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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/ash_export.h"
#include "base/compiler_specific.h"
#include "ui/gfx/screen_impl.h"
namespace gfx {
class Rect;
namespace ash {
// Aura implementation of gfx::Screen. Implemented here to avoid circular
// dependencies.
class ASH_EXPORT ScreenAsh : public gfx::ScreenImpl {
virtual ~ScreenAsh();
// Finds the display that contains |point| in screeen coordinates.
// Returns invalid display if there is no display that can satisfy
// the condition.
static gfx::Display FindDisplayContainingPoint(const gfx::Point& point);
// Returns the bounds for maximized windows in parent coordinates.
// Maximized windows trigger auto-hiding the shelf.
static gfx::Rect GetMaximizedWindowBoundsInParent(aura::Window* window);
// Returns work area when a maximized window is not present in
// parent coordinates.
static gfx::Rect GetUnmaximizedWorkAreaBoundsInParent(aura::Window* window);
// Returns the display bounds in parent coordinates.
static gfx::Rect GetDisplayBoundsInParent(aura::Window* window);
// Returns the display's work area bounds in parent coordinates.
static gfx::Rect GetDisplayWorkAreaBoundsInParent(aura::Window* window);
// Converts |rect| from |window|'s coordinates to the virtual screen
// coordinates.
static gfx::Rect ConvertRectToScreen(aura::Window* window,
const gfx::Rect& rect);
// Converts |rect| from virtual screen coordinates to the |window|'s
// coordinates.
static gfx::Rect ConvertRectFromScreen(aura::Window* window,
const gfx::Rect& rect);
// Returns a gfx::Display object for secondary display. Returns
// ivalid display if there is no secondary display connected.
static const gfx::Display& GetSecondaryDisplay();
virtual gfx::Point GetCursorScreenPoint() OVERRIDE;
virtual gfx::NativeWindow GetWindowAtCursorScreenPoint() OVERRIDE;
virtual int GetNumDisplays() OVERRIDE;
virtual gfx::Display GetDisplayNearestWindow(
gfx::NativeView view) const OVERRIDE;
virtual gfx::Display GetDisplayNearestPoint(
const gfx::Point& point) const OVERRIDE;
virtual gfx::Display GetDisplayMatching(
const gfx::Rect& match_rect) const OVERRIDE;
virtual gfx::Display GetPrimaryDisplay() const OVERRIDE;
} // namespace ash
#endif // ASH_SCREEN_ASH_H_