisconnect();
const std::string name_;
base::WeakPtr<Connection> connection_;
const base::Closure client_disconnect_callback_;
DISALLOW_COPY_AND_ASSIGN(Binder);
};
// The routing metric used for the default service, either physical or VPN.
static const uint32_t kDefaultMetric;
// A unique metric used temporarily for the soon-to-be default service during
// transitions, which ensures that the old default service and the new
// default service each have a unique metric.
static const uint32_t kNewDefaultMetric;
// All other services use a metric that starts at |kNonDefaultMetricBase|
// and counts up.
static const uint32_t kNonDefaultMetricBase;
Connection(int interface_index,
const std::string& interface_name,
bool fixed_ip_params,
Technology::Identifier technology_,
const DeviceInfo* device_info,
ControlInterface* control_interface);
// Add the contents of an IPConfig reference to the list of managed state.
// This will replace all previous state for this address family.
virtual void UpdateFromIPConfig(const IPConfigRefPtr& config);
// Update the metric on the default route in |config|, if any. This
// should be called after the kernel notifies shill that a new IPv6
// address+gateway have been configured.
virtual void UpdateGatewayMetric(const IPConfigRefPtr& config);
// Return the connection used by the lower binder.
virtual ConnectionRefPtr GetLowerConnection() const {
return lower_binder_.connection();
}
// The interface metric is a positive integer used by the kernel to
// determine which interface to use for outbound packets if there are
// multiple overlapping routes. The lowest metric wins; the connection
// with the lowest metric is referred to as the "default connection."
// Updates the kernel's routing table so that routes associated with
// this connection will use |metric|, updates the systemwide DNS
// configuration if necessary, and triggers captive portal detection
// if the connection has transitioned from non-default to default.
virtual void SetMetric(uint32_t metric);
// Returns true if this connection is currently the systemwide default.
virtual bool IsDefault();
// Determines whether this connection controls the system DNS settings.
// This should only be true for one connection at a time.
virtual void SetUseDNS(bool enable);
// Update and apply the new DNS servers setting to this connection.
virtual void UpdateDNSServers(const std::vector<std::string>& dns_servers);
virtual const std::string& interface_name() const { return interface_name_; }
virtual int interface_index() const { return interface_index_; }
virtual const std::vector<std::string>& dns_servers() const {
return dns_servers_;
}
virtual uint8_t table_id() const { return table_id_; }
virtual const std::string& ipconfig_rpc_identifier() const {
return ipconfig_rpc_identifier_;
}
// Flush and (re)create routing policy rules for the connection. If
// |allowed_uids_| or |allowed_iifs_| is set, rules will be created
// to restrict traffic to the whitelisted UIDs or input interfaces.
// Otherwise, all system traffic will be allowed to use the connection.
// The rule priority will be set to |metric_| so that Manager's service
// sort ranking is respected.
virtual void UpdateRoutingPolicy();
// Request to accept traffic routed to this connection even if it is not
// the default. This request is ref-counted so the caller must call
// ReleaseRouting() when they no longer need this facility.
virtual void RequestRouting();
virtual void ReleaseRouting();
// Request a host route through this connection.
virtual bool RequestHostRoute(const IPAddress& destination);
// Request a host route through this connection for a list of IPs in CIDR
// notation (|excluded_ips_cidr_|).
virtual bool PinPendingRoutes(int interface_index, RoutingTableEntry entry);
// Return the subnet name for this connection.
virtual std::string GetSubnetName() const;
virtual const IPAddress& local() const { return local_; }
virtual const IPAddress& gateway() const { return gateway_; }
virtual Technology::Identifier technology() const { return technology_; }
virtual const std::string& tethering() const { return tethering_; }
void set_tethering(const std::string& tethering) { tethering_ = tethering; }
// Return the lowest connection on which this connection depends. In case of
// error, a nullptr is returned.
virtual ConnectionRefPtr GetCarrierConnection();
// Return true if this is an IPv6 connection.
virtual bool IsIPv6();
protected:
friend class base::RefCounted<Connection>;
virtual ~Connection();
virtual bool CreateGatewayRoute();
private:
friend class ConnectionTest;
FRIEND_TEST(ConnectionTest, AddConfig);
FRIEND_TEST(ConnectionTest, AddConfigUserTrafficOnly);
FRIEND_TEST(ConnectionTest, Binder);
FRIEND_TEST(ConnectionTest, Binders);
FRIEND_TEST(ConnectionTest, BlackholeIPv6);
FRIEND_TEST(ConnectionTest, Destructor);
FRIEND_TEST(ConnectionTest, FixGatewayReachability);
FRIEND_TEST(ConnectionTest, GetCarrierConnection);
FRIEND_TEST(ConnectionTest, InitState);
FRIEND_TEST(ConnectionTest, OnRouteQueryResponse);
FRIEND_TEST(ConnectionTest, RequestHostRoute);
FRIEND_TEST(ConnectionTest, SetMTU);
FRIEND_TEST(ConnectionTest, UpdateDNSServers);
FRIEND_TEST(VPNServiceTest, OnConnectionDisconnected);
// Work around misconfigured servers which provide a gateway address that
// is unreachable with the provided netmask.
bool FixGatewayReachability(const IPAddress& local,
IPAddress* peer,
IPAddress* gateway,
const IPAddress& trusted_ip);
bool PinHostRoute(const IPAddress& trusted_ip, const IPAddress& gateway);
bool SetupExcludedRoutes(const IPConfig::Properties& properties,
const IPAddress& gateway,
IPAddress* trusted_ip);
void SetMTU(int32_t mtu);
void OnRouteQueryResponse(int interface_index,
const RoutingTableEntry& entry);
void AttachBinder(Binder* binder);
void DetachBinder(Binder* binder);
void NotifyBindersOnDisconnect();
void OnLowerDisconnect();
// Send our DNS configuration to the resolver.
void PushDNSConfig();
base::WeakPtrFactory<Connection> weak_ptr_factory_;
bool use_dns_;
uint32_t metric_;
bool has_broadcast_domain_;
int routing_request_count_;
int interface_index_;
const std::string interface_name_;
Technology::Identifier technology_;
std::vector<std::string> dns_servers_;
std::vector<std::string> dns_domain_search_;
std::vector<std::string> excluded_ips_cidr_;
std::string dns_domain_name_;
std::string ipconfig_rpc_identifier_;
// True if this device has its own dedicated routing table. False if
// this device uses the global routing table.
bool per_device_routing_;
// If |allowed_uids_| and/or |allowed_iifs_| is set, IP policy rules will
// be created so that only traffic from the whitelisted UIDs and/or
// input interfaces can use this connection. If neither is set,
// all system traffic can use this connection.
std::vector<uint32_t> allowed_uids_;
std::vector<std::string> allowed_iifs_;
std::vector<uint32_t> blackholed_uids_;
// Do not reconfigure the IP addresses, subnet mask, broadcast, etc.
bool fixed_ip_params_;
uint8_t table_id_;
uint8_t blackhole_table_id_;
IPAddress local_;
IPAddress gateway_;
// Track the tethering status of the Service associated with this connection.
// This property is set by a service as it takes ownership of a connection,
// and is read by services that are bound through this connection.
std::string tethering_;
// A binder to a lower Connection that this Connection depends on, if any.
Binder lower_binder_;
// Binders to clients -- usually to upper connections or related services and
// devices.
std::deque<Binder*> binders_;
// Store cached copies of singletons for speed/ease of testing
const DeviceInfo* device_info_;
Resolver* resolver_;
RoutingTable* routing_table_;
RTNLHandler* rtnl_handler_;
ControlInterface* control_interface_;
DISALLOW_COPY_AND_ASSIGN(Connection);
};
} // namespace shill
#endif // SHILL_CONNECTION_H_