tree: c6135c3e10991d43fec0e951b91208141a9e81eb [path history] [tgz]
  1. echosshd/
  2. include/
  3. src/
  4. .gitignore
  5. build.sh
  6. cpplint.sh
  7. Dockerfile
  8. LICENSE
  9. Makefile
  10. nacl-openssh.sh
  11. openssh-7.7p1.patch
  12. README.md
  13. ssh_client.nmf
  14. ssh_client_newlib.nmf
ssh_client/README.md

OpenSSH NaCl port

This is the port of OpenSSH to NaCl (which is then integrated into nassh).

Most people who want to hack on the Secure Shell app do not need to make changes here. Typically this will be built once and copied into the nassh tree. You can even just download an existing Secure Shell extension and copy the NaCl binaries out of that.

Contact

The chromium-hterm mailing list can be used to contact other users and developers for questions.

Native Client

We currently use Chrome‘s Native Client NaCl project to compile C/C++ code in a way that the browser can execute directly. This is a restricted/secure runtime so that the native code can’t break out and attack other processes. More details can be found in the NaCl documentation.

We plan on migrating to WebAssembly (WASM) at some point, but requires more planning.

glibc (NaCl) vs newlib (PNaCl)

The build currently supports building against glibc and newlib which means it supports building using the NaCl and the PNaCl toolchain. Historically, the focus was on glibc & NaCl (because PNaCl didn‘t exist or wasn’t stable), but now the focus is on newlib & PNaCl. The glibc build might still work, but we don't test it anymore.

Also, even though we build using PNaCl by default, we still translate the pexe (the PNaCl executable) into nexe‘s (NaCl executables) for release. There might be room for improvement here, but it’s a low priority atm as we haven't had any requests to support any arch other than x86/x86_64/arm.

Building

Development Tools

You'll need some extra packages to compile. Adjust these for your distro.

$ sudo apt-get install libstdc++6:i386 libglib2.0-0:i386 git make cmake \
    python python-dev wget curl zlib1g-dev

Build Script

To compile, you just have to run ./build.sh. It should take care of downloading the NaCl SDK and webports code for you (which takes care of building all the required dependencies).

When it's finished, the output/ directory will hold all the compiled objects, and the output/hterm/plugin/ directory can be copied over to nassh.

Source Layout

If you're hacking on the source, here are the files you most likely care about:

  • build.sh: The main compile script. Takes care of downloading & compiling NaCl, webports, OpenSSH, and any other software. Run it and forget!
  • Makefile: Used only to compile the plugin code under src/.
  • nacl-openssh.sh: Script used to download & build OpenSSH specifically. Do not try to run this directly as it relies on settings in build.sh.
  • openssh-7.6p1.patch: Minor changes needed to make OpenSSH work under NaCl.
  • output/: All download & compiled objects are saved here.
    • hterm/plugin/: The final output of the build process for nassh.
  • src/: The NaCl plugin code that glues the JavaScript and OpenSSH worlds. See the next section for more in-depth coverage.

Here are the rest of the files, but most likely you don't need to touch these:

  • include/: Some shim headers for gluing our plugin code to the NaCl runtime.
  • ssh_client_newlib.nmf: Chrome manifest file for loading NaCl files. Used by PNaCl builds which use newlib.
  • ssh_client.nmf: Chrome manifest file for loading NaCl files. Used by NaCl builds which use glibc.

NaCl Plugin Layout

The src/ layout contains all the glue layers that make OpenSSH work. This boils down to routing messages between the JS & NaCl worlds, and emulating the filesystem and network layers.

Here's the main module code:

  • ssh_plugin.cc ssh_plugin.h: Main entry point to the module. Handles incoming messages from JS and takes care of sending responses back.
  • syscalls.cc: Low level syscall entry points. When OpenSSH/etc... needs to make a call like open or close, they hit here first.

Here's the core filesystem related logic:

  • file_interfaces.h: Interface API for file handlers to implement. The FileSystem module expects this from all its handlers.
  • file_system.cc file_system.h: Main entry point for all file and network logic. Takes care of routing to the right handler modules (see below).

Here's the path-specific modules:

Here's the networking related logic:

Some utility code:

  • pthread_helpers.h: C++ objects around standard pthread concepts like mutexes, locks, and conditional variables.

NaCl/JS Life Cycle

The nassh code takes care of creating a new NaCl object. It waits for the JS side to tell to run, at which point it spawns a thread and to run OpenSSH. When OpenSSH needs data from the JS world (like reading from stdin), it blocks until the JS world posts data back to it (like when the user types something).

The ssh_plugin.cc SshPluginModule class is the initial entry point when the NaCl process starts up. It creates a SshPluginInstance object which routes incoming JS messages (HandleMessage and Invoke) and sends responses back from the NaCl code (InvokeJS). The exact JS<->NaCl API is documented in the nassh project, so consult those documents.

The file_system.cc FileSystem class is used to pass some high level info (like terminal sizes) from the JS side. Further, when OpenSSH needs to work with files or network, it goes through the entry points in syscalls.cc which routes through the FileSystem object which looks up the right object/path.

GDB Debugging

Sometimes the NaCl process needs some debugging work beyond printf-style logs. Here's an example of how to get it to work.

If you're seeing a lot of “optimized out” and missing symbols, make sure you built the extension using ./build.sh --debug.

Chrome Setup

First, you‘ll want to launch Chrome by hand so you can point it to a unique profile so it doesn’t interfere with your main profile, and so we can enable command line flags that otherwise are dangerous to security. You'll also need to see stdout/stderr because debug builds of the plugin send their output there (instead of via JS messages).

$ /opt/google/chrome/google-chrome \
  --user-data-dir="${HOME}/.config/google-chrome-ssh-client-debug" \
  --enable-nacl \
  --enable-nacl-debug \
  --no-sandbox \
  --disable-hang-monitor

Turn on NaCl debugging in chrome://flags/#enable-nacl-debug.

Make sure Secure Shell isn't listed in chrome://flags/#nacl-debug-mask. Set it to “Debug everything” to be safe.

Go into chrome://extensions and make sure you've loaded this extension in this local build.

Restart Chrome.

Connect to a server like normal. It should halt at “Loading NaCl plugin...”. Now you want to connect gdb.

GDB Setup

$ ./output/naclsdk/pepper_49/toolchain/linux_x86_glibc/bin/x86_64-nacl-gdb -q
(gdb) file output/ssh_client_nl_x86_64.dbg.nexe
(gdb) target remote localhost:4014
Remote debugging using localhost:4014
0x000000000fddbc60 in ?? ()
(gdb) nacl-manifest ssh_client_newlib.dbg.nmf
(gdb) remote get irt output/irt
(gdb) nacl-irt output/irt
(gdb) b PepperFile::Open
Breakpoint 1 at 0x2e780: file src/pepper_file.cc, line 221.
(gdb) c
Continuing.
[New Thread 2]
[New Thread 3]
[New Thread 4]
[New Thread 5]
[New Thread 6]

Breakpoint 1, PepperFile::Open (this=<optimized out>, result=<optimized out>, pathname=<optimized out>, pres=<optimized out>) at src/pepper_file.cc:221
221       FileSystem* sys = FileSystem::GetFileSystem();
(gdb)

References

Here's a random list of documents which would be useful to people.