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// Copyright 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "config.h"
#include "CCDamageTracker.h"
#include "CCGeometryTestUtils.h"
#include "CCLayerImpl.h"
#include "CCLayerSorter.h"
#include "CCLayerTreeHostCommon.h"
#include "CCMathUtil.h"
#include "CCSingleThreadProxy.h"
#include <gtest/gtest.h>
#include <public/WebFilterOperation.h>
#include <public/WebFilterOperations.h>
using namespace cc;
using namespace WebKit;
using namespace WTF;
using namespace WebKitTests;
namespace {
void executeCalculateDrawTransformsAndVisibility(CCLayerImpl* root, Vector<CCLayerImpl*>& renderSurfaceLayerList)
{
CCLayerSorter layerSorter;
int dummyMaxTextureSize = 512;
// Sanity check: The test itself should create the root layer's render surface, so
// that the surface (and its damage tracker) can persist across multiple
// calls to this function.
ASSERT_TRUE(root->renderSurface());
ASSERT_FALSE(renderSurfaceLayerList.size());
CCLayerTreeHostCommon::calculateDrawTransforms(root, root->bounds(), 1, &layerSorter, dummyMaxTextureSize, renderSurfaceLayerList);
CCLayerTreeHostCommon::calculateVisibleRects(renderSurfaceLayerList);
}
void clearDamageForAllSurfaces(CCLayerImpl* layer)
{
if (layer->renderSurface())
layer->renderSurface()->damageTracker()->didDrawDamagedArea();
// Recursively clear damage for any existing surface.
for (size_t i = 0; i < layer->children().size(); ++i)
clearDamageForAllSurfaces(layer->children()[i]);
}
void emulateDrawingOneFrame(CCLayerImpl* root)
{
// This emulates only the steps that are relevant to testing the damage tracker:
// 1. computing the render passes and layerlists
// 2. updating all damage trackers in the correct order
// 3. resetting all updateRects and propertyChanged flags for all layers and surfaces.
Vector<CCLayerImpl*> renderSurfaceLayerList;
executeCalculateDrawTransformsAndVisibility(root, renderSurfaceLayerList);
// Iterate back-to-front, so that damage correctly propagates from descendant surfaces to ancestors.
for (int i = renderSurfaceLayerList.size() - 1; i >= 0; --i) {
CCRenderSurface* targetSurface = renderSurfaceLayerList[i]->renderSurface();
targetSurface->damageTracker()->updateDamageTrackingState(targetSurface->layerList(), targetSurface->owningLayerId(), targetSurface->surfacePropertyChangedOnlyFromDescendant(), targetSurface->contentRect(), renderSurfaceLayerList[i]->maskLayer(), renderSurfaceLayerList[i]->filters());
}
root->resetAllChangeTrackingForSubtree();
}
PassOwnPtr<CCLayerImpl> createTestTreeWithOneSurface()
{
OwnPtr<CCLayerImpl> root = CCLayerImpl::create(1);
OwnPtr<CCLayerImpl> child = CCLayerImpl::create(2);
root->setPosition(FloatPoint::zero());
root->setAnchorPoint(FloatPoint::zero());
root->setBounds(IntSize(500, 500));
root->setContentBounds(IntSize(500, 500));
root->setDrawsContent(true);
root->createRenderSurface();
root->renderSurface()->setContentRect(IntRect(IntPoint(), IntSize(500, 500)));
child->setPosition(FloatPoint(100, 100));
child->setAnchorPoint(FloatPoint::zero());
child->setBounds(IntSize(30, 30));
child->setContentBounds(IntSize(30, 30));
child->setDrawsContent(true);
root->addChild(child.release());
return root.release();
}
PassOwnPtr<CCLayerImpl> createTestTreeWithTwoSurfaces()
{
// This test tree has two render surfaces: one for the root, and one for
// child1. Additionally, the root has a second child layer, and child1 has two
// children of its own.
OwnPtr<CCLayerImpl> root = CCLayerImpl::create(1);
OwnPtr<CCLayerImpl> child1 = CCLayerImpl::create(2);
OwnPtr<CCLayerImpl> child2 = CCLayerImpl::create(3);
OwnPtr<CCLayerImpl> grandChild1 = CCLayerImpl::create(4);
OwnPtr<CCLayerImpl> grandChild2 = CCLayerImpl::create(5);
root->setPosition(FloatPoint::zero());
root->setAnchorPoint(FloatPoint::zero());
root->setBounds(IntSize(500, 500));
root->setContentBounds(IntSize(500, 500));
root->setDrawsContent(true);
root->createRenderSurface();
root->renderSurface()->setContentRect(IntRect(IntPoint(), IntSize(500, 500)));
child1->setPosition(FloatPoint(100, 100));
child1->setAnchorPoint(FloatPoint::zero());
child1->setBounds(IntSize(30, 30));
child1->setContentBounds(IntSize(30, 30));
child1->setOpacity(0.5); // with a child that drawsContent, this will cause the layer to create its own renderSurface.
child1->setDrawsContent(false); // this layer does not draw, but is intended to create its own renderSurface.
child2->setPosition(FloatPoint(11, 11));
child2->setAnchorPoint(FloatPoint::zero());
child2->setBounds(IntSize(18, 18));
child2->setContentBounds(IntSize(18, 18));
child2->setDrawsContent(true);
grandChild1->setPosition(FloatPoint(200, 200));
grandChild1->setAnchorPoint(FloatPoint::zero());
grandChild1->setBounds(IntSize(6, 8));
grandChild1->setContentBounds(IntSize(6, 8));
grandChild1->setDrawsContent(true);
grandChild2->setPosition(FloatPoint(190, 190));
grandChild2->setAnchorPoint(FloatPoint::zero());
grandChild2->setBounds(IntSize(6, 8));
grandChild2->setContentBounds(IntSize(6, 8));
grandChild2->setDrawsContent(true);
child1->addChild(grandChild1.release());
child1->addChild(grandChild2.release());
root->addChild(child1.release());
root->addChild(child2.release());
return root.release();
}
PassOwnPtr<CCLayerImpl> createAndSetUpTestTreeWithOneSurface()
{
OwnPtr<CCLayerImpl> root = createTestTreeWithOneSurface();
// Setup includes going past the first frame which always damages everything, so
// that we can actually perform specific tests.
emulateDrawingOneFrame(root.get());
return root.release();
}
PassOwnPtr<CCLayerImpl> createAndSetUpTestTreeWithTwoSurfaces()
{
OwnPtr<CCLayerImpl> root = createTestTreeWithTwoSurfaces();
// Setup includes going past the first frame which always damages everything, so
// that we can actually perform specific tests.
emulateDrawingOneFrame(root.get());
return root.release();
}
class CCDamageTrackerTest : public testing::Test {
private:
// For testing purposes, fake that we are on the impl thread.
DebugScopedSetImplThread setImplThread;
};
TEST_F(CCDamageTrackerTest, sanityCheckTestTreeWithOneSurface)
{
// Sanity check that the simple test tree will actually produce the expected render
// surfaces and layer lists.
OwnPtr<CCLayerImpl> root = createAndSetUpTestTreeWithOneSurface();
EXPECT_EQ(2u, root->renderSurface()->layerList().size());
EXPECT_EQ(1, root->renderSurface()->layerList()[0]->id());
EXPECT_EQ(2, root->renderSurface()->layerList()[1]->id());
FloatRect rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
EXPECT_FLOAT_RECT_EQ(FloatRect(0, 0, 500, 500), rootDamageRect);
}
TEST_F(CCDamageTrackerTest, sanityCheckTestTreeWithTwoSurfaces)
{
// Sanity check that the complex test tree will actually produce the expected render
// surfaces and layer lists.
OwnPtr<CCLayerImpl> root = createAndSetUpTestTreeWithTwoSurfaces();
CCLayerImpl* child1 = root->children()[0];
CCLayerImpl* child2 = root->children()[1];
FloatRect childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect();
FloatRect rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
ASSERT_TRUE(child1->renderSurface());
EXPECT_FALSE(child2->renderSurface());
EXPECT_EQ(3u, root->renderSurface()->layerList().size());
EXPECT_EQ(2u, child1->renderSurface()->layerList().size());
// The render surface for child1 only has a contentRect that encloses grandChild1 and grandChild2, because child1 does not draw content.
EXPECT_FLOAT_RECT_EQ(FloatRect(190, 190, 16, 18), childDamageRect);
EXPECT_FLOAT_RECT_EQ(FloatRect(0, 0, 500, 500), rootDamageRect);
}
TEST_F(CCDamageTrackerTest, verifyDamageForUpdateRects)
{
OwnPtr<CCLayerImpl> root = createAndSetUpTestTreeWithOneSurface();
CCLayerImpl* child = root->children()[0];
// CASE 1: Setting the update rect should cause the corresponding damage to the surface.
//
clearDamageForAllSurfaces(root.get());
child->setUpdateRect(FloatRect(10, 11, 12, 13));
emulateDrawingOneFrame(root.get());
// Damage position on the surface should be: position of updateRect (10, 11) relative to the child (100, 100).
FloatRect rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
EXPECT_FLOAT_RECT_EQ(FloatRect(110, 111, 12, 13), rootDamageRect);
// CASE 2: The same update rect twice in a row still produces the same damage.
//
clearDamageForAllSurfaces(root.get());
child->setUpdateRect(FloatRect(10, 11, 12, 13));
emulateDrawingOneFrame(root.get());
rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
EXPECT_FLOAT_RECT_EQ(FloatRect(110, 111, 12, 13), rootDamageRect);
// CASE 3: Setting a different update rect should cause damage on the new update region, but no additional exposed old region.
//
clearDamageForAllSurfaces(root.get());
child->setUpdateRect(FloatRect(20, 25, 1, 2));
emulateDrawingOneFrame(root.get());
// Damage position on the surface should be: position of updateRect (20, 25) relative to the child (100, 100).
rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
EXPECT_FLOAT_RECT_EQ(FloatRect(120, 125, 1, 2), rootDamageRect);
}
TEST_F(CCDamageTrackerTest, verifyDamageForPropertyChanges)
{
OwnPtr<CCLayerImpl> root = createAndSetUpTestTreeWithOneSurface();
CCLayerImpl* child = root->children()[0];
// CASE 1: The layer's property changed flag takes priority over update rect.
//
clearDamageForAllSurfaces(root.get());
child->setUpdateRect(FloatRect(10, 11, 12, 13));
child->setOpacity(0.5);
emulateDrawingOneFrame(root.get());
// Sanity check - we should not have accidentally created a separate render surface for the translucent layer.
ASSERT_FALSE(child->renderSurface());
ASSERT_EQ(2u, root->renderSurface()->layerList().size());
// Damage should be the entire child layer in targetSurface space.
FloatRect expectedRect = FloatRect(100, 100, 30, 30);
FloatRect rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
EXPECT_FLOAT_RECT_EQ(expectedRect, rootDamageRect);
// CASE 2: If a layer moves due to property change, it damages both the new location
// and the old (exposed) location. The old location is the entire old layer,
// not just the updateRect.
// Cycle one frame of no change, just to sanity check that the next rect is not because of the old damage state.
clearDamageForAllSurfaces(root.get());
emulateDrawingOneFrame(root.get());
EXPECT_TRUE(root->renderSurface()->damageTracker()->currentDamageRect().isEmpty());
// Then, test the actual layer movement.
clearDamageForAllSurfaces(root.get());
child->setPosition(FloatPoint(200, 230));
emulateDrawingOneFrame(root.get());
// Expect damage to be the combination of the previous one and the new one.
expectedRect.uniteIfNonZero(FloatRect(200, 230, 30, 30));
rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
EXPECT_FLOAT_RECT_EQ(expectedRect, rootDamageRect);
}
TEST_F(CCDamageTrackerTest, verifyDamageForTransformedLayer)
{
// If a layer is transformed, the damage rect should still enclose the entire
// transformed layer.
OwnPtr<CCLayerImpl> root = createAndSetUpTestTreeWithOneSurface();
CCLayerImpl* child = root->children()[0];
WebTransformationMatrix rotation;
rotation.rotate(45);
clearDamageForAllSurfaces(root.get());
child->setAnchorPoint(FloatPoint(0.5, 0.5));
child->setPosition(FloatPoint(85, 85));
emulateDrawingOneFrame(root.get());
// Sanity check that the layer actually moved to (85, 85), damaging its old location and new location.
FloatRect rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
EXPECT_FLOAT_RECT_EQ(FloatRect(85, 85, 45, 45), rootDamageRect);
// With the anchor on the layer's center, now we can test the rotation more
// intuitively, since it applies about the layer's anchor.
clearDamageForAllSurfaces(root.get());
child->setTransform(rotation);
emulateDrawingOneFrame(root.get());
// Since the child layer is square, rotation by 45 degrees about the center should
// increase the size of the expected rect by sqrt(2), centered around (100, 100). The
// old exposed region should be fully contained in the new region.
double expectedWidth = 30 * sqrt(2.0);
double expectedPosition = 100 - 0.5 * expectedWidth;
FloatRect expectedRect(expectedPosition, expectedPosition, expectedWidth, expectedWidth);
rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
EXPECT_FLOAT_RECT_EQ(expectedRect, rootDamageRect);
}
TEST_F(CCDamageTrackerTest, verifyDamageForPerspectiveClippedLayer)
{
// If a layer has a perspective transform that causes w < 0, then not clipping the
// layer can cause an invalid damage rect. This test checks that the w < 0 case is
// tracked properly.
//
// The transform is constructed so that if w < 0 clipping is not performed, the
// incorrect rect will be very small, specifically: position (500.972504, 498.544617) and size 0.056610 x 2.910767.
// Instead, the correctly transformed rect should actually be very huge (i.e. in theory, -infinity on the left),
// and positioned so that the right-most bound rect will be approximately 501 units in root surface space.
//
OwnPtr<CCLayerImpl> root = createAndSetUpTestTreeWithOneSurface();
CCLayerImpl* child = root->children()[0];
WebTransformationMatrix transform;
transform.translate3d(500, 500, 0);
transform.applyPerspective(1);
transform.rotate3d(0, 45, 0);
transform.translate3d(-50, -50, 0);
// Set up the child
child->setPosition(FloatPoint(0, 0));
child->setBounds(IntSize(100, 100));
child->setContentBounds(IntSize(100, 100));
child->setTransform(transform);
emulateDrawingOneFrame(root.get());
// Sanity check that the child layer's bounds would actually get clipped by w < 0,
// otherwise this test is not actually testing the intended scenario.
FloatQuad testQuad(FloatRect(FloatPoint::zero(), FloatSize(100, 100)));
bool clipped = false;
CCMathUtil::mapQuad(transform, testQuad, clipped);
EXPECT_TRUE(clipped);
// Damage the child without moving it.
clearDamageForAllSurfaces(root.get());
child->setOpacity(0.5);
emulateDrawingOneFrame(root.get());
// The expected damage should cover the entire root surface (500x500), but we don't
// care whether the damage rect was clamped or is larger than the surface for this test.
FloatRect rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
FloatRect damageWeCareAbout = FloatRect(FloatPoint::zero(), FloatSize(500, 500));
EXPECT_TRUE(rootDamageRect.contains(damageWeCareAbout));
}
TEST_F(CCDamageTrackerTest, verifyDamageForBlurredSurface)
{
OwnPtr<CCLayerImpl> root = createAndSetUpTestTreeWithOneSurface();
CCLayerImpl* child = root->children()[0];
WebFilterOperations filters;
filters.append(WebFilterOperation::createBlurFilter(5));
int outsetTop, outsetRight, outsetBottom, outsetLeft;
filters.getOutsets(outsetTop, outsetRight, outsetBottom, outsetLeft);
// Setting the filter will damage the whole surface.
clearDamageForAllSurfaces(root.get());
root->setFilters(filters);
emulateDrawingOneFrame(root.get());
// Setting the update rect should cause the corresponding damage to the surface, blurred based on the size of the blur filter.
clearDamageForAllSurfaces(root.get());
child->setUpdateRect(FloatRect(10, 11, 12, 13));
emulateDrawingOneFrame(root.get());
// Damage position on the surface should be: position of updateRect (10, 11) relative to the child (100, 100), but expanded by the blur outsets.
FloatRect rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
FloatRect expectedDamageRect = FloatRect(110, 111, 12, 13);
expectedDamageRect.move(-outsetLeft, -outsetTop);
expectedDamageRect.expand(outsetLeft + outsetRight, outsetTop + outsetBottom);
EXPECT_FLOAT_RECT_EQ(expectedDamageRect, rootDamageRect);
}
TEST_F(CCDamageTrackerTest, verifyDamageForBackgroundBlurredChild)
{
OwnPtr<CCLayerImpl> root = createAndSetUpTestTreeWithTwoSurfaces();
CCLayerImpl* child1 = root->children()[0];
CCLayerImpl* child2 = root->children()[1];
// Allow us to set damage on child1 too.
child1->setDrawsContent(true);
WebFilterOperations filters;
filters.append(WebFilterOperation::createBlurFilter(2));
int outsetTop, outsetRight, outsetBottom, outsetLeft;
filters.getOutsets(outsetTop, outsetRight, outsetBottom, outsetLeft);
// Setting the filter will damage the whole surface.
clearDamageForAllSurfaces(root.get());
child1->setBackgroundFilters(filters);
emulateDrawingOneFrame(root.get());
// CASE 1: Setting the update rect should cause the corresponding damage to
// the surface, blurred based on the size of the child's background blur
// filter.
clearDamageForAllSurfaces(root.get());
root->setUpdateRect(FloatRect(297, 297, 2, 2));
emulateDrawingOneFrame(root.get());
FloatRect rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
// Damage position on the surface should be a composition of the damage on the root and on child2.
// Damage on the root should be: position of updateRect (297, 297), but expanded by the blur outsets.
FloatRect expectedDamageRect = FloatRect(297, 297, 2, 2);
expectedDamageRect.move(-outsetLeft, -outsetTop);
expectedDamageRect.expand(outsetLeft + outsetRight, outsetTop + outsetBottom);
EXPECT_FLOAT_RECT_EQ(expectedDamageRect, rootDamageRect);
// CASE 2: Setting the update rect should cause the corresponding damage to
// the surface, blurred based on the size of the child's background blur
// filter. Since the damage extends to the right/bottom outside of the
// blurred layer, only the left/top should end up expanded.
clearDamageForAllSurfaces(root.get());
root->setUpdateRect(FloatRect(297, 297, 30, 30));
emulateDrawingOneFrame(root.get());
rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
// Damage position on the surface should be a composition of the damage on the root and on child2.
// Damage on the root should be: position of updateRect (297, 297), but expanded on the left/top
// by the blur outsets.
expectedDamageRect = FloatRect(297, 297, 30, 30);
expectedDamageRect.move(-outsetLeft, -outsetTop);
expectedDamageRect.expand(outsetLeft, outsetTop);
EXPECT_FLOAT_RECT_EQ(expectedDamageRect, rootDamageRect);
// CASE 3: Setting this update rect outside the blurred contentBounds of the blurred
// child1 will not cause it to be expanded.
clearDamageForAllSurfaces(root.get());
root->setUpdateRect(FloatRect(30, 30, 2, 2));
emulateDrawingOneFrame(root.get());
rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
// Damage on the root should be: position of updateRect (30, 30), not
// expanded.
expectedDamageRect = FloatRect(30, 30, 2, 2);
EXPECT_FLOAT_RECT_EQ(expectedDamageRect, rootDamageRect);
// CASE 4: Setting this update rect inside the blurred contentBounds but outside the
// original contentBounds of the blurred child1 will cause it to be expanded.
clearDamageForAllSurfaces(root.get());
root->setUpdateRect(FloatRect(99, 99, 1, 1));
emulateDrawingOneFrame(root.get());
rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
// Damage on the root should be: position of updateRect (99, 99), expanded
// by the blurring on child1, but since it is 1 pixel outside the layer, the
// expanding should be reduced by 1.
expectedDamageRect = FloatRect(99, 99, 1, 1);
expectedDamageRect.move(-outsetLeft + 1, -outsetTop + 1);
expectedDamageRect.expand(outsetLeft + outsetRight - 1, outsetTop + outsetBottom - 1);
EXPECT_FLOAT_RECT_EQ(expectedDamageRect, rootDamageRect);
// CASE 5: Setting the update rect on child2, which is above child1, will
// not get blurred by child1, so it does not need to get expanded.
clearDamageForAllSurfaces(root.get());
child2->setUpdateRect(FloatRect(0, 0, 1, 1));
emulateDrawingOneFrame(root.get());
rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
// Damage on child2 should be: position of updateRect offset by the child's position (11, 11), and not expanded by anything.
expectedDamageRect = FloatRect(11, 11, 1, 1);
EXPECT_FLOAT_RECT_EQ(expectedDamageRect, rootDamageRect);
// CASE 6: Setting the update rect on child1 will also blur the damage, so
// that any pixels needed for the blur are redrawn in the current frame.
clearDamageForAllSurfaces(root.get());
child1->setUpdateRect(FloatRect(0, 0, 1, 1));
emulateDrawingOneFrame(root.get());
rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
// Damage on child1 should be: position of updateRect offset by the child's position (100, 100), and expanded by the damage.
expectedDamageRect = FloatRect(100, 100, 1, 1);
expectedDamageRect.move(-outsetLeft, -outsetTop);
expectedDamageRect.expand(outsetLeft + outsetRight, outsetTop + outsetBottom);
EXPECT_FLOAT_RECT_EQ(expectedDamageRect, rootDamageRect);
}
TEST_F(CCDamageTrackerTest, verifyDamageForAddingAndRemovingLayer)
{
OwnPtr<CCLayerImpl> root = createAndSetUpTestTreeWithOneSurface();
CCLayerImpl* child1 = root->children()[0];
// CASE 1: Adding a new layer should cause the appropriate damage.
//
clearDamageForAllSurfaces(root.get());
{
OwnPtr<CCLayerImpl> child2 = CCLayerImpl::create(3);
child2->setPosition(FloatPoint(400, 380));
child2->setAnchorPoint(FloatPoint::zero());
child2->setBounds(IntSize(6, 8));
child2->setContentBounds(IntSize(6, 8));
child2->setDrawsContent(true);
root->addChild(child2.release());
}
emulateDrawingOneFrame(root.get());
// Sanity check - all 3 layers should be on the same render surface; render surfaces are tested elsewhere.
ASSERT_EQ(3u, root->renderSurface()->layerList().size());
FloatRect rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
EXPECT_FLOAT_RECT_EQ(FloatRect(400, 380, 6, 8), rootDamageRect);
// CASE 2: If the layer is removed, its entire old layer becomes exposed, not just the
// last update rect.
// Advance one frame without damage so that we know the damage rect is not leftover from the previous case.
clearDamageForAllSurfaces(root.get());
emulateDrawingOneFrame(root.get());
EXPECT_TRUE(root->renderSurface()->damageTracker()->currentDamageRect().isEmpty());
// Then, test removing child1.
child1->removeFromParent();
emulateDrawingOneFrame(root.get());
rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
EXPECT_FLOAT_RECT_EQ(FloatRect(100, 100, 30, 30), rootDamageRect);
}
TEST_F(CCDamageTrackerTest, verifyDamageForNewUnchangedLayer)
{
// If child2 is added to the layer tree, but it doesn't have any explicit damage of
// its own, it should still indeed damage the target surface.
OwnPtr<CCLayerImpl> root = createAndSetUpTestTreeWithOneSurface();
clearDamageForAllSurfaces(root.get());
{
OwnPtr<CCLayerImpl> child2 = CCLayerImpl::create(3);
child2->setPosition(FloatPoint(400, 380));
child2->setAnchorPoint(FloatPoint::zero());
child2->setBounds(IntSize(6, 8));
child2->setContentBounds(IntSize(6, 8));
child2->setDrawsContent(true);
child2->resetAllChangeTrackingForSubtree();
// Sanity check the initial conditions of the test, if these asserts trigger, it
// means the test no longer actually covers the intended scenario.
ASSERT_FALSE(child2->layerPropertyChanged());
ASSERT_TRUE(child2->updateRect().isEmpty());
root->addChild(child2.release());
}
emulateDrawingOneFrame(root.get());
// Sanity check - all 3 layers should be on the same render surface; render surfaces are tested elsewhere.
ASSERT_EQ(3u, root->renderSurface()->layerList().size());
FloatRect rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
EXPECT_FLOAT_RECT_EQ(FloatRect(400, 380, 6, 8), rootDamageRect);
}
TEST_F(CCDamageTrackerTest, verifyDamageForMultipleLayers)
{
OwnPtr<CCLayerImpl> root = createAndSetUpTestTreeWithOneSurface();
CCLayerImpl* child1 = root->children()[0];
// In this test we don't want the above tree manipulation to be considered part of the same frame.
clearDamageForAllSurfaces(root.get());
{
OwnPtr<CCLayerImpl> child2 = CCLayerImpl::create(3);
child2->setPosition(FloatPoint(400, 380));
child2->setAnchorPoint(FloatPoint::zero());
child2->setBounds(IntSize(6, 8));
child2->setContentBounds(IntSize(6, 8));
child2->setDrawsContent(true);
root->addChild(child2.release());
}
CCLayerImpl* child2 = root->children()[1];
emulateDrawingOneFrame(root.get());
// Damaging two layers simultaneously should cause combined damage.
// - child1 update rect in surface space: FloatRect(100, 100, 1, 2);
// - child2 update rect in surface space: FloatRect(400, 380, 3, 4);
clearDamageForAllSurfaces(root.get());
child1->setUpdateRect(FloatRect(0, 0, 1, 2));
child2->setUpdateRect(FloatRect(0, 0, 3, 4));
emulateDrawingOneFrame(root.get());
FloatRect rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
EXPECT_FLOAT_RECT_EQ(FloatRect(100, 100, 303, 284), rootDamageRect);
}
TEST_F(CCDamageTrackerTest, verifyDamageForNestedSurfaces)
{
OwnPtr<CCLayerImpl> root = createAndSetUpTestTreeWithTwoSurfaces();
CCLayerImpl* child1 = root->children()[0];
CCLayerImpl* child2 = root->children()[1];
CCLayerImpl* grandChild1 = root->children()[0]->children()[0];
FloatRect childDamageRect;
FloatRect rootDamageRect;
// CASE 1: Damage to a descendant surface should propagate properly to ancestor surface.
//
clearDamageForAllSurfaces(root.get());
grandChild1->setOpacity(0.5);
emulateDrawingOneFrame(root.get());
childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect();
rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
EXPECT_FLOAT_RECT_EQ(FloatRect(200, 200, 6, 8), childDamageRect);
EXPECT_FLOAT_RECT_EQ(FloatRect(300, 300, 6, 8), rootDamageRect);
// CASE 2: Same as previous case, but with additional damage elsewhere that should be properly unioned.
// - child1 surface damage in root surface space: FloatRect(300, 300, 6, 8);
// - child2 damage in root surface space: FloatRect(11, 11, 18, 18);
clearDamageForAllSurfaces(root.get());
grandChild1->setOpacity(0.7f);
child2->setOpacity(0.7f);
emulateDrawingOneFrame(root.get());
childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect();
rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
EXPECT_FLOAT_RECT_EQ(FloatRect(200, 200, 6, 8), childDamageRect);
EXPECT_FLOAT_RECT_EQ(FloatRect(11, 11, 295, 297), rootDamageRect);
}
TEST_F(CCDamageTrackerTest, verifyDamageForSurfaceChangeFromDescendantLayer)
{
// If descendant layer changes and affects the content bounds of the render surface,
// then the entire descendant surface should be damaged, and it should damage its
// ancestor surface with the old and new surface regions.
// This is a tricky case, since only the first grandChild changes, but the entire
// surface should be marked dirty.
OwnPtr<CCLayerImpl> root = createAndSetUpTestTreeWithTwoSurfaces();
CCLayerImpl* child1 = root->children()[0];
CCLayerImpl* grandChild1 = root->children()[0]->children()[0];
FloatRect childDamageRect;
FloatRect rootDamageRect;
clearDamageForAllSurfaces(root.get());
grandChild1->setPosition(FloatPoint(195, 205));
emulateDrawingOneFrame(root.get());
childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect();
rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
// The new surface bounds should be damaged entirely, even though only one of the layers changed.
EXPECT_FLOAT_RECT_EQ(FloatRect(190, 190, 11, 23), childDamageRect);
// Damage to the root surface should be the union of child1's *entire* render surface
// (in target space), and its old exposed area (also in target space).
EXPECT_FLOAT_RECT_EQ(FloatRect(290, 290, 16, 23), rootDamageRect);
}
TEST_F(CCDamageTrackerTest, verifyDamageForSurfaceChangeFromAncestorLayer)
{
// An ancestor/owning layer changes that affects the position/transform of the render
// surface. Note that in this case, the layerPropertyChanged flag already propagates
// to the subtree (tested in CCLayerImpltest), which damages the entire child1
// surface, but the damage tracker still needs the correct logic to compute the
// exposed region on the root surface.
// FIXME: the expectations of this test case should change when we add support for a
// unique scissorRect per renderSurface. In that case, the child1 surface
// should be completely unchanged, since we are only transforming it, while the
// root surface would be damaged appropriately.
OwnPtr<CCLayerImpl> root = createAndSetUpTestTreeWithTwoSurfaces();
CCLayerImpl* child1 = root->children()[0];
FloatRect childDamageRect;
FloatRect rootDamageRect;
clearDamageForAllSurfaces(root.get());
child1->setPosition(FloatPoint(50, 50));
emulateDrawingOneFrame(root.get());
childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect();
rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
// The new surface bounds should be damaged entirely.
EXPECT_FLOAT_RECT_EQ(FloatRect(190, 190, 16, 18), childDamageRect);
// The entire child1 surface and the old exposed child1 surface should damage the root surface.
// - old child1 surface in target space: FloatRect(290, 290, 16, 18)
// - new child1 surface in target space: FloatRect(240, 240, 16, 18)
EXPECT_FLOAT_RECT_EQ(FloatRect(240, 240, 66, 68), rootDamageRect);
}
TEST_F(CCDamageTrackerTest, verifyDamageForAddingAndRemovingRenderSurfaces)
{
OwnPtr<CCLayerImpl> root = createAndSetUpTestTreeWithTwoSurfaces();
CCLayerImpl* child1 = root->children()[0];
FloatRect childDamageRect;
FloatRect rootDamageRect;
// CASE 1: If a descendant surface disappears, its entire old area becomes exposed.
//
clearDamageForAllSurfaces(root.get());
child1->setOpacity(1);
emulateDrawingOneFrame(root.get());
// Sanity check that there is only one surface now.
ASSERT_FALSE(child1->renderSurface());
ASSERT_EQ(4u, root->renderSurface()->layerList().size());
rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
EXPECT_FLOAT_RECT_EQ(FloatRect(290, 290, 16, 18), rootDamageRect);
// CASE 2: If a descendant surface appears, its entire old area becomes exposed.
// Cycle one frame of no change, just to sanity check that the next rect is not because of the old damage state.
clearDamageForAllSurfaces(root.get());
emulateDrawingOneFrame(root.get());
rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
EXPECT_TRUE(rootDamageRect.isEmpty());
// Then change the tree so that the render surface is added back.
clearDamageForAllSurfaces(root.get());
child1->setOpacity(0.5);
emulateDrawingOneFrame(root.get());
// Sanity check that there is a new surface now.
ASSERT_TRUE(child1->renderSurface());
EXPECT_EQ(3u, root->renderSurface()->layerList().size());
EXPECT_EQ(2u, child1->renderSurface()->layerList().size());
childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect();
rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
EXPECT_FLOAT_RECT_EQ(FloatRect(190, 190, 16, 18), childDamageRect);
EXPECT_FLOAT_RECT_EQ(FloatRect(290, 290, 16, 18), rootDamageRect);
}
TEST_F(CCDamageTrackerTest, verifyNoDamageWhenNothingChanged)
{
OwnPtr<CCLayerImpl> root = createAndSetUpTestTreeWithTwoSurfaces();
CCLayerImpl* child1 = root->children()[0];
FloatRect childDamageRect;
FloatRect rootDamageRect;
// CASE 1: If nothing changes, the damage rect should be empty.
//
clearDamageForAllSurfaces(root.get());
emulateDrawingOneFrame(root.get());
childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect();
rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
EXPECT_TRUE(childDamageRect.isEmpty());
EXPECT_TRUE(rootDamageRect.isEmpty());
// CASE 2: If nothing changes twice in a row, the damage rect should still be empty.
//
clearDamageForAllSurfaces(root.get());
emulateDrawingOneFrame(root.get());
childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect();
rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
EXPECT_TRUE(childDamageRect.isEmpty());
EXPECT_TRUE(rootDamageRect.isEmpty());
}
TEST_F(CCDamageTrackerTest, verifyNoDamageForUpdateRectThatDoesNotDrawContent)
{
OwnPtr<CCLayerImpl> root = createAndSetUpTestTreeWithTwoSurfaces();
CCLayerImpl* child1 = root->children()[0];
FloatRect childDamageRect;
FloatRect rootDamageRect;
// In our specific tree, the update rect of child1 should not cause any damage to any
// surface because it does not actually draw content.
clearDamageForAllSurfaces(root.get());
child1->setUpdateRect(FloatRect(0, 0, 1, 2));
emulateDrawingOneFrame(root.get());
childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect();
rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
EXPECT_TRUE(childDamageRect.isEmpty());
EXPECT_TRUE(rootDamageRect.isEmpty());
}
TEST_F(CCDamageTrackerTest, verifyDamageForReplica)
{
OwnPtr<CCLayerImpl> root = createAndSetUpTestTreeWithTwoSurfaces();
CCLayerImpl* child1 = root->children()[0];
CCLayerImpl* grandChild1 = child1->children()[0];
CCLayerImpl* grandChild2 = child1->children()[1];
// Damage on a surface that has a reflection should cause the target surface to
// receive the surface's damage and the surface's reflected damage.
// For this test case, we modify grandChild2, and add grandChild3 to extend the bounds
// of child1's surface. This way, we can test reflection changes without changing
// contentBounds of the surface.
grandChild2->setPosition(FloatPoint(180, 180));
{
OwnPtr<CCLayerImpl> grandChild3 = CCLayerImpl::create(6);
grandChild3->setPosition(FloatPoint(240, 240));
grandChild3->setAnchorPoint(FloatPoint::zero());
grandChild3->setBounds(IntSize(10, 10));
grandChild3->setContentBounds(IntSize(10, 10));
grandChild3->setDrawsContent(true);
child1->addChild(grandChild3.release());
}
child1->setOpacity(0.5);
emulateDrawingOneFrame(root.get());
// CASE 1: adding a reflection about the left edge of grandChild1.
//
clearDamageForAllSurfaces(root.get());
{
OwnPtr<CCLayerImpl> grandChild1Replica = CCLayerImpl::create(7);
grandChild1Replica->setPosition(FloatPoint::zero());
grandChild1Replica->setAnchorPoint(FloatPoint::zero());
WebTransformationMatrix reflection;
reflection.scale3d(-1, 1, 1);
grandChild1Replica->setTransform(reflection);
grandChild1->setReplicaLayer(grandChild1Replica.release());
}
emulateDrawingOneFrame(root.get());
FloatRect grandChildDamageRect = grandChild1->renderSurface()->damageTracker()->currentDamageRect();
FloatRect childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect();
FloatRect rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
// The grandChild surface damage should not include its own replica. The child
// surface damage should include the normal and replica surfaces.
EXPECT_FLOAT_RECT_EQ(FloatRect(0, 0, 6, 8), grandChildDamageRect);
EXPECT_FLOAT_RECT_EQ(FloatRect(194, 200, 12, 8), childDamageRect);
EXPECT_FLOAT_RECT_EQ(FloatRect(294, 300, 12, 8), rootDamageRect);
// CASE 2: moving the descendant surface should cause both the original and reflected
// areas to be damaged on the target.
clearDamageForAllSurfaces(root.get());
IntRect oldContentRect = child1->renderSurface()->contentRect();
grandChild1->setPosition(FloatPoint(195, 205));
emulateDrawingOneFrame(root.get());
ASSERT_EQ(oldContentRect.width(), child1->renderSurface()->contentRect().width());
ASSERT_EQ(oldContentRect.height(), child1->renderSurface()->contentRect().height());
grandChildDamageRect = grandChild1->renderSurface()->damageTracker()->currentDamageRect();
childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect();
rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
// The child surface damage should include normal and replica surfaces for both old and new locations.
// - old location in target space: FloatRect(194, 200, 12, 8)
// - new location in target space: FloatRect(189, 205, 12, 8)
EXPECT_FLOAT_RECT_EQ(FloatRect(0, 0, 6, 8), grandChildDamageRect);
EXPECT_FLOAT_RECT_EQ(FloatRect(189, 200, 17, 13), childDamageRect);
EXPECT_FLOAT_RECT_EQ(FloatRect(289, 300, 17, 13), rootDamageRect);
// CASE 3: removing the reflection should cause the entire region including reflection
// to damage the target surface.
clearDamageForAllSurfaces(root.get());
grandChild1->setReplicaLayer(nullptr);
emulateDrawingOneFrame(root.get());
ASSERT_EQ(oldContentRect.width(), child1->renderSurface()->contentRect().width());
ASSERT_EQ(oldContentRect.height(), child1->renderSurface()->contentRect().height());
EXPECT_FALSE(grandChild1->renderSurface());
childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect();
rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
EXPECT_FLOAT_RECT_EQ(FloatRect(189, 205, 12, 8), childDamageRect);
EXPECT_FLOAT_RECT_EQ(FloatRect(289, 305, 12, 8), rootDamageRect);
}
TEST_F(CCDamageTrackerTest, verifyDamageForMask)
{
OwnPtr<CCLayerImpl> root = createAndSetUpTestTreeWithOneSurface();
CCLayerImpl* child = root->children()[0];
// In the current implementation of the damage tracker, changes to mask layers should
// damage the entire corresponding surface.
clearDamageForAllSurfaces(root.get());
// Set up the mask layer.
{
OwnPtr<CCLayerImpl> maskLayer = CCLayerImpl::create(3);
maskLayer->setPosition(child->position());
maskLayer->setAnchorPoint(FloatPoint::zero());
maskLayer->setBounds(child->bounds());
maskLayer->setContentBounds(child->bounds());
child->setMaskLayer(maskLayer.release());
}
CCLayerImpl* maskLayer = child->maskLayer();
// Add opacity and a grandChild so that the render surface persists even after we remove the mask.
child->setOpacity(0.5);
{
OwnPtr<CCLayerImpl> grandChild = CCLayerImpl::create(4);
grandChild->setPosition(FloatPoint(2, 2));
grandChild->setAnchorPoint(FloatPoint::zero());
grandChild->setBounds(IntSize(2, 2));
grandChild->setContentBounds(IntSize(2, 2));
grandChild->setDrawsContent(true);
child->addChild(grandChild.release());
}
emulateDrawingOneFrame(root.get());
// Sanity check that a new surface was created for the child.
ASSERT_TRUE(child->renderSurface());
// CASE 1: the updateRect on a mask layer should damage the entire target surface.
//
clearDamageForAllSurfaces(root.get());
maskLayer->setUpdateRect(FloatRect(1, 2, 3, 4));
emulateDrawingOneFrame(root.get());
FloatRect childDamageRect = child->renderSurface()->damageTracker()->currentDamageRect();
EXPECT_FLOAT_RECT_EQ(FloatRect(0, 0, 30, 30), childDamageRect);
// CASE 2: a property change on the mask layer should damage the entire target surface.
//
// Advance one frame without damage so that we know the damage rect is not leftover from the previous case.
clearDamageForAllSurfaces(root.get());
emulateDrawingOneFrame(root.get());
childDamageRect = child->renderSurface()->damageTracker()->currentDamageRect();
EXPECT_TRUE(childDamageRect.isEmpty());
// Then test the property change.
clearDamageForAllSurfaces(root.get());
maskLayer->setStackingOrderChanged(true);
emulateDrawingOneFrame(root.get());
childDamageRect = child->renderSurface()->damageTracker()->currentDamageRect();
EXPECT_FLOAT_RECT_EQ(FloatRect(0, 0, 30, 30), childDamageRect);
// CASE 3: removing the mask also damages the entire target surface.
//
// Advance one frame without damage so that we know the damage rect is not leftover from the previous case.
clearDamageForAllSurfaces(root.get());
emulateDrawingOneFrame(root.get());
childDamageRect = child->renderSurface()->damageTracker()->currentDamageRect();
EXPECT_TRUE(childDamageRect.isEmpty());
// Then test mask removal.
clearDamageForAllSurfaces(root.get());
child->setMaskLayer(nullptr);
ASSERT_TRUE(child->layerPropertyChanged());
emulateDrawingOneFrame(root.get());
// Sanity check that a render surface still exists.
ASSERT_TRUE(child->renderSurface());
childDamageRect = child->renderSurface()->damageTracker()->currentDamageRect();
EXPECT_FLOAT_RECT_EQ(FloatRect(0, 0, 30, 30), childDamageRect);
}
TEST_F(CCDamageTrackerTest, verifyDamageForReplicaMask)
{
OwnPtr<CCLayerImpl> root = createAndSetUpTestTreeWithTwoSurfaces();
CCLayerImpl* child1 = root->children()[0];
CCLayerImpl* grandChild1 = child1->children()[0];
// Changes to a replica's mask should not damage the original surface, because it is
// not masked. But it does damage the ancestor target surface.
clearDamageForAllSurfaces(root.get());
// Create a reflection about the left edge of grandChild1.
{
OwnPtr<CCLayerImpl> grandChild1Replica = CCLayerImpl::create(6);
grandChild1Replica->setPosition(FloatPoint::zero());
grandChild1Replica->setAnchorPoint(FloatPoint::zero());
WebTransformationMatrix reflection;
reflection.scale3d(-1, 1, 1);
grandChild1Replica->setTransform(reflection);
grandChild1->setReplicaLayer(grandChild1Replica.release());
}
CCLayerImpl* grandChild1Replica = grandChild1->replicaLayer();
// Set up the mask layer on the replica layer
{
OwnPtr<CCLayerImpl> replicaMaskLayer = CCLayerImpl::create(7);
replicaMaskLayer->setPosition(FloatPoint::zero());
replicaMaskLayer->setAnchorPoint(FloatPoint::zero());
replicaMaskLayer->setBounds(grandChild1->bounds());
replicaMaskLayer->setContentBounds(grandChild1->bounds());
grandChild1Replica->setMaskLayer(replicaMaskLayer.release());
}
CCLayerImpl* replicaMaskLayer = grandChild1Replica->maskLayer();
emulateDrawingOneFrame(root.get());
// Sanity check that the appropriate render surfaces were created
ASSERT_TRUE(grandChild1->renderSurface());
// CASE 1: a property change on the mask should damage only the reflected region on the target surface.
clearDamageForAllSurfaces(root.get());
replicaMaskLayer->setStackingOrderChanged(true);
emulateDrawingOneFrame(root.get());
FloatRect grandChildDamageRect = grandChild1->renderSurface()->damageTracker()->currentDamageRect();
FloatRect childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect();
EXPECT_TRUE(grandChildDamageRect.isEmpty());
EXPECT_FLOAT_RECT_EQ(FloatRect(194, 200, 6, 8), childDamageRect);
// CASE 2: removing the replica mask damages only the reflected region on the target surface.
//
clearDamageForAllSurfaces(root.get());
grandChild1Replica->setMaskLayer(nullptr);
emulateDrawingOneFrame(root.get());
grandChildDamageRect = grandChild1->renderSurface()->damageTracker()->currentDamageRect();
childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect();
EXPECT_TRUE(grandChildDamageRect.isEmpty());
EXPECT_FLOAT_RECT_EQ(FloatRect(194, 200, 6, 8), childDamageRect);
}
TEST_F(CCDamageTrackerTest, verifyDamageForReplicaMaskWithAnchor)
{
OwnPtr<CCLayerImpl> root = createAndSetUpTestTreeWithTwoSurfaces();
CCLayerImpl* child1 = root->children()[0];
CCLayerImpl* grandChild1 = child1->children()[0];
// Verify that the correct replicaOriginTransform is used for the replicaMask;
clearDamageForAllSurfaces(root.get());
grandChild1->setAnchorPoint(FloatPoint(1, 0)); // This is not exactly the anchor being tested, but by convention its expected to be the same as the replica's anchor point.
{
OwnPtr<CCLayerImpl> grandChild1Replica = CCLayerImpl::create(6);
grandChild1Replica->setPosition(FloatPoint::zero());
grandChild1Replica->setAnchorPoint(FloatPoint(1, 0)); // This is the anchor being tested.
WebTransformationMatrix reflection;
reflection.scale3d(-1, 1, 1);
grandChild1Replica->setTransform(reflection);
grandChild1->setReplicaLayer(grandChild1Replica.release());
}
CCLayerImpl* grandChild1Replica = grandChild1->replicaLayer();
// Set up the mask layer on the replica layer
{
OwnPtr<CCLayerImpl> replicaMaskLayer = CCLayerImpl::create(7);
replicaMaskLayer->setPosition(FloatPoint::zero());
replicaMaskLayer->setAnchorPoint(FloatPoint::zero()); // note, this is not the anchor being tested.
replicaMaskLayer->setBounds(grandChild1->bounds());
replicaMaskLayer->setContentBounds(grandChild1->bounds());
grandChild1Replica->setMaskLayer(replicaMaskLayer.release());
}
CCLayerImpl* replicaMaskLayer = grandChild1Replica->maskLayer();
emulateDrawingOneFrame(root.get());
// Sanity check that the appropriate render surfaces were created
ASSERT_TRUE(grandChild1->renderSurface());
// A property change on the replicaMask should damage the reflected region on the target surface.
clearDamageForAllSurfaces(root.get());
replicaMaskLayer->setStackingOrderChanged(true);
emulateDrawingOneFrame(root.get());
FloatRect childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect();
EXPECT_FLOAT_RECT_EQ(FloatRect(206, 200, 6, 8), childDamageRect);
}
TEST_F(CCDamageTrackerTest, verifyDamageWhenForcedFullDamage)
{
OwnPtr<CCLayerImpl> root = createAndSetUpTestTreeWithOneSurface();
CCLayerImpl* child = root->children()[0];
// Case 1: This test ensures that when the tracker is forced to have full damage, that
// it takes priority over any other partial damage.
//
clearDamageForAllSurfaces(root.get());
child->setUpdateRect(FloatRect(10, 11, 12, 13));
root->renderSurface()->damageTracker()->forceFullDamageNextUpdate();
emulateDrawingOneFrame(root.get());
FloatRect rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
EXPECT_FLOAT_RECT_EQ(FloatRect(0, 0, 500, 500), rootDamageRect);
// Case 2: An additional sanity check that forcing full damage works even when nothing
// on the layer tree changed.
//
clearDamageForAllSurfaces(root.get());
root->renderSurface()->damageTracker()->forceFullDamageNextUpdate();
emulateDrawingOneFrame(root.get());
rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
EXPECT_FLOAT_RECT_EQ(FloatRect(0, 0, 500, 500), rootDamageRect);
}
TEST_F(CCDamageTrackerTest, verifyDamageForEmptyLayerList)
{
// Though it should never happen, its a good idea to verify that the damage tracker
// does not crash when it receives an empty layerList.
OwnPtr<CCLayerImpl> root = CCLayerImpl::create(1);
root->createRenderSurface();
ASSERT_TRUE(root == root->renderTarget());
CCRenderSurface* targetSurface = root->renderSurface();
targetSurface->clearLayerLists();
targetSurface->damageTracker()->updateDamageTrackingState(targetSurface->layerList(), targetSurface->owningLayerId(), false, IntRect(), 0, WebFilterOperations());
FloatRect damageRect = targetSurface->damageTracker()->currentDamageRect();
EXPECT_TRUE(damageRect.isEmpty());
}
TEST_F(CCDamageTrackerTest, verifyDamageAccumulatesUntilReset)
{
// If damage is not cleared, it should accumulate.
OwnPtr<CCLayerImpl> root = createAndSetUpTestTreeWithOneSurface();
CCLayerImpl* child = root->children()[0];
clearDamageForAllSurfaces(root.get());
child->setUpdateRect(FloatRect(10, 11, 1, 2));
emulateDrawingOneFrame(root.get());
// Sanity check damage after the first frame; this isnt the actual test yet.
FloatRect rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
EXPECT_FLOAT_RECT_EQ(FloatRect(110, 111, 1, 2), rootDamageRect);
// New damage, without having cleared the previous damage, should be unioned to the previous one.
child->setUpdateRect(FloatRect(20, 25, 1, 2));
emulateDrawingOneFrame(root.get());
rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
EXPECT_FLOAT_RECT_EQ(FloatRect(110, 111, 11, 16), rootDamageRect);
// If we notify the damage tracker that we drew the damaged area, then damage should be emptied.
root->renderSurface()->damageTracker()->didDrawDamagedArea();
rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
EXPECT_TRUE(rootDamageRect.isEmpty());
// Damage should remain empty even after one frame, since there's yet no new damage
emulateDrawingOneFrame(root.get());
rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
EXPECT_TRUE(rootDamageRect.isEmpty());
}
} // namespace