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//
// Copyright (C) 2012 The Android Open Source Project
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#include "shill/event_dispatcher.h"
#include <stdio.h>
#include <base/callback.h>
#include <base/location.h>
#include <base/message_loop/message_loop.h>
#include <base/run_loop.h>
#include <base/time/time.h>
using base::Callback;
using base::Closure;
using tracked_objects::Location;
namespace shill {
EventDispatcher::EventDispatcher()
: io_handler_factory_(
IOHandlerFactoryContainer::GetInstance()->GetIOHandlerFactory()) {
}
EventDispatcher::~EventDispatcher() {}
void EventDispatcher::DispatchForever() {
base::RunLoop().Run();
}
void EventDispatcher::DispatchPendingEvents() {
base::RunLoop().RunUntilIdle();
}
void EventDispatcher::PostTask(const Location& location, const Closure& task) {
base::MessageLoop::current()->task_runner()->PostTask(location, task);
}
void EventDispatcher::PostDelayedTask(const Location& location,
const Closure& task, int64_t delay_ms) {
base::MessageLoop::current()->task_runner()->PostDelayedTask(
location, task, base::TimeDelta::FromMilliseconds(delay_ms));
}
// TODO(zqiu): Remove all reference to this function and use the
// IOHandlerFactory function directly. Delete this function once
// all references are removed.
IOHandler* EventDispatcher::CreateInputHandler(
int fd,
const IOHandler::InputCallback& input_callback,
const IOHandler::ErrorCallback& error_callback) {
return io_handler_factory_->CreateIOInputHandler(
fd, input_callback, error_callback);
}
// TODO(zqiu): Remove all reference to this function and use the
// IOHandlerFactory function directly. Delete this function once
// all references are removed.
IOHandler* EventDispatcher::CreateReadyHandler(
int fd,
IOHandler::ReadyMode mode,
const Callback<void(int)>& ready_callback) {
return io_handler_factory_->CreateIOReadyHandler(
fd, mode, ready_callback);
}
} // namespace shill