blob: 2f2ffb42f2d3b9637cb9e9536849345dfc4b12ae [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/wm/base_layout_manager.h"
#include "ash/ash_switches.h"
#include "ash/screen_ash.h"
#include "ash/shell.h"
#include "ash/wm/shelf_layout_manager.h"
#include "ash/wm/window_animations.h"
#include "ash/wm/window_properties.h"
#include "ash/wm/window_util.h"
#include "ash/wm/workspace_controller.h"
#include "ash/wm/workspace/workspace_window_resizer.h"
#include "base/command_line.h"
#include "ui/aura/client/aura_constants.h"
#include "ui/aura/root_window.h"
#include "ui/aura/window.h"
#include "ui/base/ui_base_types.h"
#include "ui/compositor/layer.h"
#include "ui/gfx/screen.h"
namespace ash {
namespace internal {
/////////////////////////////////////////////////////////////////////////////
// BaseLayoutManager, public:
BaseLayoutManager::BaseLayoutManager(aura::RootWindow* root_window)
: root_window_(root_window) {
Shell::GetInstance()->AddShellObserver(this);
root_window_->AddRootWindowObserver(this);
root_window_->AddObserver(this);
}
BaseLayoutManager::~BaseLayoutManager() {
if (root_window_) {
root_window_->RemoveObserver(this);
root_window_->RemoveRootWindowObserver(this);
}
for (WindowSet::const_iterator i = windows_.begin(); i != windows_.end(); ++i)
(*i)->RemoveObserver(this);
Shell::GetInstance()->RemoveShellObserver(this);
}
// static
gfx::Rect BaseLayoutManager::BoundsWithScreenEdgeVisible(
aura::Window* window,
const gfx::Rect& restore_bounds) {
gfx::Rect max_bounds =
ash::ScreenAsh::GetMaximizedWindowBoundsInParent(window);
// If the restore_bounds are more than 1 grid step away from the size the
// window would be when maximized, inset it.
max_bounds.Inset(ash::internal::WorkspaceWindowResizer::kScreenEdgeInset,
ash::internal::WorkspaceWindowResizer::kScreenEdgeInset);
if (restore_bounds.Contains(max_bounds))
return max_bounds;
return restore_bounds;
}
/////////////////////////////////////////////////////////////////////////////
// BaseLayoutManager, LayoutManager overrides:
void BaseLayoutManager::OnWindowResized() {
}
void BaseLayoutManager::OnWindowAddedToLayout(aura::Window* child) {
windows_.insert(child);
child->AddObserver(this);
// Only update the bounds if the window has a show state that depends on the
// workspace area.
if (wm::IsWindowMaximized(child) || wm::IsWindowFullscreen(child))
UpdateBoundsFromShowState(child, false);
}
void BaseLayoutManager::OnWillRemoveWindowFromLayout(aura::Window* child) {
windows_.erase(child);
child->RemoveObserver(this);
}
void BaseLayoutManager::OnWindowRemovedFromLayout(aura::Window* child) {
}
void BaseLayoutManager::OnChildWindowVisibilityChanged(aura::Window* child,
bool visible) {
if (visible && wm::IsWindowMinimized(child)) {
// Attempting to show a minimized window. Unminimize it.
child->SetProperty(aura::client::kShowStateKey,
child->GetProperty(internal::kRestoreShowStateKey));
child->ClearProperty(internal::kRestoreShowStateKey);
}
}
void BaseLayoutManager::SetChildBounds(aura::Window* child,
const gfx::Rect& requested_bounds) {
gfx::Rect child_bounds(requested_bounds);
// Some windows rely on this to set their initial bounds.
if (wm::IsWindowMaximized(child))
child_bounds = ScreenAsh::GetMaximizedWindowBoundsInParent(child);
else if (wm::IsWindowFullscreen(child))
child_bounds = ScreenAsh::GetDisplayBoundsInParent(child);
SetChildBoundsDirect(child, child_bounds);
}
/////////////////////////////////////////////////////////////////////////////
// BaseLayoutManager, RootWindowObserver overrides:
void BaseLayoutManager::OnRootWindowResized(const aura::RootWindow* root,
const gfx::Size& old_size) {
AdjustWindowSizesForScreenChange();
}
/////////////////////////////////////////////////////////////////////////////
// BaseLayoutManager, ash::ShellObserver overrides:
void BaseLayoutManager::OnDisplayWorkAreaInsetsChanged() {
AdjustWindowSizesForScreenChange();
}
/////////////////////////////////////////////////////////////////////////////
// BaseLayoutManager, WindowObserver overrides:
void BaseLayoutManager::OnWindowPropertyChanged(aura::Window* window,
const void* key,
intptr_t old) {
if (key == aura::client::kShowStateKey) {
ui::WindowShowState old_state = static_cast<ui::WindowShowState>(old);
ui::WindowShowState new_state =
window->GetProperty(aura::client::kShowStateKey);
if (old_state != new_state && old_state != ui::SHOW_STATE_MINIMIZED &&
!GetRestoreBoundsInScreen(window) &&
((new_state == ui::SHOW_STATE_MAXIMIZED &&
old_state != ui::SHOW_STATE_FULLSCREEN) ||
(new_state == ui::SHOW_STATE_FULLSCREEN &&
old_state != ui::SHOW_STATE_MAXIMIZED))) {
SetRestoreBoundsInParent(window, window->bounds());
}
// Minimized state handles its own animations.
// TODO(sky): get animations to work with Workspace2.
bool animate = (old_state != ui::SHOW_STATE_MINIMIZED) &&
!WorkspaceController::IsWorkspace2Enabled();
UpdateBoundsFromShowState(window, animate);
ShowStateChanged(window, old_state);
}
}
void BaseLayoutManager::OnWindowDestroying(aura::Window* window) {
if (root_window_ == window) {
root_window_->RemoveObserver(this);
root_window_ = NULL;
}
}
//////////////////////////////////////////////////////////////////////////////
// BaseLayoutManager, private:
void BaseLayoutManager::ShowStateChanged(aura::Window* window,
ui::WindowShowState last_show_state) {
if (wm::IsWindowMinimized(window)) {
// Save the previous show state so that we can correctly restore it.
window->SetProperty(internal::kRestoreShowStateKey, last_show_state);
SetWindowVisibilityAnimationType(
window, WINDOW_VISIBILITY_ANIMATION_TYPE_MINIMIZE);
// Hide the window.
window->Hide();
// Activate another window.
if (wm::IsActiveWindow(window))
wm::DeactivateWindow(window);
} else if ((window->TargetVisibility() ||
last_show_state == ui::SHOW_STATE_MINIMIZED) &&
!window->layer()->visible()) {
// The layer may be hidden if the window was previously minimized. Make
// sure it's visible.
window->Show();
}
}
void BaseLayoutManager::UpdateBoundsFromShowState(aura::Window* window,
bool animate) {
switch (window->GetProperty(aura::client::kShowStateKey)) {
case ui::SHOW_STATE_DEFAULT:
case ui::SHOW_STATE_NORMAL: {
const gfx::Rect* restore = GetRestoreBoundsInScreen(window);
if (restore) {
gfx::Rect bounds_in_parent =
ScreenAsh::ConvertRectFromScreen(window->parent(), *restore);
MaybeAnimateToBounds(window,
animate,
BoundsWithScreenEdgeVisible(window,
bounds_in_parent));
}
window->ClearProperty(aura::client::kRestoreBoundsKey);
break;
}
case ui::SHOW_STATE_MAXIMIZED:
MaybeAnimateToBounds(window,
animate,
ScreenAsh::GetMaximizedWindowBoundsInParent(window));
break;
case ui::SHOW_STATE_FULLSCREEN:
// Don't animate the full-screen window transition.
// TODO(jamescook): Use animation here. Be sure the lock screen works.
SetChildBoundsDirect(
window, ScreenAsh::GetDisplayBoundsInParent(window));
break;
default:
break;
}
}
void BaseLayoutManager::MaybeAnimateToBounds(aura::Window* window,
bool animate,
const gfx::Rect& new_bounds) {
// Only animate visible windows.
if (animate &&
window->TargetVisibility() &&
!window->GetProperty(aura::client::kAnimationsDisabledKey) &&
!CommandLine::ForCurrentProcess()->HasSwitch(
ash::switches::kAshWindowAnimationsDisabled)) {
CrossFadeToBounds(window, new_bounds);
return;
}
SetChildBoundsDirect(window, new_bounds);
}
void BaseLayoutManager::AdjustWindowSizesForScreenChange() {
// If a user plugs an external display into a laptop running Aura the
// display size will change. Maximized windows need to resize to match.
// We also do this when developers running Aura on a desktop manually resize
// the host window.
// We also need to do this when the work area insets changes.
for (WindowSet::const_iterator it = windows_.begin();
it != windows_.end();
++it) {
aura::Window* window = *it;
if (wm::IsWindowMaximized(window)) {
SetChildBoundsDirect(
window, ScreenAsh::GetMaximizedWindowBoundsInParent(window));
} else if (wm::IsWindowFullscreen(window)) {
SetChildBoundsDirect(
window, ScreenAsh::GetDisplayBoundsInParent(window));
} else {
// The work area may be smaller than the full screen.
gfx::Rect display_rect =
ScreenAsh::GetDisplayWorkAreaBoundsInParent(window);
// Put as much of the window as possible within the display area.
window->SetBounds(window->bounds().AdjustToFit(display_rect));
}
}
}
} // namespace internal
} // namespace ash