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// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CCResourceProvider_h
#define CCResourceProvider_h
#include "CCGraphicsContext.h"
#include "GraphicsContext3D.h"
#include "IntSize.h"
#include "SkBitmap.h"
#include "SkCanvas.h"
#include "TextureCopier.h"
#include <wtf/Deque.h>
#include <wtf/HashMap.h>
#include <wtf/OwnPtr.h>
#include <wtf/PassOwnPtr.h>
#include <wtf/PassRefPtr.h>
#include <wtf/RefPtr.h>
#include <wtf/Vector.h>
namespace WebKit {
class WebGraphicsContext3D;
}
namespace cc {
class IntRect;
class LayerTextureSubImage;
class TextureCopier;
class TextureUploader;
// Thread-safety notes: this class is not thread-safe and can only be called
// from the thread it was created on (in practice, the compositor thread).
class CCResourceProvider {
WTF_MAKE_NONCOPYABLE(CCResourceProvider);
public:
typedef unsigned ResourceId;
typedef Vector<ResourceId> ResourceIdArray;
typedef HashMap<ResourceId, ResourceId> ResourceIdMap;
enum TextureUsageHint { TextureUsageAny, TextureUsageFramebuffer };
enum ResourceType {
GLTexture = 1,
Bitmap,
};
struct Mailbox {
GC3Dbyte name[64];
};
struct TransferableResource {
unsigned id;
GC3Denum format;
IntSize size;
Mailbox mailbox;
};
typedef Vector<TransferableResource> TransferableResourceArray;
struct TransferableResourceList {
TransferableResourceList();
~TransferableResourceList();
TransferableResourceArray resources;
unsigned syncPoint;
};
static PassOwnPtr<CCResourceProvider> create(CCGraphicsContext*);
virtual ~CCResourceProvider();
WebKit::WebGraphicsContext3D* graphicsContext3D();
TextureUploader* textureUploader() const { return m_textureUploader.get(); }
TextureCopier* textureCopier() const { return m_textureCopier.get(); }
int maxTextureSize() const { return m_maxTextureSize; }
unsigned numResources() const { return m_resources.size(); }
// Checks whether a resource is in use by a consumer.
bool inUseByConsumer(ResourceId);
// Producer interface.
void setDefaultResourceType(ResourceType type) { m_defaultResourceType = type; }
ResourceType defaultResourceType() const { return m_defaultResourceType; }
ResourceType resourceType(ResourceId);
// Creates a resource of the default resource type.
ResourceId createResource(int pool, const IntSize&, GC3Denum format, TextureUsageHint);
// You can also explicitly create a specific resource type.
ResourceId createGLTexture(int pool, const IntSize&, GC3Denum format, TextureUsageHint);
ResourceId createBitmap(int pool, const IntSize&);
// Wraps an external texture into a GL resource.
ResourceId createResourceFromExternalTexture(unsigned textureId);
void deleteResource(ResourceId);
// Deletes all resources owned by a given pool.
void deleteOwnedResources(int pool);
// Upload data from image, copying sourceRect (in image) into destRect (in the resource).
void upload(ResourceId, const uint8_t* image, const IntRect& imageRect, const IntRect& sourceRect, const IntSize& destOffset);
// Flush all context operations, kicking uploads and ensuring ordering with
// respect to other contexts.
void flush();
// Only flush the command buffer if supported.
// Returns true if the shallow flush occurred, false otherwise.
bool shallowFlushIfSupported();
// Creates accounting for a child, and associate it with a pool. Resources
// transfered from that child will go to that pool. Returns a child ID.
int createChild(int pool);
// Destroys accounting for the child, deleting all resources from that pool.
void destroyChild(int child);
// Gets the child->parent resource ID map.
const ResourceIdMap& getChildToParentMap(int child) const;
// Prepares resources to be transfered to the parent, moving them to
// mailboxes and serializing meta-data into TransferableResources.
// Resources are not removed from the CCResourceProvider, but are markes as
// "in use".
TransferableResourceList prepareSendToParent(const ResourceIdArray&);
// Prepares resources to be transfered back to the child, moving them to
// mailboxes and serializing meta-data into TransferableResources.
// Resources are removed from the CCResourceProvider. Note: the resource IDs
// passed are in the parent namespace and will be translated to the child
// namespace when returned.
TransferableResourceList prepareSendToChild(int child, const ResourceIdArray&);
// Receives resources from a child, moving them from mailboxes. Resource IDs
// passed are in the child namespace, and will be translated to the parent
// namespace, added to the child->parent map.
// NOTE: if the syncPoint filed in TransferableResourceList is set, this
// will wait on it.
void receiveFromChild(int child, const TransferableResourceList&);
// Receives resources from the parent, moving them from mailboxes. Resource IDs
// passed are in the child namespace.
// NOTE: if the syncPoint filed in TransferableResourceList is set, this
// will wait on it.
void receiveFromParent(const TransferableResourceList&);
// Only for testing
size_t mailboxCount() const { return m_mailboxes.size(); }
// The following lock classes are part of the CCResourceProvider API and are
// needed to read and write the resource contents. The user must ensure
// that they only use GL locks on GL resources, etc, and this is enforced
// by assertions.
class ScopedReadLockGL {
WTF_MAKE_NONCOPYABLE(ScopedReadLockGL);
public:
ScopedReadLockGL(CCResourceProvider*, CCResourceProvider::ResourceId);
~ScopedReadLockGL();
unsigned textureId() const { return m_textureId; }
private:
CCResourceProvider* m_resourceProvider;
CCResourceProvider::ResourceId m_resourceId;
unsigned m_textureId;
};
class ScopedWriteLockGL {
WTF_MAKE_NONCOPYABLE(ScopedWriteLockGL);
public:
ScopedWriteLockGL(CCResourceProvider*, CCResourceProvider::ResourceId);
~ScopedWriteLockGL();
unsigned textureId() const { return m_textureId; }
private:
CCResourceProvider* m_resourceProvider;
CCResourceProvider::ResourceId m_resourceId;
unsigned m_textureId;
};
class ScopedReadLockSoftware {
WTF_MAKE_NONCOPYABLE(ScopedReadLockSoftware);
public:
ScopedReadLockSoftware(CCResourceProvider*, CCResourceProvider::ResourceId);
~ScopedReadLockSoftware();
const SkBitmap* skBitmap() const { return &m_skBitmap; }
private:
CCResourceProvider* m_resourceProvider;
CCResourceProvider::ResourceId m_resourceId;
SkBitmap m_skBitmap;
};
class ScopedWriteLockSoftware {
WTF_MAKE_NONCOPYABLE(ScopedWriteLockSoftware);
public:
ScopedWriteLockSoftware(CCResourceProvider*, CCResourceProvider::ResourceId);
~ScopedWriteLockSoftware();
SkCanvas* skCanvas() { return &m_skCanvas; }
private:
CCResourceProvider* m_resourceProvider;
CCResourceProvider::ResourceId m_resourceId;
SkBitmap m_skBitmap;
SkCanvas m_skCanvas;
};
private:
struct Resource {
Resource();
Resource(unsigned textureId, int pool, const IntSize& size, GC3Denum format);
Resource(uint8_t* pixels, int pool, const IntSize& size, GC3Denum format);
unsigned glId;
uint8_t* pixels;
int pool;
int lockForReadCount;
bool lockedForWrite;
bool external;
bool exported;
IntSize size;
GC3Denum format;
ResourceType type;
};
typedef HashMap<ResourceId, Resource> ResourceMap;
struct Child {
Child();
~Child();
int pool;
ResourceIdMap childToParentMap;
ResourceIdMap parentToChildMap;
};
typedef HashMap<int, Child> ChildMap;
explicit CCResourceProvider(CCGraphicsContext*);
bool initialize();
const Resource* lockForRead(ResourceId);
void unlockForRead(ResourceId);
const Resource* lockForWrite(ResourceId);
void unlockForWrite(ResourceId);
static void populateSkBitmapWithResource(SkBitmap*, const Resource*);
bool transferResource(WebKit::WebGraphicsContext3D*, ResourceId, TransferableResource*);
void trimMailboxDeque();
CCGraphicsContext* m_context;
ResourceId m_nextId;
ResourceMap m_resources;
int m_nextChild;
ChildMap m_children;
Deque<Mailbox> m_mailboxes;
ResourceType m_defaultResourceType;
bool m_useTextureStorageExt;
bool m_useTextureUsageHint;
bool m_useShallowFlush;
OwnPtr<LayerTextureSubImage> m_texSubImage;
OwnPtr<TextureUploader> m_textureUploader;
OwnPtr<AcceleratedTextureCopier> m_textureCopier;
int m_maxTextureSize;
};
}
#endif