| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "ash/display/screen_position_controller.h" |
| |
| #include "ash/display/display_controller.h" |
| #include "ash/root_window_controller.h" |
| #include "ash/shell.h" |
| #include "ash/shell_window_ids.h" |
| #include "ash/wm/coordinate_conversion.h" |
| #include "ash/wm/system_modal_container_layout_manager.h" |
| #include "ash/wm/window_properties.h" |
| #include "ash/wm/workspace_controller.h" |
| #include "ui/aura/client/activation_client.h" |
| #include "ui/aura/client/capture_client.h" |
| #include "ui/aura/client/stacking_client.h" |
| #include "ui/aura/focus_manager.h" |
| #include "ui/aura/root_window.h" |
| #include "ui/aura/window_tracker.h" |
| #include "ui/gfx/display.h" |
| #include "ui/gfx/screen.h" |
| |
| namespace ash { |
| namespace { |
| |
| // Move all transient children to |dst_root|, including the ones in |
| // the child windows and transient children of the transient children. |
| void MoveAllTransientChildrenToNewRoot(const gfx::Display& display, |
| aura::Window* window) { |
| aura::RootWindow* dst_root = Shell::GetInstance()->display_controller()-> |
| GetRootWindowForDisplayId(display.id()); |
| aura::Window::Windows transient_children = window->transient_children(); |
| for (aura::Window::Windows::iterator iter = transient_children.begin(); |
| iter != transient_children.end(); ++iter) { |
| aura::Window* transient_child = *iter; |
| int container_id = transient_child->parent()->id(); |
| DCHECK_GE(container_id, 0); |
| aura::Window* container = Shell::GetContainer(dst_root, container_id); |
| gfx::Rect parent_bounds_in_screen = transient_child->GetBoundsInScreen(); |
| container->AddChild(transient_child); |
| transient_child->SetBoundsInScreen(parent_bounds_in_screen, display); |
| |
| // Transient children may have transient children. |
| MoveAllTransientChildrenToNewRoot(display, transient_child); |
| } |
| // Move transient children of the child windows if any. |
| aura::Window::Windows children = window->children(); |
| for (aura::Window::Windows::iterator iter = children.begin(); |
| iter != children.end(); ++iter) |
| MoveAllTransientChildrenToNewRoot(display, *iter); |
| } |
| |
| } // namespace |
| |
| namespace internal { |
| |
| void ScreenPositionController::ConvertPointToScreen( |
| const aura::Window* window, |
| gfx::Point* point) { |
| const aura::RootWindow* root = window->GetRootWindow(); |
| aura::Window::ConvertPointToTarget(window, root, point); |
| const gfx::Point display_origin = |
| gfx::Screen::GetDisplayNearestWindow( |
| const_cast<aura::RootWindow*>(root)).bounds().origin(); |
| point->Offset(display_origin.x(), display_origin.y()); |
| } |
| |
| void ScreenPositionController::ConvertPointFromScreen( |
| const aura::Window* window, |
| gfx::Point* point) { |
| const aura::RootWindow* root = window->GetRootWindow(); |
| const gfx::Point display_origin = |
| gfx::Screen::GetDisplayNearestWindow( |
| const_cast<aura::RootWindow*>(root)).bounds().origin(); |
| point->Offset(-display_origin.x(), -display_origin.y()); |
| aura::Window::ConvertPointToTarget(root, window, point); |
| } |
| |
| void ScreenPositionController::ConvertNativePointToScreen( |
| aura::Window* window, |
| gfx::Point* point) { |
| std::pair<aura::RootWindow*, gfx::Point> pair = |
| wm::GetRootWindowRelativeToWindow(window, *point); |
| *point = pair.second; |
| ConvertPointToScreen(pair.first, point); |
| } |
| |
| void ScreenPositionController::SetBounds(aura::Window* window, |
| const gfx::Rect& bounds, |
| const gfx::Display& display) { |
| DCHECK_NE(-1, display.id()); |
| if (!window->parent()->GetProperty(internal::kUsesScreenCoordinatesKey)) { |
| window->SetBounds(bounds); |
| return; |
| } |
| |
| // Don't move a window to other root window if: |
| // a) the window is a transient window. It moves when its |
| // transient_parent moves. |
| // b) if the window has kStayInSameRootWindowkey. It's intentionally kept in |
| // the same root window even if the bounds is outside of the display. |
| if (!window->transient_parent() && |
| !window->GetProperty(internal::kStayInSameRootWindowKey)) { |
| aura::RootWindow* dst_root = |
| Shell::GetInstance()->display_controller()->GetRootWindowForDisplayId( |
| display.id()); |
| DCHECK(dst_root); |
| aura::Window* dst_container = NULL; |
| if (dst_root != window->GetRootWindow()) { |
| int container_id = window->parent()->id(); |
| // All containers that uses screen coordinates must have valid window ids. |
| DCHECK_GE(container_id, 0); |
| // Don't move modal screen. |
| if (!SystemModalContainerLayoutManager::IsModalScreen(window)) |
| dst_container = Shell::GetContainer(dst_root, container_id); |
| } |
| |
| if (dst_container && window->parent() != dst_container) { |
| aura::Window* focused = window->GetFocusManager()->GetFocusedWindow(); |
| aura::client::ActivationClient* activation_client = |
| aura::client::GetActivationClient(window->GetRootWindow()); |
| aura::Window* active = activation_client->GetActiveWindow(); |
| |
| aura::WindowTracker tracker; |
| if (focused) |
| tracker.Add(focused); |
| if (active && focused != active) |
| tracker.Add(active); |
| |
| if (dst_container->id() == kShellWindowId_WorkspaceContainer) { |
| dst_container = |
| GetRootWindowController(dst_root)->workspace_controller()-> |
| GetParentForNewWindow(window); |
| } |
| |
| dst_container->AddChild(window); |
| |
| MoveAllTransientChildrenToNewRoot(display, window); |
| |
| // Restore focused/active window. |
| if (tracker.Contains(focused)) |
| window->GetFocusManager()->SetFocusedWindow(focused, NULL); |
| else if (tracker.Contains(active)) |
| activation_client->ActivateWindow(active); |
| } |
| } |
| |
| gfx::Point origin(bounds.origin()); |
| const gfx::Point display_origin = |
| gfx::Screen::GetDisplayNearestWindow(window).bounds().origin(); |
| origin.Offset(-display_origin.x(), -display_origin.y()); |
| window->SetBounds(gfx::Rect(origin, bounds.size())); |
| } |
| |
| } // internal |
| } // ash |